spartakos77
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Everything posted by spartakos77
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Οι παίχτες παίρνουν Items μόνοι τους .
spartakos77 replied to spartakos77's question in Request Server Development Help [Greek]
Ok pedia to elusa to provlhma!! Sas efxaristw para polu olous gia ti voh8eia!! kante lock to topic kapios -
Οι παίχτες παίρνουν Items μόνοι τους .
spartakos77 replied to spartakos77's question in Request Server Development Help [Greek]
ok afto 8a kanw kai an dw kati periergo kanw allo post!!! thanks pedia -
Οι παίχτες παίρνουν Items μόνοι τους .
spartakos77 replied to spartakos77's question in Request Server Development Help [Greek]
kai pali polla einai...ade na xan 2-3 oi upoloipoi pextes tou server !! -
Οι παίχτες παίρνουν Items μόνοι τους .
spartakos77 replied to spartakos77's question in Request Server Development Help [Greek]
oxi oute seed oute farm oute tpt .... sta log ekei pou den upirxe tpt 3afnika emfanizete enas ap to pou8ena kai dinei 500 enria s enan allon . afta ta 500 dn anaferode pou8ena pio panw -
Οι παίχτες παίρνουν Items μόνοι τους .
spartakos77 replied to spartakos77's question in Request Server Development Help [Greek]
8elei fire mantra as poume kai enria gia na ta agorasei . gia na ta vrei prepei na ta farmarei . Koita3a ta log kai apla EMFANISTIKAN 500 enria . xwris na ta xei farmarei kaneis ap to pou8ena enas ekane trade s enan allon 500 enria . wtf ? -
Οι παίχτες παίρνουν Items μόνοι τους .
spartakos77 replied to spartakos77's question in Request Server Development Help [Greek]
Mesa se 5 lepta evgale items poy xriazese mia vdomada farm to ligotero... :P Full dynasty armors kai +21 weapons -
Οι παίχτες παίρνουν Items μόνοι τους .
spartakos77 posted a question in Request Server Development Help [Greek]
Καλησπέρα . Ανολιξαμε με έναν φίλο έναν l2jfrozen interlude server και ενώ εδώ και 5 μέρες όλα κομπλέ σήμερα ένας τύπος εμφανίστηκε από το πουθενά με full items . Έχετε καμιά ιδέα τι μπορεί να έκανε ;;; -
Aio buffer for l2jfrozen interlude
spartakos77 replied to spartakos77's question in Request Server Development Help [L2J]
So you know 2 AIO systems that work!! Thats fantastic :not bad: Can you send me a link or something ? :troll: -
Auto announcements of l2jfrozen
spartakos77 replied to spartakos77's question in Request Server Development Help [L2J]
Yeah you are right . There is indeed a file called announcements.txt and it is in ..\gameserver\data Thanks !!! -
Auto announcements of l2jfrozen
spartakos77 posted a question in Request Server Development Help [L2J]
Hey guys !! In my interlude l2jfrozen server there is an announcement when a player logs in saying " Thank you for using l2jFrozen!!! Site : www.l2jfrozen.com " How can i remove it or change it ? I've looked in auto announcements and it doesnt exist . I've also looked in config files but i cant find anything there too... NOTE : I want to say that i haven't really searched much about it . I'd be grateful if someone answered . If noone does but still i find the answer i will post it here :) I go visit my friend google now :happyforever: -
Aio buffer for l2jfrozen interlude
spartakos77 replied to spartakos77's question in Request Server Development Help [L2J]
" cant find something that works " :P i download it a couple of aio buffer .bat codes but it only made the characters get disconnect when they logged in :/ -
Aio buffer for l2jfrozen interlude
spartakos77 posted a question in Request Server Development Help [L2J]
Hello guys !! I am looking for a way to create Aio buffers for my interlude l2jfrozen server !! Any ideas ? Yes i've already searched but i cant find something that works :( -
My buffer can't heal .. why ?
spartakos77 replied to spartakos77's question in Request Server Development Help [L2J]
Yeah you are right!! It worked :) :) :) -
My buffer can't heal .. why ?
spartakos77 replied to spartakos77's question in Request Server Development Help [L2J]
Still nothing :( By the way it is an Interlude server with l2jfrozen pack -
My buffer can't heal .. why ?
spartakos77 posted a question in Request Server Development Help [L2J]
Hello guys . I downloaded a buffer from here in forum and i have this problem.... Buffer can use CpRestore to heal CP but HpRestore to heal Hp doesn't work!!! :( Here is my code in _init_.py from my buffer : import sys from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from com.l2jfrozen.gameserver.datatables import SkillTable from com.l2jfrozen.util.database import L2DatabaseFactory from com.l2jfrozen.gameserver.model.quest import State from com.l2jfrozen.gameserver.model.quest import QuestState from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest qn = "20701_NPCBuffer" NPC=[20701] ADENA_ID=57 QuestId = 20701 QuestName = "NPCBuffer" QuestDesc = "custom" InitialHtml = "1.htm" print "============> Buffer Free: LOADED" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event count=st.getQuestItemsCount(ADENA_ID) if count < 0 or st.getPlayer().getLevel() < 1 : htmltext = "<html><head><body>Voce nao tem Adena,<br> Ou esta com level muito baixo. Tem que ter level 40 ou mais.</body></html>" else: st.takeItems(ADENA_ID,0) st.getPlayer().setTarget(st.getPlayer()) if event == "2": st.takeItems(ADENA_ID,0) st.getPlayer().stopAllEffects() SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4345,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4354,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4360,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4358,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4357,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4359,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) if event == "3": st.takeItems(ADENA_ID,0) st.getPlayer().stopAllEffects() SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4353,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4355,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4356,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1303,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4351,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) if event == "4": st.takeItems(ADENA_ID,0) st.getPlayer().stopAllEffects() SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4345,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4354,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4360,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4358,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4357,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4359,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) if event == "5": st.takeItems(ADENA_ID,0) st.getPlayer().stopAllEffects() SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4345,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4360,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4358,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4357,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4359,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) if event == "6": st.takeItems(ADENA_ID,0) return "1.htm" st.setState(COMPLETED) #Wind Walk if event == "7": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Gift of Seraphim if event == "97": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(4703,3).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Chant of Spirit if event == "65": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Chant of Victory if event == "66": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #chant of magnus if event == "67": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Cancel if event == "98": st.getPlayer().stopAllEffects() return "1.htm" st.setState(COMPLETED) #CPHEAL if event == "69": st.takeItems(ADENA_ID,0) st.getPlayer().restoreCP() return "1.htm" st.setState(COMPLETED) #Restore CP if event == "100": st.takeItems(ADENA_ID,0) st.getPlayer().restoreCP() return "1.htm" st.setState(State.COMPLETED) #Restore HP if event == "101": st.takeItems(ADENA_ID,0) st.getPlayer().restoreHP() return "1.htm" st.setState(State.COMPLETED) #Restore MP if event == "102": st.takeItems(ADENA_ID,0) st.getPlayer().restoreMP() return "1.htm" st.setState(State.COMPLETED) if htmltext != event: st.setState(COMPLETED) st.exitQuest(1) return htmltext def onTalk (self,npc,player): st = player.getQuestState(qn) htmltext = "<html><head><body>I have nothing to say to you</body></html>" st.setState(STARTED) return InitialHtml QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc) CREATED=State('Start',QUEST) STARTED=State('Started',QUEST) COMPLETED=State('Completed',QUEST) QUEST.setInitialState(CREATED) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId) Any ideas ? EDIT : cp,hp,mp restore skills are at the end of the file :P I tell that so you dont need to search :P NOTE : I deleted some buffs from the code i posted because the message was above 25000 characters and i couldnt post it -.- -
you are on the wrong section i think :)
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Someone recommended me this site : http://www.hetzner.de/en/hosting/produktmatrix/rootserver-produktmatrix-ex Is it trushworthy ? Do they have good customer support ? And one more question... What do i need to host a l2jfrozen interlude server ? I need a dedicated server or i'll be fine with a vps ?? Note : I need to host my l2jfrozen interlude server and my server's website and forum !!
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Guide How To Edit Loading Screen Step By Step
spartakos77 replied to sagun's topic in Client Development Discussion
:O awesome!!! good job man :D -
Goku Mask for Interlude
spartakos77 replied to thepsolartek's topic in Client Development Discussion
haha :D nice one!!! -
Που να ανεβάσω τον server μου ;
spartakos77 replied to spartakos77's topic in Request Support [Greek]
Oops !!!! My bad ... I was pretty sure that it was greek section here -.- Anyway sorry :P Move or lock the post :) -
Custom Items problem with itemname-e.dat
spartakos77 replied to spartakos77's topic in [Request] Client Dev Help
oh ok !! thanks :) -
What is this error and how can i fix it ?
spartakos77 replied to spartakos77's question in Request Server Development Help [L2J]
Solved it !! I changed the system and until now i had not critical errors !! Now i have other problem :P Critical errors when i log in with my admin char . And here is the strange part : - I log in with my admin char = critical error - I log in with another char in admin's char account = no critical - Somone else logs in = no critical - I log in with a second admin char = no critical wtf :P I fix one problem and two others suddenly appear :O :okey: :okey: :okey: -
What should i change to original system ?
spartakos77 replied to spartakos77's question in Request Server Development Help [L2J]
Well i didnt know about these programms :P But i just found a patched system so everything ok :D Lock the topic please and thanks for your help guys. -
What is this error and how can i fix it ?
spartakos77 replied to spartakos77's question in Request Server Development Help [L2J]
nope . And i am not the only one that gets that error .... if someone connects to my server he gets that error a lot .
