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KderD64

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Everything posted by KderD64

  1. cannot get zone (229386, -130860) at file[.\GeoData.cpp], line[1518] I did some testing and his geo files are ok, it's just the way they generate it ( no ideea what's causing it... probably related to the extender he is using ) 229386 - X World axis -130860 - Y World axis on the X axis, it should event exist that number because it's out of the world map, maximum on X is 229360 ( goes from 16 to 16 as there are blocks of 4x4 ) and as I told max is 229360 so each time it's loading a zone with bad X geolocation...but the main ideea is the geo files are fine
  2. I don't know why you assume that I don't know what I'm talking about, it's my personal choice to develop only interlude, I don't care if the geodata is the same on any chronicle and I only developed on interlude chronicle with its geodata, as for other chronicles, let me repeat one more time for you, I don't care about them. As for your second sentence, I don't give the X file which is needed, I edit directly on a given file ( presuming that the client would want to edit on a geo file given by himself, if not, I will do fix on that area on a clean* geodata file ). Now you can stop lurking around.
  3. [en] 149 because 3 are non-accesable by default l.e: also, if you look on these files that are shared, the last modification date was in 2008! so they are freaking old, were released by the l2j team back then... so I think there are better one now shared on this forum except these ones :) [/en]
  4. [en] Fix: 149 contains this and the full geodata is 171 ( like in my server :) ) I worked on my geodata, if you want something, pay for it :P l.e: well max areas are 11 blocks x 16 which equals to 176 but some blocks are not needed since they are not accesable by default [/en]
  5. It's not complete geodata/path files, it contains only 153 instances... in my server I got 173 ( full ) so it's not that usefull what you shared :)
  6. 25.03.2013 Updated GM Shop + fixed some tweaks + fixed skills order(OFF way).
  7. It will be launched between the beginning and middle of April.
  8. I looked into the code to see how he created the tables and rows and how he arranged them ( because infact, it's been on old l2gold c4 with the same sorting but no artwork, but also never shared) , all the other design is thanks to lineage and their artist's work which can be found in the systextures folder in utx files, I didn't used any custom on importing. And for that there are shares, so we can learn something from them.
  9. You mean the artwork? No, what the other guy shared from impulse it was messed up, corrupted textures + bad scripts , I reorganised stuff and fixed errors, took me a lot of time and I added more improvements/features to the GK and buffer and other NPCs which will be shown in the future.
  10. 25.03.2013 Added TvT Engine Event.
  11. 24.03.2013 Updated Global Gatekeeper + Instance areas.
  12. 23.03.2013 Updated Player AIO Buffs + Town Buffer preset.
  13. Comme on, load the last enviroment, I promise I won't hax it again :forever alone like a boss:
  14. I don't get it, what do you want to check more exactly?
  15. Yeah, I know he can create a method in L2PcInstance, but boored... anyway, you take things too personally :D
  16. Eh, was just a fun thing :alone: me gusta your server :gusta:, don't be mad, ok ? :poker face:
  17. Damn, didn't had so much fun on minecraft since a while... now you can do rollback to the server :troll: :forever alone like a boss: :-beep- yeah: :alone: :happyforever:
  18. Seems like you get that because there is a limit of 16 chars on name.
  19. I get End of Stream error when trying to connect.
  20. On EnterWorld.java You must add this code : int pvpkills = activeChar.getPvpKills(); if (pvpkills >= 500) { activeChar.getAppearance().setNameColor(0x0b86b8); // with this you set your custom color, as you notice you put 0x + the color hex activeChar.getAppearance().setTitleColor(0x00ff66); // title color, same as name color 0x + color hex int CUSTOM_SKILL = 9133; // id of your skill L2Skill sk = SkillTable.getInstance().getInfo(CUSTOM_SKILL, SkillTable.getInstance().getMaxLevel(CUSTOM_SKILL)); activeChar.addSkill(sk, true); } If you want to add something more, just duplicate the if condition and change the a-beep-t of pvps and values within the color+skill. Also don't forget if you get any errors just press Ctrl + Shift + O and it will auto-import you all the classes needed to access the objects within your code.
  21. Java programming language is not like that... just search some stuff and see oh, here it is activeChar.getPvP()... hmm I think this function must be related to the a-beep-t of pvps of the players... No, it requieres knowledge of OOP ( Object-oriented programming ) which is gained generally from c++ so that when you pass to java language, you already have already learned the principles of Encapsulation,Subtype polymorphism,Object inheritance so that you know what is going on that classes with the private/public/protected objects and functions and so on... but the man just want that stuff and he doesn't have time to learn how things work or even search for them :D The above thing was just an example... btw I will do it tomorrow what you requested, now I'm busy, learning for college :P
  22. I would code it, but I am busy now, I can do it tomorrow if you want.
  23. SMF Forums installed, you can post your suggestions on the forums from now on.
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