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VegaBoy

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Everything posted by VegaBoy

  1. CriticalErr0, I'm new to texture and animation. Let me explain what I'm trying to do. I am trying to implement the Dawn Book, (the priest of dawn's book), in the left hand. I took his animation inside the LineageWeapon file and changed his coordinates inside 3dsmax. I managed to implement it in-game, but the animation when I try to use the texture from the "original dawn book", it is misplaced on the weapon I created. I don't think I know how to do this! :(
  2. As the title itself informs, I would like to know if there is a way to map a texture of the object I created in 3dsmax and create a utx file with the object already mapped, or export the 3dsmax object with the texture and use it in l2.
  3. @Kara I managed to add the code, it worked. However the char gets stuck where I used the command. //fixed. i want to kiss you @Kara *----* you make me managed it!
  4. @Kara Thank you! I'll test this one, in case of bugs, I'll post it here.
  5. @Kara One person told me that the problem is in CharInfo and UserInfo. Unlike Interlude, Gracia is where the char appearances are. As the code is interlude in Gracia it is different and needs an adaptation for it. But I am very new to programming, I have no idea where to start this adaptation.
  6. @Kara How will I install JFrozen Interlude code on a Jserver Gracia Final? Everything is going to go wrong. I already added it once, the char is all buggy.
  7. Good morning, Good afternoon, Good night. I would like the help of some charitable soul who could adapt this code for a Gracia Final Jserver rev. It's using java 7. The code is "skin click" from JFrozen interlude. Code: https://pastebin.com/z7mDu3Kx Rev: https://maxcheaters.com/topic/183804-l2-pride-sources-compileddb/
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