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Everything posted by DrizzLx
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Everything I have done so far is backend development, such as the chest + loot and town war engine, so there's not much to see in a screenshot until I do the spawns and community board. I will make a video of a town war when I can. When I get settled into my new place and start working my new job, I will start back on the project and get a website up. I'm sorry this project is taking so long, but I don't want to rush it. Taking small breaks allows me to think of new things that will make the game better.
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The core gameplay is all based on survival. Of course there is still hack and slash, but dying or being wounded (except in town wars) will have severe consequences; Therefore, you must choose your battles wisely. Since the main way to get items is through scavenging items, you will explore the world in search of chests. Also, the hunger system adds a whole new element to the game. You will need to think before you act. One fatal mistake could result in losing valuable items.
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Oh you know, just a couple if statements and l2zombies.isTheBest(L2PcInstance player) methods. So easy a cave man could do it! Seriously though, we are working really hard and I appreciate you and everyone else supporting us. It's definitely giving me motivation to keep coding and thinking of unique ideas that will synergize well with this gameplay.
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There is always a risk of it failing. However, I do this because I love programming and I love Lineage 2. I am challenging myself and learning new things. I hope players will appreciate our efforts, but in the end this project will have been well worth the effort as long as we learn something from it.
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Basically you would start with 6 or so books that would allow you to learn any skill (there will be both active books and passive books, for the different skills. So you would be able to get like 6 active skills and 6 passives starting off). You would choose the skills you wanted, customizing your character. Later in the game you can possibly get more books from achievements, and gain a few extra skills. You would be free to "reset" your skills at an npc and change them, if you don't like your build (or possibly free to reset on the community board at any time, but im not sure yet). You would be able to choose from a lot of different skills, you could be a wizard/dagger if you wanted to be. However, hybrid classes would probably be weaker unless they synergize well together.
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After a few weeks I will build a website with a splash page and forum. I haven't exactly made any official announcements because the project is still in early development. It's definitely a risk putting so much time and effort into such a unique project, but I hope players will find it as exciting as I do. I'm able to code just about anything I can think of, so we will wait and see what happens in due time. I have committed to the project 100% and it will get done. Thanks for the encouraging comments everyone!
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Thanks for the wonderful comments. You are right, this isn't Lineage 2 at all, but I hope it will give players a new perspective on the direction Lineage 2 can take. Combining all the wonderful elements of Lineage 2 with this unique gameplay is a challenge, but it's going to be awesome! I'm hard at work, I hope my cofee maker can take this insane abuse.