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WilliamFS

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Posts posted by WilliamFS

  1. Someone ask me for this, it should work on any client that has Kamael race, preview:

     

    MqzgkUM.png

     

    Installation - there are two ways to install depending on how you want to use it:

     

    Method 1: If you want to completely replace the original, do:

     

    Copy all lines from your armorgrp to Notepad++, press Ctrl+H, check the "match whole word" option and replace:

     

    kamael.Mkamael_m000_w_ad00

     

    by:

     

    AvengersKamaelWings.Avengers_MKamael_m001_w_ad00

     

    Then replace:

     

    MKamael.Mkamael_m000_t00_w

     

    by:

     

    AvengersKamaelWings.MKamael_m001_t00_w

     

    Now repeat the same process with the female, replace:

     

    kamael.Fkamael_m000_w_ad00

     

    by:

     

    AvengersKamaelWings.Avengers_FKamael_m001_w_ad00

     

    Then replace:

     

    FKamael.Fkamael_m000_t00_w

     

    by:

     

    AvengersKamaelWings.FKamael_m001_t00_w

     

    You're done, paste everything back into File Edit and save!

     

    Method 2: If you only want to replace in specific sets, execute the above process only on the armorgrp of those sets.

     

    Repack by: AvengersTeamBr

    jOzUPlB.png
    Password: LadrãoDeFrango

    7M8fOil.png
     

     

     

    • Like 1
  2. 11 hours ago, MonokiniSix said:

    looks like  it don't enter "if" in function HandleTargetUpdate(optional bool spawnTarget)

    		if (m_TargetID != targetID)
    		{
    			targetEmitter.NDestroy();
    			m_TargetID = targetID;
    			Me.HideWindow();
    		}

    and don't  kill old  targert effect, need some debug how change  target id  when you switch target on your server (on my targetid1->0->targettid2, mb on your missed 0)

    to  add offlike resize you can parse collisionradius from pts scriptts in ini file for example and set it drom here

     

     

     

     

     

    yes and add 

          targetEmitter=None;

    after

          targetEmitter.NDestroy();

     

    it will cure some crits
            

    I'm gonna try, thanks

  3. Thanks for share!

     

    I found curious changes in some skills:
     

     

    Now look, this is from L2Ava pack (L2Ro-Team - Compiled - For MXC Forum.zip):
     

     

    L2Ava does not have those line, now let's check the same skill from L2jserver:
     


    Two questions:

    1. Anyone knows exactly what those line (<set name="maximumChance" val="15" />) do? 

    2. Which sucess rate are correctly, L2Ava/Mythras or L2jServer?

  4. Hi!
     

    I need to buy a good Hi5 project, seems that I downloaded a free version of your project, I'm analyzing it, but I don't know if is really your project, so this is my first question, this is from your project?

    <skill id="293" levels="20" name="Two-handed Weapon Mastery" enchantGroup1="1" enchantGroup2="1">
    <table name="#Attack"> 4.5 7.3 10.7 15.1 20.5 27.1 32.9 39.4 46.6 54.6 63.3 72.7 79.3 86.1 93.1 100.2 107.5 114.8 122.1 129.3 </table>
    <table name="#magicLvl"> 20 24 28 32 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
    <table name="#ench1pAtk"> 137 138 139 140 141 142 143 144 145 146 147 148 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 </table>
    <table name="#ench2Acc"> 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 </table>
    <set name="magicLvl" val="#magicLvl" />
    <set name="operateType" val="P" />
    <set name="targetType" val="SELF" />
    <for>
    <add order="0x40" stat="pAtk" val="#Attack">
    <and>
    <using kind="SWORD,BLUNT" />
    <using slot="lrhand" />
    </and>
    </add>
    <add order="0x40" stat="accCombat" val="3">
    <and>
    <using kind="SWORD,BLUNT" />
    <using slot="lrhand" />
    </and>
    </add>
    </for>
    <enchant1for>
    <add order="0x40" stat="pAtk" val="#ench1pAtk">
    <and>
    <using kind="SWORD,BLUNT" />
    <using slot="lrhand" />
    </and>
    </add>
    <add order="0x40" stat="accCombat" val="3">
    <and>
    <using kind="SWORD,BLUNT" />
    <using slot="lrhand" />
    </and>
    </add>
    </enchant1for>
    <enchant2for>
    <add order="0x40" stat="pAtk" val="129.3">
    <and>
    <using kind="SWORD,BLUNT" />
    <using slot="lrhand" />
    </and>
    </add>
    <add order="0x40" stat="accCombat" val="#ench2Acc">
    <and>
    <using kind="SWORD,BLUNT" />
    <using slot="lrhand" />
    </and>
    </add>
    </enchant2for>
    </skill>
     
    The second is about your geodata, is your own development, I really need of a good geodata!
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