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These are the stats you can add or edit in your xml files located in: gameserver/data/stats

 

HP & MP

Maximum HP - maxHp

Maximum CP - maxCp

Maximum MP - maxMp

HP Regeneration - regHp

CP Regeneration - regCp

MP Regeneration - regMp

Heal Effectivness - gainHp

Heal Proficiency - giveHp

Heal Bonus - bonusHp

 

Attack & Defence

Power Defence - pDef

Magic Defence - mDef

Power Attack  - pAtk

Magic Attack - mAtk

(Power) Attack Speed - pAtkSpd

(Magic) Attack Speed - mAtkSpd

Magic Reuse - mReuse (how fast spells becomes ready to reuse)

Shield Defence - sDef

Shield Defence Angle - shieldDefAngle

Critical Damage - cAtk

Critical Damage(add) - cAtkAdd ( in a critical attack give you +patk,,,,, example mods:crit power,crit damage SA )

 

PvP Bonus

Physical Damage - pvpPhysDmg

Magical Damage - pvpMagicalDmg

Physical Skill Dmg. - pvpPhysSkillsDmg

 

Atk. & Def. rates

Evasion - rEvas

Power Skill Evasion - pSkillEvas

Shield Rate - rShld

Critical Rate - rCrit

Blow Rate - blowRate

Lethal Rate - lethalRate

Magic Critical Rate - mCritRate (mCrit doesn't work!!)

EXP,SP Rate - rExp

Cancel attacks - cancel

 

Accuracy and Range

Accuracy - accCombat

Attack Range - pAtkRange (for fighters)

Attack Range - mAtkRange (for mages)

Attack Angle - pAtkAngle (for fighters)

Attack Count Max - atkCountMax (example:if you use pole you can attack more monster than normal)

Attack Reuse      - atkReuse (make bows hit simple hits way slower and will not affect skills)

 

Speed

Run Speed - runSpd

Walk Speed - walkSpd

 

PLAYER-ONLY Stats

STR  -  STR  (Physical power,physical skill's crit rate)

DEX  -  DEX  (Atk. spd., physical skill spd, accuracy, evasion, critical hit rate, dagger skill'z success (such as deadly dlow), shield block rate and run spd)

WIT  -  WIT (Magic critical rate, casting spd, resistance to hold, curses (such as HP regeneration,decreased HP recovery rate, skill re-use time, and decreased effect of heals).

INT  -  INT (magic dmg)

MEN  -  MEN (magic defense,max Mp, mp recovery speed, poison resistance, poison resist., concentration)

 

Resistances, vulnerability

Aggression - aggressionVuln

Bleed - bleedVuln

Poison - poisonVuln

Stun - stunVuln

Paralyze - paralyzeVuln

Hold,Root,ETC. - rootVuln

Sleep - sleepVuln

Confusion -confusionVuln

Movement - movementVuln

fire - fireVuln

wind - windVuln

water - waterVuln

earth - earthVuln

holy - holyVuln

dark - darkVuln

cancel - cancelVuln (resist. for cancel skills)

debuff - debuffVuln

Critical - critVuln (resistence to Crit dmg.)

 

Weapon resist

noneWpnVuln - Shields

swordWpnVuln

bluntWpnVuln

daggerWpnVuln

bowWpnVuln

crossbowWpnVuln

poleWpnVuln

etcWpnVuln

fistWpnVuln

dualWpnVuln

dualFistWpnVuln

bigSwordWpnVuln

 

Reflects

Reflect Damage Percent - reflectDam (pay attention! not reflectDmg!! reflectDam)

Absorbs Damage Percent - absorbDam

Transfer Damage Percent - transDam

Reflect Skill Magic        - reflectSkillMagic

Reflect Skill Physical      - reflectSkillPhysic

 

Patk/Pdef against monster types:

Examples:

More patk to giants -    pAtk-giants

More patk to undead -  pAtk-undead

More pdef against animals -      pDef-animals

More pdef against monsters -  pDef-monsters

 

ExSkillz

Inv. Limit - inventoryLimit

WH. Limit - whLimit

Freight L. - FreightLimit

Private Sell L. - PrivateSellLimit

Private Buy L. - PrivateBuyLimit

Rec. Dwarf L. - DwarfRecipeLimit

Rec. Common L. - CommonRecipeLimit

 

Consume Rates

Phys. Mp. Consume Rate - PhysicalMpConsumeRate

Magical Mp. Consume Rate - MagicalMpConsumeRate

Dance Mp. Consume Rate  - DanceMpConsumeRate

Hp. Consume Rate    -    HpConsumeRate

Mp. Consume          -    MpConsume

Soulshot count - soulShotCount

 

Skill mastery

Skill mastery - skillMastery

 

Other

Breath - breath (more time you can swim in water)

 

ORDERS

0x08 - to set

0x10 - to add/sub (weapon, armor, jewelery) & (STR, CON, DEX, INT, WIT ,MEN)

0x20 - don't use it (used by hard coded formulas)

0x30 - to mul/div (masteries, buffs, debuffs, SA's, Armors_bonus)

0x40 - to add/sub (masteries, buffs, debuffs, SA's)

0x50,0x60 - not need.

 

Skill Multipliers, "addontionals"

Can be used with: mul order, mul val ...

 

2.0  100%

1.90  90%

1.80  80%

1.70  70%

...

...

...

...

...

1.10 10%

1.0  0%

0.90 -10%

0.80 -20%

0.70 -30%

...

...

...

...

...

0.10 -90%

0.0  -100%

 

Can be used with: add order, add val ...

 

1 - 1

2 - 2

3 - 3 ... Cheesy

 

EXAMPLE:

if you want to add an armor +3 evasion:

 

<item id='10177' name="Black Half-Mask">

  <for>

<add val='3' order='0x40' stat='rEvas'/>

  </for>b

</item>

 

___________ OR ___________

 

if you want to add a weapon 20% Heal Point:

<item id='8190' name="demonic_sword_zariche">

  <for>

    <set val='361' order='0x08' stat='pAtk'/>

    <set val='137' order='0x08' stat='mAtk'/>

    <set val='12' order='0x08' stat='rCrit'/>

    <add val='0' order='0x10' stat='accCombat'/>

    <set val='325' order='0x08' stat='pAtkSpd'/>

    <enchant val='0' order='0x0C' stat='pAtk'/>

    <enchant val='0' order='0x0C' stat='mAtk'/>

    <mul val='1.20' order='0x30' stat='maxHp'/>

  </for>

</item>

 

___________ OR ___________

 

If you want to add any resistance to anything:

 

  (not official stats->)

  <skill id="3561" levels="1" name="Ring of Baium">

    <set name="target" val="TARGET_SELF" />

    <set name="skillType" val="BUFF" />

    <set name="operateType" val="OP_PASSIVE" />

    <set name="castRange" val="-1" />

    <set name="effectRange" val="-1" />

    <for>

    <mul order="0x30" stat="poisonVuln" val="0.60" /> ----> give you -40% chance to resist!!

      <mul order="0x30" stat="poisonVuln" val="1.10 /> ----> if you type +10% its give you +10% chance.

      <add order="0x40" stat="accCombat" val="2" />

      <mul order="0x30" stat="cAtk" val="1.15" />

      <mul order="0x30" stat="rootVuln" val="0.70" />

      <mul order="0x30" stat="pAtkSpd" val="1.05" />

      <mul order="0x30" stat="mAtkSpd" val="1.04" />

    </for>

  </skill>

Posted

C/P from Here, are maybe you are author.

 

Anyway everything is explained at L2J wiki so its pointless to share something like this.

 

Wrong section by the way, locked until someone will move it.

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