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Posts posted by eddyteh
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Patch by Eddy v3.3.0 Fixes
Fixed New Animations , now works with new interface.
Added New Animations for OverLord Buffs.
Patch link : https://www.dropbox.com/s/aag4k5365kbedo7/Patch By Eddy v3.3.0.rar?dl=0
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Patch v3.3.0 patch notes: NEW ! 2017/10/21Spoiler
Updated Skill Description of Epic juwels
Updated Skill Description Death Penalty
Updated Skill Description Passive skillsChanged animation Seal of Suspention
Changed animation Thunder Storm & Shock StompAdded New interface
Added Zoom Button on several parts of the map
Added New Icons for Overlord skillsPatch v3.3.0 link:
https://www.dropbox.com/s/3efebvwmzq39pio/Patch By Eddy v3.3.0.rar?dl=0 To get pw pm me on forum
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I was wondering is it possible to make a updater that re-writes files , not replaces. ( l2 )
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15 hours ago, Celestine said:
i told u that u need edit whole skill anim :D it's not that easy
ye :D
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50 minutes ago, big man bear said:
original
class ph_dance_of_medusa_ta extends Emitter; defaultproperties{ Begin Object Class=MeshEmitter Name=MeshEmitter152 StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Skill_Power.skill_power04' UseMeshBlendMode=false RenderTwoSided=true UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.496429,Color=(B=195,G=195,R=195,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=30.000000 ColorMultiplierRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) Opacity=0.500000 FadeOutStartTime=0.800000 FadeOut=true FadeInEndTime=0.220000 FadeIn=true MaxParticles=7 RespawnDeadParticles=false Name="b_ring_edge" StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.300000,Max=0.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.250000,Max=0.250000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000) StartSizeRange=(X=(Min=0.030000,Max=0.030000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000)) InitialParticlesPerSecond=1.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken LifetimeRange=(Min=3.000000,Max=3.000000) InitialDelayRange=(Min=1.500000,Max=1.500000) End Object Emitters(0)="MeshEmitter152" Begin Object Class=SpriteEmitter Name=SpriteEmitter205 UseDirectionAs=PTDU_Normal ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.471429,Color=(B=32,G=123,R=223,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=0,G=0,R=102,A=255)) ColorMultiplierRange=(X=(Min=0.650000,Max=0.650000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) Opacity=0.200000 FadeOutStartTime=1.800000 FadeOut=true FadeInEndTime=0.090000 FadeIn=true MaxParticles=7 RespawnDeadParticles=false Name="b_ring" StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000) SpinParticles=true StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000) StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000)) InitialParticlesPerSecond=1.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0069' TextureUSubdivisions=2 TextureVSubdivisions=4 SubdivisionStart=2 SubdivisionEnd=3 LifetimeRange=(Min=3.000000,Max=3.000000) InitialDelayRange=(Min=1.500000,Max=1.500000) End Object Emitters(1)="SpriteEmitter205" Begin Object Class=MeshEmitter Name=MeshEmitter153 StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.etc_levelup00' UseMeshBlendMode=false RenderTwoSided=true UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.314286,Color=(B=194,G=194,R=194,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=70.000000 ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000)) Opacity=0.050000 FadeOutStartTime=7.395000 FadeOut=true FadeInEndTime=0.595000 FadeIn=true MaxParticles=2 WeatherSoundCheck=true RespawnDeadParticles=false Name="Beam" StartSizeRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.600000,Max=0.600000)) InitialParticlesPerSecond=1000.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Brighten LifetimeRange=(Min=10.000000,Max=10.000000) End Object Emitters(2)="MeshEmitter153" Begin Object Class=MeshEmitter Name=MeshEmitter154 StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Monster.spark00' UseMeshBlendMode=false ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) FadeOutStartTime=1.875000 FadeOut=true FadeInEndTime=0.425000 FadeIn=true MaxParticles=16 RespawnDeadParticles=false Disabled=true Name="dreg" StartLocationOffset=(X=0.000000,Y=0.000000,Z=50.000000) SpinParticles=true SpinsPerSecondRange=(X=(Min=0.000000,Max=0.250000),Y=(Min=0.000000,Max=0.250000),Z=(Min=0.000000,Max=0.250000)) StartSpinRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) StartSizeRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000)) InitialParticlesPerSecond=2.000000 AutomaticInitialSpawning=false LifetimeRange=(Min=2.500000,Max=2.500000) InitialDelayRange=(Min=0.500000,Max=0.500000) StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=40.000000,Max=40.000000)) VelocityLossRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.500000,Max=1.500000)) End Object Emitters(3)="MeshEmitter154" Begin Object Class=MeshEmitter Name=MeshEmitter155 StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Monster.wispray01' UseMeshBlendMode=false UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.500000,Color=(B=128,G=128,R=128,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=10.000000 ColorMultiplierRange=(X=(Min=0.377000,Max=0.377000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) Opacity=0.300000 FadeOutStartTime=5.280000 FadeOut=true FadeInEndTime=1.120000 FadeIn=true MaxParticles=7 RespawnDeadParticles=false Name="lightining" StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000) SpinParticles=true SpinsPerSecondRange=(X=(Min=0.000000,Max=0.050000),Y=(Min=0.000000,Max=0.050000),Z=(Min=0.000000,Max=0.050000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) StartSizeRange=(X=(Min=0.350000,Max=0.350000),Y=(Min=0.350000,Max=0.350000),Z=(Min=0.350000,Max=0.350000)) InitialParticlesPerSecond=10000.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken LifetimeRange=(Min=8.000000,Max=8.000000) InitialDelayRange=(Min=1.700000,Max=1.700000) End Object Emitters(4)="MeshEmitter155" Begin Object Class=SpriteEmitter Name=SpriteEmitter206 ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorMultiplierRange=(X=(Min=0.260000,Max=0.260000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) Opacity=0.900000 FadeOutStartTime=5.035000 FadeOut=true FadeInEndTime=1.330000 FadeIn=true MaxParticles=1 RespawnDeadParticles=false Name="center" StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000) SpinParticles=true SpinsPerSecondRange=(X=(Min=0.000000,Max=0.025000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UniformSize=true StartSizeRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=30.000000,Max=30.000000),Z=(Min=30.000000,Max=30.000000)) InitialParticlesPerSecond=10000.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0105' LifetimeRange=(Min=9.500000,Max=9.500000) InitialDelayRange=(Min=1.730000,Max=1.730000) End Object Emitters(5)="SpriteEmitter206" Begin Object Class=SpriteEmitter Name=SpriteEmitter207 Acceleration=(X=0.000000,Y=0.000000,Z=0.500000) UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.500000,Color=(B=179,G=179,R=179,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=120.000000 ColorMultiplierRange=(X=(Min=0.860000,Max=1.000000),Y=(Min=0.765000,Max=0.765000),Z=(Min=0.607000,Max=0.607000)) FadeOutStartTime=6.400000 FadeOut=true FadeInEndTime=0.700000 FadeIn=true MaxParticles=15 RespawnDeadParticles=false Disabled=true Name="Particle" StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000) StartLocationShape=PTLS_Polar SphereRadiusRange=(Min=2.000000,Max=10.000000) StartLocationPolarRange=(X=(Min=0.000000,Max=360.000000),Y=(Min=90.000000,Max=90.000000),Z=(Min=5.000000,Max=15.000000)) UseRevolution=true UseRevolutionScale=true RevolutionsPerSecondRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.200000,Max=0.200000)) RevolutionScale(0)=(RelativeTime=0.000000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-0.700000)) RevolutionScale(1)=(RelativeTime=0.500000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-2.000000)) UseRotationFrom=PTRS_Actor SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.000000,Max=0.125000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.200000) SizeScale(1)=(RelativeTime=0.400000,RelativeSize=1.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.500000) StartSizeRange=(X=(Min=3.000000,Max=6.000000),Y=(Min=3.000000,Max=6.000000),Z=(Min=3.000000,Max=6.000000)) InitialParticlesPerSecond=1000.000000 AutomaticInitialSpawning=false Texture=Texture'LineageEffectsTextures.Particles2.fx_m_t2033' TextureUSubdivisions=2 TextureVSubdivisions=2 BlendBetweenSubdivisions=true SubdivisionEnd=3 LifetimeRange=(Min=10.000000,Max=10.000000) InitialDelayRange=(Min=2.000000,Max=2.000000) StartVelocityRange=(X=(Min=0.000000,Max=15.000000),Y=(Min=0.000000,Max=15.000000),Z=(Min=-0.200000,Max=0.200000)) VelocityLossRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.000000,Max=2.000000)) GetVelocityDirectionFrom=PTVD_OwnerAndStartPosition End Object Emitters(6)="SpriteEmitter207" Begin Object Class=MeshEmitter Name=MeshEmitter156 StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.twist_m01' UseMeshBlendMode=false UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.521429,Color=(B=178,G=178,R=178,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=30.000000 ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.725000,Max=0.725000),Z=(Min=0.350000,Max=0.350000)) Opacity=0.800000 FadeOutStartTime=0.870000 FadeOut=true FadeInEndTime=0.090000 FadeIn=true MaxParticles=7 RespawnDeadParticles=false Name="M_ring" StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.000000,Z=0.000000) SpinsPerSecondRange=(X=(Min=-0.500000,Max=-0.200000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.500000) StartSizeRange=(X=(Min=0.040000,Max=0.050000),Y=(Min=0.040000,Max=0.050000),Z=(Min=0.040000,Max=0.050000)) InitialParticlesPerSecond=1.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Brighten LifetimeRange=(Min=3.000000,Max=3.000000) InitialDelayRange=(Min=1.500000,Max=1.500000) End Object Emitters(7)="MeshEmitter156" Begin Object Class=MeshEmitter Name=MeshEmitter157 StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.twist_m00' UseMeshBlendMode=false RenderTwoSided=true Acceleration=(X=0.000000,Y=0.000000,Z=-0.200000) UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.521429,Color=(B=194,G=194,R=194,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=160.000000 ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.719000,Max=0.719000),Z=(Min=0.320000,Max=0.320000)) Opacity=0.250000 FadeOutStartTime=7.590000 FadeOut=true FadeInEndTime=1.870000 FadeIn=true MaxParticles=5 RespawnDeadParticles=false Name="twist" StartLocationOffset=(X=0.000000,Y=0.000000,Z=40.000000) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=-2.500000,Max=-1.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.200000) SizeScale(1)=(RelativeTime=0.290000,RelativeSize=0.600000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.800000) StartSizeRange=(X=(Min=0.070000,Max=0.090000),Y=(Min=0.070000,Max=0.090000),Z=(Min=0.080000,Max=0.100000)) InitialParticlesPerSecond=10000.000000 AutomaticInitialSpawning=false LifetimeRange=(Min=11.000000,Max=11.000000) StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=40.000000,Max=40.000000)) VelocityLossRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.500000,Max=1.500000)) End Object Emitters(8)="MeshEmitter157" Begin Object Class=SpriteEmitter Name=SpriteEmitter208 UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.500000,Color=(B=212,G=212,R=212,A=200)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=6.000000 ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.400000,Max=0.400000)) FadeOutStartTime=4.550000 FadeOut=true MaxParticles=7 RespawnDeadParticles=false Name="star" StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000) SpinParticles=true StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=0.070000,RelativeSize=8.000000) SizeScale(1)=(RelativeTime=0.200000,RelativeSize=4.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.200000) StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000)) InitialParticlesPerSecond=1.000000 AutomaticInitialSpawning=false Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0063' TextureUSubdivisions=4 TextureVSubdivisions=4 SubdivisionStart=8 SubdivisionEnd=9 LifetimeRange=(Min=1.000000,Max=1.000000) InitialDelayRange=(Min=1.400000,Max=1.400000) End Object Emitters(9)="SpriteEmitter208" Begin Object Class=MeshEmitter Name=MeshEmitter184 StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Elf.sword_mesh00' UseMeshBlendMode=false ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorMultiplierRange=(X=(Min=0.300000,Max=0.300000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) Opacity=0.600000 FadeOutStartTime=10.340000 FadeOut=true FadeInEndTime=0.440000 FadeIn=true MaxParticles=1 RespawnDeadParticles=false Name="sword" StartLocationOffset=(X=0.000000,Y=0.000000,Z=43.000000) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=0.070000,RelativeSize=2.000000) SizeScale(1)=(RelativeTime=0.180000,RelativeSize=1.000000) SizeScale(2)=(RelativeTime=0.760000,RelativeSize=0.800000) SizeScale(3)=(RelativeTime=1.000000,RelativeSize=0.500000) InitialParticlesPerSecond=10000.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_AlphaBlend LifetimeRange=(Min=11.000000,Max=11.000000) StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=40.000000,Max=40.000000)) VelocityLossRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.500000,Max=1.500000)) End Object Emitters(10)="MeshEmitter184" bNoDelete=false }
modified
class ph_dance_of_medusa_ta extends Emitter; defaultproperties{ Begin Object Class=MeshEmitter Name=MeshEmitter152 StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Skill_Power.skill_power04' UseMeshBlendMode=false RenderTwoSided=true UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.496429,Color=(B=195,G=195,R=195,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=30.000000 ColorMultiplierRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) Opacity=0.500000 FadeOutStartTime=0.800000 FadeOut=true FadeInEndTime=0.220000 FadeIn=true MaxParticles=7 RespawnDeadParticles=false Name="b_ring_edge" StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000) SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.300000,Max=0.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.250000,Max=0.250000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000) StartSizeRange=(X=(Min=0.030000,Max=0.030000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000)) InitialParticlesPerSecond=1.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken LifetimeRange=(Min=3.000000,Max=3.000000) InitialDelayRange=(Min=1.500000,Max=1.500000) End Object Emitters(0)="MeshEmitter152" Begin Object Class=SpriteEmitter Name=SpriteEmitter205 UseDirectionAs=PTDU_Normal ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.471429,Color=(B=32,G=123,R=223,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=0,G=0,R=102,A=255)) ColorMultiplierRange=(X=(Min=0.650000,Max=0.650000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) Opacity=0.200000 FadeOutStartTime=1.800000 FadeOut=true FadeInEndTime=0.090000 FadeIn=true MaxParticles=7 RespawnDeadParticles=false Name="b_ring" StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000) SpinParticles=true StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000) StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000)) InitialParticlesPerSecond=1.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0069' TextureUSubdivisions=2 TextureVSubdivisions=4 SubdivisionStart=2 SubdivisionEnd=3 LifetimeRange=(Min=3.000000,Max=3.000000) InitialDelayRange=(Min=1.500000,Max=1.500000) End Object Emitters(1)="SpriteEmitter205" Begin Object Class=MeshEmitter Name=MeshEmitter153 StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.etc_levelup00' UseMeshBlendMode=false RenderTwoSided=true UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.314286,Color=(B=194,G=194,R=194,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=70.000000 ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000)) Opacity=0.050000 FadeOutStartTime=7.395000 FadeOut=true FadeInEndTime=0.595000 FadeIn=true MaxParticles=2 WeatherSoundCheck=true RespawnDeadParticles=false Name="Beam" StartSizeRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.600000,Max=0.600000)) InitialParticlesPerSecond=1000.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Brighten LifetimeRange=(Min=10.000000,Max=10.000000) End Object Emitters(2)="MeshEmitter153" Begin Object Class=SpriteEmitter Name=SpriteEmitter206 ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorMultiplierRange=(X=(Min=0.260000,Max=0.260000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) Opacity=0.900000 FadeOutStartTime=5.035000 FadeOut=true FadeInEndTime=1.330000 FadeIn=true MaxParticles=1 RespawnDeadParticles=false Name="center" StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000) SpinParticles=true SpinsPerSecondRange=(X=(Min=0.000000,Max=0.025000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UniformSize=true StartSizeRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=30.000000,Max=30.000000),Z=(Min=30.000000,Max=30.000000)) InitialParticlesPerSecond=10000.000000 AutomaticInitialSpawning=false DrawStyle=PTDS_Darken Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0105' LifetimeRange=(Min=9.500000,Max=9.500000) InitialDelayRange=(Min=1.730000,Max=1.730000) End Object Emitters(3)="SpriteEmitter206" Begin Object Class=SpriteEmitter Name=SpriteEmitter207 Acceleration=(X=0.000000,Y=0.000000,Z=0.500000) UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.500000,Color=(B=179,G=179,R=179,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=120.000000 ColorMultiplierRange=(X=(Min=0.860000,Max=1.000000),Y=(Min=0.765000,Max=0.765000),Z=(Min=0.607000,Max=0.607000)) FadeOutStartTime=6.400000 FadeOut=true FadeInEndTime=0.700000 FadeIn=true MaxParticles=15 RespawnDeadParticles=false Disabled=true Name="Particle" StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000) StartLocationShape=PTLS_Polar SphereRadiusRange=(Min=2.000000,Max=10.000000) StartLocationPolarRange=(X=(Min=0.000000,Max=360.000000),Y=(Min=90.000000,Max=90.000000),Z=(Min=5.000000,Max=15.000000)) UseRevolution=true UseRevolutionScale=true RevolutionsPerSecondRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.200000,Max=0.200000)) RevolutionScale(0)=(RelativeTime=0.000000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-0.700000)) RevolutionScale(1)=(RelativeTime=0.500000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-2.000000)) UseRotationFrom=PTRS_Actor SpinParticles=true SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000) SpinsPerSecondRange=(X=(Min=0.000000,Max=0.125000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.200000) SizeScale(1)=(RelativeTime=0.400000,RelativeSize=1.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.500000) StartSizeRange=(X=(Min=3.000000,Max=6.000000),Y=(Min=3.000000,Max=6.000000),Z=(Min=3.000000,Max=6.000000)) InitialParticlesPerSecond=1000.000000 AutomaticInitialSpawning=false Texture=Texture'LineageEffectsTextures.Particles2.fx_m_t2033' TextureUSubdivisions=2 TextureVSubdivisions=2 BlendBetweenSubdivisions=true SubdivisionEnd=3 LifetimeRange=(Min=10.000000,Max=10.000000) InitialDelayRange=(Min=2.000000,Max=2.000000) StartVelocityRange=(X=(Min=0.000000,Max=15.000000),Y=(Min=0.000000,Max=15.000000),Z=(Min=-0.200000,Max=0.200000)) VelocityLossRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.000000,Max=2.000000)) GetVelocityDirectionFrom=PTVD_OwnerAndStartPosition End Object Emitters(4)="SpriteEmitter207" Begin Object Class=SpriteEmitter Name=SpriteEmitter208 UseColorScale=true ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=0.500000,Color=(B=212,G=212,R=212,A=200)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorScaleRepeats=6.000000 ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.400000,Max=0.400000)) FadeOutStartTime=4.550000 FadeOut=true MaxParticles=7 RespawnDeadParticles=false Name="star" StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000) SpinParticles=true StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) UseSizeScale=true UseRegularSizeScale=false UniformSize=true SizeScale(0)=(RelativeTime=0.070000,RelativeSize=8.000000) SizeScale(1)=(RelativeTime=0.200000,RelativeSize=4.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.200000) StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000)) InitialParticlesPerSecond=1.000000 AutomaticInitialSpawning=false Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0063' TextureUSubdivisions=4 TextureVSubdivisions=4 SubdivisionStart=8 SubdivisionEnd=9 LifetimeRange=(Min=1.000000,Max=1.000000) InitialDelayRange=(Min=1.400000,Max=1.400000) End Object Emitters(5)="SpriteEmitter208" bNoDelete=false }
it SHOULD remove that red thing but i didnt try it
holy shit dude , its just i wish i new wat to do with all this text xD
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12 minutes ago, big man bear said:
you would need to edit the emitter
im assuming its dance of medusa
Emiter ?
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Basicaly wat i was wondering is it possible to remove several part of animations in animation ?
Ive shown picture above 1 = i wanna keep it , 2 and 3 i want it to be removed , Halp !
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The mail box was full again , ive cleared it . Sory for the inconvenience. <3
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Its future updates
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hmm , dont know . Mby server is blocking interfce.
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On 5/14/2016 at 3:31 PM, Celestine said:
Tape / mp3 players specifically for: MaxCheaters
Made from scratch patterns and animation. There are also all the scripts.
Designed From SkyAngel & Koner long time AgoWOW :D
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30 minutes ago, Matrix (EDL Team) said:
if you want to edit scripts, textures, models, interface etc... search for relevant topics. this program used only for encrypt/decrypt lineage 2 files
ok ty :*
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1 minute ago, Matrix (EDL Team) said:
you need l2disasm only for dat files
wat about U files ?
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1 hour ago, Matrix (EDL Team) said:
DAT file is not text file. DAT files after decrypting need to be parsed by third party tools (for example you can use l2disasm to convert decrypted DAT to readable text).
i suppose it's possible, but i need information about 411 and other algorithms to implement it.
ive opend U file , so i need l2disasm aswell ?
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1 hour ago, Matrix (EDL Team) said:
Try to do something like this: >>>video<<<
Oh ok now it works i see , but how to understad everything ? :D
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Tryed my self and it did nothing
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6 hours ago, Deque said:
everything is working perfect just one problem that i saw after enemies getting resurection there is no any effect so how we gonna understand when they getting res so we can insta re-skill them
It should be working , either you pressed ALT+E (which removes all animations) or smthn is bugged with your client , try reinstalling it.
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3 hours ago, dxdlt said:
what file i need for hydro blast look like here, skillgrp file just make like wind strike
w8 wat do u mean
Hydro look like this
And mass skills look like this
Wats the isue again ?
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Open that server skillgrp file , scroll to the bottom , find the name of corespondant skill , copy it to ur skill grp
L2Mid SkyLord GM exposed
in General Discussion [English]
Posted
Wat is so proud to be if the server is open for 3-6 months with mostly solo players
I prefer 1-2 week of full of action :^)