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Posts posted by AlisaCodeDragon
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DEVMODE full fixed x3 classic,aden,main
Clean System Patch Lineage 2
REVISION KOREAN 373 [ LANG:KR-ORIGINAL ]
L2exe + Engine.dll + Core.dll + unpacked clean 100%
unpacked Z~REVERSECODE-TEAM
[ Kill game guard ][ Kill FROST ]
[ Kill AwesomiumProcess ]
Sell Clean System [ WTS PM ME ]ps - it seems right now they have updated to 377, I can assemble such a version to order.
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closed - the reason is solved
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2 minutes ago, darta said:
cant download art money... fuck this, ty anyways
they have only one official website, it's here) artmoney.ru/r_download_se.htm
ps - you can use analogs for example cheat engin)
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ps - container name and the name of the model in this container
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16 hours ago, wongerlt said:
Hello,
How validate location in water? Now when i send validatelocation packet with x/y/z/heading changes in client only x/y/heading.
its interlude bug or what?
if you are a project administrator
///stat l2
if you are a regular player
/loc ( you need to enter commands in the game chat )
ps - shows the coordinates in the chat in system messages
( 1 will be x , then 2 will be the Y coordinate and 3 will be the -z axis )
ps2 - map position shows your location and its number - the screenshot shows an example.
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If you're interested I'll show you what's inside
L2CompiledShader.bin - lineage 2 essence Revision: 338 LANG:EU
[ Build Date 2021-12-15 ] Battle Cronicle
Microsoft (R) HLSL Shader Compiler
KernelScale
vs_1_1 Vertex Shader Version - 1.1
Microsoft (R) HLSL Shader Compiler
ScreenCoord
vs_2_0 Vertex Shader Version - 2.x
Microsoft (R) HLSL Shader Compiler
AmbientLight
BoneMatrixArray
PointLightAttenuation
PointLightDiffuse
PointLightPosition
ProjectionMatrix
SunLightDiffuse
SunLightDirection
TexCoordType
TexCoordTypeEx
TexMatrixArray
ViewMatrix
WorldMatrix
vs_2_0 Vertex Shader Version - 2.x
Microsoft (R) HLSL Shader Compiler
WVPMatrix
vs_1_1
Microsoft (R) HLSL Shader Compiler
proj_mat
view_mat
world_mat
vs_3_0 Vertex Shader Version - 3.x
Microsoft (R) HLSL Shader Compiler
proj_mat
view_mat
world_mat
vs_3_0 Vertex Shader Version - 3.x
Microsoft (R) HLSL Shader Compiler
NormalBias
SunLightDirection
proj_mat
view_mat
world_mat
vs_3_0 Vertex Shader Version - 3.x
Microsoft (R) HLSL Shader Compiler
ViewportSize
vs_3_0 Vertex Shader Version - 3.x
Microsoft (R) HLSL Shader Compiler
height
width
vs_3_0 Vertex Shader Version - 3.x
Microsoft (R) HLSL Shader Compiler
proj_mat
texTransform
view_mat
world_mat
vs_3_0 Vertex Shader Version - 3.x
Microsoft (R) HLSL Shader Compiler
proj_mat
view_mat
world_mat
vs_3_0 Vertex Shader Version - 3.x
Microsoft (R) HLSL Shader Compiler
proj_mat
view_mat
world_mat
vs_2_0 Vertex Shader Version - 2.x
Microsoft (R) HLSL Shader Compiler
SunLightEmit
SunScreenPos
proj_mat
view_mat
world_mat
vs_2_0 Vertex Shader Version - 2.x
Microsoft (R) HLSL Shader Compiler
extrude
proj_mat
view_mat
world_mat
vs_2_0 Vertex Shader Version - 2.x
Microsoft (R) HLSL Shader Compiler
WVPMatrix
vs_3_0 Vertex Shader Version - 3.x
Microsoft (R) HLSL Shader Compiler
Gamma
sceneSamp
ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
Microsoft (R) HLSL Shader Compiler
Sampler
ScreenSize
ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
Microsoft (R) HLSL Shader Compiler
KernelScale
Sampler
ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
Microsoft (R) HLSL Shader Compiler
KernelScale
Sampler
ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
Microsoft (R) HLSL Shader Compiler
Sampler
ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
Microsoft (R) HLSL Shader Compiler
KernelScale
Sampler
ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
Microsoft (R) HLSL Shader Compiler
CurLumSamp
PrevLumSamp
fElapsed
ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
Microsoft (R) HLSL Shader Compiler
ClampMax
ClampMin
CurLumSamp
GrayLum
HDRSceneSamp
LumSamp
ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
Microsoft (R) HLSL Shader Compiler
Sampler
ScreenSize
ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
Microsoft (R) HLSL Shader Compiler
ColorSampler
RefractionSampler
RefractionScale
ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
Microsoft (R) HLSL Shader Compiler
ColorSampler
RefractionSampler
RegionSampler
ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
Microsoft (R) HLSL Shader Compiler
ShadowMap
ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
Microsoft (R) HLSL Shader Compiler
EdgeMap
ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
Microsoft (R) HLSL Shader Compiler
Sampler
ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
Microsoft (R) HLSL Shader Compiler
Color
ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
Microsoft (R) HLSL Shader Compiler
tFactor
ps_3_0 Pixel Shader Version - 3.x
Microsoft (R) HLSL Shader Compiler
bProjected
ps_3_0 Pixel Shader Version - 3.x
Microsoft (R) HLSL Shader Compiler
BackTex
DepthTex
FogColor
ReflTex
ViewportSize
WaterNormalTex
WaterTex
ps_3_0 Pixel Shader Version - 3.x
Microsoft (R) HLSL Shader Compiler
BlurIntensity
DepthDifference
NormalDifference
PixelWidth
ps_3_0 Pixel Shader Version - 3.x
Microsoft (R) HLSL Shader Compiler
DoFFocus
ps_3_0 Pixel Shader Version - 3.x
Microsoft (R) HLSL Shader Compiler
SamplerNum
bProjected
ps_3_0 Pixel Shader Version - 3.x
Microsoft (R) HLSL Shader Compiler
cDepthDifference
cFadeFront
cIntensity
cMaxIntensity
cNoiseScale
cSampleDistance
ps_3_0 Pixel Shader Version - 3.x
Microsoft (R) HLSL Shader Compiler
tFactor
ps_3_0 Pixel Shader Version - 3.x
Microsoft (R) HLSL Shader Compiler
Color1
Color2
Option
ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
Microsoft (R) HLSL Shader Compiler
ChangeOption
FixOption
ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
Microsoft (R) HLSL Shader Compiler
ChangeOption1
ChangeOption2
ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
Microsoft (R) HLSL Shader Compiler
Option
sColorGrading1
sColorGrading2
ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
Microsoft (R) HLSL Shader Compiler
g_fCloudDensity
g_samNoise
g_vBlendFactor
g_vNoiseTranslationO1
g_vNoiseTranslationO2
g_vNoiseTranslationO3
g_vNoiseTranslationO4
ps_3_0 Pixel Shader Version - 3.x
Microsoft (R) HLSL Shader Compiler
CombinedMaterialSwapped
OpacityStage
ScaleColor
ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
Microsoft (R) HLSL Shader Compiler
SunLightBrightness
SunLightSize
SunScreenPos
ViewportSize
sRenderTargetTexture
sSunRadialGlowMask
ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
Microsoft (R) HLSL Shader Compiler
sRenderTargetTexture
ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
Microsoft (R) HLSL Shader Compiler
FogColor
HairDiffuseColorPickedByUser
bUseDynamicColor
m_ColorScaleFactor
m_bUseColorScale
ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
Microsoft (R) HLSL Shader Compiler
custom_edge
default_sampler
mask_sampler
max_color
min_color
noise_param
t_factor
ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
Microsoft (R) HLSL Shader Compiler
OutlineParam
PixelSize
ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )
Microsoft (R) HLSL Shader Compiler
ChangeOption1
ChangeOption2
ps_2_a Pixel Shader Version - 2.x ( optimization for NV3x )=================================================================
=================================================================
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in this video, changing ports via a dll file - but the file itself was without protection protectors - that is, clean
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l2.ini - FreeUserTwoClient=false / change true
modify the file engine.dll you can download my free releases that can be found on the forum - they are marked L2exe + Engine.dll unpacked themida clean 100%
[ unpacked - REVERSECODE-TEAM ]ps you can also describe enabling or disabling this property through the c++ code in your dll.
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dll under the upx tread there are 2 of them in one of them key checks you can remove the tread and then make changes by changing the asm code of the jz check ( change )
ps CliExt.dll and SecurityExt.dll - well done.
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6 hours ago, powerman002 said:
thank you!!
have a nice game )
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6 hours ago, darta said:
Hello
I am using hd geo edit, at active says NO, how can i hook it up with the client so i see in game effects, or can take coordinates from game to editor and so on?
Should i have geodata enabled i guess and what more?here is a small example of how to do this
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1 hour ago, Jenkis said:
Thank you! you made my day and saves shitloads of GOOGLE stuff
No problem )
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1 hour ago, shoko said:
235 is essence battle ?
CLASSIC 3.5 Kamael
protocol version 235 ( revision )
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14 hours ago, Vision said:
Nice share.
Thanks - we try )
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25 minutes ago, Jenkis said:
Any Idea how to open Itemname-E in fileedit?
download - https://clck.ru/Yt2MF <<< see the example use.
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On 10/30/2021 at 10:48 PM, mantios said:
HI my friend can do same with 4.6 game.dll ?
we need a bin32 folder with files and dll from the client.
ps this dll is needed to extract crypto keys - usually for developers
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4 hours ago, YulRun said:
@Rolo's Answers answer all questions and it can be locked.
locked - the reason is solved
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5 hours ago, ThatSalem said:
reverse engine.dll H5
a clean 100% can be taken here
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20 hours ago, Pratotip4 said:
So in this and the problem, I can not find under Homunculus this chronicle dsetup.dll source code.
And than you can edit .dll compiled.write to me and we will solve the problem
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22 hours ago, iPerfect said:
everything is written there)
add the system folder to the theme and specify the chronicle of the game - so someone will try to help you - and it 's harder to do it from the picture))
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37 minutes ago, aonniemnoi said:
Help me.. not have start button
the source code is open in visual studio 2013 taken from github - more convenient)
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4 minutes ago, ✘ ɢʀᴀᴘʜɪᴄ ᴘʟᴇᴀsᴜʀᴇ ✘ said:
Topic can be locked.
closed - the reason is solved
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High Five wall hack
in Request Hacks & Cheats [English]
Posted
alternative options - use 3D Ripper DX
Wireframe mode key ( F11 )