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kuba90

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About kuba90

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  1. eksartate apo tin sxoli pou tha pas. Oi klasikes sxoles pou den sxetizonte me ipologistes/pliroforiki den xriazontai dinata mixanimata. Ena word na anoigei kai eisai ok. Ego apo tin diki mou empiria stin sxoli mou , xreiastike polles fores na trekso eksomoioseis pou den mporousan na treksoun stin sxoli giati ta pc itan aparxiomena ( blepe CUDA clustering ).
  2. O wait, now i noticed it. Why are the handlers inside the core in your pack ? Shouldnt they be in the datapack and loaded with scriptengines ?
  3. import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Record; In which universe should you ever import a handler in the core , when the core has no dependancy on the datapack ? From what i recall the handlers implement as a group an interface and are stored casted as interface in the core when reloading the handlers.
  4. All you have to do is edit the trade request packet implementation. But beware, the client does not display the augmentation. So in the trade window, you will see the weapon without augmentation.
  5. Well since i started my own extension on l2j, there was a plan to make it cross-chronicle. That means the extension should work on any project with a minor wrapping and interfacing. When we started today testing the compatibility we bumped into a serious problem coming out from dev stupidity. Our extension is a seperate java project that adds two-way dependancies with L2Jserver and one-way dependancies with datapack. The problem is that , each l2jserver pack ( fork ) has different package names. For example: com.l2jserver. ...... com.l2jarchid. ...... coml.l2jbrazil. ..... So i would request if possible all devs to stop changing the names of the packages. Keep it default, it will add more compatibility and will allow custom code to be migrated easier. After all what makes your pack cool is not that it has a different svn name but stability/bug fixes/performance and custom cool features. Time to get serious with the packs , right ?
  6. 1) Na mou lipei 2) Oti goustaro tha apantao giati rotas blakeies :).
  7. giati einai oso xalia einai to diko sou pack :)
  8. The topic is a circus. There is now way to compare two languages that are made for different things. And GC does not prevent memory leaks ...
  9. gia na leme kai tin alithia pantos, den iparxei periptosi na agoraseis kodika kai na kaneis kai petiximeno server. Ayta ta dio den pane mazi. An deis tous megaliterous server tou l2j, oloi oi admins einai kai foberoi developers taytoxrona. Kanenas den agorazei kodika gia na kanei kalo server. Ton grafei monos tou.
  10. Lol ? 75 ? Pos bgazoun lefta pantos kapioi re paidi mou ...
  11. Niiiiiiiiiiiiiiiiiiiiiiiiice . :)
  12. Bump. Από αύριο σιγά σιγά ξεκινάμε να σχεδιάζουμε features/buffers/gatekeepers ktl. Άν κάποιος θέλει να συμμετέχει, ας μου στείλει ένα PM με το καλύτερο share που έχει κάνει , ή έστω κάτι να καταλάβω οτι ξέρει τα βασικά από Java. --Το pack μας είναι ξεχωριστό Project , 100% αποδεσμευμένο από το datapack και 90% αποδεσμευμένο από τον Core. --Συνδέεται απλά με διεπαφές. Δηλαδή μία σειρά κώδικα το πολύ μέσα στον Core για κάθε feature/sub. --Είναι πλήρως reloadable, που σημένει οτι μπορείς να γράφεις κώδικα χωρίς να κάνεις restart τον server. Πριν λίγο έγραψα από το μηδέν ένα killing spree system χωρίς να κάνω ούτε ένα restart στον server. --Μπορείς να σχεδιάσεις buffers, gatekeepers, events, custom features, color systems, killing sprees, gve engines ότι θές γρήγορα χωρίς να μπερδεύετε μέσα στον Core ή στα Html του datapack. --Το pack είναι ανεξάρτητο chronicle. Δηλαδή με ένα μικρό patchaki κολάει σε Interlude, Epilogue και ότι άλλο θές. Άν έχεις server ή είσαι developer που ασχολείται με servers ( και δεν πουλάει κώδικα ! ) και μπορείς να προχωρήσεις την Java σου λίγο παραπάνω ( Reflection, Design patterns, ScriptEngines ) έλα να κάνουμε ένα καλό Highrate pack.
  13. Parolo pou eisai xazos pou agorazeis packs apo akirous xoris na psakseis, blepo oti to paleyeis arketa. Kane me add msn na sto fix, giati ayta pou sou lene edo peri mysql einai pipes den exoun idea :) kuba90ssj@hotmail.com
  14. sigoura 86 bit ? ego nomiza einai 85 bit .... :) Kane post screen apo ton gameserver kai ase tis malakies pou prospatheis na eksigiseis me ta logia giati den exeis idea. No screen, no help.
  15. Hmm, the image decompression is a bit heavy isnt it ? That thing is run for every crest.
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