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DooMFeaR

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    doom.fear@servertech.org
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  1. What's the problem with cadastro.php ? If you're trying to register a new account, it doesn't add the data in the mysql database. Ty
  2. Hello guys! I'm sorry because I've made this post but I was trying to search over the forum and all over the google to find some websites sources that I can use for an Lineage 2 C4 Scions of Destiny server. All the results came back dissapointing.... I know for sure that long time ago on this forum there were like couple of topics with dozens of websites sources from where you could've choose and edit the right one for you. Can someone point me in the right direction please? Thank you!
  3. Problem solved! After I moved the server on one of my laptops. I still couldn't connect. Changed the game server and it appears it was a bugged l2j pack. Now everything's ok! Thank you for your help
  4. I have tried to configure this l2j server under a debian distribution but I've failed... I need guidance doing this under linux otherwise I'm doing a shitty job. :D PS. I got a reply on my last email to the provider and they said: Any more advices now? I have tried to follow all the results from google regarding how to open ports under windows server 2012. Still nothing :(
  5. I've checked using canyouseeme.org and somehow the ports for game server and login server are blocked. I have tried to create some rules for the ports, I have tried to disable the firewall but the ports are still blocked/closed. I have to give host1plus an email regarding this issue. Maybe they are blocking some ports on purpose. Any suggestions what else to try for now? OS: Windows Server 2012
  6. It's not with a router.... It's a dedicated server. I pay for it. I have bought it from host1plus.com
  7. It's weird because canyouseeme.org sees my ports closed, even if I'm turning off the windows firewall... I can't understand why.
  8. OK... Loginserver.proprietes # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2j.sourceforge.net # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname=185.141.xxx.xxx # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname=185.141.xxx.xxx # Bind ip of the loginserver, use * to bind on all available IPs LoginserverHostname=* LoginserverPort=2106 LoginTryBeforeBan=20 GMMinLevel=100 # The port on which login will listen for GameServers LoginPort=9014 # If set to true any GameServer can register on your login's free slots AcceptNewGameServer = False # If false, the licence (after the login) will not be shown ShowLicence = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://xxxxxxxx #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login=xxxxxxxxxx Password=xxxxxxxx MaximumDbConnections=50 # Useable values: "True" - "False", use this option to choose whether accounts will be created # automatically or not. AutoCreateAccounts=False # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) # (0 = disable) IpUpdateTime=0 # ============================================================== # Test server setting, shoudnt be touched in online game server # ============================================================== Debug = False Assert = False Developer = False # Enforce GG Authorization from client # Login server will kick client if client bypassed GameGuard authentication ForceGGAuth=True #FloodProtection. time in ms EnableFloodProtection=True FastConnectionLimit=15 NormalConnectionTime=700 FastConnectionTime=350 MaxConnectionPerIP=50 server.proprietes # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2j.sourceforge.net # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # Bind ip of the gameserver, use * to bind on all available IPs GameserverHostname=185.141.xxx.xxx GameserverPort=7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # If this ip is resolvable by Login just leave * ExternalHostname=185.141.xxx.xxx # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname # If this ip is resolvable by Login just leave * InternalHostname=* # Bind ip of the loginserver, use * to bind on all available IPs LoginserverHostname=185.141.xxx.xxx LoginserverPort=2106 LoginTryBeforeBan=20 # The Loginserver host and port LoginPort=9014 LoginHost=127.0.0.1 # This is the server id that the gameserver will request (i.e. 0 is Bartz) RequestServerID = 1 # If set to true, the login will give an other id to the server if the requested id is allready reserved AcceptAlternateID = False # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://xxxxxxxxxxxx #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login=xxxxxxxx Password=xxxxxxxxx MaximumDbConnections=100 # Datapack root directory, defaults to current directory from which the server is started # DatapackRoot = C:/Work/tmp/DataPackC3 # Define character name template # Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]* # will allow names with first capital letter, next three small letters, # and any (capital or not) letter or number, like ZbigN1eW # Most rational to have CnameTemplate=[A-Z][a-z]* # meaning names only of letters with first one capital, like Zbigniew # Default .* - any namy of any symbols CnameTemplate=.* PetNameTemplate=.* # Maximum number of chars per account - 0 = illimited - default = 7 CharMaxNumber = 7 # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers=5000 # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. MinProtocolRevision = 1 MaxProtocolRevision = 999 # Safe Reboot # This will prevent some exploit during restart/shutdown process SafeReboot = True
  9. # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. MinProtocolRevision = 1 MaxProtocolRevision = 999 What should I put?
  10. Hello guys. I have bought a dedicated server running Windows Server 2012 and I'm trying to set up an L2J C4 server, a classic server, without custom npc's, without gm shop, without donations. I've installed everything and also I opened ports 2106, 7777, and the login server and the game server are up. I have installed on my personal laptop Lineage C4, I have edited the l2.ini file with the server's IP address. I've started the game, logged in, I can see the server in the list, it's up, but when I select the server and click "OK" to start creating my char, nothing happened. I'm asking an experienced person to give me some clues, what I did wrong and where should I look? It's the gameserver bugged or I just missed to edit something? I have attached an screenshot regarding the part where is not working. Regards, Teodor!
  11. Lineage 2 Interlude Private Server - L2 Storm 25x Server Grand Opening was 27th May 2015 website: http://www.l2-storm.com ...::::::::::: SERVER RATES :::::::::::... Rate XP = 25x Rate SP = 25x Rate Adena = 25x Items Drop = 10x Spoil Drop = 10x Quest Drop = 5x ------------------------------------------------------------- ...::::::::::: ENCHANT RATES :::::::::::... Safe Enchant = +3 Max Enchant Weapon = +15 Max Enchant Armor AND Jewels = +15 Enchant Scroll Rate = 55% Blessed Enchant Scroll Rate = 65% ------------------------------------------------------------- ...::::::::::: CUSTOMS :::::::::::... NO GMSHOP NO NPC BUFFER OFFLINE SHOP TvT EVENT SUB-CLASS W/O QUEST CLASS TRADER IN GIRAN VOTE REWARD SYSTEM WEDDING ENABLED CHAMPION MOBS BANK SYSTEM BUFF TIME EXPANDED TO 1 HOUR Join us for fun :) - Everyone has the same chances, because we don't accept donations!
  12. Hello guys! I added a custom donator coin on my l2j server... The coin has now the id "91921". Also I modified etcitemgrp.dat and itemname-3.dat. Everything works great when I'm spawning that item in my inventory. I can see the coin, I can trade it, etc. I modified the xml file called 9125.xml from the multisell folder. In that file I got this code for eg: <!-- Romantic Chapeau --> <item id="35"> <ingredient id="57" count="200000000"/> <production id="8565" count="1"/> </item> I modified this line -> <ingredient id="57" count="200000000"/> to <ingredient id="91921" count="3"/> When I'm accessing the shop, and click on Romantic Chapeau item, my game closes with the following error: 2015.5.7 17:58:03 OS : Windows Vista 6.1 (Build: 7601) CPU : GenuineIntel PentiumPro-class processor @ 1796 MHz with 3983MB RAM Video : Intel(R) HD Graphics 4000 (1333) General protection fault! History: UUIDATA_ITEM::execGetSetItemIDList <- UObject::execClassContext <- (ToolTip Transient.ToolTip0 @ Function Interface.ToolTip.ReturnTooltip_NTT_ITEM : 11BE) <- UObject::ProcessEvent <- (ToolTip Transient.ToolTip0, Function Interface.ToolTip.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NCTooltipManager::MakeTooltipInfo <- NCNameCtrl::SetNameData <- UUIAPI_MULTISELLNEEDEDITEM::execAddData <- UObject::execClassContext <- (MultiSellWnd Transient.MultiSellWnd0 @ Function Interface.MultiSellWnd.OnClickItem : 021F) <- UObject::ProcessEvent <- (MultiSellWnd Transient.MultiSellWnd0, Function Interface.MultiSellWnd.OnClickItem) <- NCItemWnd::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop What I did wrong?
  13. I don't see any GMShop NPC or Global Gatekeeper NPC. Not either the Wedding NPC. I don't know what I'm doing wrong :(
  14. Hello guys and sorry for bothering you again. I have a problem with Global Gatekeeper and GMShop. I enabled these options in powerpak.proprietes and doesn't seem to work or I'm doing something wrong. Here it is my powerpak.proprietes: # Npc Gatekeeper - Global Teleport GKNpcId = 14159 GKEnabled = True GKCommand = globalgk GKUseCommand = False GKUseBBS = False GKExcludeOn = RB OLYMPIAD PVP SIEGE EVENT ATTACK GKTimeout = 10 GKPrice = -1 # Npc GmShop GMShopNpcId = 53 GMShopEnabled = True GMShopUseBBS = False GMShopUseCommand = False GMShopCommand = gmshop GMShopExcludeOn = RB OLYMPIAD PVP SIEGE EVENT ATTACK After I saved this file, I restarted the server and nothing has changed. Also I don't see the Wedding NPC either. What I'm doing wrong? The server seems to handle that in the console: INFO Initializing CoupleManager INFO Loaded: 0 couples(s) INFO Global Gatekeeper is Enabled. INFO GM Shop is Enabled. INFO Raid Info is Enabled. INFO ==============================================================-[ EventManager ] INFO TVT Event is Enabled. INFO Loading offline traders... INFO Loaded: 0 offline trader(s) Thanks in advance!
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