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Rolo

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Posts posted by Rolo

  1. 30 minutes ago, AtheIstan said:

     

    Thank you but when I increase 211, nothing happens. Looks like it's limited from engine.dll or something.

     

    There's no width limit there. Here's my old Interlude Chronicles window, I've forgotten how wide it is, I think it's about ~356. Perhaps you are changing in the wrong place? 

    fuONF8UstUs.jpg?size=958x941&quality=96&

  2. 9GAgKmGmjto.jpg?size=951x318&quality=96&

    There are only 3 kinds of buttons in the set and they are in Russian 😄, but there is a PSD source and a button without text under the hiding.

     

    Button sizes:
    width=74 height=32

    Titles to insert:
    - Armor - arz / arz_down
    - Weapons - wpz / wpz_down
    - Accessories - asz / asz_down
    - No text - 123 / 123_down

     

    download:

    https://drive.google.com/file/d/1MQPF69K9CS3ksNDHpcqR1GRaIxcAtVIm/view?usp=sharing

    password:

    This is the hidden content, please

    • Upvote 1
  3. 32 minutes ago, Frank said:

    I press community board and nothing happens in game, it's not texture problem. Look at the screenshot I uploaded in my previous reply, it seems like your .xml is completely different from retail one (i mean its classes etc.).

    This is very strange, at least there should not be more standard buttons, as it were, but there should be only 4 pieces left. Look at my xdat, there's no place for 7 standard buttons. ) I don't even know what to assume, maybe the file didn't compile?

  4. 54 minutes ago, Frank said:

    Is it working on Interlude? I replaced the class you mentioned and compiled but when I click community board in game nothing happens.

     

    https://prnt.sc/131fcam

    Update: After comparing your xml with interlude's I can see many differences.

    Yes, the video shows Interlude chronicles. 
    Perhaps you did not put the textures in the system folder of the game? 
    Could you show what your community board looks like in the game?

  5. Before:

    Spoiler

    tiIXb0vrpdc.jpg?size=1269x663&quality=96

    after:

    Spoiler

    8_YVwD-XBuw.jpg?size=1280x799&quality=96

     

    Completely deleting geodata about parapets is not the best solution. 😄 But this way we will know for sure whether the problem was in the geodatabase or not. 
    Be sure to back up your geodata and try: 
    https://drive.google.com/file/d/1onkJjk_KKBCTAP_0Zlx64U3sjUU4ZxFs/view?usp=sharing

     

     

     

      

    2 hours ago, KabLe21 said:

     

    I tried with the same coordinates - there was no problem. Well, try it with a changed geodata, we'll see. )

    uAU0q3axeCs.jpg?size=1280x675&quality=96

  6. 23 minutes ago, Irrelevant said:

    is he replaced geodata(22_22) into his gameserver/data/geodata?

     

    The geodata should be changed so that the parapets can be navigated, but the geodata should not lift NPS into the air. ) 
     

     

    11 hours ago, KabLe21 said:

    yes, but try spawn it little to right 🙂

     

    https://imgur.com/sLQTrjc

    Try this version, I have rechecked all the new static meshes: 
    https://drive.google.com/file/d/1n-8FQG_K4ddn3Lm7qbiPAyPDPKR8b0mS/view?usp=sharing

     

    If that doesn't work either, send me your geodata square (22_22) and we'll see if that's where the problem lies.

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