Hey guys, trying to make a black hero aura, but lineage 2 can 't see what you 're telling him?
When I compile a new package, I prescribe my .utx pack, but it reads the standard lineageEffectsTextures, why?
class e_u091_hero_a extends Emitter;
defaultproperties{
Begin Object Class=SpriteEmitter Name=SpriteEmitter3
ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=0.539286,Color=(B=183,G=183,R=183,A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
ColorScaleRepeats=5.000000
ColorMultiplierRange=(X=(Min=0.600000,Max=1.000000),Y=(Min=0.500000,Max=0.900000),Z=(Min=0.400000,Max=0.800000))
Opacity=0.200000
FadeOutStartTime=0.300000
FadeOut=true
FadeInEndTime=0.160000
FadeIn=true
MaxParticles=30
Name="Base"
StartLocationOffset=(X=0.000000,Y=0.000000,Z=1.000000)
StartLocationRange=(X=(Min=-2.000000,Max=2.000000),Y=(Min=-5.000000,Max=5.000000),Z=(Min=-9.000000,Max=9.000000))
SpinParticles=true
SpinsPerSecondRange=(X=(Min=0.000000,Max=0.020000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
UseSizeScale=true
UseRegularSizeScale=false
UniformSize=true
SizeScale(0)=(RelativeTime=0.000000,RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
StartSizeRange=(X=(Min=4.000000,Max=5.000000),Y=(Min=15.000000,Max=20.000000),Z=(Min=1.000000,Max=1.340000))
InitialParticlesPerSecond=30.000000
AutomaticInitialSpawning=false
Texture=Texture'Corason.fx_m_t0127'
TextureUSubdivisions=2
TextureVSubdivisions=4
UseRandomSubdivision=true
SubdivisionEnd=3
LifetimeRange=(Min=1.000000,Max=1.000000)
StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=5.000000,Max=10.000000))
VelocityLossRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
End Object