mcbigmac
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Posts posted by mcbigmac
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why paradise OR survival ? Paradise AND Survival , because both got different gameplay so people can just switch servers at any time
Best would be if the admins (sawk/vim/pyro) join and make one project with 2 servers imo so the community would be together
WTF??
Why?
They're both using packs they haven't done shit themselves with, except copy pasting and changing numbers?
Why does this make them elite?
They both close servers when there's no more funds, and start new.
Is it the players that join that makes it great? the clans?
Then it is YOU as players make it great, not the admins who do very little and take all credit.
Then why waste your time with server admins, that have proven they don't muster to do anything long term and clearly want money only.
I don't get it.
Do players want quick pvp and then on to next server now adays?
Can someone intelligent give a qualified answer here?
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And people wonder why l2off knowledge is dying.
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Doesn't exist.
Code it yourself.
AtomicDropItem/1:: functions would probably be a good place to start.
Depending on how you want it to interact with le party.
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You didn't specify that, dumbass.
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From microsoft for a demo/lite version.
or
pay/warez it somewhere.
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...seriously will you please tell me your serbar?
look at where all normal drops are. fuck.
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Well, script folder contains alotta text.
Like.. alot!
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Fun Fact!
Extension/Limitation of AbnormalData vectors can actually be done by 2 hooks alone!
(If you exclude the need to save new ones(larger > 24) to database).
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Hmm.
I don't recall any smart way, by targetting or op_conds
is there? (someone correct me, if im wrong).
I geuss easiest way (atleast how i'd solve it) would be hooking CSkillInfo::ActivateSkill
(the 3 calls in CSkillAction) and just check skill id, vs npc type or npc id.
well or CSkillInfo::IsValidTarget...... alotta choices really :O
Unless you got extensions and can create your own i_heal or new op cond to not target raidbosses.
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Look in the exe's.
however as i just said... skills are (8 bit (256 / 1 byte) * Skill Id ) + skill level.
This effectively leaves a max of 256 skill levels per skill.
Try yourself by using your buffer to cast pch ID 513.
Which technicly gives possibility of: either skill id 1 level 257 or skill id 2 level 1.
However due to the byte rule, it will cast the latter.
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Like previous said.
There are no free extensions that fix up to latest sploits.
Wether serious on dupe level, more serious on crash, or something third.
Either you learn or pay your way out of it ;)
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to mcbigmac, those are custom values i made.
you don't make custom values.
you follow the Precompiled Header rules that l2server uses to map all ITEM / Skill / npc objects into 1 Unique ID.
c4 standard: (256 x skill id) + skill level - 8bit.
HellBound(atleast kvoxi/nextdev does i think): (65536 x skill id) + skill level - 16bit.
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Fidow = PCH Based, no?
where did you come up with those screwed values?
Wether your on 8bit/16bit those make no sense whatsoever.
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Suggest checking a certain txt file where alot of other drops are.
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Why would you want one?
Augment is custom.
look and create your own html?
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Since Herbs are non c4 Function, you might wanna open your eyes and check your extender's Configuration.
aka botcheck.ini.
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I want to start a serious l2off project pm me for more info
Looking for devs.
Very serious.
no information about your requirements, plans and whatever.
Looking at your posts, you clearly wouldn't know serious either if showed infront of you.
Make a plan, and make sure you know enough to state your own requirements.
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Funny shit.
Maybe DIZZAN IS BACK?! :D
Check the source of regpage :D
http://89.163.160.202/register/register2.php
<form action="/register/register2.php?p=register::0.0.0.0" method="post" style="text-align: center"> <table width="100%" align="center"> <tr> <td colspan="2" style="text-align: center"> </td> </tr> <tr> <td style="text-align: right"> <img src="http://l2moonlight.net/img/trans.png" height="5" /><br>Account Name: </td> <td style="text-align: left"> <img src="http://l2moonlight.net/img/trans.png" height="5" /><br><input class="post" type="text" name="accountname" value="" size="20" maxlength="15" /> </td> </tr> <tr> <td style="text-align: right"> <img src="http://l2moonlight.net/img/trans.png" height="5" /><br>Enter Password: </td> <td style="text-align: left"> <img src="http://l2moonlight.net/img/trans.png" height="5" /><br><input class="post" type="password" name="newpass" size="20" maxlength="12" /> </td> </tr> <tr> <td style="text-align: right"> <img src="http://l2moonlight.net/img/trans.png" height="5" /><br>Retype Password: </td> <td style="text-align: left"> <img src="http://l2moonlight.net/img/trans.png" height="5" /><br><input class="post" type="password" name="newpass2" size="20" maxlength="12" /> </td> </tr> <tr> <td style="text-align: right"> <img src="http://l2moonlight.net/img/trans.png" height="5" /><br>Enter Email Address: </td> <td style="text-align: left"> <img src="http://l2moonlight.net/img/trans.png" height="5" /><br><input class="post" type="text" name="email" size="20" maxlength="40" /> </td> </tr> <tr> <td style="text-align: right"> <img src="http://l2moonlight.net/img/trans.png" height="5" /><br>Retype Email Address: </td> <td style="text-align: left"> <img src="http://l2moonlight.net/img/trans.png" height="5" /><br><input class="post" type="text" name="email2" size="20" maxlength="40" /> </td> </tr> <tr> <td colspan="2" style="text-align: center"> <br><input class="post" type="submit" name="register" value="Submit"> </td> </tr> <tr> <td colspan="2" style="text-align: center"> <b><br /> Please fill out the fields above.<br />
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For the other people!!!!
China Exe Address(WHICH BTW IS THE LATEST BUILD AND THEREFOR SUPERIOR TO NORMAL C4 AND DVAMP EXE):
0x0043F7D6
Normal C4 Exe Address (Open PP / L2storm - amped 2.0a versions):
0x00450416
PS: Chicken helps you code.
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Seriously.
Look at the damn threads in this subforum first :X
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alway that i restart the server it says " invalid sunrise time at 13:01 "... so the game time is being restarted with the server and 7signs and many others arent being actived like they should.
some ideas?
Wrong.
It's fairly harmless actually.
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Write proper skill effects/ operate conds to check for it.
(But this would be useless advice knowing everyone here).
HOWEVER! I believe dvamp's gatechant/summon skill effects have a check for battle/combat zone, on targets.
So if your smart, youll do this - of course youll have to live with the zone itself.
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Ik l2 sublimity figured it out,
wtb opalsnow :-p
Kation, not opalsnow.
And there's an astute difference from writing your own ext, to just using dvamp.
Learn the difference havie ;)
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What pack you use dvampire or other?
what the fuck does that have to do with basic AI?
I want to start a serious l2off project
in Request Server Development Help [L2OFF]
Posted
Tell me, you don't give a rats ass about what you get.
do you?
It's like wanting a craftsmen to build you a house, without checking if he has experience, knowledge of the materials used, etc etc.
Just wondering, cause it's very interesting for me to see where the "scene" has gone.