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eddyteh

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Posts posted by eddyteh

  1. 37 minutes ago, AchYlek said:

    what is wrong with opening every  3-6 month servers? 

     

    i can tell you about more servers which opening every 2-3 weeks just with different name

     

    skylord atleast dont opening servers with different names. 

    Wat is so proud to be if the server is open for 3-6 months with mostly solo players

    I prefer 1-2 week of full of action :^)

  2. Patch v3.3.0 patch notes:  NEW ! 2017/10/21
    Spoiler

    Updated Skill Description of Epic juwels
    Updated Skill Description Death Penalty
    Updated Skill Description Passive skills

    Changed animation Seal of Suspention

     

    m-gN2hUTQVu8xCpuMWdzOA.png


    Changed animation Thunder Storm & Shock Stomp

     

    PhXkC5j7RMmId7vpGGGKHw.png

    Changed animation Surrender to Water
     

    do42i8wPSN_RrgUaXyPHVg.png

    Added New interface
    Added Zoom Button on several parts of the map

     

    COlR_ix_QvGLRmnrYW8A5A.png


    Added New Icons for Overlord skills
     

    qNCdFRVqQOGi3hTbiPlFkQ.png

     

     

    Patch v3.3.0  link:

  3. 50 minutes ago, big man bear said:

    original

    
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    		SizeScale(0)=(RelativeTime=0.070000,RelativeSize=2.000000)
    		SizeScale(1)=(RelativeTime=0.180000,RelativeSize=1.000000)
    		SizeScale(2)=(RelativeTime=0.760000,RelativeSize=0.800000)
    		SizeScale(3)=(RelativeTime=1.000000,RelativeSize=0.500000)
    		InitialParticlesPerSecond=10000.000000
    		AutomaticInitialSpawning=false
    		DrawStyle=PTDS_AlphaBlend
    		LifetimeRange=(Min=11.000000,Max=11.000000)
    		StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=40.000000,Max=40.000000))
    		VelocityLossRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.500000,Max=1.500000))
    	End Object
    	Emitters(10)="MeshEmitter184"
    	bNoDelete=false
    }

    modified

    
    class ph_dance_of_medusa_ta extends Emitter;
    
    defaultproperties{
    	Begin Object Class=MeshEmitter Name=MeshEmitter152
    		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Skill_Power.skill_power04'
    		UseMeshBlendMode=false
    		RenderTwoSided=true
    		UseColorScale=true
    		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
    		ColorScale(1)=(RelativeTime=0.496429,Color=(B=195,G=195,R=195,A=255))
    		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
    		ColorScaleRepeats=30.000000
    		ColorMultiplierRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
    		Opacity=0.500000
    		FadeOutStartTime=0.800000
    		FadeOut=true
    		FadeInEndTime=0.220000
    		FadeIn=true
    		MaxParticles=7
    		RespawnDeadParticles=false
    		Name="b_ring_edge"
    		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
    		SpinParticles=true
    		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
    		SpinsPerSecondRange=(X=(Min=0.300000,Max=0.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
    		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.250000,Max=0.250000),Z=(Min=0.000000,Max=0.000000))
    		UseSizeScale=true
    		UseRegularSizeScale=false
    		SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000)
    		StartSizeRange=(X=(Min=0.030000,Max=0.030000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
    		InitialParticlesPerSecond=1.000000
    		AutomaticInitialSpawning=false
    		DrawStyle=PTDS_Darken
    		LifetimeRange=(Min=3.000000,Max=3.000000)
    		InitialDelayRange=(Min=1.500000,Max=1.500000)
    	End Object
    	Emitters(0)="MeshEmitter152"
    	Begin Object Class=SpriteEmitter Name=SpriteEmitter205
    		UseDirectionAs=PTDU_Normal
    		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
    		ColorScale(1)=(RelativeTime=0.471429,Color=(B=32,G=123,R=223,A=255))
    		ColorScale(2)=(RelativeTime=1.000000,Color=(B=0,G=0,R=102,A=255))
    		ColorMultiplierRange=(X=(Min=0.650000,Max=0.650000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
    		Opacity=0.200000
    		FadeOutStartTime=1.800000
    		FadeOut=true
    		FadeInEndTime=0.090000
    		FadeIn=true
    		MaxParticles=7
    		RespawnDeadParticles=false
    		Name="b_ring"
    		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
    		SpinParticles=true
    		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
    		UseSizeScale=true
    		UseRegularSizeScale=false
    		UniformSize=true
    		SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000)
    		StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
    		InitialParticlesPerSecond=1.000000
    		AutomaticInitialSpawning=false
    		DrawStyle=PTDS_Darken
    		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0069'
    		TextureUSubdivisions=2
    		TextureVSubdivisions=4
    		SubdivisionStart=2
    		SubdivisionEnd=3
    		LifetimeRange=(Min=3.000000,Max=3.000000)
    		InitialDelayRange=(Min=1.500000,Max=1.500000)
    	End Object
    	Emitters(1)="SpriteEmitter205"
    	Begin Object Class=MeshEmitter Name=MeshEmitter153
    		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.etc_levelup00'
    		UseMeshBlendMode=false
    		RenderTwoSided=true
    		UseColorScale=true
    		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
    		ColorScale(1)=(RelativeTime=0.314286,Color=(B=194,G=194,R=194,A=255))
    		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
    		ColorScaleRepeats=70.000000
    		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
    		Opacity=0.050000
    		FadeOutStartTime=7.395000
    		FadeOut=true
    		FadeInEndTime=0.595000
    		FadeIn=true
    		MaxParticles=2
    		WeatherSoundCheck=true
    		RespawnDeadParticles=false
    		Name="Beam"
    		StartSizeRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.600000,Max=0.600000))
    		InitialParticlesPerSecond=1000.000000
    		AutomaticInitialSpawning=false
    		DrawStyle=PTDS_Brighten
    		LifetimeRange=(Min=10.000000,Max=10.000000)
    	End Object
    	Emitters(2)="MeshEmitter153"
    	Begin Object Class=SpriteEmitter Name=SpriteEmitter206
    		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
    		ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
    		ColorMultiplierRange=(X=(Min=0.260000,Max=0.260000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
    		Opacity=0.900000
    		FadeOutStartTime=5.035000
    		FadeOut=true
    		FadeInEndTime=1.330000
    		FadeIn=true
    		MaxParticles=1
    		RespawnDeadParticles=false
    		Name="center"
    		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
    		SpinParticles=true
    		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.025000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
    		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
    		UniformSize=true
    		StartSizeRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=30.000000,Max=30.000000),Z=(Min=30.000000,Max=30.000000))
    		InitialParticlesPerSecond=10000.000000
    		AutomaticInitialSpawning=false
    		DrawStyle=PTDS_Darken
    		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0105'
    		LifetimeRange=(Min=9.500000,Max=9.500000)
    		InitialDelayRange=(Min=1.730000,Max=1.730000)
    	End Object
    	Emitters(3)="SpriteEmitter206"
    	Begin Object Class=SpriteEmitter Name=SpriteEmitter207
    		Acceleration=(X=0.000000,Y=0.000000,Z=0.500000)
    		UseColorScale=true
    		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
    		ColorScale(1)=(RelativeTime=0.500000,Color=(B=179,G=179,R=179,A=255))
    		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
    		ColorScaleRepeats=120.000000
    		ColorMultiplierRange=(X=(Min=0.860000,Max=1.000000),Y=(Min=0.765000,Max=0.765000),Z=(Min=0.607000,Max=0.607000))
    		FadeOutStartTime=6.400000
    		FadeOut=true
    		FadeInEndTime=0.700000
    		FadeIn=true
    		MaxParticles=15
    		RespawnDeadParticles=false
    		Disabled=true
    		Name="Particle"
    		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
    		StartLocationShape=PTLS_Polar
    		SphereRadiusRange=(Min=2.000000,Max=10.000000)
    		StartLocationPolarRange=(X=(Min=0.000000,Max=360.000000),Y=(Min=90.000000,Max=90.000000),Z=(Min=5.000000,Max=15.000000))
    		UseRevolution=true
    		UseRevolutionScale=true
    		RevolutionsPerSecondRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.200000,Max=0.200000))
    		RevolutionScale(0)=(RelativeTime=0.000000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-0.700000))
    		RevolutionScale(1)=(RelativeTime=0.500000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-2.000000))
    		UseRotationFrom=PTRS_Actor
    		SpinParticles=true
    		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
    		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.125000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
    		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
    		UseSizeScale=true
    		UseRegularSizeScale=false
    		UniformSize=true
    		SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.200000)
    		SizeScale(1)=(RelativeTime=0.400000,RelativeSize=1.000000)
    		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.500000)
    		StartSizeRange=(X=(Min=3.000000,Max=6.000000),Y=(Min=3.000000,Max=6.000000),Z=(Min=3.000000,Max=6.000000))
    		InitialParticlesPerSecond=1000.000000
    		AutomaticInitialSpawning=false
    		Texture=Texture'LineageEffectsTextures.Particles2.fx_m_t2033'
    		TextureUSubdivisions=2
    		TextureVSubdivisions=2
    		BlendBetweenSubdivisions=true
    		SubdivisionEnd=3
    		LifetimeRange=(Min=10.000000,Max=10.000000)
    		InitialDelayRange=(Min=2.000000,Max=2.000000)
    		StartVelocityRange=(X=(Min=0.000000,Max=15.000000),Y=(Min=0.000000,Max=15.000000),Z=(Min=-0.200000,Max=0.200000))
    		VelocityLossRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.000000,Max=2.000000))
    		GetVelocityDirectionFrom=PTVD_OwnerAndStartPosition
    	End Object
    	Emitters(4)="SpriteEmitter207"
    	Begin Object Class=SpriteEmitter Name=SpriteEmitter208
    		UseColorScale=true
    		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
    		ColorScale(1)=(RelativeTime=0.500000,Color=(B=212,G=212,R=212,A=200))
    		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
    		ColorScaleRepeats=6.000000
    		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.400000,Max=0.400000))
    		FadeOutStartTime=4.550000
    		FadeOut=true
    		MaxParticles=7
    		RespawnDeadParticles=false
    		Name="star"
    		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
    		SpinParticles=true
    		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
    		UseSizeScale=true
    		UseRegularSizeScale=false
    		UniformSize=true
    		SizeScale(0)=(RelativeTime=0.070000,RelativeSize=8.000000)
    		SizeScale(1)=(RelativeTime=0.200000,RelativeSize=4.000000)
    		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.200000)
    		StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
    		InitialParticlesPerSecond=1.000000
    		AutomaticInitialSpawning=false
    		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0063'
    		TextureUSubdivisions=4
    		TextureVSubdivisions=4
    		SubdivisionStart=8
    		SubdivisionEnd=9
    		LifetimeRange=(Min=1.000000,Max=1.000000)
    		InitialDelayRange=(Min=1.400000,Max=1.400000)
    	End Object
    	Emitters(5)="SpriteEmitter208"
    	bNoDelete=false
    }

    it SHOULD remove that red thing but i didnt try it 

    holy shit dude , its just i wish i new wat to do with all this text xD

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