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Komnis

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Everything posted by Komnis

  1. 8elw na to exoune k oi 2 oxi mono enas...
  2. Pws mporw na dimiourgisw ena idio item se enan char p to exei allos k na exei to idio augment?
  3. wow. useful link. ty. :) i will find it on my own then :P lock it :)
  4. nomizw oti kaneis kapou la8os gt gt exei k stin arxi ta parts auta exei...
  5. mhm... how can i make it to loss 500 p.atk? :P
  6. l2j gracia final. checkara ta armorsets p eipes alla exei mesa stiles: skill/shield_skill_id/enchant6skill/mw_legs/mw_head/mw_gloves/mw_feet/mw_shield ti ein auta?
  7. pws ginete na valw oti otan oi players forane olo to set tis armor na dinei ta stats? opos dld sto retail...
  8. I am trying to create 2 new commands because they doesn't exist in my server. i am trying to create //reuse_skills so admins can make players don't have reuse on any skill and //party_recall so admin can recall the party of his target even he is not the party leader. i am using l2j and i'm building gracia final. i have made this for party recall else if (command.startsWith("admin_party_recall")) { try { String targetParty = command.substring(14); L2PcInstance party = L2World.getInstance().getPlayer(targetParty); teleportCharacter(party, activeChar.getX(), activeChar.getY(), activeChar.getZ(), activeChar); } catch (StringIndexOutOfBoundsException e) { } } it doesn't say that it is right or wrong but when i write //party_recall nothing happens.
  9. i didn't understand... what i have to put in order so it can give the stats i put. what do i have to write for example if i want to add 500 p.atk? <set val="500" order="0x30" stat="pAtk"/> is that correct? why from retail is like 0x08,0x10 etc? what its of it does? and something more. i noticed there is in most lanes start with "set" and in lane with acc starts with "add" what's the difference? <item id="13457" name="Vesper Cutter"> <for> <set val="396" order="0x08" stat="pAtk"/> <set val="176" order="0x08" stat="mAtk"/> <set val="8" order="0x08" stat="rCrit"/> <add val="0" order="0x10" stat="accCombat"/> <set val="379" order="0x08" stat="pAtkSpd"/> <enchant val="0" order="0x0C" stat="pAtk"/> <enchant val="0" order="0x0C" stat="mAtk"/> </for> </item> how can i make an item when u wear it loss stats?
  10. i want to add stats in my custom items and edit some but i don't understand how "order" works. i got this weapon for example: <item id="13457" name="Vesper Cutter"> <for> <set val="396" order="0x08" stat="pAtk"/> <set val="176" order="0x08" stat="mAtk"/> <set val="8" order="0x08" stat="rCrit"/> <add val="0" order="0x10" stat="accCombat"/> <set val="379" order="0x08" stat="pAtkSpd"/> <enchant val="0" order="0x0C" stat="pAtk"/> <enchant val="0" order="0x0C" stat="mAtk"/> </for> </item> what is 0x08,0x10,0x0C? how i can make an item give something in %? for example a weapon give 10% p.atk?
  11. how can i add new skills? i add them in skillgrp and in gameserver/data/skill and they still don't work. I do something wrong or i have to do more things?
  12. oh okay. thnx :O
  13. How can i find the items in //gmshop? i want to find the ids of the items to copy them in my shop with prices. there is a admin folder in gameserver/data/html and it says for example this: <td align=center><button action="bypass -h admin_buy 9978" value="Miscellaneous" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> where can i find the admin_buy 9978?
  14. what is that? i done what other ppl said and it is working. can u give me more details about it? maybe it's better to use it. :) thank u guys :)
  15. i have got l2j gracia final. can u help me and tell me where i can find exact this and what to do? because i see that it's the same. :P
  16. and how can i do that? i want to make people don't loss buffs when they are nobless. can u help me to do that?
  17. i know how to do that but i want to do that when some1 is noblesse don't loss buffs... i just want to do it with that way... still doesn't work
  18. tried before u say it and it doesn't work.
  19. How can i make noblesse as passive? <skill id="1323" levels="1" name="Noblesse Blessing"> <set name="mpInitialConsume" val="14"/> <set name="mpConsume" val="55"/> <set name="itemConsumeId" val="3031"/> <set name="itemConsumeCount" val="5"/> <set name="target" val="TARGET_ONE"/> <set name="reuseDelay" val="2000"/> <set name="hitTime" val="4000"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="canBeDispeled" val="false"/> <set name="castRange" val="400"/> <set name="effectRange" val="900"/> <set name="aggroPoints" val="1"/> <for> <effect name="NoblesseBless" time="3600" val="0"/> </for> </skill>
  20. a... 8elw na to kanw mono otan ginonte noblesse na min feugoun ta buffs gia auto 8elw na to kanw passive... ksereis pws na to kanw auto?
  21. ama to kanw auto ti 8a allaksei? gia ti pragma einai auto?
  22. Pws mporw na kanw to Noblesse Blessing passive wste na min m feugoun ta buffs? <skill id="1323" levels="1" name="Noblesse Blessing"> <set name="mpInitialConsume" val="14"/> <set name="mpConsume" val="55"/> <set name="itemConsumeId" val="3031"/> <set name="itemConsumeCount" val="5"/> <set name="target" val="TARGET_ONE"/> <set name="reuseDelay" val="2000"/> <set name="hitTime" val="4000"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="canBeDispeled" val="false"/> <set name="castRange" val="400"/> <set name="effectRange" val="900"/> <set name="aggroPoints" val="1"/> <for> <effect name="NoblesseBless" time="3600" val="0"/> </for> </skill> ti xriazete n allaksw apo auta? exw allaksei to operatetype k to ekana OP_PASSIVE alla akoma dn douleuei...
  23. dn katalavate... lew sto sigkekrimeno skill to deadly blow: <skill id="321" levels="10" name="Blinding Blow"> <table name="#mpConsume"> 63 64 65 66 67 68 69 70 71 72 </table> <table name="#magicLvl"> 65 66 67 68 69 70 71 72 73 74 </table> <table name="#power"> 2751 2850 2950 3050 3151 3252 3353 3453 3553 3653 </table> <set name="weaponsAllowed" val="262160"/> <!-- Dagger/Dual Daggers --> <set name="mpConsume" val="#mpConsume"/> <set name="magicLvl" val="#magicLvl"/> <set name="power" val="#power"/> <set name="target" val="TARGET_ONE"/> <set name="condition" val="16"/> <set name="reuseDelay" val="30000"/> <set name="hitTime" val="1080"/> <set name="coolTime" val="720"/> <set name="skillType" val="BLOW"/> <set name="lethal1" val="5"/> <set name="overHit" val="true"/> <set name="isDebuff" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="40"/> <set name="effectRange" val="400"/> <for> <effect self="1" name="Buff" time="12" val="0" stackOrder="40" stackType="speed_up_special"> <------------------------------ AUTO EDW!!!!!!!!!!!!!!!! PWS RI8MIZW TO RATE TOU? <add order="0x40" stat="runSpd" val="40"/> </effect> <effect name="Bluff" val="0"/> </for> </skill>
  24. How can i put effects on armor (ex. vitality effect)? And how can i put an effect that appears after an enchantment? (ex. from +16 and after will appear the effect)
  25. gia to deadly blow milaw... exei k auto kanei bluff pws mporw na ri8misw to rate t? k auto p eipes to eipe k o Stev0. to reply c itan apla g n anevaseis posts...
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