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OlidnaD

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Posts posted by OlidnaD

  1. 2 hours ago, KejbL said:

    bcs they edit file for skill effekt 🙂

    https://imgur.com/i1OGOO8


    1235    28    0    1    0    1    69    900    1    4.00000000    0.00000000    0.00000000    0    1    0    0    0    1    11137        101995    81701    6    0    0    0    6    0    9    11
     

    here is id for new effekt for hydro

    Thank you very much!

    Unfortunately when I added it to H5, the skill has no effect (invisible), only person cast animation

  2. 1 hour ago, NevesOma said:

    Hello, for High FIve need to do additional changes, it works not like in Interlude a bit. When I have free time I will do this skill for High Five and post here. This skill are from patch for clans from interface.

    I saw this skill on a Classic server too, but adms encrypted their files.

  3. If you want to buy the interface from that person, be careful, he says it is lifelong but it is not, he says that the version you bought is not current, creates a new version and wants to sell again for that.

     

    I had bought it with the promise of being "lifelong" and today he wants to charge me for "a more current version", there are no more "updates" for the one I bought. lol

    If anyone wants my Skype conversation with him I will make it available.

     

    L2NPHRN INTERFACE I DO NOT RECOMMEND. -1

    • Like 1
    • Thanks 2
  4. Is it the _period property that handles the buff duration?

    Ya.

     

     

    		int temp = template.period;
    		
    		if (_skill.getId() > 2277 && _skill.getId() < 2286)
    		{
    			if (_effected instanceof L2SummonInstance || (_effected instanceof L2PcInstance && ((L2PcInstance) _effected).getPet() != null))
    				temp /= 2;
    		}
    		
    		if (env.isSkillMastery())
    			temp *= 2;
    
    		_period = temp;
    
  5. Have situation where buffs double the time and the relog problem don't happen. even making the same, does not work.
            if (env.isSkillMastery())
                temp *= 2;

    I tried to do as follows.

            if (_skill.isAioSkill() && (AioManager.getInstance().hasAioPrivileges(_effector.getObjectId())))
                temp = 7620;


     

  6. You don't need to fix it. 

    You can do it two ways as it been said. Either you edit skills xml for time you want. Or you create new skills whitch ones AIO uses and set the time you want in there.

    And if you want to use Sweets code, then you need to look around and find code part and then to make it work.

    You need to be trying and show some kind a progress, dont just ask for custom fixes.

     

     

    I've tried every way but I am not aware enough to get, I tried and failed.

  7. L2Effect

            if (_effector.isAio())
                _period = time_in_sec;
            else
                _period = temp;
    

    But, you have to store the time on logout. Otherwise it's gonna be replaced with default on relog.

     

    His method really works, but how do you keep it long after the relog?

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