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Everything posted by Komnis
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8elw na to exoune k oi 2 oxi mono enas...
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Pws mporw na dimiourgisw ena idio item se enan char p to exei allos k na exei to idio augment?
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wow. useful link. ty. :) i will find it on my own then :P lock it :)
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mhm... how can i make it to loss 500 p.atk? :P
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pws ginete na valw oti otan oi players forane olo to set tis armor na dinei ta stats? opos dld sto retail...
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I am trying to create 2 new commands because they doesn't exist in my server. i am trying to create //reuse_skills so admins can make players don't have reuse on any skill and //party_recall so admin can recall the party of his target even he is not the party leader. i am using l2j and i'm building gracia final. i have made this for party recall else if (command.startsWith("admin_party_recall")) { try { String targetParty = command.substring(14); L2PcInstance party = L2World.getInstance().getPlayer(targetParty); teleportCharacter(party, activeChar.getX(), activeChar.getY(), activeChar.getZ(), activeChar); } catch (StringIndexOutOfBoundsException e) { } } it doesn't say that it is right or wrong but when i write //party_recall nothing happens.
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i didn't understand... what i have to put in order so it can give the stats i put. what do i have to write for example if i want to add 500 p.atk? <set val="500" order="0x30" stat="pAtk"/> is that correct? why from retail is like 0x08,0x10 etc? what its of it does? and something more. i noticed there is in most lanes start with "set" and in lane with acc starts with "add" what's the difference? <item id="13457" name="Vesper Cutter"> <for> <set val="396" order="0x08" stat="pAtk"/> <set val="176" order="0x08" stat="mAtk"/> <set val="8" order="0x08" stat="rCrit"/> <add val="0" order="0x10" stat="accCombat"/> <set val="379" order="0x08" stat="pAtkSpd"/> <enchant val="0" order="0x0C" stat="pAtk"/> <enchant val="0" order="0x0C" stat="mAtk"/> </for> </item> how can i make an item when u wear it loss stats?
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i want to add stats in my custom items and edit some but i don't understand how "order" works. i got this weapon for example: <item id="13457" name="Vesper Cutter"> <for> <set val="396" order="0x08" stat="pAtk"/> <set val="176" order="0x08" stat="mAtk"/> <set val="8" order="0x08" stat="rCrit"/> <add val="0" order="0x10" stat="accCombat"/> <set val="379" order="0x08" stat="pAtkSpd"/> <enchant val="0" order="0x0C" stat="pAtk"/> <enchant val="0" order="0x0C" stat="mAtk"/> </for> </item> what is 0x08,0x10,0x0C? how i can make an item give something in %? for example a weapon give 10% p.atk?
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how can i add new skills? i add them in skillgrp and in gameserver/data/skill and they still don't work. I do something wrong or i have to do more things?
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How can i find the items in //gmshop? i want to find the ids of the items to copy them in my shop with prices. there is a admin folder in gameserver/data/html and it says for example this: <td align=center><button action="bypass -h admin_buy 9978" value="Miscellaneous" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> where can i find the admin_buy 9978?
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what is that? i done what other ppl said and it is working. can u give me more details about it? maybe it's better to use it. :) thank u guys :)
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i have got l2j gracia final. can u help me and tell me where i can find exact this and what to do? because i see that it's the same. :P
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and how can i do that? i want to make people don't loss buffs when they are nobless. can u help me to do that?
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i know how to do that but i want to do that when some1 is noblesse don't loss buffs... i just want to do it with that way... still doesn't work
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tried before u say it and it doesn't work.
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How can i make noblesse as passive? <skill id="1323" levels="1" name="Noblesse Blessing"> <set name="mpInitialConsume" val="14"/> <set name="mpConsume" val="55"/> <set name="itemConsumeId" val="3031"/> <set name="itemConsumeCount" val="5"/> <set name="target" val="TARGET_ONE"/> <set name="reuseDelay" val="2000"/> <set name="hitTime" val="4000"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="canBeDispeled" val="false"/> <set name="castRange" val="400"/> <set name="effectRange" val="900"/> <set name="aggroPoints" val="1"/> <for> <effect name="NoblesseBless" time="3600" val="0"/> </for> </skill>
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Help Noblesse Passive
Komnis replied to Komnis's question in Request Server Development Help [Greek]
a... 8elw na to kanw mono otan ginonte noblesse na min feugoun ta buffs gia auto 8elw na to kanw passive... ksereis pws na to kanw auto? -
Help Noblesse Passive
Komnis replied to Komnis's question in Request Server Development Help [Greek]
ama to kanw auto ti 8a allaksei? gia ti pragma einai auto? -
Pws mporw na kanw to Noblesse Blessing passive wste na min m feugoun ta buffs? <skill id="1323" levels="1" name="Noblesse Blessing"> <set name="mpInitialConsume" val="14"/> <set name="mpConsume" val="55"/> <set name="itemConsumeId" val="3031"/> <set name="itemConsumeCount" val="5"/> <set name="target" val="TARGET_ONE"/> <set name="reuseDelay" val="2000"/> <set name="hitTime" val="4000"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="canBeDispeled" val="false"/> <set name="castRange" val="400"/> <set name="effectRange" val="900"/> <set name="aggroPoints" val="1"/> <for> <effect name="NoblesseBless" time="3600" val="0"/> </for> </skill> ti xriazete n allaksw apo auta? exw allaksei to operatetype k to ekana OP_PASSIVE alla akoma dn douleuei...
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Help Skills Land Rate
Komnis replied to Komnis's question in Request Server Development Help [Greek]
dn katalavate... lew sto sigkekrimeno skill to deadly blow: <skill id="321" levels="10" name="Blinding Blow"> <table name="#mpConsume"> 63 64 65 66 67 68 69 70 71 72 </table> <table name="#magicLvl"> 65 66 67 68 69 70 71 72 73 74 </table> <table name="#power"> 2751 2850 2950 3050 3151 3252 3353 3453 3553 3653 </table> <set name="weaponsAllowed" val="262160"/> <!-- Dagger/Dual Daggers --> <set name="mpConsume" val="#mpConsume"/> <set name="magicLvl" val="#magicLvl"/> <set name="power" val="#power"/> <set name="target" val="TARGET_ONE"/> <set name="condition" val="16"/> <set name="reuseDelay" val="30000"/> <set name="hitTime" val="1080"/> <set name="coolTime" val="720"/> <set name="skillType" val="BLOW"/> <set name="lethal1" val="5"/> <set name="overHit" val="true"/> <set name="isDebuff" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="40"/> <set name="effectRange" val="400"/> <for> <effect self="1" name="Buff" time="12" val="0" stackOrder="40" stackType="speed_up_special"> <------------------------------ AUTO EDW!!!!!!!!!!!!!!!! PWS RI8MIZW TO RATE TOU? <add order="0x40" stat="runSpd" val="40"/> </effect> <effect name="Bluff" val="0"/> </for> </skill> -
How can i put effects on armor (ex. vitality effect)? And how can i put an effect that appears after an enchantment? (ex. from +16 and after will appear the effect)
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Help Skills Land Rate
Komnis replied to Komnis's question in Request Server Development Help [Greek]
gia to deadly blow milaw... exei k auto kanei bluff pws mporw na ri8misw to rate t? k auto p eipes to eipe k o Stev0. to reply c itan apla g n anevaseis posts...
