
zlati
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Everything posted by zlati
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I got this error in GS : WARNING [26 Jan 22:17:55,437] com.l2jfree.gameserver.taskmanager.AbstractFIFOPer iodicTaskManager.run(): java.lang.UnsupportedOperationException: Destination array too small at javolution.util.FastCollection.toArray(FastCollection.java:351) at com.l2jfree.gameserver.model.actor.L2Character.getAllSkills(L2Charact er.java:5791) at com.l2jfree.gameserver.model.actor.instance.L2PcInstance.getSortedAll Skills(L2PcInstance.java:9674) at com.l2jfree.gameserver.network.serverpackets.SkillList.<init>(SkillLi st.java:31) at com.l2jfree.gameserver.model.actor.instance.L2PcInstance.sendSkillLis tImpl(L2PcInstance.java:9741) at com.l2jfree.gameserver.taskmanager.PacketBroadcaster$BroadcastMode$6. sendPacket(PacketBroadcaster.java:70) at com.l2jfree.gameserver.taskmanager.PacketBroadcaster$BroadcastMode.tr ySendPacket(PacketBroadcaster.java:101) at com.l2jfree.gameserver.taskmanager.PacketBroadcaster.callTask(PacketB roadcaster.java:130) at com.l2jfree.gameserver.taskmanager.PacketBroadcaster.callTask(PacketB roadcaster.java:24) at com.l2jfree.gameserver.taskmanager.AbstractFIFOPeriodicTaskManager.ru n(AbstractFIFOPeriodicTaskManager.java:67) at com.l2jfree.util.concurrent.ExecuteWrapper.execute(ExecuteWrapper.jav a:59) at com.l2jfree.util.concurrent.ExecuteWrapper.run(ExecuteWrapper.java:40 ) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRunAndReset(Unknown Source) at java.util.concurrent.FutureTask.runAndReset(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$101(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. runPeriodic(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source ) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) how do i fix it ? what it's wrong ?
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Thank you, anyway i know that for java. But i get server error. Maybe exist some system patch or dunno something else...
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Hello Guys, I have searched for an bot(l2walker,IG,OOG, L2NET,etc) protection. Can anyone tell me how to stop boting on my server ? Thank You Regards ::) Im using l2jfree CT2.3
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all works okay now . Thank you Topic Locked
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Thank you for help , i will change it and i will come back to tell if i still get critical
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Hello i need some help . When i teleport i got fatal error(disconnected) : 2010.1.25 04:40:52 OS : Windows XP x64 5.2 (Build: 3790) CPU : GenuineIntel Intel® Core2 Quad CPU Q9300 @ 2.50GHz @ 2507 MHz 4094MB RAM Video : NVIDIA GeForce 9800 GT (9621) PosCode : LS1(83) -119761:44449:366 4/1 [554] General protection fault! History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial34) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial34) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector375) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector375) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop What it's wrong ? Im using l2jfree latest revision. PS.: i think it's because instead of normal NPC(buffer,GMShop,teleporter) i modified with RaidBoss(Ice fairy sira ,etc) NPC . Can you help me please ? :'(
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[Help]Unknown Packet: d on State
zlati replied to zlati's question in Request Server Development Help [L2J]
dont work :/ anyone have more ideas ? -
[Help]Unknown Packet: d on State
zlati replied to zlati's question in Request Server Development Help [L2J]
Nobody ? -
i get this in GS from multiple players, they dont doit with intention as i can see but this make my server stop work. just freez it and nobody can do anything or even login, server being online. anyone got an idea ?
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[Share] L2J-OFF Project, in Development.
zlati replied to Mr__Solis's topic in Server Development Discussion [L2J]
lol , gl -
[AION Bot] - Novi's Fully Automated Player, v0.54b
zlati replied to DemonicSØuL's topic in Aion Cheats
good job, thank you -
not work, my weapon is disarmed and equiped all time.. and i set all fine
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not work on retail :-[
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[Share] - Crack L2 Walker 10.9.5A - Oficial Servers NA - Gracia Final
zlati replied to lwcdr's topic in Botting [English]
not work >:( -
Hello , i need some help with the aion weapons. I added them but i dont see the weapon name "no-itemname" why ? I try it about 4 diferent aion weapons pack.. but i think is some problem with "itemname-e" Please help me.
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WTS WTS SPECTRAL DANCER LvL 77 On DEX-WRATH
zlati replied to zlati's topic in Marketplace [Items & Chars]
The Char is on Wrath .. -
[REQUEST] Lineage 2 Gracia Part 2 System (clean)
zlati replied to zlati's topic in [Request] Client Dev Help
Thank you -
Dont work on official (lineage2.com) .
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Who have LIneage 2 Gracia Part 2 system (decoded)(clean) please share your download link. Thank You
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[REQUEST] L2Walker for Gracia Part 2 Official Game
zlati posted a topic in Request Botting [English]
Hello Guys, Who have L2Walker for Official game ? (www.lineage2.com) If you have one and is working please reply here with download link . Thank You . -
Hello Guys, I need some help from you .. if you want to help me. How can i update without lose data. From l2jfree version 1.2.7 to version 1.2.8 . Can somebody help me ? Or give me a guide. Question: If i copy/paste version 1.2.8 on version 1.2.7 it's working ? Thank You
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You mean to make a backup at mysql database ex: l2jdb ? Also i have customs on server. Can i copy/paste the new rev and replace the old rev ?(if you know what i mean..) Sorry for my english
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Hello Guys, I need some help from you .. if you want to help me. How can i update without lose data. From l2jfree version 1.2.7 to version 1.2.8 . Can somebody help me ? Or give me a guide. Question: If i copy/paste version 1.2.8 on version 1.2.7 it's working ? Thank You
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Nice share kali
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1st Way of injecting is to use a PE editor such as Stud_PE: ( http://www.cgsoftlabs.ro/zip/Stud_PE.zip3 ) Open the exe in STUD_PE Exe Injector. Go to functions. Click “Add new import” Select “Open DLL” Select the DLL you are going to use Click “Select import function” Select “DllMain@12″ Click “Add to List” Click OK. 2nd way of injecting is to use a patcher app. Thanks to tontor for the source code. Assemble the source in MASM: ;Static DLL Injection for MASM by Aphex ;http://www.iamaphex.cjb.net ;unremote@knology.net ;This uses code by Yodah and Freddy K ;What this does: It forces a PE to load a DLL everytime it is ran by ;patching the actual file. No other loaders or memory injectors are needed. ;How it does this: It opens the PE file, adds a section to the end of the file, ;alters the entry point to execute this section first. Then the new code loads ;a dll and jumps back to the original entry point where it runs as normal. ;NOTE: you must add this linker option “/SECTION:.text,RWX” ;ml.exe /coff patch.asm /link /SECTION:.text,RWX /SUBSYSTEM:WINDOWS /OPT:NOREF .386 .model flat, stdcall option casemap:none include \masm32\include\windows.inc include \masm32\include\kernel32.inc include \masm32\include\user32.inc includelib \masm32\lib\kernel32.lib includelib \masm32\lib\user32.lib SEH_STRUCT struct OrgEsp dword 0 OrgEbp dword 0 SaveEip dword 0 SEH_STRUCT ends .data ;——-> Path to EXE to be patched with DLL <——- szTarget byte ‘L2Server.exe’, 0 .data? dwFile dword ? dwSize dword ? dwBytes dword ? dwImage dword ? dwBuffer dword ? dwHeader dword ? dwLength dword ? dwSections dword ? .data errmsg db ’failed to open l2server.exe’,0 sucmsg db ’patching l2server.exe succeeded’,0 titlemsg db ’beepbeepboop’,0 .code EntryPoint: jmp PatchEnd PatchBegin: jmp SkipData szName byte ‘.PATCH’, 2 dup (0) szLoadLibrary byte ‘LoadLibraryA’, 0 ;——-> Path to DLL to be patched into EXE <——- szDll byte ‘patch.dll’, 0 SEH SEH_STRUCT <> _LoadLibrary dword 0 dwKernelBase dword 0 dwEntryPoint dword 0 _DllOff dword 0 SkipData: assume fs:NOTHING pushad call Root Root: pop ebp sub ebp, offset Root push dword ptr [esp + 20h] call Base or eax, eax jz Return mov [ebp + dwKernelBase], eax lea eax, [ebp + offset szLoadLibrary] push eax push [ebp + dwKernelBase] call Address or eax, eax jz Return mov [ebp + _LoadLibrary], eax lea eax, [ebp + offset szDll] push eax call [ebp + _LoadLibrary] mov [ebp + offset _DllOff], eax Return: mov eax, [ebp + dwEntryPoint] mov [esp + 1ch], eax popad jmp eax Base: mov edi, [esp + 4] lea eax, [ebp + offset SehHandler] push eax push dword ptr fs:[0] lea eax, [ebp + offset SEH] assume eax:ptr SEH_STRUCT mov [eax].OrgEsp, esp mov [eax].OrgEbp, ebp lea ebx, [ebp + offset Continue] mov [eax].SaveEip, ebx mov fs:[0], esp assume eax:NOTHING and edi, 0FFFF0000h .while TRUE .if word ptr [edi] == IMAGE_DOS_SIGNATURE mov esi, edi add esi, [esi + 03Ch] .if dword ptr [esi] == IMAGE_NT_SIGNATURE .break .endif .endif Continue: sub edi, 010000h .if edi < 070000000h mov edi, 0BFF70000h .break .endif .endw xchg eax, edi pop dword ptr fs:[0] add esp, 4 ret 4 Address: lea eax, [ebp + offset SehHandler] push eax push dword ptr fs:[0] lea eax, [ebp + offset SEH] assume eax:ptr SEH_STRUCT mov [eax].OrgEsp, esp mov [eax].OrgEbp, ebp lea ebx, [ebp + offset Continue] mov [eax].SaveEip, ebx mov fs:[0], esp assume eax:NOTHING mov esi, [esp + 0ch] .if word ptr [esi] != IMAGE_DOS_SIGNATURE jmp Halt .endif add esi, [esi + 03Ch] .if dword ptr [esi] != IMAGE_NT_SIGNATURE jmp Halt .endif mov edi, [esp + 10h] mov ecx, 150 xor al, al repnz scasb mov ecx, edi sub ecx, [esp + 10h] mov edx, [esi + 078h] add edx, [esp + 0ch] assume edx:ptr IMAGE_EXPORT_DIRECTORY mov ebx, [edx].AddressOfNames add ebx, [esp + 0ch] xor eax, eax .repeat mov edi, [ebx] add edi, [esp + 0ch] mov esi, [esp + 10h] push ecx repz cmpsb .if zero? add esp, 4 .break .endif pop ecx add ebx, 4 inc eax .until eax == [edx].NumberOfNames .if eax == [edx].NumberOfNames jmp Halt .endif mov esi, [edx].AddressOfNameOrdinals add esi, [esp + 0ch] push edx mov ebx, 2 xor edx, edx mul ebx pop edx add eax, esi xor ecx, ecx mov word ptr cx, [eax] mov edi, [edx].AddressOfFunctions xor edx, edx mov ebx, 4 mov eax, ecx mul ebx add eax, [esp + 0ch] add eax, edi mov eax, [eax] add eax, [esp + 0ch] jmp Exit assume edx:nothing Halt: xor eax, eax Exit: pop dword ptr fs:[0] add esp, 4 ret 8 SehHandler proc c pExcept:dword, pFrame:dword, pContext:dword, pDispatch:dword mov eax, pContext assume eax:ptr CONTEXT push SEH.SaveEip pop [eax].regEip push SEH.OrgEsp pop [eax].regEsp push SEH.OrgEbp pop [eax].regEbp mov eax, ExceptionContinueExecution ret SehHandler endp PatchEnd: mov eax, offset PatchEnd sub eax, offset PatchBegin mov dwLength, eax invoke CreateFile, offset szTarget, GENERIC_READ or GENERIC_WRITE, 0, 0, OPEN_EXISTING, 0, 0 .if eax == INVALID_HANDLE_VALUE invoke MessageBox, NULL,addr errmsg,addr titlemsg,MB_OK invoke ExitProcess, 0 .endif mov dwFile, eax invoke GetFileSize, dwFile, 0 mov dwSize, eax add eax, 2000h invoke GlobalAlloc, GMEM_FIXED or GMEM_ZEROINIT, eax mov dwBuffer, eax invoke ReadFile, dwFile, dwBuffer, dwSize, offset dwBytes, 0 mov esi, dwBuffer add esi, 03ch mov eax, dword ptr [esi] mov dwHeader, eax sub eax, 03ch add esi, eax assume esi:ptr IMAGE_NT_HEADERS mov ax, [esi].FileHeader.NumberOfSections mov dwSections, eax inc [esi].FileHeader.NumberOfSections mov eax, [esi].OptionalHeader.AddressOfEntryPoint add eax, [esi].OptionalHeader.ImageBase mov dwEntryPoint, eax mov eax, [esi].OptionalHeader.SizeOfImage mov dwImage, eax add [esi].OptionalHeader.SizeOfImage, 1000h mov [esi].OptionalHeader.AddressOfEntryPoint, eax assume esi:NOTHING mov esi, dwBuffer add esi, dwHeader add esi, 0f8h assume esi:ptr IMAGE_SECTION_HEADER mov eax, 0E0000060h mov [esi].Characteristics, eax mov eax, 28h mov ecx, dwSections imul ecx add esi, eax mov eax, dword ptr [szName] mov dword ptr [esi].Name1, eax mov eax, dword ptr[szName+4] mov dword ptr [esi].Name1+4, eax mov eax, 1000h mov [esi].Misc.VirtualSize, eax mov eax, dwImage mov [esi].VirtualAddress, eax mov eax, dwLength mov [esi].SizeOfRawData, eax mov eax, dwSize mov [esi].PointerToRawData, eax mov eax, 0E0000020h mov [esi].Characteristics, eax assume esi:NOTHING mov edi, dwBuffer add edi, dwSize lea eax, PatchBegin xchg esi, eax mov ecx, dwLength rep movsb invoke SetFilePointer, dwFile, 0, 0, FILE_BEGIN mov eax, dwSize add eax, dwLength invoke WriteFile, dwFile, dwBuffer, eax, offset dwBytes, 0 invoke CloseHandle, dwFile invoke GlobalFree, dwBuffer invoke MessageBox, NULL,addr sucmsg,addr titlemsg,MB_OK invoke ExitProcess, 0 end EntryPoint That's all folks ;)