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l2life

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Everything posted by l2life

  1. Any1? I would pay for working wersion.
  2. Hello, LF Rainbow Springs Chateau siege script, source and .py quest, preferably for Interlude L2jFrozen.
  3. Hello! I'm looking for an experienced L2 Java developer that could help sort out thread work issue on Interlude server. Server hangs up in some edge cases every now and again. Logger always is in place that gives some idea of what's up. My attempts to smoothen the possible hangs, deadlocks so far hasn't been successful, and my knowledge seems out of scope to solve it by my self. The project pack is known for it's weak thread work, hopefully someone might have came across it already and sorted it and knows exactly where to start and what to address. Please feel free to message me here on Maxcheaters, hope to hear from you and be in touch! regards,
  4. Thank you for you reply. I believe I had it set and was following my inventory update pocket not to miss it, with the issue still being there, here is a snippet of same DM example: if (Config.DM_ENABLE_KILL_REWARD) { // Notify the player about the item addition SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S); sm.addItemName(Config.DM_KILL_REWARD_ID); sm.addNumber(Config.DM_KILL_REWARD_AMOUNT); pk.sendPacket(sm); // Update inventory and broadcast user information InventoryUpdate iu = new InventoryUpdate(); iu.addNewItem(pk.getInventory().addItem("DM Kill Reward", Config.DM_KILL_REWARD_ID, Config.DM_KILL_REWARD_AMOUNT, this, null)); pk.sendPacket(iu); pk.broadcastUserInfo(); }
  5. Hello dear Maxcheaters, in L2jFrozen 1132 has anybody came across addItem inventory visual update error? Not sure whether some pocket send or update is not happening correctly or wht. When you use addItem in java, DM event for example, on each kill you give reward, the items in inventory have visual error, it shows the new stack of (reward items) plus the old stack. It fixes when you do re-relogin in the game. Example: if you had 5 medals, you received 5 medals for the next kill, it displays as 10 medals (new stack) PLUS old 5 medal stack. It doesn't exist physically, only visually not updating correctly in real-time. Could someone help please?
  6. Hello Maxcheaters, could some knowledged member look at my cmd and check what exactly is the issue? Been running the Interlude server a while ago for few seasons and this appeared every now and again. I launched it recently and stumbled upon this forgotten issue. Used a restard once a day sorted server going. I used to thinkmay be something to do with ram, but it is high enough, my knowledge doesnt reach further. Please help
  7. 0 help for a weeks... :/ Found it anyways. u can close it.
  8. Anyone?? :/
  9. Hi, I have issue selling 0 price items away - when I want to clear my inventory after farm.. I get this msg: You have exceeded the quantity that can be inputted! I want to be able to sell 0 price away. how to fix it? //L2jFrozen project
  10. Hi, tnx for reply L2jFrozen, system has it's simple mods/some items, some sysmsg../ nothing major or left clearly unchecked. Never modified anything under npc or q groups.. I have looked into the files, compared some bits with problem q, that I've already had come across with other same file from Interlude servers, I've tried to swop quest and npc grp.dat files completely from like 7-8-9 different top low rate Interlude servers, nothing changes with markers. My guess was that it doesn't log/record it in history right that it has been completed? But some repeatable q dont have markers at all.. Not sure from where to begin clearing it all out right... :/
  11. The thing is it hasn't spawned yet at all! So should I realy move its spawn to raidboss_spawnlist table / and change his type from GBoss to Raidboss? I''m confused about changing his instance cause GrandBoss manager mentions him aswell. .java side/ GrandBossManager list it there: (but db grand boss table don't have it on) I'm confused.. * This class handles all Grand Bosses: * <ul> * <li>22215-22217 Tyrannosaurus</li> * <li>25333-25338 Anakazel</li> * <li>29001 Queen Ant</li> * <li>29006 Core</li> * <li>29014 Orfen</li> * <li>29019 Antharas</li> * <li>29020 Baium</li> * <li>29022 Zaken</li> * <li>29028 Valakas</li> * <li>29045 Frintezza</li> * <li>29046-29047 Scarlet van Halisha</li> * </ul> I also find him by id talking here: WHY is it mentioned MonsterInstance now? ??? case TARGET_TYRANNOSAURUS: { if (target instanceof L2PcInstance) { activeChar.sendPacket(new SystemMessage(SystemMessageId.TARGET_IS_INCORRECT)); return null; } if (target instanceof L2MonsterInstance && (((L2MonsterInstance) target).getNpcId() == 22217 || ((L2MonsterInstance) target).getNpcId() == 22216 || ((L2MonsterInstance) target).getNpcId() == 22215)) return new L2Character[] { target }; return null; }
  12. Hello! I have few questions about Tyranossaurus spawn. On L2jFrozen my T-rex spawn is in spawnlist. It seems I have the spawn coords in database-locations right acording to web info. 1.Is Tyranossaurus ar GBoss or raid boss? (as ride bosses have their own spawn table, grands again in regular, but their respawn is controlled in grand boss table) //-it says T-rex is Grand boss in my database type. Which means it should fallow that instance, but grand boss table, where resp of all Gbosses are, he is not listed there. Should he be? 2. Has anyone else come across T-rex not being/spawned in Jungle? And what was the issue, how did you resolve it? p.s. may b I'm missing simething out, should there be some q taken for it to spawn? I rememmber playing other chronicles above Interlude, and T-rex was there in the Jungle full time, after kill he had resp after some time.
  13. While age I downloaded prog for geo called HDGE 1.07b, is it meant for that kind of editing, can it be done there? p.s. I see that some packs have them in 2 different format, can I switch between .l2j and .l2d?
  14. Hi! I've got two questions, sorry if a silly ones: but I was wondering if the geodata is bad in some regions, can I look up the region number in geomap and change just that one geo.l2j and .pn file from other pack and fix it that way? or should I use whole new pack all files from exact pack? (since there isn't a perfect pack....) 2. I have issue with players stucking in catacomb room holes at the sides where the grids are on the floor, it seems players don't stay on it but appear to be in that hole when stept on them. even visually they are up, you can move exactly arount the shape of the grid. And sometimes you can run over when you not stopping..
  15. close
  16. Hi, I have problem with quest markers, I do have them on server, but when you finish quest, let's say one-time, the red marker appears back again if q would b avaliable, but speaking with npc it says obviously that it's already completed. I read about npcgrp.dat file and and how to set to npc how many q it has, but how to stop them appear once it's done?
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