panchio
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Posts posted by panchio
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mmm when i run cache-dll-exe.. it says " cant connect to log" :<
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Whats the best interlude files pack at this time? i have seen many around here, could somebody recommend me a pack?
Thanks.
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its not a trick or exploit, its an update from epilogue and its not for free, you must pay 3KK in order to complete it...
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wheres the interlude pack?
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Workin for me.. now the question is how to make the verification with the IG version?
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THIRD
How to disable a STOLEN mobile phone?
To check your Mobile phone's serial number, key in the following digits on your phone: * # 0 6 #. A 15 digit code will appear on the screen. This number is unique to your handset.
Write it down and keep it somewhere safe.
When your phone get stolen, you can phone your service provider and give them this code.
They will then be able to block your handset so even if the thief changes the SIM card, your phone will be totally useless.
You probably won't get your phone back, but at least you know that whoever stole it can't use/sell it either.
If everybody does this, there would be no point in people stealing mobile phones.
There are some ways to Change the IMEI number too, but its illegal by the way....
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verify fail for me too
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Erol! you are wrong here:
# ---------------------------------------------------------------------------
# Punishment
# ---------------------------------------------------------------------------
# Player punishment for illegal actions:
# 1 - broadcast warning to gms only
# 2 - kick player
# 3 - kick & ban player(default)
# 4 - jail player (define minutes of jail with param: 0 = infinite)
# Default: 3
DefaultPunish = 3 <--
# This setting typically specifies the duration of the above punishment.
# Default: 0
DefaultPunishParam = 0 <--
Default player punishment isnt Kick & Ban...... its the number 2! " Just kick "
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Oh. Thank you panchio for correct :)
np! jejeje keep sharing!
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thanks for the code panchio very grateful ty ^^
Its not mine, im just resharing from other site... but thx anyway :]
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Event explanation
As many of you know, this event treat about something hided (a npc on this case). 3 Clues about his position are gave out and the players must find it. First on find it, win the event
Heres a little engine which automate the Hide and Seek event. At l2jmods.properties you can edit many aspects of the event. How to add zones and clues ?. Usind data/hideandseek/HideAndSeek.xml, followind this structure:
Code:
<id value="0"> <zone value="Behind the Giran's Magic Shop" /> <x value="83451" /> <y value="150270" /> <z value="-3533" /> <npcId value="85555" /> <rewardId value="57" /> <rewardAmount value="1000000" /> <clue1 value="Im at Giran Castle Town!" /> <clue2 value="I hear how potions are cooked!" /> <clue3 value="Near here, symbols are drawed!" /> </id>
Created and Tested in
- L2JServer 3729
- L2JDp 6815
Credits: B1ggBoss
i found it in ragezone :D
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Who knows which walker is working in oficial server? cracked or whatever! thx =)
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Are you for real ??
It Gracia Final time ...
Like you missed on alot from C-4,C-5 came the epic Interlude C-6 then Kamael then Hellbound then Gracia then Gracia 2.2 now Gracia Final 2.3 ...
I think thats about it :D
You got alot of catching up to do ^_^
and missed Epilogue too CT 2.4!!! heehhehe
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OMG thx for the share, and its for epilogue! great =)
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Yes they changed it!
Ok Thanks for confirm it!
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Im using L2jServer Gracia Final Epilogue DP 6813... i was looking into the core and then i saw smth awful, the question is...why did they changed from net.sf.l2j to com.l2jserver?
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i try it serverpacks
its work, someone can give link to the working folder system?
Take the LineageII.exe and update ur client so u get the system too :P
btw thx for the sharin
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I have the same problem !
General protection fault!
History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial105) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial105) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector557) <- AActor::Serialize <- ObjectTestReach <-
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just change the morph of your gatekeeper or collision's.
With morph u mean " Template " ?... and collision radius and height?
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I tested with the new servers in hopzone cuz it had more chances, i dont remmember the names!
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I have the same problem, and its not a system problem cuz i have tested with a clean one, i guess its a custom npc or.. i dont know lol
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mmm so its for 1 hit only, mmm could be fine a script for it =/
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man u are wrong...
Code:
<zone id="11041" type="Town" shape="Cuboid" minZ="-1900" maxZ="-2050">
<stat name="name" val="My Cool Town" />
<stat name="townId" val="33" />
<stat name="spawnX" val="19495" />
<stat name="spawnY" val="254006" />
<stat name="spawnZ" val="-2026" />
</zone>
Thats not correct..... MINZ > MAXZ
This is Correct ........ MINZ < MAXZ
it should be:
Code:
<zone id="11041" type="Town" shape="Cuboid" minZ="-2050" maxZ="-1900">
<stat name="name" val="My Cool Town" />
<stat name="townId" val="33" />
<stat name="spawnX" val="19495" />
<stat name="spawnY" val="254006" />
<stat name="spawnZ" val="-2026" />
</zone>
Z is the ground so its invested
Best Interlude Files Pack
in Request Server Development Help [L2OFF]
Posted
those files are giving me an error related with logD when i run cache, and it request a serial when l2server is started