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Emrys

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Everything posted by Emrys

  1. Updated ! Added Video on first post!
  2. I made this video for this bug : http://rapidshare.com/files/208456305/Made.wmv
  3. gt dn ftiaxnis diko soy ??? iparrxoyn polla guides kai me ena search sigoyra 8a bris to shop poy psaxnis! Akoma o XxRxX eki kani ena share sticky poy exi ola ta shops!!! mporis akoma na paris ena shop kai meta na kanis monos soy ena custum traader poy na poylaei icarus , kai blessed scrolls
  4. ego xrisimopiioo nortom internet security 2009
  5. Emrys

    EARTH HOUR 2009

    In hospital there are many machings that helps to people to be alive thats why it will not switch off.....
  6. Emrys

    EARTH HOUR 2009

    For sure they people will not switch off neither the hospitals.... This is for people that hey can even the parthenonas ,big ben and aifel will be switched off
  7. Emrys

    EARTH HOUR 2009

    The only thing that i believe we cant switch off is the fridge everyone knows why...
  8. That pasword are encypted in md5 search in google and find md5 decrypters...
  9. I have a question If the weapon broke u will find it on pets inventory?
  10. I take it from there: http://l2vault.ign.com/View.php?view=Guides.Detail&id=344
  11. The third packet is requestenchantitem...
  12. Emrys

    EARTH HOUR 2009

    And we try to save the earth from the destroy...
  13. Because someone needed one guide I search In google and i found one : BASICS You can augment weapons through the Blacksmith NPC of every village, except in the starting villages for each race and Gludin Village. All C Grade through S Grade weapons can be augmented. C Grade and B Grade weapons require Gemstone D, and A Grade and S Grade weapons need Gemstone C. For each item to be augmented, a Life Stone and Gemstones are needed, along with the weapon the player wants to augment. Life Stones can be acquired from hunting monsters. There is a higher chance of obtaining a high-level Life Stone from raid/boss monster rather than from an ordinary monster. A Life Stone shows the level of the character who can use it. The augmented weapon cannot be exchanged, dropped, traded, sold, freighted, or deposited in the clan warehouse. However, private warehouse storage is possible. An item that has had its augmentation removed can be transferred normally. Weapons with special abilities or an enchantment can be augmented. It is also possible to add a special ability or to enchant augmented items. Even if you remove a weapon’s augmentation, the special ability or enchant status will not change. An augmented weapon cannot be used for crafting dual swords or to trade with the Blacksmith of Mammon. SPECIFICS Life stones exist in various grades and levels. A life stone's level effects what level of characters can use the stone, along with the overall strength of the augment itself. The grade effects the strength of the augment more so then its level, along with an additional animation applied to a weapon at certain grades. However, in the end the effects are still random. Life stone levels directly effect the level of active and passive skills on augmented weapons. Also in order to use a life stone you must be equal or higher level then the level of the stone. Life Stone Level Skill Level 46 1 49 2 52 3 55 4 58 5 61 6 64 7 67 8 70 9 76 10 There are 4 grades of stones: Normal, Mid-Grade, High-Grade, and Top-Grade. High and top grade will add the additional animation to a weapon. High grade is a weaker effect, while top grade has a stronger effect. POSSIBLE AUGMENTS The total number of effects on a weapon varie but the range is 2 to 5 possible augments. Most augments consist of 2-4 stat modifiers. However when skills are involved generally there are less effects, but as stated earlier the effects are random so you can never really be sure what can happen. * STAT MODIFIERS Accuracy: between +0.4 and +3.0 * CP Recovery: between +0.1 and +0.8 * Critical: between +4.9 and +32.7 * Evasion: between +0.4 and +3.0 * HP Recovery: between +0.1 and +0.8 * M. Atk: between +2.5 and +28.2 * Maximum CP: between +19.2 and +214.9 * Maximum HP: between +12.7 and+155.9 * Maximum MP: between +6.1 and +115.1 * M. Def: between +4 and +30.8 * MP Recovery: between +0.1 and 0.4 * P. Atk: between +2.2 and +24.2 * P. Def: between +5.1 and +38.2 * CON +1 * INT +1 * MEN +1 * STR +1 ACTIVE SKILLS * Active: Absorbs HP. * Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks. * Active: Attacks by throwing a boulder. * Active: Burns up the enemy's MP. * Active: Decreases all skill MP consumption rates temporarily. * Active: Decreases all skill re-use times temporarily. * Active: Decreases a target's urge to attack. * Active: Decreases the magic MP consumption rate temporarily. * Active: Decreases the magic re-use time temporarily. * Active: Decreases the opponent's PVP P. Atk. temporarily. * Active: Decreases the skill MP consumption rate temporarily. * Active: Decreases the skill re-use time temporarily. * Active: Decreases the song/dance skill MP consumption rate temporarily. * Active: Decreases the song/dance skill re-use time temporarily. * Active: Decreases the target's urge to attack. * Active: Detonates a fireball by compressing the air around the caster. * Active: Ignites a firecracker. * Active: Ignites a large firecracker. * Active: Increases Accuracy temporarily. * Active: Increases Dodge temporarily. * Active: Increases M. Atk. temporarily. * Active: Increases M. Def. temporarily. * Active: Increases P. Atk. temporarily. * Active: Increases P. Def. temporarily. * Active: Increases PVP Damage temporarily. * Active: Increases resistance to damage from falling temporarily. * Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks. * Active: Increases the chance of a critical attack temporarily. * Active: Increases the critical attack rate of magic attacks temporarily. * Active: Increases the effectiveness of HP recovery magic temporarily. * Active: Increases the maximum CP temporarily. * Active: Increases the maximum HP temporarily. * Active: Increases the maximum HP temporarily and restores HP by the increased amount. * Active: Increases the maximum MP temporarily. * Active: Increases the power of HP recovery magic temporarily. * Active: Increases the recharge recover rate of MP. * Active: Increases the recharge recovery rate of MP. * Active: Increases the target's urge to attack. * Active: Inflicts a dark attack. * Active: Inflicts a dark attack in the shape of a parabola. * Active: Inflicts a elementally challenged attack. * Active: Inflicts a elementally challenged attack in the shape of a parabola. * Active: Inflicts a flaming attack. * Active: Inflicts a flaming attack in the shape of a parabola. * Active: Inflicts a gusting attack. * Active: Inflicts a gusting attack in the shape of a parabola. * Active: Inflicts an earthen attack attack. * Active: Inflicts an earthen attack attack in the shape of a parabola. * Active: Inflicts a sacred attack. * Active: Inflicts a sacred attack in the shape of a parabola. * Active: Inflicts a water-type attack. * Active: Inflicts a water-type attack in the shape of a parabola. * Active: Inflicts damage by throwing a boulder. * Active: Instantly restores your HP. * Active: Launches a dark attack. * Active: Launches a sacred attack. * Active: Momentarily becomes invincible. * Active: Momentarily frightens the target, causing him to flee. * Active: Opens doors and treasure chests with a certain probability. Requires Keys of a Thief. * Active: Play music for a short duration. * Active: Puts the opponent's mind at peace and erases the desire to attack. * Active: Regenerates MP. * Active: Removes the target. * Active: Restores CP. * Active: Restores your own CP. * Active: Resurrects a corpse. * Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service. * Active: Teleports the caster to a village. Cannot be used in a specially designated place such as the GM Consultation Service. * Active: Teleports to a village regardless of time. Cannot be used in a specially designated place such as the GM Consultation Service. * Active: Temporarily blocks all of the target's physical/magic skills. * Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect. * Active: Temporarily blocks the target's magic skills. * Active: Temporarily causes a target to bleed heavily. * Active: Temporarily decreases a target's Atk. Spd. * Active: Temporarily decreases a target's speed. * Active: Temporarily holds the target. The target cannot be affected by any additional hold attacks while the effect lasts. * Active: Temporarily Increases the distance you can jump without sustaining damage. * Active: Temporarily Increases your head size. * Active: Temporarily Increases your lung capacity. * Active: Temporarily paralyzes a target. * Active: Temporarily petrifies the target. * Active: Temporarily poisons the target. * Active: Temporarily puts the target to sleep. The target cannot be affected by any additional sleep attacks while the effect lasts. * Active: Temporarily resist damage from falls. * Active: Temporarily stuns the target. * Active: Unleashes a general attack and temporarily decreases your magic attack power during PvP. CHANCE * Chance: Blocks all of the physical/magic skills of the target that inflicts damage on you with a certain probability. * Chance: Blocks the magic skills of the target that inflicts damage on you with a certain probability. * Chance: Decreases the Atk. Spd. of the target that inflicts damage on you with a certain probability. * Chance: Decreases the PVP Damage of the target that inflicts damage on you with a certain probability. * Chance: Decreases the speed of the target that inflicts damage on you with a certain probability. * Chance: Decreases the urge to fight of the target that inflicts damage on you with a certain probability. * Chance: Has a chance to hold a target that damages you. The target cannot be affected by any additional hold attacks while the effect lasts. * Chance: Has a chance to paralyze a target that damages you. * Chance: Has a chance to petrify a target that damages you. * Chance: Has a chance to poison a target that damages you. * Chance: Has a chance to sleep a target that damages you. * Chance: Has a chance to sleep a target that damages you. The target cannot be affected by any additional sleep attacks while the effect lasts. * Chance: Has a chance to stun a target that damages you. * Chance: Increases accuracy with a certain probability when damage is incurred. * Chance: Increases critical attack rate of magic attacks with a certain probability when damage is incurred. * Chance: Increases critical attack rate with a certain probability when damage is incurred. * Chance: Increases evasion with a certain probability when damage is incurred. * Chance: Increases M. Atk. with a certain probability when damage is incurred. * Chance: Increases maximum CP with a certain probability when damage is incurred. * Chance: Increases maximum HP with a certain probability when damage is incurred. * Chance: Increases maximum MP with a certain probability when damage is incurred. * Chance: Increases M. Def. with a certain probability when damage is incurred. * Chance: Increases P. Atk. with a certain probability when damage is incurred. * Chance: Increases P. Def. with a certain probability when damage is incurred. * Chance: Increases PVP Damage with a certain probability when damage is incurred. * Chance: Increases recovery rate when receiving HP recovery magic with a certain probability after damage is incurred. * Chance: Increases recovery rate when receiving MP recovery magic with a certain probability after damage is incurred. * Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack. * Chance: Momentarily blocks all of the target's physical and magic skills during a magic attack. * Chance: Momentarily blocks all of the target's physical and magic skills during a physical attack. * Chance: Momentarily blocks the target's magic skill during a critical attack. * Chance: Momentarily blocks the target's magic skill during a magic attack. * Chance: Momentarily blocks the target's magic skill during a physical attack. * Chance: Momentarily burns up the target's MP during a critical attack. * Chance: Momentarily burns up the target's MP during a magic attack. * Chance: Momentarily burns up the target's MP during a physical attack. * Chance: Momentarily causes the target to bleed during a critical attack. * Chance: Momentarily causes the target to bleed during a magic attack. * Chance: Momentarily causes the target to bleed during a physical attack. * Chance: Momentarily decreases a target's Atk. Spd. during a critical attack. * Chance: Momentarily decreases a target's Atk. Spd. during a magic attack. * Chance: Momentarily decreases a target's Atk. Spd. during a physical attack. * Chance: Momentarily decreases a target's speed during a critical attack. * Chance: Momentarily decreases a target's speed during a physical attack. * Chance: Momentarily decreases the target's speed during a magic attack. Intensity 3. * Chance: Momentarily frightens the target, causing him to flee during a magic attack. * Chance: Momentarily frightens the target, causing him to flee during a physical attack. * Chance: Momentarily frightens the target during a critical attack. * Chance: Momentarily holds the target during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts. * Chance: Momentarily holds the target during a magic attack. The target cannot be affected by any additional hold attacks while the effect lasts. * Chance: Momentarily holds the target during a physical attack. The target cannot be affected by any additional hold attacks while the effect lasts. * Chance: Momentarily paralyzes the target during a critical attack. * Chance: Momentarily paralyzes the target during a magic attack. * Chance: Momentarily paralyzes the target during a physical attack. * Chance: Momentarily petrifies the target during a critical attack. * Chance: Momentarily petrifies the target during a magic attack. * Chance: Momentarily petrifies the target during a physical attack. * Chance: Momentarily poisons the target during a critical attack. * Chance: Momentarily poisons the target during a magic attack. * Chance: Momentarily poisons the target during a physical attack. * Chance: Momentarily puts the target to sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts. * Chance: Momentarily puts the target to sleep during a magic attack. The target cannot be affected by any additional sleep attacks while the effect lasts. * Chance: Momentarily puts the target to sleep during a physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts. * Chance: Momentarily stuns the target during a critical attack. * Chance: Momentarily stuns the target during a magic attack. * Chance: Momentarily stuns the target during a physical attack. * Chance: Regenerates CP with a certain probability when damage is incurred. * Chance: Regenerates MP with a certain probability when damage is incurred. * Chance: Temporarily decreases a target's speed during a critical attack. * Chance: Temporarily decreases a target's speed during a physical attack. * Chance: Temporarily decreases a target's urge to attack during a critical attack. * Chance: Temporarily decreases a target's urge to attack during a physical attack. * Chance: Temporarily decreases the target's speed during a magic attack. Intensity 3. * Chance: Temporarily increases the target's urge to attack during a critical attack. * Chance: Temporarily increases the target's urge to attack during a physical attack. * Chance: Temporarily provokes a target to attack during a critical attack. * Chance: Temporarily provokes a target to attack during a physical attack. * Chance: Throw the target that inflicts damage on you into a state of fear and causes him to flee with a certain probability. PASSIVE * Passive: Decreases the magic MP consumption rate. * Passive: Decreases the MP consumption rate for all skills. * Passive: Decreases the skill MP consumption rate. * Passive: Decreases the song/dance skill MP consumption rate. * Passive: Increases accuracy. * Passive: Increases critical attack rate. * Passive: Increases evasion. * Passive: Increases lung capacity. * Passive: Increases Lung Capacity. * Passive: Increases M. Atk. * Passive: Increases M. Def. * Passive: Increases P. Atk. * Passive: Increases P. Def. * Passive: Increases PVP Damage. * Passive: Increases the ability to reflect some of the damage you incurred back to the enemy. Excludes damage by skill or long-range attacks. * Passive: Increases the critical attack rate of magic attacks. * Passive: Increases the effect of HP recovery magic. * Passive: Increases the height from which you can jump without sustaining damage. * Passive: Increases the power of HP recovery magic. * Passive: Increases the recharge recovery rate of MP. * Passive: Increases the weapon weight limit by 2 times. * Passive: Raises resistance to damage from falling.
  14. patchare to system kai xrisimopiise to file edit gia na ta perasis edit : http://www.maxcheaters.com/forum/index.php?topic=40672.0 search kai ligo
  15. I found one easily way , In my serverthe bug is fixed but I think it will be work .. Open l2phx go to snifer andhave only client packets Open scroll sand do the trick after take the 3 new packets i think the one will be unknown packet click sent (????) and the trick will working in me it said angel salyer was enchanted but it wasnt ... and the icarus hall was enchanted by 1 ;)
  16. On March 2009 All over the world citizens , companies , Towns , Countries will switch of their electricity for 1 hour to their houses and to famous buildings such us Aifel Tower , Liberty statue , The famous Rio -Antirio Bridge in Greece , Parthenonas In Athens. In greece the time for switch of the lights is 28 of March 20:30 GMT+2 http://www.earthhour.org www.youtube.com/watch?v=1CRs-7lRlPo
  17. Nice I liked that! Pisteyo otiprepi na gini moved sto spam section kai prepi na baleis ta tags [GR] !!! Ego twra milao msn ...
  18. to svn toy oneo exi klisi .. tora dn simferi na exi oneo gt einai full bugs ...
  19. bug ??? poy agorazis poylas kai pernis parapano lefta i gia +++? ti shop kai pack xrisimopiis?
  20. Sory alla dn mporeis se ayto to forum na milas gia warez einai rule ... sorry alla min perimenis kanenan na soy apantisi .....
  21. I vote for toshimba best screens ... I have toshna , good also are sony vaio , acer ....
  22. Το παιχνίδι είναι απλό. Καθε σελίδα κρύβει μέσα της το όνομα (διεύθυνση) της επόμενης. Ο στόχο σου είναι να λύσεις τους γρίφους και να ανακαλύψεις τη μυστική διεύθυνση, να τη πληκτρολογήσεις στην μπάρα διεύθυνσεων για να μεταβείς στην επόμενη σελίδα και ούτω κάθε εξής μέχρι να φτάσεις στο τέλος. Οι σελίδες ειναι συνολικά 10. Κάθε σελίδα είναι αριθμημένη απο το 1 -10 . Τα κρυμένα ονόματα ειναι της μορφής m_xxxxx_.html Η πληκτρολόγησης της σελίδας γίνεται μετά το http://mystikes.selid.es/'>http://mystikes.selid.es/ π.χ: αν η κρυμένη διεύθυνση ειναι mtest.html πρέπει να πληκτρολογήσετε http://mystikes.selid.es/'>http://mystikes.selid.es/mtest.html Οι μυστικές διευθύνσεις μπορεί να είναι οπουδήποτε μεσα στην σελίδα... http://mystikes.selid.es
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