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tonmp

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Posts posted by tonmp

  1. this is a common thing... if something not work on your os, use virtualization... but it's the last chance, when nothing helps.

    BTW i prefer sun's virtualbox for these things. It's little, faster, and knows everything. AND it's free, so you don't need cracks and shit ;)

  2. There aren't any commands to enable or disable L2 Walker.

     

    You can just press the button '' Delete '' to enable L2 Walker and the button '' End '' to disable it. ( there are next to numbers in your keyboard )

     

    LOL i knew i can enable disable walker, but not want to do it, i want to do it from script....

    BTW there is command, you can search for SET(L2WALKER, ENABLE)/disable on google, there will be a lot of hits.

  3. can you upload or write here the source of that reload.xml script? Cuz from that xml it's impossible to read it, and xml viewers saying "invalid character at xy blabla". So it would be great if you copy here that script, as a plain text, no xml and shits.

     

    I want to understand the wpc's script language, and maybe with this script i can make oog work on dn.

  4. yes as i said, it won't work. all oog walkers sending wrong packets to server, so the server sends back something, that the walker don't expect, and disconnect or error messages. It can be fixed with wicked walker patcher, just noone knows how to use that shitty script language, cuz there is no documentaion for it.

  5. my favourite botting areas are: valley of saints (you need healer, cuz mobs can zerg down), and after that, beast farm.

    There are closed areas in the north, and if you set to kill raider of pasturelands, and bears, you can earn good exp, especially with overhitting (with a mage, they are 2 shoot, 1 normal, and 1 overhit).

  6. PRINT_TEXT "running"

    DEFINE SORTEDLIST MYSL 0

    GET_INVENTORY MYSL

    FOREACH A INVENTORY MYSL

    PRINT_TEXT "run"

    NEXTEACH

    END_SCRIPT

     

    Why this script don't work?

     

    V1: [V1] is the variable the index will be stored in. If var does not exist it will be created. var is made an INT

    [sTRING2] is the type of objects you want to iterate over.

    [sTRING3] is the name of the list you want to iterate inside.

     

     

    in get_inventory [V1] will be populated with Inventory objects for each item in the player's inventory.

     

    I get: 15:09:41 :[ERROR: SCRIPT ERROR : THREAD[19] LINE[3] : INVALID VARIABLE TYPE

     

    But if i put INT to string2, then it don't give error, just simply not iterate.

     

     

  7. I proxied walker through wpf.

     

    The fact is, one of my accounts have a char what working correctly with outgame walker. But the other char on same account don't with that walker doing strange things.

     

    In wpf i saw some strange packets what walker sends, after CharSelected packet from server.

     

    On working char, the walker sends a RequestManorList packet: 05 00 D0 01 00

    Then comes the RequestKeyMapping packet: 05 00 D0 21 00

     

    And these packets on "not oog compatible" char: 05 00 9E 4C 00 and 05 00 9E 0E 00

    And wpf also can't identify these packets, just writes a serial number, instead of packet name.

     

    And the strange is, why walker sends these incorrect packets? And why not with other char, if it's a request packet without variable, so it should be same everytime.

  8. Hi!

     

    I tried to login with 10.9.0 10.9.1 10.9.2 walkers, with same result: i cant log in with the last char on account (it say select gameworld timeout or something, after gameserver succeded.

     

    But i can fully login to game with not last char on account, but there sometimes it doing strange things (fe "you cannot augment that item"), when im just standing, or doing completly different thing. With 10.9.6 and 10.9.7 i get packet error after gameserver succeded.

     

    But l2.net is working correctly.

     

    So what is the correct oog walker for dn hb?

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