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Posts posted by WilliamFS
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Someone ask me for this, it should work on any client that has Kamael race, preview:
Installation - there are two ways to install depending on how you want to use it:
Method 1: If you want to completely replace the original, do:
Copy all lines from your armorgrp to Notepad++, press Ctrl+H, check the "match whole word" option and replace:
kamael.Mkamael_m000_w_ad00
by:
AvengersKamaelWings.Avengers_MKamael_m001_w_ad00
Then replace:
MKamael.Mkamael_m000_t00_w
by:
AvengersKamaelWings.MKamael_m001_t00_w
Now repeat the same process with the female, replace:
kamael.Fkamael_m000_w_ad00
by:
AvengersKamaelWings.Avengers_FKamael_m001_w_ad00
Then replace:
FKamael.Fkamael_m000_t00_w
by:
AvengersKamaelWings.FKamael_m001_t00_w
You're done, paste everything back into File Edit and save!
Method 2: If you only want to replace in specific sets, execute the above process only on the armorgrp of those sets.
Repack by: AvengersTeamBr
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sadly, it don't works with ukx containing animations sets
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Thanks for the share, looks much better now!
it would be possible do the same with the UT2004?
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11 hours ago, MonokiniSix said:
looks like it don't enter "if" in function HandleTargetUpdate(optional bool spawnTarget)
if (m_TargetID != targetID) { targetEmitter.NDestroy(); m_TargetID = targetID; Me.HideWindow(); }
and don't kill old targert effect, need some debug how change target id when you switch target on your server (on my targetid1->0->targettid2, mb on your missed 0)
to add offlike resize you can parse collisionradius from pts scriptts in ini file for example and set it drom here
yes and add
targetEmitter=None;
after
targetEmitter.NDestroy();
it will cure some crits
I'm gonna try, thanks
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11 hours ago, MonokiniSix said:
can u record it?
idk,. i don't have any problem
Here:
Also noticed that it's not resizing according with the npc size, always looks the same size
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On 8/30/2022 at 3:00 PM, MonokiniSix said:
Simple target projector, can add your textures
Replace .uc, compile interface.
updated:
day one patch thx @Rolo
https://drive.google.com/file/d/1mvotZ5v_bxZQpCEydP5Re61mNbeGue8B/view?usp=sharing
Found a issue with this, if you oscillate the target between two npcs the effect duplicates cumulatively
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Anyone experienced such issues?
https://i.imgur.com/NoPKDC8.png
https://i.imgur.com/iiOaa0N.png
I'm using THIS and THIS with @sidius changes over
EDIT: Solved. -
There's something strange with the control volume, I can't adjust, the changes aren't saving. Other problem is the position of the elements, the configs are saving on .ini config file but aren't aplying on logon, always I have to set it again.
Anyway thanks again for sharing. -
Thanks!
You have only for interlude? -
Compare the header from both dats.
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Thanks for share!
I found curious changes in some skills:
SpoilerNow look, this is from L2Ava pack (L2Ro-Team - Compiled - For MXC Forum.zip):
SpoilerL2Ava does not have those line, now let's check the same skill from L2jserver:
Spoiler
Two questions:
1. Anyone knows exactly what those line (<set name="maximumChance" val="15" />) do?
2. Which sucess rate are correctly, L2Ava/Mythras or L2jServer? -
Awesome work, you've adapted this?
Some spherical or "with point center" effects need to be adjusted for work properly with dwarves
https://imgur.com/a/e0HfCQn
Thanks for share! -
Hi!
Full Dynasty weapons pack for Lineage 2 C4!
Well, S/A is not retail...
Preview:
Best L2FileEdit:
Weapons:
Credits: Avengers Team
Key:
ByTheAvengers
Facebook page, Like it :bounce:
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Hi!
I need to buy a good Hi5 project, seems that I downloaded a free version of your project, I'm analyzing it, but I don't know if is really your project, so this is my first question, this is from your project?
<skill id="293" levels="20" name="Two-handed Weapon Mastery" enchantGroup1="1" enchantGroup2="1"> <table name="#Attack"> 4.5 7.3 10.7 15.1 20.5 27.1 32.9 39.4 46.6 54.6 63.3 72.7 79.3 86.1 93.1 100.2 107.5 114.8 122.1 129.3 </table> <table name="#magicLvl"> 20 24 28 32 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table> <table name="#ench1pAtk"> 137 138 139 140 141 142 143 144 145 146 147 148 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 </table> <table name="#ench2Acc"> 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 </table> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> <add order="0x40" stat="pAtk" val="#Attack"> <and> <using kind="SWORD,BLUNT" /> <using slot="lrhand" /> </and> </add> <add order="0x40" stat="accCombat" val="3"> <and> <using kind="SWORD,BLUNT" /> <using slot="lrhand" /> </and> </add> </for> <enchant1for> <add order="0x40" stat="pAtk" val="#ench1pAtk"> <and> <using kind="SWORD,BLUNT" /> <using slot="lrhand" /> </and> </add> <add order="0x40" stat="accCombat" val="3"> <and> <using kind="SWORD,BLUNT" /> <using slot="lrhand" /> </and> </add> </enchant1for> <enchant2for> <add order="0x40" stat="pAtk" val="129.3"> <and> <using kind="SWORD,BLUNT" /> <using slot="lrhand" /> </and> </add> <add order="0x40" stat="accCombat" val="#ench2Acc"> <and> <using kind="SWORD,BLUNT" /> <using slot="lrhand" /> </and> </add> </enchant2for> </skill>
The second is about your geodata, is your own development, I really need of a good geodata! -
How it works? I can set my own key or it's generated by you?
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Works very fine thanks :D
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Is by Respect, look inside of the utx, say "Respect"
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Credits to Team Avengers!
I think this was posted here a long time ago!
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yes yes ... Copyrights ... Let's talk about it ...
I think I've seen "your" work in other games ...
You know?! No, I'm sure, these models are of NCsoft and it seems that there are some things Eidos!
What if they charge copyrights of you?!
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If you don't care stop spamming.
Share for all!
You can't be a good guy now!
Anyway this topic has garnered a lot of confusion...
This work is not so good, the re-color can be made better, I'll redoing if you will not sharing
Lineage 2 Login Screen Collection for INTERLUDE and H5
in Client Development Discussion
Posted
nice share, thanks