Nakein23
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Posts posted by Nakein23
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When i compile new LineageMonster.u i see this mesasge, how i can fix him?
Superclass LineagePawn of class Ebanoe_Npc not found
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On 8/17/2021 at 8:13 PM, Frank said:
thx, but not opened.
On 8/19/2021 at 12:41 AM, NevesOma said:@Nakein23 If your problem is resolved then I'll close the topic later.
Ty, Closed.
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SmartCrypt Decrypt Please.
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8 minutes ago, NevesOma said:
e_u093_a:
LineageEffectsTextures.utx - here you can find textures for this move click.
It's editable, not easy, but possible.
Example of my works:
THX but i search not textures. i have decompile lineageEffect. i wanna make new package .u with move click and add him in client, but dunno already where i can search him.
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Where the reference to the effect is indicated: LineageEffect.e_u093_a - this is move click
I want to change it but can't find where, I'll think on nwindow.dll? -
compiled a new effect, but lineage 2 crashed it.
Without adding this option, everything is fine
#exec MESH SEQUENCE MESH=SF_phoenix SEQ=SF_phoenix STARTFRAME=0 NUMFRAMES=71
full code:
when i open animation in UE he Worked.
but when i open L2.exe his crashed.
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11 minutes ago, NevesOma said:
Use English with Russian so that other forum participants understand what is at stake.
As I already wrote, you cannot import a VertexMesh into the editor. You can compile it through the UCC as @CriticalError wrote above.
Example of code for compilling:
class 2HS_SpAtk07 extends Actor;
#exec MESH IMPORT MESH=2HS_SpAtk07 ANIVFILE=2HS_SpAtk07_a.3d DATAFILE=2HS_SpAtk07_d.3d
#exec MESH ORIGIN MESH=2HS_SpAtk07 X=0 Y=0 Z=0 YAW=0 PITCH=0 ROLL=0#exec MESH SEQUENCE MESH=2HS_SpAtk07 SEQ=2HS_SpAtk07
#exec MESHMAP SCALE MESHMAP=2HS_SpAtk07 X=1 Y=1 Z=1
Oh thank you very much
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13 hours ago, NevesOma said:
So in simple way you can not do it. In order to add them back, you need to compile them all in the new the same file using Unreal Scripts codes.
Да это понятно, что через компилятор ее в пакет нужно, спасибо большое, я хотел узнать, какой формат должен быть на выходе из 3ds max, для импорта в анреал.
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I unpacked LineageEffectMeshes from the animations folder, I have them in .3d format - I opened them in MilkShape 3d and saved them. Then imported into 3ds max, how can I pack them again?
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10 hours ago, Blitzkrieg said:
You can add effects to hats with additionaleffect.dat (in your screenshot, there are already some hats with effects such as the pumpkin with light).
But the whole process is very limited because as I said, you can use only the effects that are inside lineageeffect.u .
Ok, thank you, if i added classes in LineageEffects, he was works? Only another .u file effects doesn’t work?
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9 minutes ago, Blitzkrieg said:
Additionaleffect.dat does not work with cloaks.
Additionally, it can only read effects from lineageeffect.u .
Thank you, but how I can add effects on hats/ accessories?
What’s .dat is responsible for directing effects in the armor? -
decided to adapt the new effects of the Cloaks (wings) from the new chronicles on HF 5, compiled the .u package, added lines to the additionaleffect.dat, but there was no result. 21718 - FRINTEZZA CLOAK - ADDED EFFECT IN THIS CLOAK
but when i add this effect in npcgrp - on agathion and summon him effect work
how i can added effect on armor/ accessories?
Compilator error.
in [Request] Client Dev Help
Posted
Oh, thank you!!!!!
@NevesOma close this topic.