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ranzor

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  1. Hello guys! First of all, the server is going to use Freya. However, you should be able to connect with a H5 client (Windows 8 fix also included). Sorry for not showing any activity to the public for a few weeks now. School has started for both of us, we are slowly getting used to the everyday regular life and it is often hard to do something extra after you've come home with a tired mind to then do concentrated work on the server. (at least this is how I feel after a year and a half break from school and stuff) This however does not mean that we are going to completely stop the work, just need some time to get used to things again. So without any further excuses, I'm going to say it: Project is on pause for now. We are going to update the topic as soon as we picked up the work again. Nothing to worry here, it's only temporary and will not take longer than a few weeks. :) Loving the support you guys kept and still keep giving us, it made/makes working on the server very easy and a lot of fun! Never stop being supportive, as this is the best thing you can do to aspiring servers!
  2. I for example love it when I'm able to solo hard content that was meant to be completed by parties(2-3 people). I'm aware that if I'm able to solo it, others might be able to do it too, but the feeling alone that the creator of the server(or game) sets a line of difficulty, where he thinks his game is hard enough so one person might not be able to do it. This passively makes you be an "above-average" player and generally makes you feel good about yourself. What I really hate tho is when I'm being forced to party up with others, but I think it's more like the feeling of being forced(forced = against your own free will), rather than going through the process of finding a party and organizing, etc... But this is also a two-sided coin because as someone who creates monsters and zones, I tend to make them difficult, with the intentions of not wanting to insulting the player's skills by making it too easy for them, however, I want the exact opposite as a player myself when testing things someone else has made. At the same time, I love the challenge and easy games just don't last for more than a few days for me. What to do, dear Maxcheaters community? How do YOU feel about this?
  3. I recently had a discussion with a friend of mine and we just couldn't agree on wether the players of Lineage 2 forgot how to party with others and therefore prefer content that is soloable and preferably not too challenging or if they still want to find parties and take on heavy challenges. He represents the opinion that content in L2 and generally should be soloable for the majority of the time. Majority of the players are newbies and wouldn't be able to find a party or solo challenging content for whatever reason, let it be language barriers or just being someone who prefers to play alone. I however think that making it too easy and close to non-challenging will widely remove the fun and the general fighting spirit this game requires and any of the more serious players will make fun of servers that do that. So, which one is closer to your likings or which one do you think is closer to reality? How do you think about yourself and how do you think about other players? Please take the time to write extended comments as it would really help future servers to create something that is closer to your ideal Lineage 2 environment. Also the poll is there to determine how "hardcore" you prefer the game to be. Sincerely, ranzor
  4. Hello Illusioner, thank you for stopping by! As stated in the quotation, we wouldn't like to publish an ETA yet, however, I can give you guys a short report as where the server stands now and what we are working on. Since skills and items were heavily altered, we would like to provide the players with as much and as accurate information as we can. hNoke recently brought out a new skill info window that appears when you: 1. target yourself 2. hold down ctrl 3. left-click one of your skills on your Quickbar OR in your skills window(alt+k) Here are a few screenshots of what it looks like: Shining Edge Curse of Life Flow Curse of Life Flow proc While editing the remaining classes (female soulhound(caster), trickster, judicator and the 2 dwarves) I am constantly farming on the server, using really basic gear to test how progression feels, to ensure that the players constantly have the feeling of their characters growing stronger and to also make sure that there are no big gaps where farming feels senseless and the next set goal is too far away. While doing this, shop prices are being changed accordingly to further support a smooth feel of gameplay. Unique weapons are constantly being made(clickable) This weapon has a rarity of 4 and is not fully edited yet. Our uniques are divided into categories that are defined by rarity. = OBTAINABLE FROM DROPS = ====================================================================== Rarity meter: determines how 'hard to obtain' the weapon should be *1* - quite common, not more expensive than apropriate icarus/vesper weapon *2* - more expensive than icarus/vesper *3* - rare *4* - extremelly rare Rarity often defines the power of a unique item, accordingly: Hardness can be determined by either drop chance, difficulty of monster/raid boss or both. As said in one of my previous posts, there are currently 4 zones (+1 limited time zone) set up on the server. 2 of which can be found directly next to each other and have about the same drops, but monsters, difficulty and drop chances/amounts vary. 1. Hyena Zone(plains of the lizardmen) - The drops here are fully saturated (in other words: done). There is a great number of healing plants and mushrooms that when killed, heal the player back, making it the best possible and most forgiving zone for new players. 2. Training Grounds(sel mahum training grounds) - Similar to the Hyena Zone, the drops in terms of items are about the same. This zone has been made for players with enchanted gear(but still Tier 1) and stronger AOE abilities, recommended for progressing to Tier 2 items after players had acquired strong Tier 1 equipment. 3. Hunters Valley(hunters valley) - While the previous 2 zones have a greater monster density, monsters in this zone are standing solo, providing enough challenge for players who seek to try out multiple Tier 2 items to work on their specialized PvP equipment. Lowest rarity Uniques(1-2) can be found in this zone. There are several healing plants placed in this zone to assist the player with a quicker regeneration. 4. DVC (dragon valley cave) - The zone is filled with really challenging monsters, they not only hit you, but cast strong debuffs, offensive skills and have a great set of defensive or other strong mechanics that makes fighting each one of them a unique experience for parties. Rarity 3 uniques can be found here. +1. Giant's Cave - Limited time zone, opens only at certain times, either automatically or manually opened by one of the gamemasters. This zone is - how I like to call it - a progression zone. Players complete tasks and get rewards for it. Each reward is included in the next reward's price and this goes on until the player reaches the end of the zone. Then, he is able to exchange the final reward for special consumables and other useful items. There is one more Limited time zone planned(Hellbound), but that will most likely be delayed as it needs a lot more work and has no place in the current gameplay yet. Summary of what is left to be done: - 5 classes - adding drops to 2 zones and working out the shop lists and prices - further customization of the DVC zone - constantly creating more unique weapons - adding back drops to the limited time zone (Giants Cave) - re-visiting everything once again to make a polished gameplay What to expect in the future: - constant content updates - paying focused attention to balance issues - at least 4 new epic armors that open up whole new build paths for classes - working out 2-slot accessories that are heavily class-specific - ... We aren't too far away from going into an open test phase, shouldn't last longer than a month. We are really thankful for the attention of the eager players we managed to get. Keep spreading the word, call your friends, keep posting comments and questions about the server!
  5. The beginning of the server will appear to be pretty simple, but just when you reminded me of how important it is to eliminate possible unwanted side-effects, I discovered something that needs to be fixed right away, as it makes skipping a really important procedure on the server possible. If anything, the players will complain about the lack of active skills in the window. About 99% of the self buffs and toggle skills that had negative effects or didn't confront the player with a choice (the ones which they would have used anyway), were moved to the passive skills tab, low level skills were also removed. The player now only has skills in his Alt+K, which he can and is supposed to use. As time goes by, I'll make sure that the player won't feel like there is anything missing from his character, but it's an immense work to go through everything without feedback from many different sources. While you are completely right about informing the player about everything special going on, the players also should show the will of looking around, the will to learn and to understand. If you present them anything in an understandable way, they shouldn't look away and then expect scripts to pop-up into their faces, telling them everything step by step. I represent the opinion, that this is exactly what people mean when they are talking about "the old times". They want to explore again, to be the firsts to find out about something on the server. Lineage 2 back in the day was far less user-friendly, just think about the only way of finding a new zone to level at was porting around, to every town while each teleporter had a complete new list of possible locations. The only way to find out about the drops and spoils list was to either randomly spoil stuff or to rely on fan-made databases on the internet. And now? All you have to do is Shift+click. Unfortunately, server creators slowly started making it more comfortable for players, creating farming zones and setting new locations directly at the entrance, increasing buff timers to infinite and slowly making players get used to it and now even demand it. Lineage 2 has such a beautiful environment, but everything that players seem to see lately is the teleport htmls and the system message window. This makes me a bit sad, but what else can one do if this is what the majority demands. It's hard to break out of habits and change the system around alone.
  6. @Elfocrash @vampir The first few items to get are pretty straight forward, also we tried to make sure that you have the option and are not obligated to go into extremes, like I did with the duals. It's the same with the edited classes, a spellhowler is still a spellhowler, a necro is still a necro, an archer is still an archer, the basics haven't changed, but were enhanced in one way or another. If you were familiar with a class on retail (talking about chronicles before GoD), then you are pretty much good to go. Expect changes, but mostly quality of life changes. The things that we added(or even removed in some cases) didn't make any of the most used classes more complicated or all too different. I am 100% certain that there will be difficulties some players will have to fight with more or less in the beginning, but I'm positive about the lurning curve. Most of the classes play by themselves, you use skills you always used and stuff happens, the changes we made to them were to enhance the existing mechanics. While the server definitely requires advanced knowledge about L2's combat system, you can always find comfort in the popular PvP classes if you are feeling too insecure about your capabilities. And for the needy players, who are eager to experiment around with new stuff, there are completely reworked classes, such as Doomcryers, Elven Elders, Shilien Elders and the other least played ones. You guys have a really good point about "cooking and eating your own food", as far as this player-developer relation is concerned. I was having lots of fun while creating everything and I always tried to change things while keeping the 2 most important things in the back of my head. Efficiency and fun. But the later can be biased by the fact that this changes with every person we look at. I hope to resolve this during the public tests with the players and hit the golden middle way that provides satisfaction for as many as possible. I would love to have a deeper discussion with you guys about L2 and PvP in general, if you are interested! In case you are, send me a message with your skype name, that would be nice! Exchanging ideas, views, we might both find it profitable for later work!
  7. Hello malecki7! To clarify possible misunderstandings, I'd like to answer to your request. Short answer: No overall extreme stats. Long answer: While stats might not skyrocket and reach galactical numbers, we tried our best to give the people a wide variety of options to setup their characters and play a build they prefer. Please let me explain this better to you by using 2 screenshots I made for clarification reasons. Keep in mind that I try not to reveal item descriptions, to spare this adventure and exploration to the player when he decides to join. While not using the absolute best gear and maximum enchants here, I can fairly say that the items are falling into the more advanced category. As you can see, I tried to go for the maximum damage possible, straight offensive stats such as attack speed, P.atk, critical rate. While the BD's critical rate is naturally high, focusing on near-maximum values(999 = 99%) will greatly increase your damage output. As said in my previous sentences, I was focusing on increasing my direct offensive stats and for that I chose accessories, jewels, talismans, buffs and an armor that help me with that. Now let's see how much I can transform my BD into something else, also again, please keep in mind that this is only one of the ways of building for your preferred playstyle. There are plenty of other ones, thanks to the huge variety of items. Much has changed compared to the previous build. I am using the unique duals that hard-set my P.atk to 2000. This means that I cannot decrease or increase it with anything. While the 2000 P.atk appears to be a bit low, why not use this feature to our advantage? - I removed everything that increased my P.atk, including: Dyes, Armor, Necklace, Accessories, Buffs - I chose an accessory that increases my defensive stats in exchange for reducing offensive ones (offensive penalty doesn't apply to me, P.atk can't be reduced) - I switched my buffs to complement my current build and removed Berserker, Greater Might, Gift of Queen and Stun Resistance. Now using Greater Shield, Blessing of Queen, Debuff Resistance(since the def stats are my strength now, I made sure I get extra resistance against debuffs that reduce these. I decided not to use stun resistance because of an active buff a BD has, if you are comfortable with using it, you can resist the incoming stuns/roots and other skills by pressing it at the right time) - Switched to a necklace that doesn't increase P.atk, but HP and CP instead - Changed to an upgraded Dagger Master Armor that slightly reduces P.atk, but gives more Crit Dmg instead, given that my best damage source is crit damage and crit rate now. - Removed the +STR - CON and +DEX -CON dyes to switch them to +CON -STR and +DEX -STR (in this screenshot, the +DEX dye is -CON. I forgot to change it, no excuses. So the my total health is 23400 with that.) I also have the option to use Heavy Armors on a BD, but I chose to wear light for increased Evasion. As you can see, while stats often don't hit values above 10k, you are still able to play around with builds and find the one that is best suited to your style. The Unique Weapon made me change my build around extremely in this case, but not all uniques are like that. I am positive that you will find the one best suited to you and enjoy the crap out of it. I hope I managed to blow away your doubts and you are again fully motivated to try the server with us!
  8. Hello everyone, we still have plenty of things to do on the server! I hope we don't make you guys all crazy while waiting. There is no ETA yet, as we wouldn't like to promise something we cannot keep and as every day passes by, we keep finding stuff we would like to polish or even rework before we give our blessings on it. We will try hard to open something like a test phase as soon as we can to find and fix bugs we may have missed, cannot promise anything like that before the beginning of the next month. However, if there is demand, I can release more info about the server, such as detailed descriptions of custom classes, unique weapon descriptions (although, we would like to keep this as a secret to leave people explore these by themselves), the PvE tattoo skills, drop lists, etc. If you guys would like to do us a huge favor, gather your friends, tell them about the server and continue giving us motivating words! We love to hear those! ______________________________________ Here is a little something to read for those who are interested in lore, I know there aren't many, but still. This is Shavhr's background story. Shavhr is one of the 13 NPCs that look like players and have an interesting html story to tell. He can be found in the starting area, where everyone spawns right after entering the game after creating a character. You have to run by these NPCs, they are each wearing a unique weapon. This brings a little bit of role-playing into the server and might help a few players to identify themselves better with their characters. They don't have any particular use, you might aswell ignore them, but it's the details the make people fall in love with a server, this is what I hoped to achieve with these NPCs. The lores were/are written by me. Shavhr Who hasn't heard of Shavhr's gruesome deeds, glorious battles and legendary raiding skills?! But he didn't come by fame by doing nothing. A long and cruel journey is what he had to face, learned from experience and hardened in combat... all this by the will of Pa'agrio. To explain his story further, we need to look back on the creation of our world and gods. By nature (and by nature I mean, by the will of Einhasad, The Goddess Of Creation), in every creature with orcish origins, there burns an inner flame inside the body. They are all creations of Einhasad, created from the element Fire. Pa'agrio is the God of Fire and a child of Einhasad. Fire symbolises physical strength and mental resistance. Being born as an orc means nothing but a feeling of endless lust for battle and measuring strength. But how does this have anything to do with Shavhr's history? Just like amongst other races, single orcs vary in strength and in the intensity of battle-lust. They are all driven by it, but their genes and their breeding is what makes them different. Also training and their path of choice will define what or who they will become. Shavhr chose to be a warrior, but aren't we all warriors? Wether we use magic or steel, we fight one way or another. No... he chose to be a warrior who strengthens the orcish tribes with the intentions of restoring what was once lost during the great war against the elven-human alliance. Lost to the pale skinned weaklings, called Elves, who hide behind magic and their bold slaves, the inferior Humans. No orc-bred in his right mind can resign with these thoughts and let anyone get away with actions like this. Shavhr fought, he fought hard. Recklessnes and the insatiable appetite for battle and blood made him be acknowledged amongst the orcs. Legends started spreading around the towns of Elmoreden about his unmatched strength, through which he was able to take on beasts about 3 times his size, alone. Aspiring orcish warriors streamed into their homeland to take part in his trials and soon, Shavhr's army of hand-picked champions grew stronger and stronger...
  9. Hello Gries! I am ranzor (or Shavhr on the server), I am one of the responsibles for customizing classes and taking care of balance amongst many other things on the server. Allow me to provide answer to your concerns! While you have a valid point there, the current state of balance doesn't allow us to run unbuffed olympiad games due to how classes are setup. Something worthy to mention here: We have a slightly different buff system, than what you might be used to. While buff slots are not limited by a number but by categories, which drive the player into choosing between different bonuses, this does not mean that you will have to fight while 6 rows of buffs hide half of your screen. We really strive to provide a big variety of viable options to the players, all depending on the player's class, gear and preferation of playstyle. We united all buffs that did not confront the player with a real choice(might, acumen, shield, wind walk, etc...), so basicly buffs that had no negative effects on them into one Ultimate Buff. This serves the only purpose of giving the players the much needed combat and utility stats, anyone and everyone would choose from the buffer. From here on, you have the choice of picking buffs from categories, like you are used to from your Greater Might - Greater Shield or Blessing of Queen - Gift of Queen choices. We extended these choices and slightly tweaked numbers on these existing buffs to turn every one of them into viable picks. Extended buffs you can get from the buffer are broken down into categories. You can get 1 buff / category: category 0: Ultimate Buff (unites all basic buff effects, it's a must have) category 1: greater might (the regular P.atk buff) greater shield (the regular P.def buff) greater barrier (the P.def buff's M.def equivalent) greater magic (the P.atk buff's M.atk equivalent) category 2 gift of queen blessing of queen category 3 gift of seraphim (reduces magic reuse) blessing of seraphim (increases your magic critical damage multiplier) category 4 berserker (this is just like you know it, it hasn't been included in the Ultimate Buff because it has negative effects aswell) category 5 stun resist (25%) debuff resist (25%) sleep - root resist (25%) paralyze - fear resist (25%) poison - bleed resistance (25%) We would really like to extend this list of buffs as time passes by and as we discover parts of stats that turn out to be lackluster on gear, partially as a new buff category or added to an already existing category. This was and still is one of our concerns but I'm pretty sure that we came up with something that will narrow down this issue big time. While hNoke posted 4 of our planned and partially done zones, if you look at the map in Lineage 2 ---> Plains of the Lizardmen(Hyena Zone), Sel Mahum Training Grounds(Training Grounds), Hunters Valley (it's right below Hunters Village) --- These zones are practically neighbours which allow players to walk from one to the other in no time. PvPs, where people start kiting and chasing could easily make them pass these "borders" between the zones, resulting in the people currently farming in the other zone to catch a glimps of it and join in. Our only distant and lonely zone at this moment is our party area, which is DVC and we honestly don't mind if groups can find a remote and isolated place to farm at. Now see, if 2 groups meet at an isolated place, the consequences become smaller and less punishing if a party is running around flagged or even red. Another way we thought of, that will ensure that players meet other players, are the dynamic global events that occur. Since hNoke hasn't mentioned them yet, I'll have to blow the surprise and reveal them. The following Global Events serve the sole purpose of bringing life into a server even with a low population and be rewarding at the same time to ensure that enough people will find them attractive. It will create the feel of mass movement on the server, as many players will group up to achieve a common goal. The current Global Events that are planned, are: Global Event #1 Zone Bosses Killing off Zone Bosses will result in a server-wide bonus for everyone until the raid respawns, killing these is top priority, as it's profitable for everyone. These bonuses are PvE related only and will not influence PvP in any way. Global Event #2 Dimension Portals A portal opens randomly at preconfigured places, it's announced where and might also add an indicator to make finding it be easier. If anyone played Rift, they will know what to expect. The goal is to kill the Portal, meanwhile, aggro monsters spawn around it, making it more difficult. We have ideas and plans ready to make even a low populated server (talking about 50+-) to feel alive and moving, this again will result in more people joining. This hopefully is a water-proof plan that will prevent the server from giving that empty feel we all hate. While Lineage 2 drasticly changes the experience this game provides as soon as organized PvP and farming comes into play, we also shouldn't forget about the playerbase who are making out those famous "lone wolves". The ones who prefer to play alone or are just not able to find anyone to play with due to whatever reason they might have. We haven't forgotten about organized play either, in fact, we encourage people to get their friends together and face the challenges we have created so far and will continue creating. Epidos(clickable) is just one example. The strongest summonable Raid Bosses will be limited to a zone which will force clans/groups to expose themselves while killing them. This will create rivalry amongst the clans, as the "Summon Raid: xy boss" item will be really rare and overpowering the clan that has summoned the raid and stealing it, will be a huge victory. Spys will play a big role, connections to other players inside the opposing clans, Scouts in the raid summoning zones to monitor enemy movement to quickly organize a counter-attack. The chaotic zone, in which the raid is summonable will also help this cause. Haven't decided about wether we remove the time limit from the strongest raids, as clan fights might drag this killing process out over a longer period of time, but this is also an end-game concern and we aren't even remotely close to editing that part of the server's content yet. It also helps you, as a solo player, that 99% of the stuff on the server is tradeable, you can aswell sell the "Summon Raid" items to clans that are able to kill them. Also while I am making sure that the economy stays strong over time and items and materials farmed by newcomers are still wanted by oldies, sadly it is only possible to test and see how well things work by letting a higher number of people to use it. I hope I managed to provide you with satisfactory answers. If any in-depth questions pop up that haven't been answered yet or you would like to know more about a topic, please ask!
  10. I tried to use the updater try your server but it gave me an error: Does it mean the server is down?
  11. As the title says, I am looking for an UpBuilder. If there is anyone so nice to share one with me, I would be really grateful!
  12. L2pride is dead server dont buy
  13. Welcome to my humble topic, adventurer! I am looking for mature people who are interested in testing a quite unique and well built-up server. We have months of work behind us and we would like to find inspiration for our future work by letting others judge what is done already. If you are interested and feel like you are mature enough to be open-minded, to leave constructive criticism and to see things from a different angle, we would like to rely on your help! Please send me your MSN address here or by sending me a private message. I will be checking my messages at least once everyday! Have a nice day, ranzor
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