
sm4rt
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Everything posted by sm4rt
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Discussion Vps Discussion
sm4rt replied to Ghostwire_Games's topic in Server Development Discussion [L2J]
it's trusted. -
what ?
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waiting for more opinions and suggestions.
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thanks for your answer , 3 things: 1) About andrenaline , since rate is hard (especially with normal scrolls , think that propably one scroll would need 10-15 minutes of farming or maybe more) isn't non-sense? Also farming zones would propably be PVP-PK (for blessed scrolls mainly this) 2) IF augment skills would be added in donate shop , their prize wouldn't be more than 5 euros (but remember their low stats ). Also TOP rate 5-7%? It would be sure more than 10. The only donation actually would be propably this with the augments and premium status ( +% drop , access to some premium buffs that save time like hot spring or seraphims,etc). No max enchanted equipments ( maybe +6 for example , but better not equipment donations at all , I find it stupid) 3)What's your suggestion about boss jewels?
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You can make your suggestion on that , what would you like? Augments skill's stats would be low enough to keep the balance. But except that how do you find the idea of this enchant system as a player?
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Would you play an Interlude server with these features as the main enchant system? Talking for easy leveling up server, propably 300x. -Safe 3 -Max 8 Normal scroll 20% (On fail , item is crystalized) Blessed scroll 40% ( On fail , item's enchant is setted to 0) Crystal scroll 50%(On fail , enchant stays the same) Normal scrolls->farmable (easy to medium) Blessed scrolls->farmable(medium to hard) Crystal scrolls-> taken from vote(to help grow) or rb or olympiad(change the official multisell from blessed to crystal) S grade items propably will be easy to medium farmable (maybe 100kk if a mob drops 1kk adenas for example) Boss jewels farmable or only Rb?(you can vote ) I think that a server with this enchant system except that could last long enough , would be way more balanced on PvP , all players would have a chance . Also we would see way more classes other than mage and archers(specially if you decrease archer's critical rate and power maybe , it could be a completely non-archer server in a good way) Would you give it a chance? What do you think?
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What you actually prefer to play? Let's talk about an Interlude 50x server , NO-CUSTOM items (weapon ,armors or jewels). Vote in the poll please :)
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Source Fandc/ro-Team H5-L2Ava Files Sources.
sm4rt replied to Akar0's topic in Server Shares & Files [L2J]
No need to show to anyone, already found more than 2. Who knows how many more exist , doesn't worth a sh1t -
Source Fandc/ro-Team H5-L2Ava Files Sources.
sm4rt replied to Akar0's topic in Server Shares & Files [L2J]
full backdoors -
Source Fandc/ro-Team H5-L2Ava Files Sources.
sm4rt replied to Akar0's topic in Server Shares & Files [L2J]
Anyone knows why I get this error on GS when i click Accept in screen before gameservers are listed?(bartz,etc) and it doesn't continue to select a server http://prntscr.com/fwbdrp -
Help Disconnect/stuck When Hitting Mobs?
sm4rt replied to sm4rt's question in Request Server Development Help [L2J]
man it has nothing to do with movement -
Help Disconnect/stuck When Hitting Mobs?
sm4rt replied to sm4rt's question in Request Server Development Help [L2J]
Catch it , you think 10 is ok? Or should a i add a big number as a temporary solution? Question: this actually disconnects players , what about stucking? -
Help Disconnect/stuck When Hitting Mobs?
sm4rt replied to sm4rt's question in Request Server Development Help [L2J]
I will edit CLIENT_PACKET_QUEUE_MAX_UNDERFLOWS_PER_MIN this to 10 to see if it helps -
Help Disconnect/stuck When Hitting Mobs?
sm4rt replied to sm4rt's question in Request Server Development Help [L2J]
So what I am supposed to change/edit? -
Help Disconnect/stuck When Hitting Mobs?
sm4rt replied to sm4rt's question in Request Server Development Help [L2J]
# The values are shown on ms. They can be setted to 0 to be disabled. RollDiceTime = 4200 HeroVoiceTime = 10000 SubclassTime = 2000 DropItemTime = 1000 ServerBypassTime = 500 MultisellTime = 100 ManufactureTime = 300 ManorTime = 3000 SendMailTime = 10000 CharacterSelectTime = 3000 GlobalChatTime = 0 TradeChatTime = 0 SocialTime = 2000 that's the flood protectors exist. -
Help Disconnect/stuck When Hitting Mobs?
sm4rt replied to sm4rt's question in Request Server Development Help [L2J]
and what config i am supposed to change from there? public static int THREAD_P_EFFECTS = 6; // default 6 public static int THREAD_P_GENERAL = 15; // default 15 public static int GENERAL_PACKET_THREAD_CORE_SIZE = 4; // default 4 public static int IO_PACKET_THREAD_CORE_SIZE = 2; // default 2 public static int GENERAL_THREAD_CORE_SIZE = 4; // default 4 public static int AI_MAX_THREAD = 10; // default 10 /** Reserve Host on LoginServerThread */ public static boolean RESERVE_HOST_ON_LOGIN = false; // default false /** MMO settings */ public static int MMO_SELECTOR_SLEEP_TIME = 20; // default 20 public static int MMO_MAX_SEND_PER_PASS = 12; // default 12 public static int MMO_MAX_READ_PER_PASS = 12; // default 12 public static int MMO_HELPER_BUFFER_COUNT = 20; // default 20 /** Client Packets Queue settings */ public static int CLIENT_PACKET_QUEUE_SIZE = 14; // default MMO_MAX_READ_PER_PASS + 2 public static int CLIENT_PACKET_QUEUE_MAX_BURST_SIZE = 13; // default MMO_MAX_READ_PER_PASS + 1 public static int CLIENT_PACKET_QUEUE_MAX_PACKETS_PER_SECOND = 160; // default 80 public static int CLIENT_PACKET_QUEUE_MEASURE_INTERVAL = 5; // default 5 public static int CLIENT_PACKET_QUEUE_MAX_AVERAGE_PACKETS_PER_SECOND = 80; // default 40 public static int CLIENT_PACKET_QUEUE_MAX_FLOODS_PER_MIN = 2; // default 2 public static int CLIENT_PACKET_QUEUE_MAX_OVERFLOWS_PER_MIN = 1; // default 1 public static int CLIENT_PACKET_QUEUE_MAX_UNDERFLOWS_PER_MIN = 1; // default 1 public static int CLIENT_PACKET_QUEUE_MAX_UNKNOWN_PER_MIN = 5; // default 5 -
Help Disconnect/stuck When Hitting Mobs?
sm4rt replied to sm4rt's question in Request Server Development Help [L2J]
Guys finally an error is: Account X disconnected : too many queue overflows -
Help Disconnect/stuck When Hitting Mobs?
sm4rt replied to sm4rt's question in Request Server Development Help [L2J]
if it was this the problem, it would exist and in my local server -
Help Disconnect/stuck When Hitting Mobs?
sm4rt replied to sm4rt's question in Request Server Development Help [L2J]
no, they stuck and they need to do cntr alt delete to log again. But when they are stucked they see other players playing normally -
Help Disconnect/stuck When Hitting Mobs?
sm4rt replied to sm4rt's question in Request Server Development Help [L2J]
I will try when I be home. Till then any thinkings will be appreciated -
Help Disconnect/stuck When Hitting Mobs?
sm4rt replied to sm4rt's question in Request Server Development Help [L2J]
it hasnt to do with dodie because they lag when they got hitted -
Help Disconnect/stuck When Hitting Mobs?
sm4rt replied to sm4rt's question in Request Server Development Help [L2J]
acis -
Help Disconnect/stuck When Hitting Mobs?
sm4rt replied to sm4rt's question in Request Server Development Help [L2J]
sometimes they stuck sometimes they get disconnect. -
Help Disconnect/stuck When Hitting Mobs?
sm4rt replied to sm4rt's question in Request Server Development Help [L2J]
I dont have any captcha. Hmmmmmm I cant rhink smth lol :D -
Help Disconnect/stuck When Hitting Mobs?
sm4rt replied to sm4rt's question in Request Server Development Help [L2J]
no, no when mobs die