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kostas852456

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  1. ok i edited...sr i hadnt read the rules!!
  2. Server is pvp and the rates are the following : L2 Server Rates 4000x Exp 4000x SP 5000x Adena (check l2server info ingame cuz they havent update it in site) L2 Enchant Rates Safe : +5 Max : + 30 Normal Scroll : 78% Blessed Scroll : 82% the link of the server is: www.l2micro.com General specification: # Auto-learn skills. # DAILY Updates - Active Development. # Respect to our community. # Active GMs. # 100% Balanced - 100% Uptime. # NO LAG - NO RESTARTS. # Increased weight limit for characters. # Alliances consist of a maximum of 6 clans. # Daily Events. # Mostly of the skills are working (We work hard to daily implement more). # Smart and Powerful Spawn PK Guard. # Limited and Fair Donations. # Automated Remote Backups Daily, so there is no chance of any data loss. # Mana Potions with Custom Reuse Delay # Wedding Priest at Giran and Aden town. # Global Gatekeeper. # Leveling GK. # Flagged Players Cant Use Gatekeepers. # Custom Game Courency and Custom Global Drops. # Fully working Gracia Final Clan System. # Vitality System Fully Working. # Custom Commands in Game for Players # Duel System fully working. (1v1 and Party Duel) # Limited Buff Slots. # Augmentation fully working. # No Clan Penalties. # Custom TvT Event every 2h joinable with command .join and .leave # Subclasses. # Noblesse. # Olympiad fully working. # Hero System and hero skills. # Retail-like clan halls. # Sieges 100%. # Full GM-Shop (all you need is there) # General buffs, songs and dances last 3 hours. # Prophecies / CoV / Gift of Queen/Kamael last 3 minutes. # Automatic classmaster # General Buffs in NPC buffers. # Gmshop, Buffer and Gk spawned in all towns. L2 Server Hardware # AMD Phenom 3,4GHz # 8GB Ram DDR3 # 1st HDD 500 GB # 2nd HDD 250 GB # 5TB Bandwith # 100 Mbps Uplink # Windows 2003 Server JOIN and tell your friends to join too this server is new and well builded!!!!ty :)
  3. also check if there are any registries from mysql..if they still exist remove them.
  4. put the ids of the mysql code manually in columns!!
  5. i changed buffz to buffs...the same..:/..i forgot to mention that I am using tags not trunk...in tags,eclipse doesnt help me to fix the errors...in trunk it helps me but i cant compile trunk cause it says that [iNFO] Unable to find resource 'l2jfree:l2j-commons:pom:1.3.0' in repository cen tral (http://repo1.maven.org/maven2) Downloading: http://www.l2jfree.com:8080/archiva/repository/internal//l2jfree/l2 j-mmocore/1.3.0/l2j-mmocore-1.3.0.pom and it continues say thinks like that..:/... there is the error again: C:\Users\kostas\Desktop\workspace2\Core Version 1.2.11\src\main\java\com\l2jfree \gameserver\handler\voicedcommandhandlers\Buffs.java:[7,43] cannot find symbol symbol : class SkillType location: class com.l2jfree.gameserver.model.L2Skill C:\Users\kostas\Desktop\workspace2\Core Version 1.2.11\src\main\java\com\l2jfree \gameserver\handler\voicedcommandhandlers\Buffs.java:[12,39] cannot find symbol symbol : class L2BuffTemplate location: package com.l2jfree.gameserver.templates C:\Users\kostas\Desktop\workspace2\Core Version 1.2.11\src\main\java\com\l2jfree \gameserver\handler\voicedcommandhandlers\Buffs.java:[30,18] cannot find symbol symbol : class L2BuffTemplate location: class com.l2jfree.gameserver.handler.voicedcommandhandlers.Buffs C:\Users\kostas\Desktop\workspace2\Core Version 1.2.11\src\main\java\com\l2jfree \gameserver\handler\voicedcommandhandlers\Buffs.java:[30,64] cannot find symbol symbol : class L2BuffTemplate location: class com.l2jfree.gameserver.handler.voicedcommandhandlers.Buffs C:\Users\kostas\Desktop\workspace2\Core Version 1.2.11\src\main\java\com\l2jfree \gameserver\handler\voicedcommandhandlers\Buffs.java:[54,17] cannot find symbol symbol : class L2BuffTemplate location: class com.l2jfree.gameserver.handler.voicedcommandhandlers.Buffs C:\Users\kostas\Desktop\workspace2\Core Version 1.2.11\src\main\java\com\l2jfree \gameserver\handler\voicedcommandhandlers\Buffs.java:[90,64] cannot find symbol symbol : variable SkillType location: class com.l2jfree.gameserver.handler.voicedcommandhandlers.Buffs and as i told you it doesnt happen only with this voice command....it happens with all voice commands and i am making the changes correctly!!:/
  6. i did it...the same error...(It does not only happen with those codes...i cant put other codes too ex: online playets commands,commands for tvt and others...all of them say that cannot find symbol.... I tried to fix it with eclipse by going to red marks but it doesnt say anything that can help me...
  7. yes it says that when i am going to build it...i see that there are some red symbols in eclipse at those files...but how i fix them?:/how can i get the help from eclipse?:/
  8. By the way i have a problem with buffers in l2jfree...when i press the show list for buffs,for example show me the buffs,it goes nowhere ..it stays in show my buffs section and it doesnt show the buffs..
  9. add at the end of the line of your scripts.cfg: custom\9999_NPCBuffer\__init__.py
  10. Here is the problem exactly: C:\Users\kostas\Desktop\workspace2\Core Version 1.2.11\src\main\java\com\l2jfree \gameserver\handler\VoicedCommandHandler.java:[23,59] cannot find symbol symbol : class Buffs location: package com.l2jfree.gameserver.handler.voicedcommandhandlers C:\Users\kostas\Desktop\workspace2\Core Version 1.2.11\src\main\java\com\l2jfree \gameserver\handler\VoicedCommandHandler.java:[51,35] cannot find symbol symbol : class Buffs location: class com.l2jfree.gameserver.handler.VoicedCommandHandler Here is my Buffs.java: /* This program is free software; you can redistribute it and/or modify */ package com.l2jfree.gameserver.handler.voicedcommandhandlers; import javolution.util.FastList; import com.l2jfree.gameserver.datatables.BuffTemplateTable; import com.l2jfree.gameserver.handler.IVoicedCommandHandler; import com.l2jfree.gameserver.model.L2Skill.SkillType; import com.l2jfree.gameserver.model.actor.instance.L2PcInstance; import com.l2jfree.gameserver.network.SystemMessageId; import com.l2jfree.gameserver.network.serverpackets.MagicSkillUse; import com.l2jfree.gameserver.network.serverpackets.SystemMessage; import com.l2jfree.gameserver.templates.L2BuffTemplate; /** * @author v * */ public class Buffz implements IVoicedCommandHandler { //private static final Log _log = LogFactory.getLog(Wedding.class); private static String[] _voicedCommands = { "fighterbuff","magebuff" }; /* (non-Javadoc) * @see com.l2jfree.gameserver.handler.IUserCommandHandler#useUserCommand(int, com.l2jfree.gameserver.model.L2PcInstance) */ public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target) { if(activeChar!=null) { FastList<L2BuffTemplate> _templateBuffs = new FastList<L2BuffTemplate>(); boolean _wasInvul=false; if(command.startsWith("fighterbuff")) _templateBuffs = BuffTemplateTable.getInstance().getBuffTemplate(98); else _templateBuffs = BuffTemplateTable.getInstance().getBuffTemplate(99); if (_templateBuffs == null || _templateBuffs.size() == 0) return false; activeChar.setTarget(activeChar); //is this really need? double _mp=activeChar.getStatus().getCurrentMp(); //to disable mp consuming // for those who is invulnerable if(activeChar.isInvul()&&activeChar.isGM()) { _wasInvul=true; activeChar.setIsInvul(false); } for (L2BuffTemplate _buff:_templateBuffs) { if ( _buff.checkPlayer(activeChar)) { // regeneration ^^ //is this really need? activeChar.getStatus().setCurrentMp(_mp); String _name=""; // some more functions depending on _buff name if(_buff.getName().equalsIgnoreCase("RestoreHpMp")) { MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, _buff.getSkillId(), _buff.getSkillLevel(), 110, 0); activeChar.broadcastPacket(msu); activeChar.getStatus().setCurrentHpMp(activeChar.getMaxHp(), activeChar.getMaxMp()); _name="Health and Mana Restoration"; } else if(_buff.getName().equalsIgnoreCase("Heal")) { MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, _buff.getSkillId(), _buff.getSkillLevel(), 110, 0); activeChar.broadcastPacket(msu); activeChar.getStatus().setCurrentHp(activeChar.getMaxHp()); _name="Health Restoration"; } else if(_buff.getName().equalsIgnoreCase("Mana")) { MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, _buff.getSkillId(), _buff.getSkillLevel(), 110, 0); activeChar.broadcastPacket(msu); activeChar.getStatus().setCurrentMp(activeChar.getMaxMp()); _name="Mana Restoration"; } else if(_buff.getName().equalsIgnoreCase("CP")) { MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, _buff.getSkillId(), _buff.getSkillLevel(), 110, 0); activeChar.broadcastPacket(msu); activeChar.getStatus().setCurrentCp(activeChar.getMaxCp()); _name="Combat Points Restoration"; } else if (_buff.getSkill().getSkillType() == SkillType.SUMMON) activeChar.doCast(_buff.getSkill()); else { // if this buff is first buff of this category - show animation if(_templateBuffs.getFirst()==_buff){ MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, _buff.getSkillId(), _buff.getSkillLevel(), 200, 0); activeChar.broadcastPacket(msu); try{ Thread.sleep(200);//is this really need? }catch (Exception f) {} } // buff process :D _buff.getSkill().getEffects(activeChar, activeChar); } //text part SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT); if (_name.equalsIgnoreCase("")||_name==null) sm.addSkillName(_buff.getSkill().getId()); else sm.addString(_name); activeChar.sendPacket(sm); sm = null; } else return false; } if(_wasInvul&&activeChar.isGM()) { activeChar.setIsInvul(true); _wasInvul=false; } return true; } else return false; } /* (non-Javadoc) * @see com.l2jfree.gameserver.handler.IUserCommandHandler#getUserCommandList() */ public String[] getVoicedCommandList() { return _voicedCommands; } } and my VoicedCommandHandler.java: /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jfree.gameserver.handler; import javolution.util.FastMap; import org.apache.commons.logging.Log; import org.apache.commons.logging.LogFactory; import com.l2jfree.Config; import com.l2jfree.gameserver.handler.voicedcommandhandlers.*; import com.l2jfree.gameserver.handler.voicedcommandhandlers.Buffs; /** * This class ... * * @version $Revision: 1.1.4.5 $ $Date: 2005/03/27 15:30:09 $ */ public class VoicedCommandHandler { private final static Log _log = LogFactory.getLog(ItemHandler.class.getName()); private static VoicedCommandHandler _instance; private FastMap<String, IVoicedCommandHandler> _datatable; public static VoicedCommandHandler getInstance() { if (_instance == null) _instance = new VoicedCommandHandler(); return _instance; } private VoicedCommandHandler() { _datatable = new FastMap<String, IVoicedCommandHandler>(); registerVoicedCommandHandler(new CastleDoors()); registerVoicedCommandHandler(new Hellbound()); registerVoicedCommandHandler(new Banking()); registerVoicedCommandHandler(new VersionInfo()); registerVoicedCommandHandler(new Buffs()); if (Config.ALLOW_WEDDING) { registerVoicedCommandHandler(new Wedding()); } _log.info("VoicedCommandHandler: Loaded " + _datatable.size() + " handlers."); } public void registerVoicedCommandHandler(IVoicedCommandHandler handler) { String[] ids = handler.getVoicedCommandList(); for (String element : ids) { if (_log.isDebugEnabled()) _log.debug("Adding handler for command " + element); _datatable.put(element, handler); } } public IVoicedCommandHandler getVoicedCommandHandler(String voicedCommand) { String command = voicedCommand; if (voicedCommand.indexOf(" ") != -1) { command = voicedCommand.substring(0, voicedCommand.indexOf(" ")); } if (_log.isDebugEnabled()) _log.debug("getting handler for command: " + command + " -> " + (_datatable.get(command) != null)); return _datatable.get(command); } /** * @return */ public int size() { return _datatable.size(); } }
  11. ok ty i will upload a pic of the error in a case i wont resolve it..
  12. Hello...i compile my l2jfree core(exactly:1.2.11) succesfuly by deafault but i have a problem compiling l2jfree core after applying patches...it says that cannot find symbols(at my .java files)...also at the files i have modified,there is a red exclamation point and in .java files for example my Buffs.java there is a qestion mark...can anyone help me with this? :-\
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