
Zeronimo
Members-
Posts
313 -
Credits
0 -
Joined
-
Last visited
-
Feedback
0%
Content Type
Articles
Profiles
Forums
Store
Everything posted by Zeronimo
-
[Share]Pet BuFFeR For L2J Free -CT2!
Zeronimo replied to sτrίkε-'s topic in Server Development Discussion [L2J]
well not really.Summoners can be useful in a server but in order to be they need buffs :P :P Some custom pet armors with a bit higher stats :P and poup your pets can fight a player :P i really want to see a summon pvping face to face with a character with full epic +15 set xxD -
[Preview]My Custom Pack..!Not Ready Yet!
Zeronimo replied to sτrίkε-'s topic in Server Development Discussion [L2J]
Thanks so much.You can't believe how much useful that buffer is for summoners :P -
[Share]Pet BuFFeR For L2J Free -CT2!
Zeronimo replied to sτrίkε-'s topic in Server Development Discussion [L2J]
Thank you man for completing my desire ;D I really appreciate it. Best Regards, Zeronimo. I believe it's the first pet buffer in this forum :P -
[Preview]My Custom Pack..!Not Ready Yet!
Zeronimo replied to sτrίkε-'s topic in Server Development Discussion [L2J]
Bro lol could you gimme the init_py.int of the buffer please lol i need the script xxD not the whole pack :P -
[Preview]My Custom Pack..!Not Ready Yet!
Zeronimo replied to sτrίkε-'s topic in Server Development Discussion [L2J]
Strike is that buffer for pets? or your point was you have a pet skin buffer? -
[Preview]My Custom Pack..!Not Ready Yet!
Zeronimo replied to sτrίkε-'s topic in Server Development Discussion [L2J]
Nice work there indeed and well if you could add some custom core inside it would be nice.And ofcourse i suggest you don't use those start bat or stop bat i see in custom packs like lightmagiks.(maybe i just said the noobiest thing ever ) :P i would appreciate if you could share your pet buffer :P i am highly interested to use the script :) could you upload it on rapidshare and pm me the link?? Best regards, Zeronimo ;D PS what happens when i buff my pet i give it noblese kill it and res it.Will the buffs remain on my pet?? -
Problem with all my php scripts.
Zeronimo posted a question in Request Server Development Help [L2J]
Well guys here's the problem.I am using MySql Server 5.0 k? so i am trying to connect from my website to be able to view the stats with the php scripts shared.But even if i use the correct password and username i get the Couldn't connect to the host. any ideas?Do i have to use mysql server 6.0?Take down my firewall? I am using Norton Internet security. Best Regards, Thunder -
[SHARE] Helmets and Hoods [CT1.5, Hellbound]
Zeronimo replied to kelvincz's topic in Client Development Discussion
yannis thanks for the help it worked :P -
[SHARE] Helmets and Hoods [CT1.5, Hellbound]
Zeronimo replied to kelvincz's topic in Client Development Discussion
are you sure you have given as all files?:/ Please i need an aswer did anyone else use it on his own server? except the topic starter? -
[SHARE] Helmets and Hoods [CT1.5, Hellbound]
Zeronimo replied to kelvincz's topic in Client Development Discussion
tried to use them in my l2jfree server. Ct1.5. pasted the systextures in the correct folder.added the xml.addeed the sql.edited my .dat files added animations but they don't appear in game.I can spawn them in my inventory i see the icon but when i equip them nothing.Any suggestions? -
I have a questions for you guys.
Zeronimo replied to Zeronimo's question in Request Server Development Help [L2J]
well it's zipped though..do i have to unzip it in the folder faenor/ -
I have a questions for you guys.
Zeronimo posted a question in Request Server Development Help [L2J]
I downloaded l2j free latest hellbound pack since there are some event engines and there is a guide for compilation too.But i want to know how to activate the events like valentines or l2day.They are in faenor but on the gameserver cmd it says date has passed.what should i edit? -
[Share]Auto Server Info Table
Zeronimo replied to TheSoN's topic in Server Development Discussion [L2J]
i added the file in custom html but it doesn't open when the player logins note i use l2j hellbound -
No Label OS: Windows XP 5.1 (Build: 2600) CPU: GenuineIntel PentiumPro-class processor @ 2507 MHz with 2047MB RAM Video: NVIDIA GeForce 9600 GT (7453) Texture LineageWeaponsTex.Alpha.alpha10: Serial size mismatch: Got 51, Expected 6806 History: LoadObject <- (Texture LineageWeaponsTex.Alpha.alpha10 33334==33334/45265145 33283 6806) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="C:\UnrealEngine2Runtime\Textures\LineageWeaponsTex.clear.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="C:\UnrealEngine2Runtime\Textures\LineageWeaponsTex.clear.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="C:\UnrealEngine2Runtime\Textures\LineageWeaponsTex.clear.utx").. <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- WBrowserMaster::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop i get this error when i try to open with unreal... here some screenshots.I am trying to edit Hellbound weapons. So ... http://i37.tinypic.com/ri6ow3.jpg[/img]
-
use unrealed editor in order to edit or make my custom things in client side since a server needs to learn lots of stuff and have knowledge on almost everything that has to do with lineage.But when i click unrealed editor i get this error constantly. No Label OS: Windows XP 5.1 (Build: 2600) CPU: GenuineIntel PentiumPro-class processor @ 2507 MHz with 2047MB RAM Video: NVIDIA GeForce 9600 GT (7453) CreateWindowEx failed: Ο διαθέσιμος αποθηκευτικός χώρος δεν επαρκεί για να εκτελεστεί αυτή η εντολή. History: PerformCreateWindowEx <- WComboBox::OpenWindow <- WBrowserAnimation::OnCreate <- WWindow::WndProc <- WWindow::StaticProc <- PerformCreateWindowEx <- WBrowser::OpenWindow <- WBrowserAnimation::OpenWindow <- WM_BROWSER_DOCK <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc Do i need to configure anything on the unrealED folder? Thanks in advance :)
-
but i can't it says no directory specified..do i need special l2 decrypt for gracia? any help here pleasE? Nvm close the topic xD i had to drag on drop the utx i tried to drag and drop it in the command line >.> Someone lock the topic.Thanks.
-
Guy i am getting this kinda error
Zeronimo replied to Zeronimo's question in Request Server Development Help [L2J]
thanks for your help gonna try that tommorow since tonight i am quite busy with studies and adding some custom stuff on my server. 8) -
[Guide]Skill Level up[GR]
Zeronimo replied to TerrorXCrew's topic in Server Development Discussion [Greek]
file exeis kanei kalo guide omws checkare ta alla skills.Twra dn iparxei lvl 1 lethal :P mporeis me ena wraio table na exeis powers/levels kai dn xaneis to lvl 1 gt apo oti eida ousiastika alla3es to ti fenetai In Game P.S. dn checkara kala :P mporeis na to kaneis auto p ekanes kai dn xanete apla vazeis ena tab gia to power tou skill kai to xrisimopoieis p.x. <skill id="4403" levels="3" name="Guidance"> <!-- Done by DJ MELERIX --> <table name="#accCombat"> 2 3 4 </table> <!-- prosoxi pws tha to grapsete etc.. thelei kena anamesa sta info to tabble analoga ti thes na anevaseis.. mporei na itheles to rCrit --> <set name="castRange" val="400"/> <set name="effectRange" val="900"/> <set name="isMagic" val="true"/> <set name="magicLvl" val="1"/> <set name="operateType" val="OP_ACTIVE"/> <set name="power" val="0.0"/> <set name="skillType" val="BUFF"/> <set name="target" val="TARGET_ONE"/> <for> <effect count="1" name="Buff" time="3600" val="0" stackOrder="#accCombat" stackType="hit_up"> <!-- kai to addareis ws effect :P --> <add order="0x40" stat="accCombat" val="#accCombat"/> </effect> </for> </skill> profanos ekanes ena kalo guide. 8) alla ama addareis kai auto p sou egrapsa eisai gg analoga me to ti akrivws thes vazeis kai ena tab. sto stat="....." vazeis to stat p tha anevaseis kai sto val="....." tha valeis to tab name apo to table p ekanes btw dn peirazei pou einai topic tou septemvriou ase na mathoume kai tipota edw :P Kai epishs palia topic einai ta topic 1 year... -
[Guide] Change Weapon Glow [NOT color]
Zeronimo replied to GrisoM's topic in Client Development Discussion
nice bud but i apparently found out how to fix it :D before you posted xD so thanks anyway because maybe other people will look for it :P ---> http://www.postpacific.com/showthread.php?t=11136 that's where i found out how to change the glows ;D there are some ready fixes too. so i was like he shares those lines so maybe something weird is going in there :o so i started gambling with the numbers 8) -
Well i was trying to transfer a ...
Zeronimo replied to Zeronimo's question in Request Server Development Help [L2J]
Guys anyone?noone knows? -
Well i was trying to transfer a ...
Zeronimo posted a question in Request Server Development Help [L2J]
... Script that was shared in l2jfree to l2j. here's the link of the original. http://rapidshare.com/files/157614369/8891_NumberGame.zip.html So here's what i did. I copied the files in the customs folder.Edit the npy in the customs folder.Edit the scripts.xm(or w/e) so it can load. and edited the game script __init__.py for the script and it looks like this. #Author: JIV #Based on 662_AGameOfCards by minlexx, cleanup by Emperorc import sys from net.sf.l2j.gameserver.model.quest import State from net.sf.l2j.gameserver.model.quest import QuestState from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest from net.sf.l2j.gameserver.cache import HtmCache print "importing custom: 8891: NumberGame" qn = "8891_NumberGame" NPC=[100402] QuestId = 8891 QuestName = "NumberGame" QuestDesc = "custom" InitialHtml = "QuestInProgress.htm" ItemID = 3487 #Beleth Gold Dragon Amount = 10 BEWS = 6577 # B Scroll: Enchant Weapon S BEAS = 6578 # B Scroll: Enchant Armor S BS_TEXT = [ "No, number is bigger.", "No, number is smaller.", "<font color=""FFFF33"">Yes, that's my number!</font>" ] #prize - [[iD,amount], ... ] REWARDS = { 1 : [[bEWS,5],[bEAS,5]], 2 : [[bEWS,4],[bEAS,5]], 3 : [[bEWS,4],[bEAS,4]], 4 : [[bEWS,3],[bEAS,4]], 5 : [[bEWS,3],[bEAS,3]], 6 : [[bEWS,2],[bEAS,3]], 7 : [[bEWS,2],[bEAS,2]], 8 : [[bEWS,1],[bEAS,2]], 9 : [[bEWS,1],[bEAS,1]], 10 : [[bEAS,1]], } Button_Text="bypass -h Quest 8891_NumberGame test.htm $qbox" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) self.games = {} self.tips = {} def onEvent (self,event,st) : htmltext = event name = st.getPlayer().getName() won=0 if event == "PlayBegin.htm": if st.getQuestItemsCount(ItemID) < Amount: # Not enough items return "<html><body>You dont have enough items<br>You need "+str(Amount)+" Beleth Gold Coins</body></html>" st.takeItems(ItemID,Amount) # take items ... self.games[name] = [0,0] #[ThinkedNumber, TipsCount] self.tips[name] = [0,0,0,0,0,0,0,0,0,0] #10 tips self.games[name][0] = st.getRandom(999) + 1 elif event == "PlayField.htm": sub=0 link1 = link2 = link3 = link4 = link5 = link6 = link7 = link8 = link9 = link10 = prizestr = button = again = "" if self.games[name][1] > sub : #print all tips on every change if self.tips[name][sub] == self.games[name][0]: link1=str(self.tips[name][sub])+" - "+BS_TEXT[2] won=1 elif self.tips[name][sub] > self.games[name][0]: link1=str(self.tips[name][sub])+" - "+BS_TEXT[1] else: link1=str(self.tips[name][sub])+" - "+BS_TEXT[0] sub +=1 if self.games[name][1] > sub : if self.tips[name][sub] == self.games[name][0]: link2=str(self.tips[name][sub])+" - "+BS_TEXT[2] won=1 elif self.tips[name][sub] > self.games[name][0]: link2=str(self.tips[name][sub])+" - "+BS_TEXT[1] else: link2=str(self.tips[name][sub])+" - "+BS_TEXT[0] sub +=1 if self.games[name][1] > sub : if self.tips[name][sub] == self.games[name][0]: link3=str(self.tips[name][sub])+" - "+BS_TEXT[2] won=1 elif self.tips[name][sub] > self.games[name][0]: link3=str(self.tips[name][sub])+" - "+BS_TEXT[1] else: link3=str(self.tips[name][sub])+" - "+BS_TEXT[0] sub +=1 if self.games[name][1] > sub : if self.tips[name][sub] == self.games[name][0]: link4=str(self.tips[name][sub])+" - "+BS_TEXT[2] won=1 elif self.tips[name][sub] > self.games[name][0]: link4=str(self.tips[name][sub])+" - "+BS_TEXT[1] else: link4=str(self.tips[name][sub])+" - "+BS_TEXT[0] sub +=1 if self.games[name][1] > sub : if self.tips[name][sub] == self.games[name][0]: link5=str(self.tips[name][sub])+" - "+BS_TEXT[2] won=1 elif self.tips[name][sub] > self.games[name][0]: link5=str(self.tips[name][sub])+" - "+BS_TEXT[1] else: link5=str(self.tips[name][sub])+" - "+BS_TEXT[0] sub +=1 if self.games[name][1] > sub : if self.tips[name][sub] == self.games[name][0]: link6=str(self.tips[name][sub])+" - "+BS_TEXT[2] won=1 elif self.tips[name][sub] > self.games[name][0]: link6=str(self.tips[name][sub])+" - "+BS_TEXT[1] else: link6=str(self.tips[name][sub])+" - "+BS_TEXT[0] sub +=1 if self.games[name][1] > sub : if self.tips[name][sub] == self.games[name][0]: link7=str(self.tips[name][sub])+" - "+BS_TEXT[2] won=1 elif self.tips[name][sub] > self.games[name][0]: link7=str(self.tips[name][sub])+" - "+BS_TEXT[1] else: link7=str(self.tips[name][sub])+" - "+BS_TEXT[0] sub +=1 if self.games[name][1] > sub : if self.tips[name][sub] == self.games[name][0]: link8=str(self.tips[name][sub])+" - "+BS_TEXT[2] won=1 elif self.tips[name][sub] > self.games[name][0]: link8=str(self.tips[name][sub])+" - "+BS_TEXT[1] else: link8=str(self.tips[name][sub])+" - "+BS_TEXT[0] sub +=1 if self.games[name][1] > sub : if self.tips[name][sub] == self.games[name][0]: link9=str(self.tips[name][sub])+" - "+BS_TEXT[2] won=1 elif self.tips[name][sub] > self.games[name][0]: link9=str(self.tips[name][sub])+" - "+BS_TEXT[1] else: link9=str(self.tips[name][sub])+" - "+BS_TEXT[0] sub +=1 if self.games[name][1] > sub : if self.tips[name][sub] == self.games[name][0]: link10=str(self.tips[name][sub])+" - "+BS_TEXT[2] won=1 elif self.tips[name][sub] > self.games[name][0]: link10=str(self.tips[name][sub])+" - "+BS_TEXT[1] else: link10=str(self.tips[name][sub])+" - "+BS_TEXT[0] if self.games[name][1] != 0 : prizestr=str(10-self.games[name][1])+" tries left." if won==1 : #player won button="" #disable button again= "<a action=\"bypass -h Quest 8891_NumberGame QuestInProgress.htm\">Play again.</a><br>" prizestr="Congratulation, you won at <font color=""3366FF"">"+str(self.games[name][1])+".</font> try." for item,amt in REWARDS[self.games[name][1]] : st.giveItems(item,amt) #give prize elif won==0 and self.games[name][1]==10 : #player loss button="" #disable button again= "<a action=\"bypass -h Quest 8891_NumberGame QuestInProgress.htm\">Play again.</a><br>" prizestr="You Lose! It was number <font color=""ff6666"">"+str(self.games[name][0])+"</font>." else : button=Button_Text htmltext = HtmCache.getInstance().getHtm("data/scripts/custom/" + qn + "/PlayField.htm") htmltext = htmltext.replace("LINK1",link1).replace("LINK2",link2).replace("LINK3",link3).replace("LINK4",link4).replace("LINK5",link5).replace("PRIZE",prizestr) htmltext = htmltext.replace("LINK6",link6).replace("LINK7",link7).replace("LINK8",link8).replace("LINK9",link9).replace("LINK.0",link10).replace("BUTTON",button).replace("AGAIN",again) elif event.startswith("test.htm") : # test number if self.games[name][1]==10 or won==1 : return self.onEvent("PlayField.htm",st) if len(event) == 10: stnum=event[9] #1-9 elif len(event)==11: stnum =event[9]+ event[10] #01-99 else: stnum=event[9]+ event[10]+event[11] #001-999 try: tnum=int(stnum) #convert to int except ValueError, e: #secured by "type=number" but just in case htmltext = self.onEvent("PlayField.htm",st) return htmltext try: self.tips[name][self.games[name][1]]= tnum #add tip except onEventUnboundLocalError, e: htmltext = self.onEvent("PlayField.htm",st) return htmltext self.games[name][1] += 1 #tip added, inc TipCount htmltext = self.onEvent("PlayField.htm",st) return htmltext def onTalk (self,npc,player): st = player.getQuestState(qn) htmltext = "<html><head><body>I have nothing to say to you</body></html>" st.setState(State.STARTED) return InitialHtml QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId) not sure if it's correct.could someone check? and what do i do after i make this script work? -
Guy i am getting this kinda error
Zeronimo replied to Zeronimo's question in Request Server Development Help [L2J]
hmm you mean a client part is causing that error?probably epic mask.thanks ventouza :D -
Guy i am getting this kinda error
Zeronimo replied to Zeronimo's question in Request Server Development Help [L2J]
can you see the words on the board? on every single html the words are going under the ___ look at the board [Dev]Thunder the word is not printed correctly . -
Guy i am getting this kinda error
Zeronimo posted a question in Request Server Development Help [L2J]
well this constantly appears.And i have no clue why.any ideas? it's quite annoying the words go below the underscore:S -
no worries edw eimaste oloi na voithame :P xD gia e3iga ligo kalitera pws litourgaei auto to script..xwris tin database?o.O English : no worries we are here to help :P xD um explain a bit better how does this script work... without the database?o.O Edit #2 check your other thread http://www.maxcheaters.com/forum/index.php?topic=37141.0 i posted a question. Best Regards, Zeronimo.