MrAnGeL Posted February 19, 2011 Posted February 19, 2011 These are the stats you can add or edit in your xml files located in: gameserver/data/stats HP & MP Maximum HP - maxHp Maximum CP - maxCp Maximum MP - maxMp HP Regeneration - regHp CP Regeneration - regCp MP Regeneration - regMp Heal Effectivness - gainHp Heal Proficiency - giveHp Heal Bonus - bonusHp Attack & Defence Power Defence - pDef Magic Defence - mDef Power Attack - pAtk Magic Attack - mAtk (Power) Attack Speed - pAtkSpd (Magic) Attack Speed - mAtkSpd Magic Reuse - mReuse (how fast spells becomes ready to reuse) Shield Defence - sDef Shield Defence Angle - shieldDefAngle Critical Damage - cAtk Critical Damage(add) - cAtkAdd ( in a critical attack give you +patk,,,,, example mods:crit power,crit damage SA ) PvP Bonus Physical Damage - pvpPhysDmg Magical Damage - pvpMagicalDmg Physical Skill Dmg. - pvpPhysSkillsDmg Atk. & Def. rates Evasion - rEvas Power Skill Evasion - pSkillEvas Shield Rate - rShld Critical Rate - rCrit Blow Rate - blowRate Lethal Rate - lethalRate Magic Critical Rate - mCritRate (mCrit doesn't work!!) EXP,SP Rate - rExp Cancel attacks - cancel Accuracy and Range Accuracy - accCombat Attack Range - pAtkRange (for fighters) Attack Range - mAtkRange (for mages) Attack Angle - pAtkAngle (for fighters) Attack Count Max - atkCountMax (example:if you use pole you can attack more monster than normal) Attack Reuse - atkReuse (make bows hit simple hits way slower and will not affect skills) Speed Run Speed - runSpd Walk Speed - walkSpd PLAYER-ONLY Stats STR - STR (Physical power,physical skill's crit rate) DEX - DEX (Atk. spd., physical skill spd, accuracy, evasion, critical hit rate, dagger skill'z success (such as deadly dlow), shield block rate and run spd) WIT - WIT (Magic critical rate, casting spd, resistance to hold, curses (such as HP regeneration,decreased HP recovery rate, skill re-use time, and decreased effect of heals). INT - INT (magic dmg) MEN - MEN (magic defense,max Mp, mp recovery speed, poison resistance, poison resist., concentration) Resistances, vulnerability Aggression - aggressionVuln Bleed - bleedVuln Poison - poisonVuln Stun - stunVuln Paralyze - paralyzeVuln Hold,Root,ETC. - rootVuln Sleep - sleepVuln Confusion -confusionVuln Movement - movementVuln fire - fireVuln wind - windVuln water - waterVuln earth - earthVuln holy - holyVuln dark - darkVuln cancel - cancelVuln (resist. for cancel skills) debuff - debuffVuln Critical - critVuln (resistence to Crit dmg.) Weapon resist noneWpnVuln - Shields swordWpnVuln bluntWpnVuln daggerWpnVuln bowWpnVuln crossbowWpnVuln poleWpnVuln etcWpnVuln fistWpnVuln dualWpnVuln dualFistWpnVuln bigSwordWpnVuln Reflects Reflect Damage Percent - reflectDam (pay attention! not reflectDmg!! reflectDam) Absorbs Damage Percent - absorbDam Transfer Damage Percent - transDam Reflect Skill Magic - reflectSkillMagic Reflect Skill Physical - reflectSkillPhysic Patk/Pdef against monster types: Examples: More patk to giants - pAtk-giants More patk to undead - pAtk-undead More pdef against animals - pDef-animals More pdef against monsters - pDef-monsters ExSkillz Inv. Limit - inventoryLimit WH. Limit - whLimit Freight L. - FreightLimit Private Sell L. - PrivateSellLimit Private Buy L. - PrivateBuyLimit Rec. Dwarf L. - DwarfRecipeLimit Rec. Common L. - CommonRecipeLimit Consume Rates Phys. Mp. Consume Rate - PhysicalMpConsumeRate Magical Mp. Consume Rate - MagicalMpConsumeRate Dance Mp. Consume Rate - DanceMpConsumeRate Hp. Consume Rate - HpConsumeRate Mp. Consume - MpConsume Soulshot count - soulShotCount Skill mastery Skill mastery - skillMastery Other Breath - breath (more time you can swim in water) ORDERS 0x08 - to set 0x10 - to add/sub (weapon, armor, jewelery) & (STR, CON, DEX, INT, WIT ,MEN) 0x20 - don't use it (used by hard coded formulas) 0x30 - to mul/div (masteries, buffs, debuffs, SA's, Armors_bonus) 0x40 - to add/sub (masteries, buffs, debuffs, SA's) 0x50,0x60 - not need. Skill Multipliers, "addontionals" Can be used with: mul order, mul val ... 2.0 100% 1.90 90% 1.80 80% 1.70 70% ... ... ... ... ... 1.10 10% 1.0 0% 0.90 -10% 0.80 -20% 0.70 -30% ... ... ... ... ... 0.10 -90% 0.0 -100% Can be used with: add order, add val ... 1 - 1 2 - 2 3 - 3 ... Cheesy EXAMPLE: if you want to add an armor +3 evasion: <item id='10177' name="Black Half-Mask"> <for> <add val='3' order='0x40' stat='rEvas'/> </for>b </item> ___________ OR ___________ if you want to add a weapon 20% Heal Point: <item id='8190' name="demonic_sword_zariche"> <for> <set val='361' order='0x08' stat='pAtk'/> <set val='137' order='0x08' stat='mAtk'/> <set val='12' order='0x08' stat='rCrit'/> <add val='0' order='0x10' stat='accCombat'/> <set val='325' order='0x08' stat='pAtkSpd'/> <enchant val='0' order='0x0C' stat='pAtk'/> <enchant val='0' order='0x0C' stat='mAtk'/> <mul val='1.20' order='0x30' stat='maxHp'/> </for> </item> ___________ OR ___________ If you want to add any resistance to anything: (not official stats->) <skill id="3561" levels="1" name="Ring of Baium"> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="castRange" val="-1" /> <set name="effectRange" val="-1" /> <for> <mul order="0x30" stat="poisonVuln" val="0.60" /> ----> give you -40% chance to resist!! <mul order="0x30" stat="poisonVuln" val="1.10 /> ----> if you type +10% its give you +10% chance. <add order="0x40" stat="accCombat" val="2" /> <mul order="0x30" stat="cAtk" val="1.15" /> <mul order="0x30" stat="rootVuln" val="0.70" /> <mul order="0x30" stat="pAtkSpd" val="1.05" /> <mul order="0x30" stat="mAtkSpd" val="1.04" /> </for> </skill>
™® Stergios ®™ Posted February 20, 2011 Posted February 20, 2011 hmmm good share keep going but i think all ready share im not sure
Matim Posted February 20, 2011 Posted February 20, 2011 C/P from Here, are maybe you are author. Anyway everything is explained at L2J wiki so its pointless to share something like this. Wrong section by the way, locked until someone will move it.
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