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l2alterkdos

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  1. why community is without nothing?i do step by step im using acis 350 its the same clean help please
  2. you answer me compiled version? i will change some mods since eclipse sorry my english bro
  3. Im retarded friend, with eclipse?
  4. please make a tutorial to compile this git. thanks
  5. i hope start in 1 hour!!
  6. Opening:12/12/2015 16:00 GMT+1. Website: www.l2alterkdos.com Facebook page: www.facebook.com/alterkdosinterlude Forum: www.l2alterkdos.com/forum Server Rates: XP: x25 SP: x25 Party XP and SP: x1.50 Adena Drop rate: x15 Drop Items rate: x10 Drop SealStones rate: x1 Spoil rate: x10 Drop Manor rate: x1 Drop Quest rate: x10 Quests Reward rate: x5 DropRaidBoss: x10 Enchant Max: +16 Enchant Safe: +3 Simple Enchant Rates: 55% Blessed Enchant Rates: 66% Basic things. Full working skill and quests, on the global balance. Working Fortress, Clan Hall and Castle siege Full fixed all Raid / Grand Boss (Zaken, Frintezza, Sepulchers, etc.). Working cursed weapons system. Class Auto at (20,40,76 LvL table). Augmentation full working. Subclass without quest. Auto learn skills till 80LvL. except (Divine Inspiration). Autoloot system. Mammon NPCs added to Giran Castle Town Recipes added to GM Shop. Geodata, fully working. Donate system. 100% Uptime. Life stone Skill chance: LS-5%, Mid-9%, High-17%, Top-23% Additional. Npc buffer (2h buff time). Clan Manager AIO System. Announce PvP/Pk GK Global. GM-shop till B grade. Offline shop working Commands: .repair,.menu.,.castle,.offline_shop. Epic Boss Antharas spawn Retail Valakas spawn Retail Baium spawn Retail Zaken spawn Retail Ant Queen spawn Retail Orfen spawn Retail Core respawn Retail Frintezza respawn Retail Raidbosses: 24/ +-12 hours. Barakiel: 5/+-2 hours. Grand Olympiad Olympiad system Every 1 Weeks (Full Working), Retail Olympiad. Olympiad start 18:00 and end 24:00 Validation period 24h
  7. someone can help me please to fix this important bug. thanks skill id= 5008 - <skill id="5008" levels="5" name="Frintezza's Songs"> - <!-- Description(s): Lvl 1 - Frintezza's Concert Hall Melody Music that makes you feel oh so good inside. Lvl 2 - Frintezza's Rampaging Opus en masse Consecutive Dash + Portrait Replay Performance Lvl 3 - Frintezza Power Encore Attack/Speed Performance Lvl 4 - Mournful Chorale Prelude Instantly decreases the effect of HP regeneration magic. Lvl 5 - Hypnotic Mazurka Instantly immobilizes the target by making it dance involuntarily. --> <table name="#skill_landing_percent">0 60 0 0 0</table> <table name="#skillRadius">0 100 0 100 100</table> <table name="#Power">0 0 5 10 30</table> <table name="#Heal">2.3 0 0 10 30</table> <table name="#time">20 20 0 10 30</table> <table name="#rampage">0 1000 0 0 0</table> <table name="#Plague">0 0 0 450 0</table> <table name="#Psycho">0 0 0 0 4.9</table> <table name="#shTime">32000 32000 32000 31000 35000</table> <table name="#isMagic">true false false true true</table> <set name="hitTime" val="#shTime" /> <set name="skillTime" val="#shTime" /> <set name="target" val="TARGET_ONE" /> <set name="skillType" val="DEBUFF" /> <set name="operateType" val="OP_ACTIVE" /> <set name="skillRadius" val="#skillRadius" /> <set name="castRange" val="1200" /> <set name="skill_landing_percent" val="#skill_landing_percent" /> <set name="negateSkillTypes" val="Buff" /> <set name="negatePower" val="#rampage" /> <set name="isMagic" val="#isMagic" /> - <for> <effect count="5" name="DamOverTime" time="#time" val="#Plague" /> - <effect count="1" name="Confusion" time="#time" val="0" noicon="1"> <div order="0x30" stat="pAtkSpd" val="#Psycho" /> <div order="0x30" stat="mAtkSpd" val="#Psycho" /> <div order="0x30" stat="runSpd" val="#Psycho" /> <div order="0x30" stat="accCombat" val="#Psycho" /> <div order="0x30" stat="rEvas" val="#Psycho" /> <div order="0x30" stat="pDef" val="#Psycho" /> </effect> - <effect count="1" name="Buff" time="#time" val="0" noicon="1"> <div order="0x30" stat="pAtkSpd" val="#Power" /> <div order="0x30" stat="runSpd" val="#Power" /> <div order="0x30" stat="regHp" val="#Heal" /> </effect> </for> </skill> // Name of the songs are custom, named with client side description. switch (_OnSong) { case 1: SongName = "Frintezza's Healing Rhapsody"; break; case 2: SongName = "Frintezza's Rampaging Opus"; break; case 3: SongName = "Frintezza's Power Concerto"; break; case 4: SongName = "Frintezza's Plagued Concerto"; break; case 5: SongName = "Frintezza's Psycho Symphony"; break; default: SongName = "Frintezza's Song"; break; } // Like L2OFF the skill name is printed on screen _Zone.broadcastPacket(new ExShowScreenMessage(SongName, 6000)); if (_OnSong == 1 && _ThirdMorph == 1 && strongScarlet.getCurrentHp() < strongScarlet.getMaxHp() * 0.6 && Rnd.get(100) < 80) { _Zone.broadcastPacket(new MagicSkillUser(frintezza, frintezza, 5007, 1, 32000, 0)); startQuestTimer("songs_effect", 5000, frintezza, null); startQuestTimer("songs_play", 32000 + Rnd.get(10000), frintezza, null); } else if (_OnSong == 2 || _OnSong == 3) { _Zone.broadcastPacket(new MagicSkillUser(frintezza, frintezza, 5007, _OnSong, 32000, 0)); startQuestTimer("songs_effect", 5000, frintezza, null); startQuestTimer("songs_play", 32000 + Rnd.get(10000), frintezza, null); } else if (_OnSong == 4 && _SecondMorph == 1) { _Zone.broadcastPacket(new MagicSkillUser(frintezza, frintezza, 5007, 4, 31000, 0)); startQuestTimer("songs_effect", 5000, frintezza, null); startQuestTimer("songs_play", 31000 + Rnd.get(10000), frintezza, null); } else if (_OnSong == 5 && _ThirdMorph == 1 && _Abnormal == 0) { _Abnormal = 1; _Zone.broadcastPacket(new MagicSkillUser(frintezza, frintezza, 5007, 5, 35000, 0)); startQuestTimer("songs_effect", 5000, frintezza, null); startQuestTimer("songs_play", 35000 + Rnd.get(10000), frintezza, null); } else startQuestTimer("songs_play", 5000 + Rnd.get(5000), frintezza, null); } } else if (event.equalsIgnoreCase("songs_effect")) { final L2Skill skill = SkillTable.getInstance().getInfo(5008, _OnSong); if (skill == null) return null; String SongName = ""; // Name of the songs are custom, named with client side description. switch (_OnSong) { case 1: SongName = "Frintezza's Concert Hall Melody"; break; case 2: SongName = "Frintezza's Rampaging Opus en masse"; break; case 3: SongName = "Frintezza Power Encore"; break; case 4: SongName = "Mournful Chorale Prelude"; break; case 5: SongName = "Hypnotic Mazurka "; break; default: SongName = "Frintezza's Song"; break; } // Like L2OFF the skill name is printed on screen _Zone.broadcastPacket(new ExShowScreenMessage(SongName, 6000)); if (_OnSong == 1 || _OnSong == 2 || _OnSong == 3) { /* * TODO: Frintezza songs to be fixed like retail if (frintezza != null && !frintezza.isDead() && activeScarlet != null && !activeScarlet.isDead()) skill.getEffects(frintezza, activeScarlet, false, false, false); */ } else if (_OnSong == 4) { for (final L2Character cha : _Zone.getCharactersInside().values()) { if (cha instanceof L2PcInstance && Rnd.get(100) < 80) { skill.getEffects(frintezza, cha, false, false, false); cha.sendPacket(new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT).addSkillName(5008, 4)); } } } else if (_OnSong == 5) { for (final L2Character cha : _Zone.getCharactersInside().values()) { if (cha instanceof L2PcInstance && Rnd.get(100) < 70) { cha.abortAttack(); cha.abortCast(); cha.disableAllSkills(); cha.stopMove(null); cha.setIsImobilised(true); cha.setIsParalyzed(true); cha.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); skill.getEffects(frintezza, cha, false, false, false); cha.startAbnormalEffect(L2Character.ABNORMAL_EFFECT_DANCE_STUNNED); cha.sendPacket(new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT).addSkillName(5008, 5)); } } startQuestTimer("stop_effect", 25000, frintezza, null); } } else if (event.equalsIgnoreCase("stop_effect")) { for (final L2Character cha : _Zone.getCharactersInside().values()) { if (cha instanceof L2PcInstance) { cha.stopAbnormalEffect(L2Character.ABNORMAL_EFFECT_DANCE_STUNNED); cha.stopAbnormalEffect(L2Character.ABNORMAL_EFFECT_FLOATING_ROOT); cha.enableAllSkills(); cha.setIsImobilised(false); cha.setIsParalyzed(false); } } _Abnormal = 0; } else if (event.equalsIgnoreCase("attack_stop")) { cancelQuestTimer("skill01", npc, null); cancelQuestTimer("skill02", npc, null); cancelQuestTimer("skill03", npc, null); cancelQuestTimer("songs_play", npc, null); cancelQuestTimer("songs_effect", npc, null);
  8. error in gameserver, please help
  9. 48 Hours remaining CLANS: 10 players Online: Level 5 15 players Online: level 6 20 players Online or more: Level 7 full skills
  10. Server Rates XP: x15 SP: x15 Party XP and SP: x1.50 Adena Drop rate: x15 Drop Items rate: x10 Drop SealStones rate: x1 Spoil rate: x10 Drop Manor rate: x1 Drop Quest rate: x10 Quests Reward rate: x4 DropRaidBoss: oficial. Enchant Rates Enchant Max: +16 Enchant Safe: +3 Simple Enchant Rates: 55% Blessed Enchant Rates: 66% Basic things Full working skill and quests, on the global balance. Working Fortress, Clan Hall and Castle siege Full fixed all Raid / Grand Boss (Zaken, Frintezza, Sepulchers, etc.). Working cursed weapons system. Class Auto at (20,40,76 LvL table). Augmentation full working. Subclass without quest. Auto learn skills till 80LvL. except (Divine Inspiration) Full Working Wedings. Geodata, fully working. Additional Npc buffer (2h buff time) 24+4 Buff slot GK Global. GM-shop till weapon B grade/ armor B grade and jewel B grade. Offline shop working Announce RaidBoss Spawn not epics Event TvT Epic Boss Antharas spawn Retail Valakas spawn Retail Baium spawn Retail Zaken spawn Retail Ant Queen spawn Retail Orfen spawn Retail Core respawn Retail Frintezza respawn Retail Raidbosses 6 +12 Hours Grand Olympiad Olympiad system Every 1 Weeks (Full Working), Retail Olympiad. Olympiad start 18:00 and end 24:00 Validation period 24h http://www.l2alterkdos.com
  11. www.l2alterkdos.servegame.com www.facebook.com/alterkdosinterlude Server RATES XP: x15 SP: x15 Party XP and SP: x1.50 Adena Drop rate: x15 Drop Items rate: x10 Drop SealStones rate: x1 Spoil rate: x10 Drop Manor rate: x1 Drop Quest rate: x10 Quests Reward rate: x4 DropRaidBoss: oficial. Enchant Rates Enchant Max: +16 Enchant Safe: +3 Simple Enchant Rates: 55% Blessed Enchant Rates: 66% Basic things Full working skill and quests, on the global balance. Working Fortress, Clan Hall and Castle siege Full fixed all Raid / Grand Boss (Zaken, Frintezza, Sepulchers, etc.). Working cursed weapons system. Class Auto at (20,40,76 LvL table). Augmentation full working. Subclass without quest. Auto learn skills till 80LvL. except (Divine Inspiration) Full Working Wedings. Geodata, fully working. Additional Npc buffer basic Prophet or Warcryer (2h buff time) 24+4 Buff slot GK Global. GM-shop till weapon B grade/ armor B grade and jewel B grade. Noblesse with Caradine letter lvl 65 Vote Shop. Offline shop working Announce RaidBoss Spawn not epics Event TvT Epic Boss Antharas spawn Retail Valakas spawn Retail Baium spawn Retail Zaken spawn Retail ANT Queen spawn Retail Orfen spawn Retail Core respawn Retail Frintezza respawn Retail Raidbosses 6 +12 Hours Grand Olympiad Olympiad system Every 1 Weeks (Full Working), Retail Olympiad. Olympiad start 18:00 and end 24:00 Validation period 24h
  12. 3 days remaining to start!
  13. 5 days remaining to start!!!
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