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ElTyto

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Everything posted by ElTyto

  1. im the guy who wrote the topic :D cmon dude, im just messing with you :D after tryskell's answer i asked a friend and he told me that it's intended (intended means that he wanted it to be like that)
  2. Which way should i use to increase resistance crowd control effects (for example stun) should i use <mul> 0.8 or <sub> 20?
  3. you mean it's intended? I will certainly NOT install another platform just to test that
  4. Stop whatever you are doing and log in to your project. After using the skill called "Fake death" you cant re-toggle it and stand back, you have to restart the client. I'm using the latest aCis revision, i wonder if i am the only one. TRY IT NOW EDIT: /stand works
  5. i used to swim 2kilometers without stopping everyday ^^
  6. you just sunk my battleship :-\
  7. FFS just start answering questions -.-
  8. he coded it that instead of running into walls your target automatically moves around an obsticle
  9. thanks dude :)
  10. i know its not the time and place for this but can you answer my questions on this thread? :D i've been waiting foreeeever http://www.maxcheaters.com/topic/204448-my-questions-thread/
  11. its okay, i understood what you tried to say :) great idea
  12. did you make it to calculate other trajectories of running to your target instead of just running straight forward? what about dual boxing, when you leave 1 box to follow you and you go through mountains and stuff, doesnt the box get lost with your code? :D
  13. cool vid bra
  14. you think that a girl cant be into games or game development? just because you dont know any doesnt mean they don't exist. You would be shocked if you knew what some girls are into.. :D
  15. wow you guys (and girls) :D really made my topic alive :D thanks
  16. was looking for something better table should work for me then I guess :D #2: is it possible to maintain augmentation effects (keep the same augment) through a multisell trade? i mean if you upgrade that weapon? #3: whats the height of the html window? width is 300 px i think.
  17. Hey, i'm making this thread and i'll constantly post questions here instead of creating new threads every time. :) #1: When i create merchant's or any random npc's html window, can i target the last line of the window? What i am trying to say is lets say the window is 10 lines, 5 first lines are text, 5 left lines are blank (empty), is there any way i could skip all the blank lines and write text straight into the last line (10th) ?
  18. i did a 8 month break :D anyway: i have an error "SpawnTable: Could not store spawn in .... MysqlDataTruncation: out of range value for column 'npc_templateid' at row 1" is it cause my npc id or template id is too high? like over 30000 or something
  19. i feel really lazy and tired to do anything so i need motivation :D
  20. Hey guys, can you give me motivation to work on my project? :D
  21. is it coded that way or you just want it to be?
  22. well the one you use is probably made to give you hero status until you "relog" or "restart"
  23. yo guys, is it possible to make different kind of armorsets, for example if im gonna make every part of armorset able to upgrade to {PvP}, so lets say there are simple gloves and pvp gloves, is there any way that i could make it give me a skill that adds 5% pvp damage or smth, without making new armorsets? the idea is that i could make something like 3 armor sets in armorsets.xml instead of like 32?
  24. Which nps use these buffs? I never seen anything like this, here's an example (aCis): <skill id="4637" levels="3" name="NPC Buff - Acumen WildMagic DamageShield"> <table name="#mpConsume"> 29 53 83 </table> <table name="#magicLvl"> 20 40 60 </table> <table name="#reflect"> 10 15 20 </table> <table name="#mAtkSpd"> 1.15 1.23 1.3 </table> <table name="#mCritRate"> 0.3 0.4 0.4 </table> <table name="#stackOrder"> 1 2 3 </table> <set name="mpConsume" val="#mpConsume" /> <set name="magicLvl" val="#magicLvl" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="hitTime" val="2000" /> <set name="reuseDelay" val="8000" /> <set name="operateType" val="OP_ACTIVE" /> <set name="isMagic" val="true" /> <set name="aggroPoints" val="100" /> <for> <effect name="Buff" time="120" val="0" stackOrder="#stackOrder" stackType="multi_buff"> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> <basemul order="0x30" stat="mCritRate" val="#mCritRate" /> <add order="0x40" stat="reflectDam" val="#reflect" /> </effect> </for> </skill>
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