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ranzor

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Everything posted by ranzor

  1. Hello Ilusioner, you cannot connect yet, the server however should open within the next few days. Follow our forums @ www.l2nexus.net/forum
  2. "owning your asses" might have sounded a bit wrong, but it was never my intention to add items to myself. I enjoy playing on this server, I created countless characters and tried to get as far with them as I could alone. My only advantage will be that I know everything about the server, the classes, the cooldowns, where to farm, what too look for. We've grown out of the "you can't beat someone, boost yourself" phase when we were 13. This will not happen here.
  3. Just keep in mind, that this is the very beginning of the server. There has been no test phase yet and we have an insane amount of content planned out for the future. The first days/week will be spent on fixing everything we/you find that needs to be fixed, then we'll slowly adjust class balance and THEN add new things. Just need to make sure that we don't construct the server upon a flawed base first. Then when it stands strong, we can continue to add and test out new things. This means that we will heavily rely on feedback from the community, but I'll do my best to keep track of things by playing a lot myself so I know how it feels like from a player's perspective. Owning all of you guys' asses gonna feel great! ;p
  4. No. The armor/weapon system is set up as following: PVE: Tier 1: Great for PvE, grants some variety, but it's pretty straight forward for some classes. With a +20 Tier 1 set (weapon + armor), you are good to farm whereever you want, if you maxed it out by enchanting. Tier 1.5: The best PvE gear ingame. Hard to get, tho. It only drops from the very first zone, only at a low chance and you need to get lucky with that multiple times. Enchanting it is a lot harder and this is so far the only Tier of items that breaks by enchanting it with normal scrolls. Your best option: Trade for this gear. Low tier PVP: Tier 2: This item tier has a huge variety of items. It is best if you really know where you are going with your class. High amount of customization possible, even if combined with some later unique weapons. Tier 2.5: Buy this if you don't really have a unique idea for your character. This gear is as strong as tier 2, but gives straight forward stats. No real thinking required, buy this and you are good to go on any class. High tier armor: Tier 3: This armor is just OP. Takes a lot of time to get it and you will certainly have a hard time while doing so, leaving plenty of time to be able to PvP with your low tier pvp items for a long time. The current economy and drops make it so that even new players can acquire wealth by selling essential currency that is obtainable from the first and second zones. The first steps on the server are newbie friendly, after Tier 2/2.5 it slows down a lot and there is a huge jump in difficulty. Don't be too worried about a few weeks of advantage, it's not that bad.
  5. I am not exactly sure what you wrote in Greek, but using my OP language skills and the retarded google translator that only manage to translate " atoma ones have been set up," into english... So you basicly said that the server should be opened on a strong, well set up server that can handle enough players, because you guys alone are 15 players and a VPS will not handle enough for a war. Unfortunately, densekserw, there is a bit of truth behind this. I cannot support more than this financially and I don't want invest into an expensive server and then fail horribly. Be there at the opening, show us that you like the server. Consider this as a test run. Success = we get a physical server. But see? We are not asking for donates, because: 1. It would be way too early 2. It would make the wrong impression of our intentions. We have worked for a really long time on the server, it is not the general mass-produced server you see everywhere with the one goal to make money. We want you to have fun and we want you to be able to play for a long time here. Unfortunately, it will take us longer to build a server up that can provide all this, but we will get there.
  6. No, there shouldn't be roll backs or to many restarts at all, maybe I did present the server as worse than it actually is. It's supposed to be a working server that is ready to be played on, but many of the extra features are just not in the game yet. Those will be added later. The main reason why we want to launch the server as soon as possible is because it's still holidays, this is the time when we can pay the most attention to it, to fix everything that has to be fixed. A launch requires us to be here all the time, lots of stress comes with it, especially since there hasn't been a test phase yet. Maybe I make it out to be worse than it really is, but I'm pretty excited. Also I just realised that I might have made the server to be too challenging. I'm curious to see how you all are going to overcome the insane monsters in DVC. :)
  7. Should be between Christmas and New Year's Eve, as promised. I am currently working my ass off on DVC, trying to finish it as fast as I can, but still adding some creative touch to the monsters/zone. I will most likely not go through till Antharas' Heart, but definitely until the retail Anakazel spawns. Here is a short list I made that are priority right now. We are going to go through this as fast possible. After these things are done, the server should be in a functioning state with some flaws, but those are not going to influence the player's experience on the server. my part: edit HK and SK finally finish dwarves finish DVC mobs add drops to DVC mobs set moirai and pve runes prices Java part: Tier 1.5 weapons if enchanted with crystal scrolls do not display chance/penalty, anything at all... Make Tier 1.5 weapons attributeable Fix so bow/skill cast can't be interrupted by damage Make shift-click droplist to highlight materials from sweep (for spoil) Finish global event and event schedule Finish Party Matching NPC out of game part: updater (most important) forums (most important) site After the server opens, we are going to stop adding anything new for a few days/weeks. We are going to focus on fixing possible bugs and make sure things work as they were intended to. We have planned out so many things that we want to still add to the server, expect tons of updates.
  8. He indeed started to work. We had a few longer discussions about what happened and how things are going to go from now on. What I did - means, being really honest about what happened - was a really high risk, regarding the server's future. It might have scared off many players, but this was, so to speak the very last try to force hNoke to become active again. He said that my post was actually unnecessary, because he wanted to start working anyways. To clarify: Even if a bit late, hNoke is fixing bugs and is creating new things again. Server's opening date is going to remain few days after christmas. An honest warning, tho. The virtual server is weak, it is not going to be able to handle hundreds of players. We are going to hold onto it and launch the server from there, because we don't know how many players will still want to play after the recent events. If the server becomes popular, we are going to move to a physical server to provide the necessary power. I would again thank you very much for the continuous support you are giving us, it means a lot.
  9. I would rather have a lower amount of players in the first few weeks, it's a lot easier to keep everything under control and to pay more attention to everyone. There is no site or forum yet, not even an updater. This will change, tho. Building up the server from close to nothing is a far better feeling than bein overwhelmed by a few hundred people at once, anyways. Also managing the server with less people is far easier, as I don't have much experience when it comes to running a server. Will see guys, will see. It feels quite good that you are still sticking with the server, even after the chain of bad news you just got, really makes me work harder and more motivated. Thank you.
  10. Thank you Primezero, that is exactly what is going to happen and that is also exactly what I was hoping to achieve. Even if I won't be able to maintain the server alone, I will fix as many things as I can so if one day someone decides to run this server, majority of the work will be done already. hNoke sent me a message saying, that he really wanted to open the server during christmas time, but the time is too short for him to fix everything, especially since he still did not touch things. "Maybe he will have the reason he needs to start working if the server is up and running" This^.
  11. You still can try it, tho. Just give me a week or so.
  12. Not sure if you understood the point or read the latest comments.
  13. You know madbill, it would be awesome. However, hNoke has the source. I am not experienced in running a server. So running it alone without proper help would turn into a failure, looking for someone who is trustworthy, good enough to match my expectations and also "in the mood" to work on a server he has no clue about would take really long and that only leads to a delay... I will finish DVC in the next week and then upload a patch for you guys to try it out. The server will be far from what I wanted it to be, but hey... did my best.
  14. Hey Midnex, want the server files? No sources tho, hNoke has them. If anyone, you could capitalize on this.
  15. Alright everyone, time to clarify things. Many months have passed since the first bug report post done by me on the server's private forum section. This very crucial bug report has not been touched since. Yup... not a single bug has been fixed ever since I made this post. 9th of August, 2013. The bug where you can damage and kill unflagged people by AOE attacks and receive karma. In hNoke's opinion, this doesn't have priority. Priority in his opinion is finishing the ingame content, the last farming zone, which I've been working on, the remaining 3 classes, which I've been working on, designing the kamael unique weapons, which I had to work on. He used ingame things as an excuse to not have to do shit on the server, while not having a single clue about how the server actually looked liked. Next to me fixing and working on everything I found, begging him constantly to at least fix some of the other crucial bugs, he has done close to nothing on the server in the past 4 months. Always came up with excuses about how he is busy IRL, how he is not in the mood, how he couldn't work because I'm progressing too slowly. I sacrificed a lot too, I constantly kept thinking about the server and about how I could make it better almost every single day the whole day long. In the end, I'm the one with over 1000 hours of ingame playtime, while he has not even 50. For 4 months, continuously, I've tried to convince myself to have faith in him, he promised me every single time, how he would start working immediately, as soon as he would be in the mood and/or had enough time. In 4 months, the only thing he did, after me having to beg for weeks, was a simple "fix" of changing 4 numbers in the java code, to achieve a 20% overall damage reduction in PvE, so I could finally set the correct monster strength. After trying to adapt to his working-style, I always ended up writing walls of texts with explainations on the forums, always messaged him about every single little change, always tried to be as specific as I could so he can follow the events that have happened while he was "not in the mood". But why did I stay and did not look for another person to work with? I first started working with the server files about 3 years ago as kind of a hobby. Back then, I didn't know hNoke, I worked with a "friend" of mine who then proceeded to just drop everything and abandon me, leaving me working on the server alone, because he got bored. He didn't know a lot about creating a server, he had fun boosting himself and doing random crap ingame. I on the other hand, wanted to create something awesome and I was ready to invest time into it. So after I came across hNoke, he hyped me up. I mentioned the previous server I have worked on and showed him some of my drafts. He was impressed and we both wanted to work together. He was an awesome developer, he had his event engine that many people loved back then. I was finally being heard, I got the chance to make my ideas become real and I could finally live my creativity to the fullest. I was so motivated and turned on that I immediately signed a contract at German hosting company for a small test environment so we could work on the server. Then after some weeks, hNoke stopped caring, he said his only motivation would be the money, which completely opposed to what I wanted. I wanted to create a unique, quality custom server that people would finally recognize and stop with all the bullshit about "custom servers are ruining L2" and stuff that came because of the low quality copy-paste servers. After some months of paying for the server(our financial situation is far worse than that of hNoke's), I asked him if he could help out with the payment. Again, only excuses, how he would help when he got some money from selling the Nexus engine, etc. Then this promise turned into a "I'm not going to invest into anything about which I'm not sure would pay back the money.". I was so close to making this dream become reality, I didn't want to leave this behind, this is the reason why I always made myself believe and give hNoke more and more time over and over again. For nothing, as it turned out, unfortunately. So here we are, after a year of work wasted. I'm going to resign the contract for the virtual server in a few days. The server will most likely still be running for a month after that. It is unfinished, it is buggy, but I don't want to give up before finally releasing something to the players, especially those who gave us their trust and supported us with their positive comments. The last farming zone is only about 25% finished. Do you guys want me to finish it as fast as I can, or do you want me to post the patch right away? I gave up on the server already, so unless hNoke's behavior changes 180 degrees, I officially give up on pursuing this dream. Go on with the complaints, I'll be following this topic for the next minutes intensively. Ohh by the way, if you have a running server and you are willing to think more freely in terms of gameplay and item stats/classes and everything, send me a message, I would be glad to help out. Also helping out with balance issues on your server! Free of charge, doing it because I like doing it. Thats it from me. Your turn guys.
  16. Hello Tectonic! The server is going to open between the 2 holidays. (christmas and new year's eve) I will make the exact opening date public as we get closer to that time, probably 1 or 2 weeks prior. Is there anything else you would like to know?
  17. Hi densekserw! I've really been caught up in details during the last weeks, maybe a bit more than I should be. I am currently revisiting older content, adding and removing things, reworking already existing currencies and replacing them with new ones, setting prices in the shop as I add drops to the monsters, re-editing the monsters' strengths, fixing descriptions, bugs, polishing everything. There are tons of items in the game that are not obtainable, but existing on the server and I am now working on a good way for them to be acquireable by players. I think I am wasting too much time on details that can be changed/added/fixed later when the server launches, but I do want to get a strong economy running right from the beginning. At the moment the server is missing content, so I will be focusing more on setting up the DVC zone during the next weeks. DVC is our third zone, focusing on all 3 farm types (AoE, Solo, party). Spawns are kinda set there, we can still rework them if something is not at its place there. Still need to set monster strength and drops. Mob strength won't be an issue ,although we would really like to make that zone special by adding challenging mechanics to the party monsters, so your party has to adapt to new strategies, even change the party setup if they want to kill them effectively. The AOE part of the zone is going to be really fun and unexpected for new players, hordes of enemies there, prepare your warlords and other AOE classes for brutal hacking and slashing times. The solo part of DVC will include strong monsters that are soloable if done well, 2-member-parties will be able to kill those without too much effort tho. It is important that our future players understand that we are able and willing to constantly add new things, work on balance issues and fix things that are not working properly. So if you are not satisfied with something, you can always get in contact with us and we will look at it and work out a proper solution while taking many factors into consideration. However, just like every server, we will also strongly rely on our community to test most of the things for us. Everyone plays differently, some players are better than others, many factors will come into play while balancing or setting up mob strength. If I test the things we have added, I will not get the same results, since I already know where to find everything, what to pay attention to, etc... So this is the state of things right now. So whatever happens, the server is going to open after christmas. I've been thinking about a test phase and wipe and everything. I came to the conclusion that a wipe is not necessary if nothing too serious happens that affects things on a long term. Also opening the server and calling it a "beta" would be a weird thing, we gonna just jump right into it and see what happens. Hope I could give you a satisfactory answer, if there is anything else you would like to know, please don't hesitate!
  18. http://euro-pvp.ru/ They actually have that many.
  19. Don't worry, I did not misunderstand your message! It makes sense to me, unfortunately however, you can never make it right for everyone. I cannot possibly know, which date would be the best for most of you guys. There are too many people with different schedules and this makes it nearly impossible to find the "golden middle way". Looking at it from your perspective, you would like to spend most of the time between the two holidays with your family, leaving you with a lot less time to play. The opening is the most important thing for players, as I have noticed. They like that huge race in the beginning, seeing all the players spawn at the same time is what really gets them motivated. This makes people even willing to spend a whole day on the server, just to get that bit of advantage over others. While this is truly a great experience, this should not be the only thing that makes people like a server. A server should last and challenge players again and again, so that the opening period should not be the best time you will ever experience there, but ONE of the best moments. While this may sound a little bit selfish, but I would like to open the server during that time, because that is the time period when I can pay the most attention to the server. I will have about 2 weeks of holidays, starting from 22nd - 23rd of december, making it the best option. A lot can go wrong and we need to be there as much as we can, to react quickly in these situations, this is not possible during school periods. As always, I am really open for a discussion, if there is anything on your mind, please don't hesitate!
  20. Hello madbill! Christmas time sounds about right, maybe between the 2 holidays (christmas and new year's eve) would be the best time. As for the changes that happened during the last 2 weeks, not as much work was done as I have hoped for, but we definitely made defining steps towards the opening. There isn't all that much left, till we can release a solid and enjoyable state with enough content for players so they don't get bored before we can release new things. Work progression also goes slow because I'm double-checking everything, farming as a normal player with the only advantage that I know where I can find things and what to farm for next. Also having the whole zone for myself is a big advantage, as I don't have to fight for spots but at the same time, I can't party up with anyone. I have just recently finished the second zone on the server, I'm done with setting up mob strength and adding the basic drops. I am now testing the zone, trying to find the good ratio between amount of time spent on farming and the shop prices, so farming feels good and rewarding. It's not as easy, because I also have to keep the trading aspect in mind, we want to have a good economy with multiple ways of being able to get the wanted items. Mostly an economy that relies on people being lazy to go back to weaker zones and farm, so they buy the items from (hopefully new) players instead. Ohh god, with all the detailed and semi-professional answers, I just hope that the players' expectations will not be all that high, so we can keep up with the needs and wishes. Thank you very much for showing this much interest in the server! Don't forget to tell your friends about us and open them up for new things as there will be plenty new to discover.
  21. Due to the reworked skills and skilltrees, you will be able to progress on your own up to a certain point in the game with every single class. If we are talking about a completely solo-play, then I'm afraid, you'll have to find a party if you plan on playing with a bishop. But since there is this party matching NPC, you won't have to type your fingers off in chat, but simply find a party by browsing and clicking. This was done, because we figured that finding a party in L2 isn't hard because there isn't anyone looking for people, but because people are not advertising themselves enough. The NPC makes you do it only once and creates a platform that requires you to only type it in once and be visible for everyone. Another alternative would be the warsmith class, however, as mentioned above, I wouldn't like to go into much detail here, it is meant to be a surprise. All I can say is that spoiling is back into the game, along with spoil-inclusive materials. Unfortunately, I can not give you a satisfactory answer to this question. We are aware of constant crusades that happen in order to bring down servers with lower budgets, but there isn't much we can do about this right now. We are trying hard not to make any enemies, staying as neutral and diplomatic as possible and hope that we don't anger anyone by accident. Trying to provide as little reasons for an incoming attack as possible. So far, the following reasons for a vendetta are being strictly avoided: - We won't advertise our server on others' servers - Not giving out personal information, not giving platform for prejudice and reasons for hatred against us - Trying to provide our players with a quality work, bad quality servers often are the target of these attacks - Staying out of the center of attention, no hardcore advertisement. We will still make sure that if you are looking for us, you will find us - Being open for a discussion and trying the best to keep the playerbase happy, if people are not being heard, they often get frustrated - Making sure the server is unique enough that there is no direct competition besides using the same chronicle Reasons I can think of, as of why someone would launch an attack: - Despising heavily customized servers - Having a personal problem with either me or hNoke While there is not much we can do about the first reason, trying the best to avoid the second one. To provide an answer to a possible question about a bot protection: We do have some ways in mind to make the server a living hell for poorly configured bots, the small percentage that will remain, can be removed manually. These solutions still need to be tested, though. Is there anything else you would like to know?
  22. Hello madbill! I really appreciate that you happened to submit your very first post in our topic. We'd like to avoid making as much personal information public as possible. Not because it's a secret, but to simply avoid reflecting personal feelings onto the server, based on our origin or whichever characteristics you would not like about a person. The server is currently running on a small virtual server hosted in Germany for the test environment and also because jumping head-on into paying for a bigger dedicated server without knowing how popular the server would actually become, would be a reckless move. The delay is actually fine, even from overseas so we would like to keep it until the server's population becomes big enough so we have no other choice but to move. Also for financial reasons. A huge portion of work is going to be done by the end of next week (whole week of holidays, so plenty of time to get things done), I'll be able to give you a more accurate information of the server's test phase opening. If there are any more questions or things you'd like to know about the server, feel free to ask!
  23. To compensate you for the long wait, I'm going to release some of the unique weapons(4 weapons out of 100+) to bump the topic. Bersersker's Axes(dual swords) P.atk -30%, Critical rate -100, Critical damage -30%; attack count +2, attack angle set to 180 degrees, sets attack speed to 1350; - adds active skill Extreme Rage - usable when HP is lower than 30%, sets P.atk speed to 1600, speed +10, accuracy -10 ***Additional info: these duals bypass the maximum attack speed limit, which is 1250 by default when not wearing this weapon*** Utgard Staff(2h mage staff) Casting speed +15%, P/M.atk +15%, Magic skill reuse -10%, 20% chance that hittime of Prominence/Hurricane/Hydroblast/Steal Essence is set the lowest possible, sets casting speed to 1500 during this one cast and resets the skill's reuse ***Additional info: lowest possible hittime is defined here by the number that still allows the skill's animation to cast properly, without messing it up like it used to when casting at high speed*** Magical Katana(1h-sword) hard-sets(cannot be decreased or increased by anything) crit rate to 250 adds +20.000 crit damage +200% critical damage - adds active skill Change Weapon - changes Magical Katana into Magical Claymore. ***Additional info: While the +20.000 crit damage seems really high, the additive critical damage doesn't have a big impact. The sword itself has really low base P.atk. The fixed critical rate and insane crit damage multipliers allow the player to either focus on high-def builds while still being able to deal damage or to focus on P.atk heavily to bring out the most of the high crit damage multiplier. Bored of the Katana or you are just looking for a 2H-sword to make your build work? Convert it into the Claymore, which has a whole new profile!*** Pandemonium Bow(bow) Patk +10%, Shoot reuse -17% - adds active skill Blink (150 range); with reuse about 15 seconds ***Additional info: using a certain type of armor which uses the same mechanic as the active skill, but in a passive-trigger way, can make this bow be a really effective weapon for kiting*** Hope you guys are getting excited and curious about what the rest of the 100+ weapons have to offer. Questions are welcome, comment and tell us your opinion, we would like to hear it!
  24. Hello Everyone! As promised, I am updating the topic as soon as we started work again! Sorry that we made you guys wait for so long, I will do my best to catch up with the time lost, as I know that you had to sit on your butts patiently for a really long time. :P I must say that this delay wasn't for nothing, I had a lot of time to re-think a thing or two regarding the current farm and gearing up concepts and I also made a few drafts when class got too boring. I used the time to simply forget about the server for most of the time because I got stuck in many of the ideas and concepts and had a hard time being able to observe and judge it from an objective perspective. Artists call this a "creative block". This simply means that you dove into your own ideas so much that you are having a hard time thinking outside the box and coming up with something new. This break of few weeks has helped me get rid of this negative side-effect and pick up the work with a fresh mind again and to hopefully come up with things that complement the current system. The main issues I was having the most trouble with were: - ways of acquiring unique weapons (While this may sound easy, the different strength categories of unique weapons make this quite a challenging task. I am trying to find the perfect balance between difficulty of acquisition and how rewarding the category of the weapon is. The way the current system was planned, unique weapons are drop-only for 90% of the time, but this is really unreliable and mostly not fun for the players at all. Especially since the very first category of uniques are supposed to be the easiest to get, the problems I am facing here are: 1. If category 1 uniques are drop only, in the early stages of the server, they are going to be really rare, but over time the market is going to be flooded with them if we don't find a way to allow players to get rid of them in a rewarding way. 2. If category 1 uniques are buyable from the shop, they are going to be easily accessible to anyone, kinda removing the "unique" aspect of it as anyone has access to them. Players will not sell/buy/trade these with other players, economy suffers from this. My thoughts: Category 1 Uniques should be buyable, as these give the players a taste of what later uniques are capable of in terms of allowing players to work out new builds. Unique weapons(any category) can be destroyed through a unique process that rewards the player with a material of a random amount that is needed for advanced gear. This way we are able to keep the overall count of uniques lower, increase trading between players and make less used uniques still be valuable. Controlling ingame market becomes possible, economy stays strong. While doing some brainstorming and writing drafts, I came up with a few fun and effective ways for the server's economy-worker class, the Warsmith. I don't want to go into details too much, because we want to keep a few secrets to us until the opening, but the Warsmith will play an important role in providing the server's players with various consumables, materials and trading value. The only reason why I brought it up is because I want to make you guys know that all the wait did not happen for nothing, it was time well-spent and helped funding many of the new ideas around the server. Again, thank you very much for still holding onto the server, it's a decision that you will not regret! Hello QQnewb! hNoke did the best he could to summarize the server in one post, but listing all the small details and actual thoughts behind every decision would take really, really long! However, matching your expectations with a skin-deep description of the server makes us really happy, as it makes easier to amaze you, once you decide to dive into the details we have to offer. :) Hey densekserw! We lost a lot of time which we will try to compensate in the upcoming week-long holidays the best we can. Time flies by faster than we'd thought, but after a short conversation with hNoke about the actual opening date, christmas period sounds about right! Again, thank you for giving us the chance to prove ourselves, with the amount of work spent on the server's details, I am really positive that the long wait will pay off! Thanks everyone for staying loyal!
  25. Hello densekserw! To make sure everyone understands, I'm going to summarize the post above: School started for me and hNoke, we take a short break from working on the server. As soon as we start working again, we will update the topic. We are really happy about the positive comments you guys keep giving us! :)
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