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Corason

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Everything posted by Corason

  1. Oh, Thank you
  2. This is h5
  3. this file with custom effects l2, it is encrypted smart crypt, will there be a person who unlocks it? https://mega.nz/file/qItQWQQD#3_2M43DBVAyYlZHJ7RNhPS6swYdXJDZEw9PEFTQYF8Y
  4. Hello guys, need unpacked scripts from Helios or Prelude of War, decompile files .uc , thank you.
  5. blue and red ring in duel.
  6. Blue ring What texture is used? Which .utx
  7. If I bet a standard lineageeffect then it compiles, When I replace with mine, he looks for staticmeshes to it, "LineageEffectsStaticmeshes," when I add it, then that mistake comes out. There are no errors with the standard lineageeffect. without staticmeshes: https://pastebin.com/gPL4NXUu with staticmeshes: https://pastebin.com/Y6gEuASn my LineageEffect have 2 classes: https://pastebin.com/g2fgRaEK https://pastebin.com/skVMxe9J
  8. https://pastebin.com/VikX9WmD https://pastebin.com/p70CACSW " EffectClass=Class'Corasonskill.s_u807_mage_ca' SimpleEffectClass=Class'Corasonskill.s_u807_mage_ca_simple
  9. https://pastebin.com/vQMDW53W
  10. COMPILER 1 : COMPILER 2 : http://i.yapx.ru/HU4g8.png CODE: https://i.yapx.ru/HU4Xc.png compiler 1: compiler 2:
  11. Trying to import a .ukx file into a .u package compiles without errors but does not import a file where there may be a problem?
  12. Hey guys, trying to make a black hero aura, but lineage 2 can 't see what you 're telling him? When I compile a new package, I prescribe my .utx pack, but it reads the standard lineageEffectsTextures, why? class e_u091_hero_a extends Emitter; defaultproperties{ Begin Object Class=SpriteEmitter Name=SpriteEmitter3 ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.539286,Color=(B=183,G=183,R=183,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=5.000000 ColorMultiplierRange=(X=(Min=0.600000,Max=1.000000),Y=(Min=0.500000,Max=0.900000),Z=(Min=0.400000,Max=0.800000)) Opacity=0.200000 FadeOutStartTime=0.300000 FadeOut=true FadeInEndTime=0.160000 FadeIn=true MaxParticles=30 Name="Base" StartLocationOffset=(X=0.000000,Y=0.000000,Z=1.000000) StartLocationRange=(X=(Min=-2.000000,Max=2.000000),Y=(Min=-5.000000,Max=5.000000),Z=(Min=-9.000000,Max=9.000000)) SpinParticles=true SpinsPerSecondRange=(X=(Min=0.000000,Max=0.020000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=0.000000,RelativeSize=1.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000) StartSizeRange=(X=(Min=4.000000,Max=5.000000),Y=(Min=15.000000,Max=20.000000),Z=(Min=1.000000,Max=1.340000)) InitialParticlesPerSecond=30.000000 AutomaticInitialSpawning=false Texture=Texture'Corason.fx_m_t0127' TextureUSubdivisions=2 TextureVSubdivisions=4 UseRandomSubdivision=true SubdivisionEnd=3 LifetimeRange=(Min=1.000000,Max=1.000000) StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=5.000000,Max=10.000000)) VelocityLossRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) End Object
  13. Thx bro <3 thank you <3
  14. Hello, trying to load black or white texture But Lineage 2 doesn 't take it because it 's an alpha channel how to load it?
  15. wow, thank you bro <3
  16. What for a mistake? Tell us how to correct it please
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