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VeneZuela

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Everything posted by VeneZuela

  1. are the texture from Kamael?
  2. Nice! But, where is the other areas?
  3. haha I was looking for that a long time ago!! Thanks for reshared!
  4. nice share!! Thanks.!! Downloading!!
  5. Nice share.. Thanks for the App
  6. Which weapon type do you want?
  7. TO CHANGE INTO WEAPONGRP.DAT, FOR THAT VALUES ON DEPENDS WHATEVER WEAPON YOU WANT WEAPON WEAPONTYPE POLE 4 SWORD 1 DAGGER 3 BLUNT 2 BIGSWORD 1 BOW 6 FISTS 5 DUAL SWORD 8 ========================================= == == == WEAPON BODY PART == == RIGHT HAND 7 == == LRHAND 14 == == == ========================================== YOU MUST DUPLICATE THE ICONS.. In your db you must convert to: 1. "lrhand" in Body Part 2. "bigsword" in WeaponType 0 9709 1 1 6 1 0 LineageWeapons.sword_of_damascus_m00_wp LineageWeapons.sword_of_damascus_m00_wp LineageWeaponsTex.sword_of_damascus_t00_wp LineageWeaponsTex.sword_of_damascus_t00_wp icon.weapon_dual_sword_i00 icon.weapon_sword_of_damascus_i00 icon.weapon_sword_of_damascus_i00 95 2080 51 1 1769984 14 3 2 LineageWeapons.sword_of_damascus_m00_wp LineageWeapons.sword_of_damascus_m00_wp 2 LineageWeaponsTex.sword_of_damascus_t00_wp LineageWeaponsTex.sword_of_damascus_t00_wp 4 ItemSound.public_sword_shing_8 ItemSound.sword_great_4 ItemSound.sword_mid_2 ItemSound.public_sword_shing_4 ItemSound.itemdrop_sword ItemSound.itemequip_sword 10 382 159 8 5 8 0 0 0 0 325 0 1 1 1000 0 1 0 LineageEffect.e_u092_f LineageEffect.e_u092_f 5.000.000 0.000000 0.000000 5.000.000 0.000000 0.000000 1.000.000 1.000.000 1.000.000 1.000.000 LineageWeapons.rangesample LineageWeapons.rangesample 1.200.000 0.700000 0.700000 1.200.000 0.700000 0.700000 13.000.000 -0.500000 0.000000 13.000.000 -0.500000 0.000000 -1 -1 -1 -1 JUST TAKE THAT CODE AND SEARCH YOUR BIGSWORD CODE ON WEAPONGRP.DAT AND REPLACE FOR sword_of_damascus.. For Ex: You want to convert to Dual the Guardians Sword the Code is: guardians_sword go to notepad and replace: sword_of_damascus for guardians_sword If you need some help.. Voila!
  8. item_begin object_id=8257 object_name=[] body_part={onepiece} drop_type=0 drop_anim_type=3 drop_radius=4 drop_height=3 drop_mesh={[dropitems.drop_MFighter_m011_t89_u_m00]} drop_texture={[tonyarmors.mfighter_u_lila]} icon={[tony.armordraco_ul_lila]} mfighter_mesh={[Fighter.MFighter_m011_u];[Fighter.MFighter_m011_l]} mfighter_texture={[tonyarmors.mfighter_u_lila];[tonyarmors.MFighter_l_lila]} ffighter_mesh={[Fighter.FFighter_m011_u];[Fighter.FFighter_m011_l]} ffighter_texture={[tonyarmors.FFighter_u_lila];[tonyarmors.FFighter_l_lila]} mmagic_mesh={[Magic.MMagic_m011_u];[Magic.MMagic_m011_l]} mmagic_texture={[tonyarmors.MMagic_u_lila];[tonyarmors.MMagic_l_lila]} fmagic_mesh={[Magic.FMagic_m011_u];[Magic.FMagic_m011_l]} fmagic_texture={[tonyarmors.FMagic_u_lila];[tonyarmors.FMagic_l_lila]} melf_mesh={[Elf.MElf_m008_u];[Elf.MElf_m007_l]} melf_texture={[tonyarmors.MElf_u_lila];[tonyarmors.MElf_l_lila]} felf_mesh={[Elf.FElf_m008_u];[Elf.FElf_m004_l]} felf_texture={[tonyarmors.felf_u_lila];[tonyarmors.felf_l_lila]} mdarkelf_mesh={[DarkElf.MDarkElf_m001_u];[DarkElf.MDarkElf_m007_l]} mdarkelf_texture={[tonyarmors.MDarkElf_u_lila];[tonyarmors.MDarkElf_l_lila]} fdarkelf_mesh={[DarkElf.FDarkElf_m007_u];[DarkElf.FDarkElf_m008_l]} fdarkelf_texture={[tonyarmors.FDelf_u_lila];[tonyarmors.FDelf_l_lila]} mdwarf_mesh={[Dwarf.MDwarf_m004_u];[Dwarf.MDwarf_m008_l]} mdwarf_texture={[tonyarmors.MDwarf_u_lila];[tonyarmors.MDwarf_l_lila]} fdwarf_mesh={[Dwarf.FDwarf_m004_u];[Dwarf.FDwarf_m008_l]} fdwarf_texture={[tonyarmors.fdwarf_u_lila];[tonyarmors.fdwarf_l_lila]} morc_mesh={[Orc.MOrc_m007_u];[Orc.MOrc_m006_l]} morc_texture={[tonyarmors.MOrc_u_lila];[tonyarmors.MOrc_l_lila]} forc_mesh={[Orc.FOrc_m007_u];[Orc.FOrc_m006_l]} forc_texture={[tonyarmors.FOrc_u_lila];[tonyarmors.FOrc_l_lila]} mshaman_mesh={[shaman.MShaman_m007_u];[shaman.MShaman_m007_l]} mshaman_texture={[tonyarmors.MShaman_u_lila];[tonyarmors.MShaman_l_lila]} fshaman_mesh={[shaman.FShaman_m007_u];[shaman.FShaman_m007_l]} fshaman_texture={[tonyarmors.FShaman_u_lila];[tonyarmors.FShaman_l_lila]} npc_mesh={[none]} npc_texture={[none]} crystallizable=1 item_sound={[itemSound.shield_bone_1];[itemSound.armor_leather_2];[itemSound.armor_leather_3];[itemSound.armor_leather_8]} drop_sound=[itemSound.itemdrop_armor_leather] equip_sound=[itemSound.itemequip_armor_leather] attack_effect=[LineageEffect.p_u002_a] armor_type=light weight=4950 material_type=leather crystal_type=none avoid_modify=0 durability=100 physical_defense=300 magical_defense=0 mp_bonus=0 c3_attr1=0 c4_attr1=0 c4_attr2=0 c4_attr3=[tony.armordraco_u_lila] c4_attr4=[tony.armordraco_l_lila] c4_attr5=[none] c4_attr6=[none] c4_attr9=1 c4_attr10=5 item_end item_begin object_id=8258 object_name=[] body_part={gloves} drop_type=0 drop_anim_type=3 drop_radius=3 drop_height=2 drop_mesh={[dropitems.drop_MFighter_m011_t89_g_m00]} drop_texture={[tonyarmors.mfighter_g_lila]} icon={[tony.armordraco_g_lila]} mfighter_mesh={[Fighter.MFighter_m011_g]} mfighter_texture={[tonyarmors.mfighter_g_lila]} ffighter_mesh={[Fighter.FFighter_m011_g]} ffighter_texture={[tonyarmors.FFighter_g_lila]} mmagic_mesh={[Magic.MMagic_m011_g]} mmagic_texture={[tonyarmors.MMagic_g_lila]} fmagic_mesh={[Magic.FMagic_m011_g]} fmagic_texture={[tonyarmors.FMagic_g_lila]} melf_mesh={[Elf.MElf_m008_g]} melf_texture={[tonyarmors.MElf_g_lila]} felf_mesh={[Elf.FElf_m009_g]} felf_texture={[tonyarmors.felf_g_lila]} mdarkelf_mesh={[DarkElf.MDarkElf_m001_g]} mdarkelf_texture={[tonyarmors.MDarkElf_g_lila]} fdarkelf_mesh={[DarkElf.FDarkElf_m007_g]} fdarkelf_texture={[tonyarmors.FDelf_g_lila]} mdwarf_mesh={[Dwarf.MDwarf_m004_g]} mdwarf_texture={[tonyarmors.MDwarf_g_lila]} fdwarf_mesh={[Dwarf.FDwarf_m004_g]} fdwarf_texture={[tonyarmors.fdwarf_g_lila]} morc_mesh={[Orc.MOrc_m007_g]} morc_texture={[tonyarmors.MOrc_g_lila]} forc_mesh={[Orc.FOrc_m007_g]} forc_texture={[tonyarmors.FOrc_g_lila]} mshaman_mesh={[shaman.MShaman_m007_g]} mshaman_texture={[tonyarmors.MShaman_g_lila]} fshaman_mesh={[shaman.FShaman_m007_g]} fshaman_texture={[tonyarmors.FShaman_g_lila]} npc_mesh={[none]} npc_texture={[none]} crystallizable=1 I used L2 File_Edit so many times.. But, the filetype is SO different that I'm see everyday.. And If this is C5.. I open with File_Edit c5.. but DON'T WORKS.. Maybe I'm only have the error, or Maybe I don't know how to fix it to work whit this.. Anyway.. This is a FORUM where When somebody needs help MAYBE We Could help them, but for the best way, without arrogance, without egoism.. The whole world thinks to them way and Just one swallow not summer ago.. Thanks Si he usado en muchísimas oportunidades el File Edit, pero esta es completamente diferente a las versiones a las cuales estoy acostumbrada a ver.. Dices que es c5, igual traté de encriptarlo con c5, pero de igual forma no me funciona, o quizá soy yo quien no sabe cómo arreglarlo.. Sin embargo, esto es un foro donde, cuando alguien necesita ayuda QUIZÁ se puede ayudar y cuando se hace, de la mejor manera, sin arrogancia, sin egoísmo. Todo el mundo piensa de manera diferente, y pues.. una sola golondrina, no hace verano.. Gracias..
  9. I'm not a man, I'm a woman! Anyway if Anybody wanna help me.. I'll apreciate it =)
  10. But that lines are so many different to the other that I have been see =( item_begin object_id=8257 object_name=[] body_part={onepiece} drop_type=0 drop_anim_type=3 drop_radius=4 drop_height=3 drop_mesh={[dropitems.drop_MFighter_m011_t89_u_m00]} drop_texture={[tonyarmors.mfighter_u_lila]} icon={[tony.armordraco_ul_lila]} mfighter_mesh={[Fighter.MFighter_m011_u];[Fighter.MFighter_m011_l]} mfighter_texture={[tonyarmors.mfighter_u_lila];[tonyarmors.MFighter_l_lila]} ffighter_mesh={[Fighter.FFighter_m011_u];[Fighter.FFighter_m011_l]} ffighter_texture={[tonyarmors.FFighter_u_lila];[tonyarmors.FFighter_l_lila]} mmagic_mesh={[Magic.MMagic_m011_u];[Magic.MMagic_m011_l]} mmagic_texture={[tonyarmors.MMagic_u_lila];[tonyarmors.MMagic_l_lila]} fmagic_mesh={[Magic.FMagic_m011_u];[Magic.FMagic_m011_l]} fmagic_texture={[tonyarmors.FMagic_u_lila];[tonyarmors.FMagic_l_lila]} melf_mesh={[Elf.MElf_m008_u];[Elf.MElf_m007_l]} melf_texture={[tonyarmors.MElf_u_lila];[tonyarmors.MElf_l_lila]} felf_mesh={[Elf.FElf_m008_u];[Elf.FElf_m004_l]} felf_texture={[tonyarmors.felf_u_lila];[tonyarmors.felf_l_lila]} mdarkelf_mesh={[DarkElf.MDarkElf_m001_u];[DarkElf.MDarkElf_m007_l]} mdarkelf_texture={[tonyarmors.MDarkElf_u_lila];[tonyarmors.MDarkElf_l_lila]} fdarkelf_mesh={[DarkElf.FDarkElf_m007_u];[DarkElf.FDarkElf_m008_l]} fdarkelf_texture={[tonyarmors.FDelf_u_lila];[tonyarmors.FDelf_l_lila]} mdwarf_mesh={[Dwarf.MDwarf_m004_u];[Dwarf.MDwarf_m008_l]} mdwarf_texture={[tonyarmors.MDwarf_u_lila];[tonyarmors.MDwarf_l_lila]} fdwarf_mesh={[Dwarf.FDwarf_m004_u];[Dwarf.FDwarf_m008_l]} fdwarf_texture={[tonyarmors.fdwarf_u_lila];[tonyarmors.fdwarf_l_lila]} morc_mesh={[Orc.MOrc_m007_u];[Orc.MOrc_m006_l]} morc_texture={[tonyarmors.MOrc_u_lila];[tonyarmors.MOrc_l_lila]} forc_mesh={[Orc.FOrc_m007_u];[Orc.FOrc_m006_l]} forc_texture={[tonyarmors.FOrc_u_lila];[tonyarmors.FOrc_l_lila]} mshaman_mesh={[shaman.MShaman_m007_u];[shaman.MShaman_m007_l]} Could you give me that in *.dat? or Could you explain me how Implemment it or make a conversion to *.dat
  11. I think that file it's corrupt
  12. I like it!! It's a Golden Wolf =) It's Blue Wolf but Golden ^^
  13. Great Share..! But I don't know How Implemment it in my server.. Because.. The files.txt that you have inside.. I don't know how work on it
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