@SGER@fjsIn my specific problem, I am trying to port the C6 textures into a C1 client and keep them as authentic as I possibly can, so knowing which of the textures included in the Cubemap textures to include is "vital".
I have a feeling that we are not on the same page.
1. MShaman gets exported into 338 .tga textures (C6)
2. The MShaman\TexEnvMap only incudes 4 TexEnvMap properties, for .tga Specular textures that are included in the MShaman package, so:
- t_ma.tga
-t_maj.tga
-t_wedd.tga
3. For every other .tga texture, you only get a Shader property in MShaman\Shader with a, for example: "Specular = TexEnvMap'UpBody.TexEnvMap56'" declaration, but no TexEnvMap56 file in the MShaman\TexEnvMap folder (Because Gildor's tool can't generate TexEnvMap properties for textures outside the package - Cubemaps.utx)
Is the "trick" to always include the "Shine0" one when setting a Specular, because I have a metric tonne of Specular textures? But then again, I can't imagine an item like Demon's Robe having the same Specular texture as Doom Plate, because one is a robe and the other is plate?