Jump to content

Dawhol

Members
  • Posts

    10
  • Credits

  • Joined

  • Last visited

  • Feedback

    0%

About Dawhol

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

306 profile views

Dawhol's Achievements

Apprentice

Apprentice (3/16)

  • Conversation Starter Rare
  • Dedicated Rare
  • First Post Rare
  • Week One Done Rare
  • One Month Later Rare

Recent Badges

0

Reputation

  1. Hello!! I am looking for a Modded maps with underground zones like catacombs/necropolis/zaken.... I am much interested in the zaken one? How I could do it?? Thanks
  2. Can you share 1.99 version?
  3. This is a party leader helper for control a party in few things. It has a interface to control and I would like to see how its done. https://mega.nz/file/q5BHnZTZ#HzVB7-JfMZ9CouB3qrh1tR7Ah7Wt0MYtyJuxHRV7F6k
  4. Maybe its late. I am spanish too. What do u need?
  5. I have a system where Accounts are saved on login screen for fast login. I am playing a server where this feature is not on the logic screen. How I can try to add this feature to the system? I don't know what files I would have to touch. Thanks!!
  6. Hello!!! I could do everything and it goes without error, but after launching l2.exe It opens as usual, but nothing happens, the decrypted interface.u is not created any help?
  7. Hello!! I need to do some scripts where the char have to move. Is there any automatic way of catching the locations in a list or something like that?? Now I am moving the char by hand, using /LOC and puting it by hand in the script... So if I need 100 moves, the work for making it is horrible. Any idea? Thanks
  8. I have find the packet, for example, to send /nick text. The problem is engine.SendToServer('Packet') is not working for me. It gives me an error. "Undeclared identifier "SendToServer" I have seen a lot of examples using SendToServer but i dont know what's the problem. Code is: And i have tried with SendToServer, sendtoserver, trying to check if it is CAP problems. uses SysUtils; begin engine.sendtoserver('32 48 36 . . . . more packet. '); end.
  9. Is there any way to send text to server without using Engine.EnterText('Text') ?? Because I want to send periodical manual commands like #Text (for party) or /nick blabla or something like that. If i am sending Engine.EnterText('Text') each second, if i press alt for other task, game change to full screen, and all client start doing weird things.
×
×
  • Create New...