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AlisaCodeDragon

L2Client Developer
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Posts posted by AlisaCodeDragon

  1. spacer.png

     

    DEVMODE full fixed x3 classic,aden,main
    Clean System Patch Lineage 2
    REVISION KOREAN 373 [ LANG:KR-ORIGINAL ]
    L2exe + Engine.dll + Core.dll +  unpacked  clean 100%
     unpacked   Z~REVERSECODE-TEAM  
    [ Kill game guard ][ Kill FROST ]
    [ Kill AwesomiumProcess ] 
    Sell Clean System [ WTS PM ME ]

     

    ps - it seems right now they have updated to 377, I can assemble such a version to order.

    • Like 1
  2. 16 hours ago, wongerlt said:

    Hello,

    How validate location in water?  Now when i send validatelocation packet with x/y/z/heading changes in client only x/y/heading.

    its interlude bug or what?

     

    if you are a project administrator

    ///stat l2

     

    spacer.png

     

    if you are a regular player 

    /loc     ( you need to enter commands in the game chat )

    ps - shows the coordinates in the chat in system messages

    ( 1 will be x , then 2 will be the Y coordinate and 3 will be the -z axis ) 

    ps2 - map position shows your location and its number - the screenshot shows an example.

     

  3. If you're interested I'll show you what's inside

     

    L2CompiledShader.bin - lineage 2 essence Revision: 338  LANG:EU

    [ Build Date 2021-12-15 ] Battle Cronicle


    Microsoft (R) HLSL Shader Compiler 
    KernelScale    
    vs_1_1     Vertex Shader Version  - 1.1


    Microsoft (R) HLSL Shader Compiler 
    ScreenCoord    
    vs_2_0     Vertex Shader Version  - 2.x    


    Microsoft (R) HLSL Shader Compiler 
    AmbientLight    
    BoneMatrixArray    
    PointLightAttenuation    
    PointLightDiffuse    
    PointLightPosition    
    ProjectionMatrix    
    SunLightDiffuse    
    SunLightDirection    
    TexCoordType    
    TexCoordTypeEx    
    TexMatrixArray    
    ViewMatrix    
    WorldMatrix    
    vs_2_0     Vertex Shader Version  - 2.x    


    Microsoft (R) HLSL Shader Compiler 
    WVPMatrix    
    vs_1_1    


    Microsoft (R) HLSL Shader Compiler 
    proj_mat    
    view_mat    
    world_mat    
    vs_3_0     Vertex Shader Version  - 3.x    


    Microsoft (R) HLSL Shader Compiler 
    proj_mat    
    view_mat    
    world_mat    
    vs_3_0     Vertex Shader Version  - 3.x    


    Microsoft (R) HLSL Shader Compiler 
    NormalBias    
    SunLightDirection    
    proj_mat    
    view_mat    
    world_mat    
    vs_3_0     Vertex Shader Version  - 3.x    


    Microsoft (R) HLSL Shader Compiler 
    ViewportSize    
    vs_3_0     Vertex Shader Version  - 3.x    


    Microsoft (R) HLSL Shader Compiler 
    height    
    width    
    vs_3_0     Vertex Shader Version  - 3.x


    Microsoft (R) HLSL Shader Compiler
    proj_mat    
    texTransform    
    view_mat    
    world_mat    
    vs_3_0     Vertex Shader Version  - 3.x    


    Microsoft (R) HLSL Shader Compiler 
    proj_mat    
    view_mat    
    world_mat    
    vs_3_0     Vertex Shader Version  - 3.x    


    Microsoft (R) HLSL Shader Compiler 
    proj_mat    
    view_mat    
    world_mat    
    vs_2_0     Vertex Shader Version  - 2.x    


    Microsoft (R) HLSL Shader Compiler 
    SunLightEmit    
    SunScreenPos    
    proj_mat    
    view_mat    
    world_mat    
    vs_2_0     Vertex Shader Version  - 2.x    


    Microsoft (R) HLSL Shader Compiler
    extrude    
    proj_mat    
    view_mat    
    world_mat    
    vs_2_0     Vertex Shader Version  - 2.x    


    Microsoft (R) HLSL Shader Compiler 
    WVPMatrix    
    vs_3_0     Vertex Shader Version  - 3.x    


    Microsoft (R) HLSL Shader Compiler
    Gamma    
    sceneSamp    
    ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


    Microsoft (R) HLSL Shader Compiler 
    Sampler    
    ScreenSize    
    ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )


    Microsoft (R) HLSL Shader Compiler
    KernelScale
    Sampler    
    ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


    Microsoft (R) HLSL Shader Compiler 
    KernelScale    
    Sampler    
    ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


    Microsoft (R) HLSL Shader Compiler 
    Sampler    
    ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


    Microsoft (R) HLSL Shader Compiler 
    KernelScale    
    Sampler
    ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


    Microsoft (R) HLSL Shader Compiler 
    CurLumSamp    
    PrevLumSamp    
    fElapsed    
    ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


    Microsoft (R) HLSL Shader Compiler
    ClampMax    
    ClampMin    
    CurLumSamp    
    GrayLum    
    HDRSceneSamp
    LumSamp    
    ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


    Microsoft (R) HLSL Shader Compiler 
    Sampler    
    ScreenSize    
    ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


    Microsoft (R) HLSL Shader Compiler 
    ColorSampler    
    RefractionSampler    
    RefractionScale    
    ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


    Microsoft (R) HLSL Shader Compiler 
    ColorSampler    
    RefractionSampler    
    RegionSampler    
    ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


    Microsoft (R) HLSL Shader Compiler 
    ShadowMap    
    ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


    Microsoft (R) HLSL Shader Compiler 
    EdgeMap
    ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


    Microsoft (R) HLSL Shader Compiler 
    Sampler    
    ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


    Microsoft (R) HLSL Shader Compiler 
    Color    
    ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


    Microsoft (R) HLSL Shader Compiler 
    tFactor    
    ps_3_0     Pixel Shader Version  - 3.x    


    Microsoft (R) HLSL Shader Compiler 
    bProjected    
    ps_3_0     Pixel Shader Version  - 3.x    


    Microsoft (R) HLSL Shader Compiler 
    BackTex    
    DepthTex    
    FogColor    
    ReflTex    
    ViewportSize    
    WaterNormalTex    
    WaterTex    
    ps_3_0     Pixel Shader Version  - 3.x    


    Microsoft (R) HLSL Shader Compiler 
    BlurIntensity    
    DepthDifference    
    NormalDifference    
    PixelWidth    
    ps_3_0     Pixel Shader Version  - 3.x    


    Microsoft (R) HLSL Shader Compiler
    DoFFocus    
    ps_3_0     Pixel Shader Version  - 3.x    


    Microsoft (R) HLSL Shader Compiler 
    SamplerNum    
    bProjected    
    ps_3_0     Pixel Shader Version  - 3.x    


    Microsoft (R) HLSL Shader Compiler
    cDepthDifference    
    cFadeFront    
    cIntensity    
    cMaxIntensity    
    cNoiseScale
    cSampleDistance    
    ps_3_0     Pixel Shader Version  - 3.x    


    Microsoft (R) HLSL Shader Compiler
    tFactor    
    ps_3_0     Pixel Shader Version  - 3.x     


    Microsoft (R) HLSL Shader Compiler 
    Color1    
    Color2    
    Option    
    ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


    Microsoft (R) HLSL Shader Compiler 
    ChangeOption    
    FixOption    
    ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


    Microsoft (R) HLSL Shader Compiler 
    ChangeOption1    
    ChangeOption2    
    ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


    Microsoft (R) HLSL Shader Compiler 
    Option    
    sColorGrading1    
    sColorGrading2    
    ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


    Microsoft (R) HLSL Shader Compiler
    g_fCloudDensity    
    g_samNoise    
    g_vBlendFactor    
    g_vNoiseTranslationO1    
    g_vNoiseTranslationO2    
    g_vNoiseTranslationO3    
    g_vNoiseTranslationO4    
    ps_3_0     Pixel Shader Version  - 3.x    


    Microsoft (R) HLSL Shader Compiler 
    CombinedMaterialSwapped    
    OpacityStage
    ScaleColor    
    ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


    Microsoft (R) HLSL Shader Compiler 
    SunLightBrightness    
    SunLightSize    
    SunScreenPos    
    ViewportSize    
    sRenderTargetTexture    
    sSunRadialGlowMask    
    ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


    Microsoft (R) HLSL Shader Compiler 
    sRenderTargetTexture    
    ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


    Microsoft (R) HLSL Shader Compiler
    FogColor    
    HairDiffuseColorPickedByUser    
    bUseDynamicColor    
    m_ColorScaleFactor    
    m_bUseColorScale    
    ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


    Microsoft (R) HLSL Shader Compiler 
    custom_edge
    default_sampler    
    mask_sampler    
    max_color    
    min_color    
    noise_param    
    t_factor    
    ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    


    Microsoft (R) HLSL Shader Compiler 
    OutlineParam    
    PixelSize    
    ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )    

        
    Microsoft (R) HLSL Shader Compiler
    ChangeOption1    
    ChangeOption2    
    ps_2_a     Pixel Shader Version  - 2.x ( optimization for NV3x )     

     

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