tonmp
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Posts posted by tonmp
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Can anyone tell me why i get Gameguard file is damaged please reinstall, when i try to use this DN hacked system folder?
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hello my problem is that
i do everythhing what is in the guid
but when i want to login on walker FIRST
i got in Free Tibet(l2 Fork )
12:06:15 - Debug build
12:06:15 - Using Proxy: False
12:06:15 - Starting... SOCKS[1999] LOCAL[2106] OOG[2107]
12:06:53 - New local connection[2106]
12:06:53 - Local LS connection->Handle
12:06:56 - End of Local:LS connection
12:06:56 - New local connection[2106]
12:06:57 - Local LS connection->Handle
12:07:52 - End of Local:LS connection
12:07:52 - New local connection[2106]
12:07:52 - Local LS connection->Handle
12:07:55 - End of Local:LS connection
12:07:55 - New local connection[2106]
12:07:56 - Local LS connection->Handle
12:07:59 - End of Local:LS connection
12:07:59 - New local connection[2106]
12:07:59 - Local LS connection->Handle
12:08:04 - End of Local:LS connection
12:08:04 - New local connection[2106]
12:08:05 - Local LS connection->Handle
and i dont know what to do
nearly same for me, just i got error no connection waiting when i log in with l2 client.
(3 secs after i logged in with walker) and i don't know thats because of 10.7.1 walker, or because of wrong token offset for 10.7.1
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Not working, modified il system, start-> damaged gameguard, please reinstall
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18:21:53 - Local listen thread exit
18:21:53 - Remote listen thread exit
18:21:53 - Established connection - Remote IP '89.163.146.236' Remote Port '7777'
18:21:53 - New SOCKS connection for 89.163.146.236:7777
18:21:54 - Proxy kicked~
18:21:54 - Proxy GS connection->Add to queue
18:21:54 - Error! No remote connection is waiting
18:22:16 - End of Local:LS connection
WHYYY????
proxifier running(and set up), c5toil running, l2fork running walker started with token.exe, proxying gameserver port 3333
login in walker, log in client, select server ok(BEFORE WALKER TIMEOUT), and ^^
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What is the CORRECT offset for 10.7.1 walker?
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no.
The .Net framework is a core component of vista. It's you not following the guide properly
So its bugged. Cuz as i said, i followed the guide, about 30 times, and same problem, l2fork don't give a shit about the walker, when its running and waiting for connection.
Walker connects to fork, i see the connections in tcpview, and when i select server, and click ok, then l2fork disconnects walker(saying no remote connection waiting), and l2fork connects to gameserver alone.
this screenshot about 3 seconds after i clicked ok. L2 fork is connected, and l2walker is disconnecting, cuz l2fork don't give nothing to it.
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SOCKS 127.0.0.1:3333 for gameserver in the walker options
but walker itself should connect to 127.0.0.1:2107
can you make l2fork vista compatible? Cuz im sure that's the problem.
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SOCKS 127.0.0.1:3333 for gameserver in the walker options
but walker itself should connect to 127.0.0.1:2107
I tried, still same.
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I set walker to connect to c5toIL at port 3333 as in the guide.
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then you have to change your offset in options.ini
0053D4A8 for 10.7.1
i tried, nothing changed
20:37:44 - Established connection - Remote IP '89.163.146.236' Remote Port '7777'
20:37:44 - New SOCKS connection for 89.163.146.236:7777
20:37:45 - Proxy kicked~
20:37:45 - Proxy GS connection->Add to queue
20:37:45 - Error! No remote connection is waiting
20:37:58 - End of Local:LS connection
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if you timeout at LoginServer the only possible cause is that you didn't start with token.exe
But i did. The difference is just that i use 10.7.1 instead of 10.7.4, cuz 10.7.4 -> 100% cpu use, and nothing more.
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i selected server, and clicked ok.
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user, pw to walker, click login. It writes link login server succeeded. Then write user password in bakeice client. agree, select server.
17:32:44 - Error! No remote connection is waiting
17:32:44 - End of Local:LS connection
then after few seconds walker writes >Login LoginServer Timeout.
And i thought about, if i don't write nothing to login server proxy, then it probably trying to login to real server. Don't we need to write there something?
tcpview
click on walker login:
TCP criticalerror:mzap localhost:51779 ESTABLISHED
TCP localhost:51779 criticalerror:mzap ESTABLISHED
Then login with client:
TCP criticalerror:1999 localhost:51787 ESTABLISHED
TCP criticalerror:51781 localhost:51782 ESTABLISHED
TCP criticalerror:51782 localhost:51781 ESTABLISHED
TCP criticalerror:51783 localhost:1999 ESTABLISHED
TCP criticalerror:51784 dn-login.ath.cx:mzap ESTABLISHED
Then select server, these connections above exept the first two, are closing, and new connections
TCP criticalerror:51785 localhost:51786 ESTABLISHED
TCP criticalerror:51786 localhost:51785 ESTABLISHED
TCP criticalerror:51787 localhost:1999 ESTABLISHED
TCP criticalerror:51788 89.163.146.236:7777 ESTABLISHED
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LOGIN WITH WALKER CLIENT BEFORE BAKE ICE!!! goddamit! how many times i have to say that....
and if u just look at the damn board you would've seen that there is already a topic i made about oog....
remote connections means walker client connection...
READ BEFORE YOU POST!
i DID it too!! Logged in with walker before bakeice, but i wrote it at least 2 times! Read before posting...
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it is working..
and why ur talking like that smart ass -.-
read the guide twice b4 u start making some of your "smart" comments.. now i see where you got -1 karma -.-
@ hax0r , dunno bro.. never had this error b4... it weird.. maybe ur using vista or something? am using xp sp2 and never got it
what smart comments? I asked to tell what is remote server, and how the walker knows that client logged i. It's secret or what? BTW i did everything as the guide writes, i read it 6 times, and i get the same.
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not working,
15:19:08 - Proxy GS connection->Add to queue"
15:19:08 - Error! No remote connection is waiting
What remote connection? Google.com? pornwarezomfgftp.com ftp server? or what?
And where the walker know that account has logged in, if client makes that?
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there you go I made my c5->il module an independant exe
http://www.mediafire.com/?n42nw14xmul
If you wish to change port, make a file called "C5toIL.cfg" in the same folder as C5toIL.exe and put ONLY your port number in it
what's this port 3333? walker input port? And what is the output port?
15:19:08 - Proxy GS connection->Add to queue"
15:19:08 - Error! No remote connection is waiting
15:19:33 - End of Local:LS connection"
What's this errror? If i start login walker before i login with client, or if i do it with login with client, then walker, its same. WHAT REMOTE connection?
Where can i get token.exe? And where can i get working 10.7.4? Cuz from here the 10.7.4 not working, just cpu 100% and nothing, but 10.7.1 working.
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18:52:44 - New local connection[2107]
18:52:44 - Local GS connection->Add to queue
18:52:44 - Local connection waiting
18:52:50 - Established connection - Remote IP '85.14.217.252' Remote Port '2106'
18:52:50 - New SOCKS connection for 85.14.217.252:2106
18:52:51 - Proxy LS connection->Handle
18:52:55 - Removed a SOCKS:LS connection
18:52:55 - Remote listen thread exit
18:52:55 - Local listen thread exit
18:52:55 - Established connection - Remote IP '89.163.146.236' Remote Port '7777'
18:52:55 - New SOCKS connection for 89.163.146.236:7777
18:52:56 - Proxy kicked~
18:52:56 - Proxy GS connection->Add to queue
18:52:56 - New pair
18:52:56 - Removed a gameconnection
18:52:56 - Remote:Unable to read data from the transport connection: A blocking operation was interrupted by a call to WSACancelBlockingCall.
What is this?
I did this: start proxifier, gameguard.des -> localhost, start l2fork, l2wpc, walker, dn l2. Set in oogwalker 127.0.0.1 2007 to gameserver, log in with normal client, oogwalker writes login server succeded, then i get that error in l2fork above ^
turksauron! your wpc listening at what port? If if you did this, it's not too hard to make it to save login packets, and replace login packets of l2walker with the saved login packets :)
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As i see it can be easier, if you save the login packets, and when you log in with walker you replace the walker's login packets with the saved one. Walker proxy did the same thing when was c4, but it can't understand the il packets :(
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We should show this little protection for bigger cracker groups (vitality, FLT, Reloaded, razor1911, hatred etc). Who know how can we reach them? BTW it's not risky for them, cuz these servers are already illegal, and bakeice is just an unofficial spyware.
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btw in many interlude servers the token is sent by the LS and then used by the client. its random every time. prolly the case in dragon.
If data is transferred between client an server, then it's crackable :) just someone should do it :|
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I've take a look at DN login packets. They aren't encrypted, or only the pass, and user was encryped. There are +3 unknown packets at login, what didn't exist when c4 was. But the old packets are looks same, just they contain some additional data in packet, where was a lot of 00s in c4 packet.
There was a packet modifier program, what i used to outgame bot when c4 (for save the encrypted password, and replace the walkers unencrypted pass with the saved encrypted one when login), that was the walker patcher 5.04 by sauron. With that you could analise the packet too. It translated the raw data to readable data, and for that it used T2packets.xml and some ini files, to seperate the data of raw packets. But it's only working for c4/c5 packet, and not for interlude. Is there there an updated version of this file for interlude packets?
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i dont know how the protections works, but i got a crypthinit packet when i try to get dragon networks's packets, and l2phx gets error :S
and with my packet watcher program, i can see, l2 always change incoming port when i join to server.
2106 login server, 7777 gameserver. This is not new...
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maybe it will work if i find a token changer for 10.9.0 ogw, but i can't. Can anyone help?
[GUIDE] ByPass Bake-Ice Step By Step (Works For Interlude) [IG]
in Botting [English]
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same here? U using vista?