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Posts posted by Rolo
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Made for myself, but I got tired of them, maybe someone will be useful. In the package themselves textures (in the animation of these green circles are not collected, will have to catch myself), the source code in dds, the source code in psd.
download:
https://drive.google.com/file/d/1Z_b1MWDpBWWJqMmspNQD6HRMjiPNWVtn/view?usp=sharingPassword:
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You will need a transparent logo that you can place on top of the animation, as in the video.
Password:
Download: https://drive.google.com/file/d/1xBZy7rDTfven67ysFdrrELYZzGWnXSXH/view?usp=sharing
Animation name: Rolo_animation.Rolo_anim
width=256 height=256- 2
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You can create a transparent button (without functions) on top of your text and have a tooltip for it.
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L2UI_CH3.UTX, group SCROLLBAR.
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No, the width in xdat does not need to be corrected, limitations on the part of xdat can only be in the width of the entire quest window, as well as the MainWnd window.
You can look at my files, copying them to work probably will not work, but to study will do.
https://drive.google.com/file/d/1VWQFDALw_OYhbeoZELlqT1yb9mCLTbIc/view?usp=sharing
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30 minutes ago, AtheIstan said:
Thank you but when I increase 211, nothing happens. Looks like it's limited from engine.dll or something.
There's no width limit there. Here's my old Interlude Chronicles window, I've forgotten how wide it is, I think it's about ~356. Perhaps you are changing in the wrong place?
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1 hour ago, GastOne said:
No, the parameters its wrong!
This seems to be the way it should be. )
width=120 height=24
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29 minutes ago, GastOne said:
Nice share.
Can you give a little help more?
whats the size "width" and "height"
width=?? height=?? back="Rolo_atbn.HtmlWnd_BTN022_down" fore="Rolo_atbn.HtmlWnd_BTN022">
Thank you!
Unfortunately, I've already forgotten, I think these parameters should be: width=152 height=32
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There are only 3 kinds of buttons in the set and they are in Russian , but there is a PSD source and a button without text under the hiding.
Button sizes:
width=74 height=32Titles to insert:
- Armor - arz / arz_down
- Weapons - wpz / wpz_down
- Accessories - asz / asz_down
- No text - 123 / 123_downdownload:
https://drive.google.com/file/d/1MQPF69K9CS3ksNDHpcqR1GRaIxcAtVIm/view?usp=sharing
password:
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1 hour ago, Frank said:
It worked, lol it was compiler issue. Thanks anyway
The main thing is that it worked out! )
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10 minutes ago, Frank said:
hmmm, what compiler you're using? maybe its compiler issue, i can try.
I use this one:
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32 minutes ago, Frank said:
I press community board and nothing happens in game, it's not texture problem. Look at the screenshot I uploaded in my previous reply, it seems like your .xml is completely different from retail one (i mean its classes etc.).
This is very strange, at least there should not be more standard buttons, as it were, but there should be only 4 pieces left. Look at my xdat, there's no place for 7 standard buttons. ) I don't even know what to assume, maybe the file didn't compile?
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54 minutes ago, Frank said:
Is it working on Interlude? I replaced the class you mentioned and compiled but when I click community board in game nothing happens.
Update: After comparing your xml with interlude's I can see many differences.
Yes, the video shows Interlude chronicles.
Perhaps you did not put the textures in the system folder of the game?
Could you show what your community board looks like in the game? -
To use the button:
back="Rolo_atbn.HtmlWnd_BTN022_down" fore="Rolo_atbn.HtmlWnd_BTN022"
width=120 height=24Download:
https://drive.google.com/file/d/1Ftn6POMBxkcymlrmejlLmPku1ZSkdZr6/view?usp=sharing
Password:
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Just now, roukounas123 said:
Thnx for share...can use it in l2jserver hi5?
Yes, you can use these textures anywhere, you will only need to rewrite the bypasses if they are different from yours.
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Download: https://drive.google.com/file/d/146Kq5SXd9Bt-_FGM4JszsupUDYV3cQwm/view?usp=sharing
Password:
The archive contains textures for the frame and buttons, as well as the required xdat class (need to replace your own)
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9 minutes ago, tazerman2 said:
maybe do you sell client services ?
I don't have much skill at the moment. ) What exactly are you interested in?
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Before:
Spoilerafter:
SpoilerCompletely deleting geodata about parapets is not the best solution. But this way we will know for sure whether the problem was in the geodatabase or not.
Be sure to back up your geodata and try:
https://drive.google.com/file/d/1onkJjk_KKBCTAP_0Zlx64U3sjUU4ZxFs/view?usp=sharing2 hours ago, KabLe21 said:/loc 83207, 148390, -3368
I tried with the same coordinates - there was no problem. Well, try it with a changed geodata, we'll see. )
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23 minutes ago, Irrelevant said:
is he replaced geodata(22_22) into his gameserver/data/geodata?
The geodata should be changed so that the parapets can be navigated, but the geodata should not lift NPS into the air. )
11 hours ago, KabLe21 said:Try this version, I have rechecked all the new static meshes:
https://drive.google.com/file/d/1n-8FQG_K4ddn3Lm7qbiPAyPDPKR8b0mS/view?usp=sharingIf that doesn't work either, send me your geodata square (22_22) and we'll see if that's where the problem lies.
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9 hours ago, KabLe21 said:
It's strange, I don't have this problem. I'll try to rebuild the map tonight and update the link.
HTML GK in Classic style
in Client Development Discussion
Posted
dev951, for all chronicles.