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dBayway

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Everything posted by dBayway

  1. check final fortress <skill id="291" levels="11" name="Final Fortress"> <table name="#final"> 116.9 129.0 141.6 150.4 159.3 168.4 177.7 187.0 196.5 206.2 215.8 </table> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <add order="0x40" stat="pDef" val="#final"> <player hp="30"/> </add> </for> </skill>
  2. yea, my server is not showing these messages. if (effectList.remove(effect) && _owner instanceof L2PcInstance && effect.getShowIcon()) { SystemMessage sm; if (effect.getSkill().isToggle()) sm = new SystemMessage(SystemMessageId.S1_HAS_BEEN_ABORTED); else sm = new SystemMessage(SystemMessageId.EFFECT_S1_DISAPPEARED); sm.addSkillName(effect); _owner.sendPacket(sm); } } what is wrong?
  3. when I use cancellation skill on someone, it doesnt show on player's chat the systemessageID, it only remove the buffs. Im 100% sure this message should appears The effect of $s1 has been removed.
  4. can anyone point me where is the method to remove effect in this file? http://pastebin.com/BfgeWRrG sry for double post.
  5. this? if so I will try to find what is wrong. case CANCEL: { boolean reflect = false; if (Formulas.calcSkillReflect(target, skill) == Formulas.SKILL_REFLECT_SUCCEED) { target = activeChar; reflect = true; } if(target.getPlayer() == activeChar && !reflect) continue; /*if(Config.OLD_CANCEL_MODE) {*/ if (Formulas.calcSkillSuccess(activeChar, target, skill, ss, sps, bss)) { L2Effect[] effects = target.getAllEffects(); List<L2Effect> remove = new ArrayList<L2Effect>(); for (L2Effect e : effects) if (e.getSkill().isCancelable()) switch (e.getSkill().getSkillType()) { case BUFF: case HEAL_PERCENT: case REFLECT: case COMBATPOINTHEAL: remove.add(e); break; } for (int i = 0; i < Rnd.get(1, skill.getMaxNegatedEffects()) && !remove.isEmpty(); i++) remove.remove(Rnd.get(remove.size())).exit(); remove.clear(); } else { if (activeChar.isPlayer()) { SystemMessage sm = new SystemMessage(SystemMessageId.S1_RESISTED_YOUR_S2); sm.addCharName(target); sm.addSkillName(skill); activeChar.sendPacket(sm); } }
  6. -How to remove this info from gameserver? check link for image http://imgur.com/jiFjfmD -Why when I cast Cancellation skill on another player it doesn't show message The effect of $s1 has been removed? any help is welcome.
  7. SweeTs, why his HP is not fully restoring? I made new chars to start with brigandine set and brigandine set gives you some HP status.
  8. http://l2e-global.com/
  9. What should I change to make my char start with full hp? currently when I create new char his HP is set to 80/314, see link for image http://joxi.ru/J2bN6NPsdbok26 I believe I should change smth in .setCurrentHp(template.getBaseHpMax()); but im not sure what exactly to do. int objectId = IdFactory.getInstance().getNextId(); L2PcInstance newChar = PlayerEnteringManager.getInstance().create(objectId, template, getClient().getAccountName(), _name, _hairStyle, _hairColor, _face, _sex != 0); newChar.getStatus().setCurrentHp(template.getBaseHpMax()); newChar.getStatus().setCurrentCp(template.getBaseCpMax()); newChar.getStatus().setCurrentMp(template.getBaseMpMax());
  10. probably, close this pls.
  11. now its loading but I still log in game with any system.. Any help? INFO Util:141 - =================================================================-[ CatsGuard ]
  12. I did everything once again and still nothing, the protection doesnt load at all.
  13. I will check if I missed something once again, thx.
  14. still nothing, catsguard doesnt even load on gameserver startup.
  15. Hi guys, I have this code http://pastebin.com/AfzRMW4A , no errors on eclipse, all files compiled and moved to gameserver/loginserver lib but when I launch gameserver the protection is not loaded, please check link for image http://joxi.ru/RmzK9KJt8ONZ2O anyone know what could be the problem?
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