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iUndeadWalk

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About iUndeadWalk

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    Brazil

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  1. LF Any faction server who has more than 50players on, and would preffer not to be Interlude. Thanks
  2. Thats a payed script matte, not for cracked.
  3. Still cant do it. He just doesn't decide beetwen: The script its like that right now: Engine.SetTarget('Tatiana'); Engine.DlgOpen; delay(500); engine.dlgsel(4); delay(500); engine.dlgsel(2); delay(500); engine.bypasstoserver('Forge of the Gods, lower level - 1000 adena'); delay(500); Engine.CancelTarget; delay(500);
  4. Hey guys im using a Win 10, Always when im with my 4 boxes logged in adrenaline. It randonly closes the Adrenaline ( With no time exactly, most of the times it take 1hour, sometimes 2h, 10mins, 30mins very random) ... I've set the Win defender to ignore the Adrenaline Folder... Any one have problems with Adrenaline + Win 10?! Im playing on la2dream
  5. So i should change to engine.dlgsel(2) to engine.bypasstoserver(2) ? If so, i have a error: Incompatible types
  6. All engine.dlgsel? or only the one where it stops?
  7. Hello guys i have a script for Ketra to farm some molars.. im trying to create a new script for FoG lower lvl teleport, but it uses a nobles teleport. I made this setup for the script: if user.inrange(148019,-55501,-2759, 700) then begin Engine.FaceControl(0,false); Engine.MoveTo(148012, -55745, -2751); Engine.SetTarget(31360); Engine.DlgOpen; Delay(500); Engine.DlgSel(13); Delay(500); Engine.MoveTo(147759, -55452, -2759); Engine.MoveTo(147979, -55282, -2759); delay(500); Engine.SetTarget('Tatiana'); Engine.DlgOpen; delay(500); engine.dlgsel(4); delay(500); engine.dlgsel(2); delay(500); engine.dlgsel(12); delay(500); engine.dlgsel(1); Engine.CancelTarget; delay(500); After the yellow line, he doesn't follow the script, he doesn't click the line: "Do not use nobless gate pass". He just backs to npc buff. Heres the whole script i made: uses sysutils; procedure buff; var buff1: TL2Effect; item: TL2Item; function CheckBuff: Boolean; begin if not User.Buffs.ByID(1085, buff1) then begin engine.useitem(736); delay(30000); Result:=false; Print('Buffs are needed. Buffing...'); Engine.MoveTo(147725,-56170,-2807); Engine.MoveTo(148031,-55527,-2759); Engine.SetTarget('La2Dream'); Engine.DlgOpen; Engine.DlgSel(5); Delay(500); end;Engine.MoveTo(43892, -48345, -792); Result:=true; end; /////////////////////////////////////////////////////////// function deadCheck: Boolean; begin Result := false; if User.Dead then begin Result := true; Print('Dead. Pressing to village.'); Delay(1000); Engine.GoHome; Delay(1000); end else begin Delay(5000); end; end; /////////////////////////////////////////////////////////// begin while true do begin deadcheck; if user.inrange(144942, -55390, -3007, 250, 150) then begin Engine.MoveTo(145236, -56823, -3007); Engine.MoveTo(145574, -56834, -3007); Engine.MoveTo(146285, -56405, -2807); Engine.MoveTo(147627, -56010, -2799); Engine.MoveTo(147938, -55476, -2759); end; ////////////////////////////// if user.inrange(146272, -58176, -2976, 250, 150) then begin Engine.MoveTo(147593, -58103, -3007); Engine.MoveTo(147727, -57141, -2807); Engine.MoveTo(148012, -55745, -2751); end; if user.inrange(145264, -57680, -2976, 250, 150) then begin Engine.MoveTo(145588, -56926, -3007); Engine.MoveTo(146673, -56095, -2807); Engine.MoveTo(147543, -56054, -2807); Engine.MoveTo(148012, -55745, -2751); end; if user.inrange(145696, -57696, -2976, 250, 150) then begin Engine.MoveTo(145510, -56930, -3007); Engine.MoveTo(146499, -56202, -2807); Engine.MoveTo(147481, -56031, -2807); Engine.MoveTo(148012, -55745, -2751); end; if user.inrange(144944, -55392, -2976, 250, 150) then begin Engine.MoveTo(145153, -56813, -3007); Engine.MoveTo(145569, -56855, -3007); Engine.MoveTo(146467, -56271, -2807); Engine.MoveTo(147566, -56034, -2807); Engine.MoveTo(148012, -55745, -2751); end; if user.inrange(144752, -56752, -2976, 250, 150) then begin Engine.MoveTo(145534, -56884, -3007); Engine.MoveTo(146265, -56418, -2807); Engine.MoveTo(147407, -56063, -2807); Engine.MoveTo(148012, -55745, -2751); end; if user.inrange(149120, -58064, -2976, 250, 150) then begin Engine.MoveTo(147706, -58107, -3007); Engine.MoveTo(147751, -56737, -2807); Engine.MoveTo(148012, -55745, -2751); end; if user.inrange(150400, -56752, -2976, 250, 150) then begin Engine.MoveTo(149935, -56870, -3007); Engine.MoveTo(149139, -56390, -2807); Engine.MoveTo(147929, -56063, -2807); Engine.MoveTo(148012, -55745, -2751); end; if user.inrange(150704, -55744, -2976, 250, 150) then begin Engine.MoveTo(149935, -56870, -3007); Engine.MoveTo(149139, -56390, -2807); Engine.MoveTo(147929, -56063, -2807); Engine.MoveTo(148012, -55745, -2751); end; if user.inrange(147680, -58208, -2976, 250, 150) then begin Engine.MoveTo(147727, -57141, -2807); Engine.MoveTo(148012, -55745, -2751); end; if user.inrange(148288, -58304, -2976, 250, 150) then begin Engine.MoveTo(147738, -58050, -3007); Engine.MoveTo(147727, -57141, -2807); Engine.MoveTo(148012, -55745, -2751); end; if user.inrange(147232, -58480, -2976, 250, 150) then begin Engine.MoveTo(147677, -58063, -3007); Engine.MoveTo(147727, -57141, -2807); Engine.MoveTo(148012, -55745, -2751); end; if user.inrange(149088, -56256, -2776, 250, 150) then begin Engine.MoveTo(147854, -56054, -2807); Engine.MoveTo(148012, -55745, -2751); end; if user.inrange(146832, -55904, -2776, 250, 150) then begin Engine.MoveTo(147529, -56046, -2807); Engine.MoveTo(148012, -55745, -2751); end; if user.inrange(146368, -56256, -2776, 250, 150) then begin Engine.MoveTo(147529, -56046, -2807); Engine.MoveTo(148012, -55745, -2751); end; if user.inrange(147664, -56464, -2776, 250, 150) then begin Engine.MoveTo(148012, -55745, -2751); end; if user.inrange(147680, -56928, -2776, 250, 150) then begin Engine.MoveTo(147810, -56110, -2807); Engine.MoveTo(148012, -55745, -2751); end; if user.inrange(148560, -55904, -2776, 250, 150) then begin Engine.MoveTo(148012, -55745, -2751); end; if user.inrange(149872, -57424, -2976, 250, 150) then begin Engine.MoveTo(149897, -56910, -2979); Engine.MoveTo(149230, -56412, -2779); Engine.MoveTo(147939, -55999, -2772); Engine.MoveTo(148012, -55745, -2751); end; if user.inrange(144960, -56224, -2976, 250, 150) then begin Engine.MoveTo(145458, -56853, -2979); Engine.MoveTo(146343, -56326, -2779); Engine.MoveTo(147625, -55995, -2772); Engine.MoveTo(148012, -55745, -2751); end; if user.inrange(144496, -55088, -2976, 250, 150) then begin Engine.MoveTo(145327, -56873, -2979); Engine.MoveTo(146337, -56445, -2779); Engine.MoveTo(147533, -55963, -2766); Engine.MoveTo(148012, -55745, -2751); end; if user.inrange(145392, -56960, -2976, 250, 150) then begin Engine.MoveTo(146347, -56305, -2779); Engine.MoveTo(147514, -56003, -2772); Engine.MoveTo(148012, -55745, -2751); end; if user.inrange(150238, -57165, -3002, 250, 150) then begin Engine.MoveTo(149051, -56361, -2782); Engine.MoveTo(147790, -56080, -2782); Engine.MoveTo(148012, -55745, -2751); end; if user.inrange(149088, -56256, -2776, 250, 150) then begin Engine.MoveTo(147711, -55910, -2752); end; /////////////////////////////////////////////////////////// if user.inrange(148019,-55501,-2759, 700) then begin Engine.FaceControl(0,false); Engine.MoveTo(148012, -55745, -2751); Engine.SetTarget(31360); Engine.DlgOpen; Delay(500); Engine.DlgSel(13); Delay(500); Engine.MoveTo(147759, -55452, -2759); Engine.MoveTo(147979, -55282, -2759); delay(500); Engine.SetTarget('Tatiana'); Engine.DlgOpen; delay(500); engine.dlgsel(4); delay(500); engine.dlgsel(2); delay(500); engine.dlgsel(12); delay(500); engine.dlgsel(1); Engine.CancelTarget; delay(500); if user.inrange(179886, -111224, -5819, 1000) then begin print('Moveing to spawn'); Engine.MoveTo(179731, -112055, -5832); Engine.MoveTo(177781, -112378, -5832); Engine.MoveTo(177146, -112445, -5709); Engine.MoveTo(176555, -112202, -5533); Engine.MoveTo(174712, -112184, -5472); Engine.MoveTo(174712, -112168, -5472); Engine.MoveTo(174696, -112152, -5472); Engine.MoveTo(174088, -112152, -5240); Engine.MoveTo(174022, -112187, -5224); Engine.MoveTo(173349, -112366, -5174); Engine.MoveTo(173702, -113012, -4996); Engine.MoveTo(173263, -113337, -4768); Engine.MoveTo(172286, -113572, -4327); Engine.MoveTo(171765, -112941, -3960); Engine.MoveTo(171586, -112207, -3632); Engine.MoveTo(171568, -111702, -3579); Engine.MoveTo(171162, -111714, -3577); Engine.MoveTo(171194, -112249, -3488); Engine.MoveTo(171496, -113263, -3484); Engine.MoveTo(172005, -113733, -3539); Engine.MoveTo(173179, -113664, -3558); Engine.MoveTo(173639, -113208, -3629); Engine.MoveTo(173830, -112590, -3709); Engine.MoveTo(174329, -112983, -3593); Engine.MoveTo(175204, -113096, -3485); Engine.MoveTo(177476, -113069, -3485); Engine.MoveTo(177603, -112664, -3485); Engine.MoveTo(177943, -110995, -3665); Engine.MoveTo(178982, -110847, -3665); Engine.MoveTo(178457, -109280, -3665); Engine.MoveTo(178734, -108998, -3648); if user.inrange(178734, -108998, -3648, 100) then begin Delay(500); Engine.FaceControl(0, true); print('Arrived'); end; end; end; end; end; begin Script.NewThread(@buff); end.
  8. Hello mattes i recently changed my main class... I've been thinking what a IC SET +SS Health + TT Jewel +6 WL Can do in mass pvp's... Im stucked in a dilema with my Dyes... IC set gives -2 DEX + 2 STR. ( I don't really need STR for pvping ). So what should work well? +4 Con - 4 STR +4 DEX - 4 STR. In the end i'll have +4 Con , + 2 DEX , - 6 STR. is it worth?
  9. Thank you for the contat, and you don't need to be this rude ;)
  10. Hello Guys, im looking for the archives to costumize my interlude system, to look like the Classic... Heres a example:
  11. 4 months isn't too much for a server. Hope lasts more...
  12. U guys still recruting? wich server?
  13. I just don't get it, there will be 2 worlds of lineage 2 retail??? If works would be insane
  14. I just don't get it... Will be a low rate server ( almost Retail like) , with factions?! Or will be like others faction servers, where u pvp for farming...
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