Jump to content

AccessDenied

Banned
  • Posts

    2,105
  • Credits

  • Joined

  • Last visited

  • Days Won

    8
  • Feedback

    100%

Everything posted by AccessDenied

  1. you broke my heart :/ i didnt expect my own baby to attack me like this :( though we are team :(
  2. I shared 15 shared fonts that i found on google and 1 youtube link with kittens and people gave me reputation... my plan work fine. now i have 4 :9 u took 1 away :'(
  3. awwwww honeyyy <3 afc i missed you >.> why u even make a rhetorical que? >.>
  4. LOL why this E-attack? because of? You probably didnt get what i mean.. before u call me ignorant and idiot and everything else and move 1 step closer to kids such as backsteen read and try to have a xmmmm how people call it i forgot... uhm... OH OH conversation. If this E-attack is because i said code is easy part but client hard then okkkk whatever....... Not gonna argue with you on a topic like this for something that really not interesting to me... soo nevermind.. Btw: Everyone can learn how to use a set of tools and get orders by his boss of who the concept of what he needs to create is an make it. Really bitch?.. I hope you're joking i dont really know what to say.. what u think 3d is sony vegas that u drag and drop fucking wmv into? what u think 3d is a fucking drag and drop box and u done? People are working for years on a fucking program (not even refer a communication between many programs for 1 result) to understand how to make 1 thing in a different way or generaly how to make it work. You have no idea from 3d,nobody in this forum.. anytime i can prove you that u have no idea just hit me 1 pm at skype. I never said coding is easy i just spoke for this specific GAME that even alextoti can code on. So leave bullshit elfo to me dont talk to me like i am some fucking kiddo ok? I never judged your work dont judge my knowledge ok? As i said nobody in this forum and generaly in this country can handle a complex communication and passes between programs such as Maya and Zbrush.. even interface would make a person to throw up.. Fuck it im offtopic and i wont even open a conversation with you on that, as i wont speak with you for NET or C# cause im not good there, do not speak for graphics or 3D to me like u ever had an idea. Ill never accept anyone to talk to me for modeling while he lower me.
  5. No it doesnt... at least no required.. (to be more accurate) you can move, fly, do whatever u want around.. it only come to server when u need interaction with objects or events to happen.. if server required then why i can open L2 without server and move around and hit and run and fly and transform and wear weapons? (afc stats e.t.c not exist)
  6. You really became same person with xdem.. im starting to believe that you're twins... did you even read what i wrote? Did i comment on his work? I said is bad? No.. i just said his project has many many problems and missing features and require a lot lot lot lot of time.. cause i was in his forum for a while and checking.. and now this?.. is all about time... you dont start 2 big projects at the same time..
  7. Love to see people argue on something that will never happen... Continue please :3 btw MOBIUS u didnt even finish 5% of your GOD project and now this?.. Whats with you man? you have 2nd life after this one or you donated to god and received a 325 years life? Even xdem who can make a pokemon game at Unreal not approve this. Consider that you need to read client you have 2 options... 1 to copy other project to get their info (which instantly break your title "from scratch") 2 to make every single sentence from 0 to read client which will take ... xmm let me think.. im not sure that maxc will survive so long. lets admit it, codes are for clowns... the hard part are 3d models, animations, textures, 3SP etc L2 as many games are standalone without need a code or a server behind... anyway do what u feel is fine for ur time.. Let's see xdem while he dance:
  8. Paid is a term that tend to fade out in our days and you know that... Tnx honey, next weekend i'll add more tuts.
  9. Unreal engine -> New game faster... how exactly you gonna find out the whole information from the client? you gonna copy it anyway so is not from scratch... just build new..
  10. but but honey :/ i want see "my" legs :( anyway since u not show me my babies :'( take care at ur trip honey
  11. whyyy no toes or legs ;((( come on.. you own me :'(
  12. show me your legs while u waiting so i can tell u how beautiful and sexy they are..
  13. ur english spread misery and cancer...
  14. said one more loser of this forum
  15. STILL im waiting for reasons... prove me u are smart ;)
  16. Ye now i am pro.. u jealous? i have reputation score for doing nothing U MAD? IM PRO im legend. YOOHOO
  17. Ok now write them on by one like u didn in pre-school on board.
  18. as xdem would say words from a brainless kiddo... you have no skills, no knowledge alll u can say is bullshit. i can support my self what u can say?? "no lifer" "ugly" xaxaa thats all u got ;) everyone can see who you are cleary bb noob
  19. Thanks, well i'll replace those 3 videos with an update ill probably make this weekend using GIT and Gradle and i'll consider of switch to Heidi even tho let's admit it.. there is not even 1 person who buy things or use open sources when he can download pirated software, wont bother him because is ilegal. When i find time, i'll update with more tutorials and imma make a massive "how to" so people wont search in different forums or categories or youtube. Client, server, quests, modify, add, npc's, everything in 1. Also imma solve - answer into small codes - problems .. I had like 550-600+ people in 8 months added me for things like this.. my skype is full and i daily delete Ps. ill keep those videos alive cause as far people told me that they are the best tutorials ever made, short, easy, cover all poblems and simple (as youtube comments say). Yes i saw that but i dont want introduce new things make it harder for them elfo Navicat is 2 click and easy interface for sql
  20. Welcome to my guide on "how to create a L2 server". Took me hours to record and i hope people can easily follow. My main post is this one: http://www.maxcheaters.com/topic/153623-compile-server-set-up-add-customs-make-online-add-java-codes-592013/ but i'll continue updating here. All 3 videos are about 45 minutes and in the description programs such as (Mysql - Navicat(full) - SVN - Eclipse - File editor e.t.c) are included. You can ask any question you have freely. Questions like "can you make me an npc?" will be ignored. 1) How to create a Lineage Server: Part 1: Compile pack https://www.youtube.com/watch?v=RNjQ9z_IOA0#ws Part 2: Set up - Installation https://www.youtube.com/watch?v=zLV6RPFQw5o#ws Part 3: Log in - Admin https://www.youtube.com/watch?v=hyyMAByTxRQ#ws 2) Adding Java Code in Project (Eclipse): How to add JAVA codes in eclipse part 1 (code by WYATT) MultiFunctionZone shared Part 1: Adding Java code https://www.youtube.com/watch?v=b5bLGoZdjxw# ### Eclipse Workspace Patch 1.0 #P Core_Freya Index: java/com/l2jserver/gameserver/model/actor/L2Character.java =================================================================== --- java/com/l2jserver/gameserver/model/actor/L2Character.java (revision 5631) +++ java/com/l2jserver/gameserver/model/actor/L2Character.java (working copy) @@ -205,8 +205,9 @@ public static final byte ZONE_ALTERED = 19; public static final byte ZONE_NOBOOKMARK = 20; public static final byte ZONE_NOITEMDROP = 21; + public static final byte ZONE_MULTIFUNCTION = 22; - private final byte[] _zones = new byte[22]; + private final byte[] _zones = new byte[23]; protected byte _zoneValidateCounter = 4; private L2Character _debugger = null; Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java =================================================================== --- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (revision 5631) +++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (working copy) @@ -170,6 +170,7 @@ import com.l2jserver.gameserver.model.quest.QuestState; import com.l2jserver.gameserver.model.quest.State; import com.l2jserver.gameserver.model.zone.type.L2BossZone; +import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone; import com.l2jserver.gameserver.network.L2GameClient; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.communityserver.CommunityServerThread; @@ -5684,6 +5685,7 @@ // Add karma to attacker and increase its PK counter setPvpKills(getPvpKills() + 1); + L2MultiFunctionZone.givereward(this); // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter sendPacket(new UserInfo(this)); sendPacket(new ExBrExtraUserInfo(this)); Index: dist/game/config/MultiFunctionZone.properties =================================================================== --- dist/game/config/MultiFunctionZone.properties (revision 0) +++ dist/game/config/MultiFunctionZone.properties (revision 0) @@ -0,0 +1,60 @@ +# --------------------------------------------------------------------------- +# MultiFunctionZone - custom addon for your server +# --------------------------------------------------------------------------- +# This option will turn on PvP flag to all people when entering to the zone +EnablePvP = True + +# If set to false, zone will be no-restart zone +NoRestartZone = False + +# If set to false, zone will be no-logout zone +NoLogoutZone = False + +# If set to false, zone will be no-store zone +NoStoreZone = False + +# Give noblesse after revive? +ReviveNoblesse = False + +# Heal after revive? +ReviveHeal = False + +# Delay, in seconds, to wait before revive +# 0 to disable +ReviveDelay = 10 + +# Set the spawn points where players will be teleported on revive, if enabled +# example:150111,144740,-12248;143665,144418,-12022;144443,147685,-12139 +SpawnLoc = 150111,144740,-12248;143665,144418,-12022;144443,147685,-12139 + +# Random respawn radius +RespawnRadius = 500 + +# If set to true, players will take noblesse blessing when entering +GiveNoblesse = True + +# Remove buffs when entering to the zone +RemoveBuffs = False + +# Remove pets when entering to the zone +RemovePets = False + +# Special rewards when hunting inside this zone +# example: 57,100000;14720,1 +Rewards = 57,100000;14720,1 + +# List of Items(id's) that won't be usable inside this area and also will be unequiped when entering +# (armor, weapons, scrolls, potions, etc), example: 728,7575, 6383, 1538 +Items = 728,7575,6383,1538 + +# List of Grades that won't be usable inside this area and also will be unequiped when entering +# example: D,C,B,A,S,S80,S84 +Grades = C,B,A + +# Items with this enchant or more won't be usable inside this area and also will be unequiped when entering +# 0 to disable +Enchant = 0 + +# Players with one of that classes won't be able to enter to the zone +# example: 93,85,12 +Classes = 92 \ No newline at end of file Index: java/com/l2jserver/gameserver/network/clientpackets/UseItem.java =================================================================== --- java/com/l2jserver/gameserver/network/clientpackets/UseItem.java (revision 5631) +++ java/com/l2jserver/gameserver/network/clientpackets/UseItem.java (working copy) @@ -23,9 +23,11 @@ import com.l2jserver.gameserver.handler.ItemHandler; import com.l2jserver.gameserver.instancemanager.FortSiegeManager; import com.l2jserver.gameserver.model.L2ItemInstance; +import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.base.Race; import com.l2jserver.gameserver.model.itemcontainer.Inventory; +import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; import com.l2jserver.gameserver.network.serverpackets.ItemList; @@ -113,6 +115,12 @@ if (item == null) return; + if(getClient().getActiveChar().isInsideZone(L2Character.ZONE_MULTIFUNCTION) && !L2MultiFunctionZone.checkItem(item)) + { + getClient().getActiveChar().sendMessage("You cannot use "+item.getName()+" inside this zone."); + return; + } + if (item.getItem().getType2() == L2Item.TYPE2_QUEST) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.CANNOT_USE_QUEST_ITEMS); Index: java/com/l2jserver/gameserver/network/clientpackets/RequestRestart.java =================================================================== --- java/com/l2jserver/gameserver/network/clientpackets/RequestRestart.java (revision 5631) +++ java/com/l2jserver/gameserver/network/clientpackets/RequestRestart.java (working copy) @@ -17,12 +17,13 @@ import java.util.logging.Level; import java.util.logging.LogRecord; import java.util.logging.Logger; - import com.l2jserver.Config; import com.l2jserver.gameserver.SevenSignsFestival; import com.l2jserver.gameserver.instancemanager.AntiFeedManager; import com.l2jserver.gameserver.model.L2Party; +import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; +import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone; import com.l2jserver.gameserver.network.L2GameClient; import com.l2jserver.gameserver.network.L2GameClient.GameClientState; import com.l2jserver.gameserver.network.SystemMessageId; @@ -87,6 +88,13 @@ return; } + if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION) && !L2MultiFunctionZone.restart_zone) + { + player.sendMessage("You cannot restart while inside a Multifunction zone."); + sendPacket(RestartResponse.valueOf(false)); + return; + } + // Prevent player from restarting if they are a festival participant // and it is in progress, otherwise notify party members that the player // is not longer a participant. Index: java/com/l2jserver/gameserver/model/itemcontainer/ItemContainer.java =================================================================== --- java/com/l2jserver/gameserver/model/itemcontainer/ItemContainer.java (revision 5631) +++ java/com/l2jserver/gameserver/model/itemcontainer/ItemContainer.java (working copy) @@ -43,7 +43,7 @@ { protected static final Logger _log = Logger.getLogger(ItemContainer.class.getName()); - protected final List<L2ItemInstance> _items; + public final List<L2ItemInstance> _items; protected ItemContainer() { Index: java/com/l2jserver/gameserver/model/zone/type/L2MultiFunctionZone.java =================================================================== --- java/com/l2jserver/gameserver/model/zone/type/L2MultiFunctionZone.java (revision 0) +++ java/com/l2jserver/gameserver/model/zone/type/L2MultiFunctionZone.java (revision 0) @@ -0,0 +1,345 @@ +/* + * This program is free software: you can redistribute it and/or modify it under + * the terms of the GNU General Public License as published by the Free Software + * Foundation, either version 3 of the License, or (at your option) any later + * version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see <http://www.gnu.org/licenses/>. + */ +/* + * This program is free software: you can redistribute it and/or modify it under + * the terms of the GNU General Public License as published by the Free Software + * Foundation, either version 3 of the License, or (at your option) any later + * version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see <http://www.gnu.org/licenses/>. + */ +package com.l2jserver.gameserver.model.zone.type; + +import java.io.File; +import java.io.FileInputStream; +import java.util.ArrayList; +import java.util.List; +import java.util.Properties; +import javolution.util.FastList; +import com.l2jserver.gameserver.ThreadPoolManager; +import com.l2jserver.gameserver.datatables.SkillTable; +import com.l2jserver.gameserver.model.L2ItemInstance; +import com.l2jserver.gameserver.model.L2Skill; +import com.l2jserver.gameserver.model.actor.L2Character; +import com.l2jserver.gameserver.model.actor.L2Summon; +import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; +import com.l2jserver.gameserver.model.itemcontainer.PcInventory; +import com.l2jserver.gameserver.model.zone.L2SpawnZone; +import com.l2jserver.util.Rnd; + +/** + * + * @author Wyatt + * @version 1.3 + * + */ + +public class L2MultiFunctionZone extends L2SpawnZone +{ + + public L2MultiFunctionZone(int id) + { + super(id); + loadConfigs(); + } + + public static boolean pvp_enabled, restart_zone, store_zone, logout_zone, revive_noblesse, revive_heal, revive, remove_buffs, remove_pets, give_noblesse; + static int radius, enchant, revive_delay; + static int[][] spawn_loc; + L2Skill noblesse = SkillTable.getInstance().getInfo(1323, 1); + private static List<String> items = new FastList<String>(); + private static List<String> grades = new FastList<String>(), classes = new FastList<String>(); + public static List<int[]> rewards; + static String[] gradeNames = {"","D","C","B","A","S","S80","S84"}; + + @Override + protected void onEnter(L2Character character) + { + character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true); + character.setInsideZone(L2Character.ZONE_MULTIFUNCTION, true); + if(!store_zone) + character.setInsideZone(L2Character.ZONE_NOSTORE, true); + + if (character instanceof L2PcInstance) + { + L2PcInstance activeChar = ((L2PcInstance) character); + if(classes != null && classes.contains(""+activeChar.getClassId().getId())) + { + activeChar.teleToLocation(83597,147888,-3405); + activeChar.sendMessage("Your class is not allowed in the MultiFunction zone."); + return; + } + + for(L2ItemInstance o : activeChar.getInventory()._items) + { + if(o.isEquipable() && o.isEquipped() && !checkItem(o)) + { + int slot = activeChar.getInventory().getSlotFromItem(o); + activeChar.getInventory().unEquipItemInBodySlot(slot); + activeChar.sendMessage(o.getName()+" unequiped because is not allowed inside this zone."); + } + } + activeChar.sendMessage("You entered in a MultiFunction zone."); + clear(activeChar); + if(give_noblesse) + noblesse.getEffects(activeChar, activeChar); + if(pvp_enabled && activeChar.getPvpFlag() == 0) + activeChar.updatePvPFlag(1); + } + } + + @Override + protected void onExit(L2Character character) + { + character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false); + character.setInsideZone(L2Character.ZONE_MULTIFUNCTION, false); + if(!store_zone) + character.setInsideZone(L2Character.ZONE_NOSTORE, false); + + if (character instanceof L2PcInstance) + { + L2PcInstance activeChar = ((L2PcInstance) character); + activeChar.sendMessage("You left from a MultiFunction zone."); + + if(pvp_enabled) + activeChar.stopPvPFlag(); + } + } + + @Override + public void onDieInside(final L2Character character) + { + if (character instanceof L2PcInstance) + { + final L2PcInstance activeChar = ((L2PcInstance) character); + if(revive) + { + ThreadPoolManager.getInstance().scheduleGeneral(new Runnable() + { + @Override + public void run() + { + activeChar.doRevive(); + heal(activeChar); + int[] loc = spawn_loc[Rnd.get(spawn_loc.length)]; + activeChar.teleToLocation(loc[0]+Rnd.get(-radius,radius), loc[1]+Rnd.get(-radius,radius), loc[2]); + } + },revive_delay*1000); + } + } + } + + @Override + public void onReviveInside(L2Character character) + { + if (character instanceof L2PcInstance) + { + L2PcInstance activeChar = ((L2PcInstance) character); + if(revive_noblesse) + noblesse.getEffects(activeChar, activeChar); + if(revive_heal) + heal(activeChar); + } + } + + private void clear (L2PcInstance player) + { + if(remove_buffs) + { + player.stopAllEffectsExceptThoseThatLastThroughDeath(); + if(remove_pets) + { + L2Summon pet = player.getPet(); + if(pet!= null) + { + pet.stopAllEffectsExceptThoseThatLastThroughDeath(); + pet.unSummon(player); + } + } + } + else + { + if(remove_pets) + { + L2Summon pet = player.getPet(); + if(pet!= null) + { + pet.unSummon(player); + } + } + } + } + + static void heal(L2PcInstance activeChar) + { + activeChar.setCurrentHp(activeChar.getMaxHp()); + activeChar.setCurrentCp(activeChar.getMaxCp()); + activeChar.setCurrentMp(activeChar.getMaxMp()); + } + + public static void givereward(L2PcInstance player) + { + if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION)) + { + for (int[] reward : rewards) + { + PcInventory inv = player.getInventory(); + inv.addItem("Custom Reward", reward[0], reward[1], player, player); + } + } + } + + public static boolean checkItem (L2ItemInstance item) + { + int o = item.getItem().getCrystalType(); + int e = item.getEnchantLevel(); + + if(enchant != 0 && e >= enchant) + { + return false; + } + + if(grades.contains(gradeNames[o])) + return false; + + if(items != null && items.contains(""+item.getItemId())) + return false; + return true; + } + + private static void loadConfigs() + { + try + { + Properties prop = new Properties(); + prop.load(new FileInputStream(new File("./config/MultiFunctionZone.properties"))); + pvp_enabled = Boolean.parseBoolean(prop.getProperty("EnablePvP", "False")); + spawn_loc = parseItemsList(prop.getProperty("SpawnLoc", "150111,144740,-12248")); + revive_delay = Integer.parseInt(prop.getProperty("ReviveDelay", "10")); + if(revive_delay != 0) + { + revive = true; + } + give_noblesse = Boolean.parseBoolean(prop.getProperty("GiveNoblesse", "False")); + String[] propertySplit = prop.getProperty("Items", "").split(","); + if (propertySplit.length != 0) + { + for(String i : propertySplit) + { + items.add(i); + } + } + propertySplit = prop.getProperty("Grades", "").split(","); + if (propertySplit.length != 0) + { + for(String i : propertySplit) + { + if(i.equals("D") || i.equals("C") || i.equals("B") || i.equals("A") || i.equals("S") || i.equals("S80") || i.equals("S84")) + grades.add(i); + } + } + propertySplit = prop.getProperty("Classes", "").split(","); + if (propertySplit.length != 0) + { + for(String i : propertySplit) + { + classes.add(i); + } + } + radius = Integer.parseInt(prop.getProperty("RespawnRadius", "500")); + enchant = Integer.parseInt(prop.getProperty("Enchant", "0")); + remove_buffs = Boolean.parseBoolean(prop.getProperty("RemoveBuffs", "False")); + remove_pets = Boolean.parseBoolean(prop.getProperty("RemovePets", "False")); + restart_zone = Boolean.parseBoolean(prop.getProperty("NoRestartZone", "False")); + store_zone = Boolean.parseBoolean(prop.getProperty("NoStoreZone", "False")); + logout_zone = Boolean.parseBoolean(prop.getProperty("NoLogoutZone", "False")); + revive_noblesse = Boolean.parseBoolean(prop.getProperty("ReviveNoblesse", "False")); + revive_heal = Boolean.parseBoolean(prop.getProperty("ReviveHeal", "False")); + rewards = new ArrayList<int[]>(); + propertySplit = prop.getProperty("Rewards", "57,100000").split(";"); + for (String reward : propertySplit) + { + String[] rewardSplit = reward.split(","); + if (rewardSplit.length == 2) + { + try + { + rewards.add(new int[]{Integer.parseInt(rewardSplit[0]), Integer.parseInt(rewardSplit[1])}); + } + catch (NumberFormatException nfe) + { + } + } + } + } + catch(Exception e) + { + e.printStackTrace(); + } + } + + private static int[][] parseItemsList(String line) + { + final String[] propertySplit = line.split(";"); + if (propertySplit.length == 0) + return null; + + int i = 0; + String[] valueSplit; + final int[][] result = new int[propertySplit.length][]; + for (String value : propertySplit) + { + valueSplit = value.split(","); + if (valueSplit.length != 3) + { + return null; + } + + result[i] = new int[3]; + try + { + result[i][0] = Integer.parseInt(valueSplit[0]); + } + catch (NumberFormatException e) + { + return null; + } + try + { + result[i][1] = Integer.parseInt(valueSplit[1]); + } + catch (NumberFormatException e) + { + return null; + } + try + { + result[i][2] = Integer.parseInt(valueSplit[2]); + } + catch (NumberFormatException e) + { + return null; + } + i++; + } + return result; + } +} \ No newline at end of file Index: java/com/l2jserver/gameserver/network/serverpackets/Die.java =================================================================== --- java/com/l2jserver/gameserver/network/serverpackets/Die.java (revision 5631) +++ java/com/l2jserver/gameserver/network/serverpackets/Die.java (working copy) @@ -27,6 +27,7 @@ import com.l2jserver.gameserver.model.entity.Castle; import com.l2jserver.gameserver.model.entity.Fort; import com.l2jserver.gameserver.model.entity.TvTEvent; +import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone; /** * sample @@ -62,7 +63,7 @@ } _charObjId = cha.getObjectId(); - _canTeleport = !((cha instanceof L2PcInstance && TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(_charObjId)) || cha.isPendingRevive()); + _canTeleport = !((cha instanceof L2PcInstance && TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(_charObjId)) || cha.isPendingRevive() || (cha.isInsideZone(L2Character.ZONE_MULTIFUNCTION) && L2MultiFunctionZone.revive)); if (cha instanceof L2Attackable) _sweepable = ((L2Attackable)cha).isSweepActive(); Index: java/com/l2jserver/gameserver/network/clientpackets/Logout.java =================================================================== --- java/com/l2jserver/gameserver/network/clientpackets/Logout.java (revision 5631) +++ java/com/l2jserver/gameserver/network/clientpackets/Logout.java (working copy) @@ -21,7 +21,9 @@ import com.l2jserver.Config; import com.l2jserver.gameserver.SevenSignsFestival; import com.l2jserver.gameserver.model.L2Party; +import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; +import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; @@ -83,6 +85,13 @@ return; } + if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION) && !L2MultiFunctionZone.logout_zone) + { + player.sendMessage("You cannot logout while inside a Multifunction zone."); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + // Prevent player from logging out if they are a festival participant // and it is in progress, otherwise notify party members that the player // is not longer a participant. ### Eclipse Workspace Patch 1.0 #P L2J_DataPack Index: dist/game/data/zones/peace_zones.xml =================================================================== --- dist/game/data/zones/peace_zones.xml (revision 9174) +++ dist/game/data/zones/peace_zones.xml (working copy) @@ -978,4 +978,10 @@ <node X="-113768" Y="-150965" /> <node X="-115424" Y="-150965" /> </zone> + <zone name="Custom" type="MultiFunctionZone" shape="NPoly" minZ="-15000" maxZ="-10000"> + <node X="130000" Y="160000" /> + <node X="130000" Y="130000" /> + <node X="160000" Y="130000" /> + <node X="160000" Y="160000" /> + </zone> </list> \ No newline at end of file (Ps code is adopted for L2J pack, any other pack might mislead the with the structure of this code). Part 2: Adding Java code https://www.youtube.com/watch?v=3-wS2DnoJ5M#! Soon i'll update those tutorials for GIT and i'll add some more. *Please do not re-share my tutorials as far as i saw in other forums from random people who no give credits.. (ElitePvPers e.t.c)
  21. Are you jealous? He is pro and he can remove config/log can u?
  22. O my god... im speechless... alextoti would fix this :/ ... and u cant.. yet u have big mouth to talk to me... and bigger head to open a server
  23. He is chocolate :/ .. whats wrong with chocolate..
×
×
  • Create New...