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Erlandys

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Everything posted by Erlandys

  1. This works on any chronicle you need (l2j) russian ot l2jserver, payment through paypal. Price in pm or skype.
  2. UPDATE! Improved engine, that it seperatelly balances Olympiad game and Normal. Screenshots updated in first post.
  3. Yes, all the features works nice, write to skype Erlandys56 and wwe will talk about it. :)
  4. This check is performed only if administrator chose true in properties. So this can and cannot be affected in olympiad.
  5. Hello everyone. I'm a developer which usually do some programming and when some idea pops in the head makes it and gives you ability to buy it and use it in your server. I can make some personal services, but I usually do not have enough time for that (but you always can try and ask about that). My conditions are simple: When you buy any engine, which is listed below, you are not allowed to resell it. When I do some services for you, you can choose: Either to pay more and the engine which you asked will be only for you and you get the ability to resell it for anyone. Either you pay less, but I leave the chance for myself, to resell it also. Thank you for your time, check the list and if you have anything to ask, I'm free at skype: Erlandys56. Events Engine upcoming! With ingame controls and lots of features. For more information, write to skype: Erlandys56 Available for any chronicle, from Interlude to Underground! Upcoming engines: 1. Introduction engine. Configuration through XML. Ability to choose the class, give the player weapon (weapon equips automatically), give the full set. You can choose items steps with types. CanTakeAll - true/false. This means, player can take all items from exact step or only one. Ability to instantly put item into shortcut. Dyes can be equipped instantly. Player is blocked from movement while doing tutorial. Ability to skip tutorial after taking up the class. Can make movements, that player runs around after each step. 2. Helper engine. This is more for mid rates server. You can make at certain level range, after leveling up, writing .helper or logging in, to show some helpful information for player. Like giving ability to teleport at certain places, changing profession, taking some new items (possibility to add prices to them). 3. Character options (Menu). This will include some options for player to use. Simple ones like stopping XP usage, show last 5 access times and IPs. Ability to bind the E-Mail address. Add the character password (Enable/Disable). And much more. Also if enabled, after binding the E-Mail, player has to confirm it, by reading the Mail and ability to change password or etc by getting the E-Mail with options and steps to change pass, E-Mail and so on. ErEngine: Content: 1. Detail explanation. 2. Examples. 3. Possibilities. 4. Images. 5. Configs. 1. Museum 2. Class Balancer 3. Skills Balancer 4. Vote Engine 5. Captcha Engine 6. Ingame Forum 7. Server side images 8. Npc to Pc engine 9. My own made Buffer 10. Drop / Npcs database. 11. Achievements engine. You can write to skype: Erlandys56 or here in forum, I'll answer all the questions. If needed, test server is ready.
  6. Firstly, I don't like to argue very much, I don't want to be bad or something like that, I would like to say simply, check how those engines looks like, and how they differs from ones shared, if they will be exactly same, I'll remove them, but now, instance engine, have different usage from one which is shared, so I people can choose which one to use, and other two, are made by myself from 0 and I don't think what they will be same, like shared ones. I'm sorry if I'm wrong.
  7. Well the only thing is, instance engine, which is already shared, but it's inside of pack and for higher chronicle, so I simply suggest for people, adapted to interlude, because others can not do that :) If that is forbidden, then I'll remove it ^^
  8. Hello everyone. I want to sell some custom features. Real time class balancer by damage. For Interlude, Instance engine, exactly same like in Gracia++ L2jServer (not like shared one). Flexible reward manager + assist engine. Ingame forum in community board. For price and photos, pm or skype. About developer services, what can I do: Make engine, you want. Move engines from one pack to other. Implement some features from diff and patch it fully functionalling to your pack. Payment method: Paypal Skype: Erlandys56 Class Balancer Forum
  9. @Forced Well try to create new Zone Type in Java, on entering do check if player is VIP, if yes, teleport it to town, if not do nothing, then create it in XML and it should work. Ps. try to look at other types, there should be couple examples :)
  10. That was okay, just simply do this: This line: if (activeChar.getTarget() != null && instanceof L2PcInstance) Replace with this: if (activeChar.getTarget() != null && activeChar.getTarget() instanceof L2PcInstance)
  11. I don't know if I'm any help, but try this: long time = 1371557489832l; Calendar c = Calendar.getInstance(); c.setTimeInMillis(time); System.out.println(c.getTime().toString()); If I'm not mistaken, all values in time in l2j are written like this: System.currentTimeMillis() + xTime So with this I think you should get your answer. Printed part: Ps. if I'm mistaken please correct me! :D
  12. @remy80 change this: int timeSeconds = (GameTimeController.getGameTicks() - 36000) / 10; to this: int timeSeconds = (GameTimeController.getInstance().getGameTicks() - 36000) / 10;
  13. @RefuelGozos: sorry for interrupting, but try this: instead of this: for (L2PcInstance onlinePlayer : L2World.getInstance().getAllPlayersArray()) try to use this: for (L2PcInstance onlinePlayer : L2World.getInstance().getAllPlayers().values()) and if you use L2jServer epilogue I think this should be done: if (onlinePlayer.isOnline() && (onlinePlayer.getClient() != null && !onlinePlayer.getClient().isDetached())) to: if (onlinePlayer.isOnline() == 1 && (onlinePlayer.getClient() != null && !onlinePlayer.getClient().isDetached()))
  14. 1 PvP area, and lots of Instances... :P
  15. Hmm... I think not bad idea... But make it better, try to create multiple engine. Same as here, but simply, you will be teleported to instance, and then players want to see Pvp, they press .viewpvp and html window will appear, then they will select that pvp (for example on buttons will be write "Player1 vs Player2") and you will be ported. In this case, it will be better, becouse if only 1 pvp can be at the time, it's pretty useless. Well thats my opinion ;)
  16. Well sorry, I can't write in Spain language and translated with google translate, if I understood good, you want, what I can took myself dressme, so you should rework this: in diff line 539 (or in DressMe.java): + if (!(activeChar.getTarget() instanceof L2PcInstance) || activeChar.getTarget() == activeChar) { And just remove this part: || activeChar.getTarget() == activeChar So it must look like this: if (!(activeChar.getTarget() instanceof L2PcInstance)) {
  17. This is second password protection, already made by L2jServer if I remember good, it's retail stuff. :)
  18. You see I have no intention of copying code, I have made couple other shares which are unique, but I didn't copied anything, what I get from copying? Nothing....
  19. Well if you want you can don't believe, it's your choice. If you see similarity in NpcInfo packet, then IT must be similarity, I can't make smth major different just sending same packet... I made all code by myself. Works for Freya / H5 newest... ;D
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