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mcbigmac

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Posts posted by mcbigmac

  1. why paradise OR survival ?   Paradise AND Survival , because both got different gameplay so people can just switch servers at any time

     

    Best would be if the admins (sawk/vim/pyro) join and make one project with 2 servers imo so the community would be together

     

    WTF??

     

    Why?

     

     

    They're both using packs they haven't done shit themselves with, except copy pasting and changing numbers?

     

    Why does this make them elite?

    They both close servers when there's no more funds, and start new.

     

     

    Is it the players that join that makes it great? the clans?

    Then it is YOU as players make it great, not the admins who do very little and take all credit.

     

     

    Then why waste your time with server admins, that have proven they don't muster to do anything long term and clearly want money only.

     

    I don't get it.

    Do players want quick pvp and then on to next server now adays?

     

     

    Can someone intelligent give a qualified answer here?

     

  2. Hmm.

     

    I don't recall any smart way, by targetting or op_conds

    is there? (someone correct me, if im wrong).

     

    I geuss easiest way (atleast how i'd solve it) would be hooking CSkillInfo::ActivateSkill

    (the 3 calls in CSkillAction) and just check skill id, vs npc type or npc id.

     

    well or CSkillInfo::IsValidTarget...... alotta choices really :O

     

    Unless you got extensions and can create your own i_heal or new op cond to not target raidbosses.

     

  3. Look in the exe's.

     

     

    however as i just said... skills are (8 bit (256 / 1 byte) * Skill Id ) + skill level.

     

     

    This effectively leaves a max of 256 skill levels per skill.

    Try yourself by using your buffer to cast pch ID 513.

     

    Which technicly gives possibility of: either skill id 1 level 257 or skill id 2 level 1.

    However due to the byte rule, it will cast the latter.

  4. to mcbigmac, those are custom values i made.

     

    you don't make custom values.

     

    you follow the Precompiled Header rules that l2server uses to map all ITEM / Skill / npc objects into 1 Unique ID.

     

    c4 standard: (256 x skill id) + skill level  - 8bit.

     

    HellBound(atleast kvoxi/nextdev does i think): (65536 x skill id) + skill level - 16bit.

  5. Funny shit.

     

    Maybe DIZZAN IS BACK?! :D

     

    Check the source of regpage :D

     

    http://89.163.160.202/register/register2.php

    <form action="/register/register2.php?p=register::0.0.0.0" method="post" style="text-align: center">
    						<table width="100%" align="center">
    							<tr>
    
    								<td colspan="2" style="text-align: center">
    								</td>
    							</tr>
    							<tr>
    								<td style="text-align: right">
    									<img src="http://l2moonlight.net/img/trans.png" height="5" /><br>Account Name:
    								</td>
    								<td style="text-align: left">
    									<img src="http://l2moonlight.net/img/trans.png" height="5" /><br><input class="post" type="text" name="accountname" value="" size="20" maxlength="15" />
    
    								</td>
    							</tr>
    							<tr>
    								<td style="text-align: right">
    									<img src="http://l2moonlight.net/img/trans.png" height="5" /><br>Enter Password:
    								</td>
    								<td style="text-align: left">
    									<img src="http://l2moonlight.net/img/trans.png" height="5" /><br><input class="post" type="password" name="newpass" size="20" maxlength="12" />
    								</td>
    
    							</tr>
    							<tr>
    								<td style="text-align: right">
    									<img src="http://l2moonlight.net/img/trans.png" height="5" /><br>Retype Password:
    								</td>
    								<td style="text-align: left">
    									<img src="http://l2moonlight.net/img/trans.png" height="5" /><br><input class="post" type="password" name="newpass2" size="20" maxlength="12" />
    								</td>
    							</tr>
    
    							<tr>
    								<td style="text-align: right">
    									<img src="http://l2moonlight.net/img/trans.png" height="5" /><br>Enter Email Address:
    								</td>
    								<td style="text-align: left">
    									<img src="http://l2moonlight.net/img/trans.png" height="5" /><br><input class="post" type="text" name="email" size="20" maxlength="40" />
    								</td>
    							</tr>
    							<tr>
    
    								<td style="text-align: right">
    									<img src="http://l2moonlight.net/img/trans.png" height="5" /><br>Retype Email Address:
    								</td>
    								<td style="text-align: left">
    									<img src="http://l2moonlight.net/img/trans.png" height="5" /><br><input class="post" type="text" name="email2" size="20" maxlength="40" />
    								</td>
    							</tr>
    							<tr>
    								<td colspan="2" style="text-align: center">
    
    									<br><input class="post" type="submit" name="register" value="Submit">
    							   </td>
    							</tr>
    			<tr>
    				<td colspan="2" style="text-align: center">
    					<b><br />
    Please fill out the fields above.<br />
    

  6. Write proper skill effects/ operate conds to check for it.

    (But this would be useless advice knowing everyone here).

     

    HOWEVER! I believe dvamp's gatechant/summon skill effects have a check for battle/combat zone, on targets.

     

    So if your smart, youll do this - of course youll have to live with the zone itself.

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