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DrizzLx

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Everything posted by DrizzLx

  1. I was going to reply yesterday but the topic was locked for some reason :o! My new job is going great and I will be working on L2 Zombies in my spare time. Over the next few days I will be updating the main post and give you guys some more information!
  2. Everything I have done so far is backend development, such as the chest + loot and town war engine, so there's not much to see in a screenshot until I do the spawns and community board. I will make a video of a town war when I can. When I get settled into my new place and start working my new job, I will start back on the project and get a website up. I'm sorry this project is taking so long, but I don't want to rush it. Taking small breaks allows me to think of new things that will make the game better.
  3. Project is on hold for now. I am starting a full time web development job a few hours from home and have to start looking for an apartment and move in less than a month. Good news though, I will finish the project when I can and be able to afford the server with ease.
  4. Happy New Years! Now it's time to code all day every day!
  5. Absolutely not, Matim never helped with the project. He told me he was going to, and I was look forward to it, but he disappeared on me. I am an expert Java programmer and all the code server-side is being done by me. Development is slow because I'm taking my time and polishing everything.
  6. Now that Christmas is over I am going to be working on the project a lot more. The website is next on my list of things to get done.
  7. I appreciate the concerns, but don't worry guys - we have it under control :P
  8. We control the skills and buffs available. If we allow a life leeching skill, it will be a clutch skill with high cool down.
  9. The core gameplay is all based on survival. Of course there is still hack and slash, but dying or being wounded (except in town wars) will have severe consequences; Therefore, you must choose your battles wisely. Since the main way to get items is through scavenging items, you will explore the world in search of chests. Also, the hunger system adds a whole new element to the game. You will need to think before you act. One fatal mistake could result in losing valuable items.
  10. Skill system is not finished yet, but you bring up a valid point. We will probably have skill categories - which will be broken down into some attack, croud control, debuff, defensive, and ultimate skills.
  11. Website coming soon guys. Christmas is a busy time, I am working as much as possible.
  12. Sorry guys, I have been on vacation the past week. I will resume working on the project after the weekend. Christmas is also a very busy time. Happy holidays!
  13. Sorry, no date yet. Our web developer is creating a forum design. As soon as it's done i'll be making a splash page website + forum so everyone can keep tabs on the project.
  14. Of course, i'm still working on the town wars. They are very in depth events and i'm trying to make them as epic as possible.
  15. Oh you know, just a couple if statements and l2zombies.isTheBest(L2PcInstance player) methods. So easy a cave man could do it! Seriously though, we are working really hard and I appreciate you and everyone else supporting us. It's definitely giving me motivation to keep coding and thinking of unique ideas that will synergize well with this gameplay.
  16. Yeah we're just gonna call it ZOMBIES. "What are you playing? ZOMBIES!". If you scream it out loud and say it with passion, everyone will know you are talking about L2 Zombies ;)
  17. There is always a risk of it failing. However, I do this because I love programming and I love Lineage 2. I am challenging myself and learning new things. I hope players will appreciate our efforts, but in the end this project will have been well worth the effort as long as we learn something from it.
  18. Thanks, we're working hard. I was up til 8 AM this morning working on the town war engine :)
  19. Same here, I have decided that's how it's going to be :)
  20. The only feature I see that could be related to a faction server is controlling towns. The gameplay is completely different, you don't know what you're talking about. Maybe you should try reading my overview once more.
  21. Basically you would start with 6 or so books that would allow you to learn any skill (there will be both active books and passive books, for the different skills. So you would be able to get like 6 active skills and 6 passives starting off). You would choose the skills you wanted, customizing your character. Later in the game you can possibly get more books from achievements, and gain a few extra skills. You would be free to "reset" your skills at an npc and change them, if you don't like your build (or possibly free to reset on the community board at any time, but im not sure yet). You would be able to choose from a lot of different skills, you could be a wizard/dagger if you wanted to be. However, hybrid classes would probably be weaker unless they synergize well together.
  22. I have been putting some thought into the skills/classes. What if there were no classes? You could choose skills before you start playing and could change them at a player controlled town. This would allow complete customization of play style. Thoughts on this?
  23. After a few weeks I will build a website with a splash page and forum. I haven't exactly made any official announcements because the project is still in early development. It's definitely a risk putting so much time and effort into such a unique project, but I hope players will find it as exciting as I do. I'm able to code just about anything I can think of, so we will wait and see what happens in due time. I have committed to the project 100% and it will get done. Thanks for the encouraging comments everyone!
  24. Thanks for the wonderful comments. You are right, this isn't Lineage 2 at all, but I hope it will give players a new perspective on the direction Lineage 2 can take. Combining all the wonderful elements of Lineage 2 with this unique gameplay is a challenge, but it's going to be awesome! I'm hard at work, I hope my cofee maker can take this insane abuse.
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