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Detroitas

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Everything posted by Detroitas

  1. Now it's ok. With +20 gun to +15 draconic armors give 4.5k~ critical damage. Perfect
  2. thank you :)
  3. <table name="#swordbluntpole"> 1 1.5 2 </table> <table name="#twohand"> 1.5 2 3 </table> <table name="#all"> 1.15 1.20 1.25 </table> can u help me to change it? now it's totaly bad with fr 18k damage to +20 sets :D
  4. <skill id="176" levels="3" name="Frenzy"> <table name="#swordbluntpole"> 1 1.5 2 </table> <table name="#twohand"> 1.5 2 3 </table> <table name="#all"> 1.15 1.20 1.25 </table> <table name="#accCombat"> 2 4 6 </table> <table name="#mpConsume"> 14 21 25 </table> <table name="#stackOrder"> 1 2 3 </table> <table name="#aggro"> 303 438 523 </table> <set name="mpConsume" val="#mpConsume"/> <set name="target" val="TARGET_SELF"/> <set name="reuseDelay" val="600000"/> <set name="hitTime" val="1500"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="#aggro"/> <cond msgId="113" addName="1"> <player hp="30" /> </cond> <for> <effect name="Buff" time="90" val="0" stackOrder="#stackOrder" stackType="pinch"> <mul order="0x30" stat="pAtk" val="#all" /> <mul order="0x30" stat="pAtk" val="#swordbluntpole"> <using kind="SWORD,BIGSWORD,BLUNT,BIGBLUNT,POLE" /> </mul> <mul order="0x30" stat="pAtk" val="#twohand"> <using kind="BIGSWORD,BIGBLUNT" /> </mul> <add order="0x40" stat="accCombat" val="#accCombat"> <using kind="BIGSWORD,BIGBLUNT" /> </add> </effect> </for> </skill> how it's must looks?
  5. Hahaha lol, so anyone wll tell me how to change it to got normal damage :D
  6. server is no custom :D You can check if have time: www.l2aroma.com
  7. So how to make it now? :D Bevause now 18k damage not good. :D Need about 7k max critical.
  8. <skill id="176" levels="3" name="Frenzy"> <table name="#swordbluntpole"> 1 1.5 2 </table> <table name="#twohand"> 1.5 2 3 </table> <table name="#all"> 1.15 1.20 1.25 </table> <table name="#accCombat"> 2 4 6 </table> <table name="#mpConsume"> 14 21 25 </table> <table name="#stackOrder"> 1 2 3 </table> <table name="#aggro"> 303 438 523 </table> <set name="mpConsume" val="#mpConsume"/> <set name="target" val="TARGET_SELF"/> <set name="reuseDelay" val="600000"/> <set name="hitTime" val="1500"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="#aggro"/> <cond msgId="113" addName="1"> <player hp="30" /> </cond> <for> <effect name="Buff" time="90" val="0" stackOrder="#stackOrder" stackType="pinch"> <mul order="0x30" stat="pAtk" val="#all" /> <mul order="0x30" stat="pAtk" val="#swordbluntpole"> <using kind="SWORD,BIGSWORD,BLUNT,BIGBLUNT,POLE" /> </mul> <mul order="0x30" stat="pAtk" val="#twohand"> <using kind="BIGSWORD,BIGBLUNT" /> </mul> <add order="0x40" stat="accCombat" val="#accCombat"> <using kind="BIGSWORD,BIGBLUNT" /> </add> </effect> </for> </skill> what change here?
  9. How to lower Titans damage? Because now with frenzy,zaelot to +20 give critical 18k damage, lol. Acis 350 revision by 'Baggos' project
  10. :D ok lock, and sorry for spam
  11. ItemInstance item = player.getInventory().getItemByItemId(5575); haha lol
  12. yes and i have it, but still write incorrect item count
  13. /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.model.actor.instance; import net.sf.l2j.gameserver.instancemanager.CastleManager; import net.sf.l2j.gameserver.model.actor.template.NpcTemplate; import net.sf.l2j.gameserver.model.entity.Castle; import net.sf.l2j.gameserver.model.item.instance.ItemInstance; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.network.serverpackets.SiegeInfo; /** * @author SweeTs */ public class L2ClanManagerInstance extends L2NpcInstance { public L2ClanManagerInstance(int objectId, NpcTemplate template) { super(objectId, template); } @Override public void onBypassFeedback(L2PcInstance player, String command) { if (player == null) return; ItemInstance item = player.getInventory().getItemByItemId(5575); if (command.equalsIgnoreCase("castles")) { final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile(getHtmlPath(getNpcId(), 1)); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } else if (command.startsWith("siege_")) { int castleId = 0; if (command.startsWith("siege_gludio")) castleId = 1; else if (command.startsWith("siege_dion")) castleId = 2; else if (command.startsWith("siege_giran")) castleId = 3; else if (command.startsWith("siege_oren")) castleId = 4; else if (command.startsWith("siege_aden")) castleId = 5; else if (command.startsWith("siege_innadril")) castleId = 6; else if (command.startsWith("siege_goddard")) castleId = 7; else if (command.startsWith("siege_rune")) castleId = 8; else if (command.startsWith("siege_schuttgart")) castleId = 9; Castle castle = CastleManager.getInstance().getCastleById(castleId); if (castle != null && castleId != 0) player.sendPacket(new SiegeInfo(castle)); } else if (command.equalsIgnoreCase("level_up")) { if (item == null || item.getCount() < 50) { player.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS); return; } else if (player.getClan() == null) { player.sendPacket(SystemMessageId.YOU_ARE_NOT_A_CLAN_MEMBER); return; } else if (!player.isClanLeader()) { player.sendPacket(SystemMessageId.NOT_AUTHORIZED_TO_BESTOW_RIGHTS); return; } player.destroyItemByItemId("Consume", 6393, 50, null, true); player.getClan().changeLevel(8); player.getClan().broadcastClanStatus(); player.sendPacket(SystemMessageId.CLAN_LEVEL_INCREASED); player.broadcastPacket(new MagicSkillUse(player, player, 5103, 1, 1000, 0)); } else if (command.equalsIgnoreCase("clan_rep")) { if (item == null || item.getCount() < 5) { player.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS); return; } else if (player.getClan() == null) { player.sendPacket(SystemMessageId.YOU_ARE_NOT_A_CLAN_MEMBER); return; } else if (!player.isClanLeader()) { player.sendPacket(SystemMessageId.NOT_AUTHORIZED_TO_BESTOW_RIGHTS); return; } player.destroyItemByItemId("Consume", 6393, 50, null, true); player.getClan().addReputationScore(1000000); player.getClan().broadcastClanStatus(); player.sendMessage("Your clan reputation score has been increased."); } else if (command.equalsIgnoreCase("learn_clan_skills")) { L2VillageMasterInstance.showPledgeSkillList(player); } } @Override public String getHtmlPath(int npcId, int val) { String filename = ""; if (val == 0) filename = "" + npcId; else filename = npcId + "-" + val; return "data/html/mods/clanManager/" + filename + ".htm"; } } What wrong in this code? I have item id 6393, but when i'm trying to buy something for me write Incorrect item count.
  14. <item id="492" type="Armor" name="Tattoo of Soul"> <set name="default_action" val="equip" /> <set name="armor_type" val="NONE" /> <set name="bodypart" val="underwear" /> <set name="crystal_type" val="D" /> <set name="crystal_count" val="181" /> <set name="material" val="DYESTUFF" /> <set name="weight" val="4150" /> <set name="price" val="99900" /> <for> <add order="0x30" stat="pAtkSpd" val="1.10" /> <enchant order="0x0C" stat="pDef" val="0" /> </for> </item> but my atack speed goes from 875 to 876 :happyforever: :happyforever: :happyforever: :happyforever:
  15. i know that. But how it's must look? :D I don't know how much to change
  16. 1. Tattoo of Avadon: <item id="493" type="Armor" name="Tattoo of Avadon"> <set name="default_action" val="equip" /> <set name="armor_type" val="NONE" /> <set name="bodypart" val="underwear" /> <set name="crystal_type" val="B" /> <set name="crystal_count" val="208" /> <set name="material" val="DYESTUFF" /> <set name="weight" val="4000" /> <set name="price" val="1560000" /> <for> <add order="0x10" stat="mAtkSpd" val="1.10" /> <enchant order="0x0C" stat="pDef" val="1" /> </for> </item> 2. Tattoo of Soul: <item id="492" type="Armor" name="Tattoo of Soul"> <set name="default_action" val="equip" /> <set name="armor_type" val="NONE" /> <set name="bodypart" val="underwear" /> <set name="crystal_type" val="D" /> <set name="crystal_count" val="181" /> <set name="material" val="DYESTUFF" /> <set name="weight" val="4150" /> <set name="price" val="99900" /> <for> <add order="0x10" stat="pAtkSpd" val="1.10" /> <enchant order="0x0C" stat="pDef" val="0" /> </for> </item> What stats must be on tattoos to add 10% casting & attack speeds ?
  17. Reinstall database bad idea :happyforever:
  18. which tables on acis need to clear for fully wipe? :dat:
  19. there is nothing to update. :D I was again turned on server on my computer, and look it. Work, i think ok. - I'm deleted full 'mods' packed from VPS server, and uploaded again from computer. But still doesn't work.
  20. from baggos pack 350 rev. Or you need the instance?
  21. Now i'm srsly got lol problem :D I added to server clan manager, and everything work fine, when server on my computer running. I'm transfered server to VPS, and now for me clanmanager write missing 50019.htm. :D Wtf dat? Same files, everything same :happyforever: :happyforever: :happyforever:
  22. what numbers i need to set to null? and i maked it just now, so it's going from now by you.
  23. Look, i make in olympiad.java that: Reinstalled that: After reinstalled olympiad_data: Console: Server online on VPS 24/7, and when now will change first heroes if it work? :D This sunday, or second?
  24. Can i use that olympiad_data.sql from sql folder in server?
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