Jump to content

[HELP]Me ena kodika se java ( new)


Recommended Posts

Posted

hi exw liges ores pou asxoloume kai piramatizome...lipon exw kanei edw auto to code

 

import java.util.*;
public class test {
public static void main (String args[])
{
	//Metavlites
	int sokolates;
	int fagomenes_sokolates;
	int eminan;

	sokolates = 400;

Scanner Keyboard = new Scanner(System.in);

System.out.println("Exoume 400 sokolates,valte ton ari8mo ton sokolaton pou fagate");
fagomenes_sokolates = Keyboard.nextInt();

eminan = 400 - fagomenes_sokolates;
if (fagomenes_sokolates == 200)
{
	System.out.println("Efages tis mises diladi " +fagomenes_sokolates);
}
else if (fagomenes_sokolates > 200)
{
	System.out.println("Efages Parapolles dhladh " +fagomenes_sokolates);
}
else if (fagomenes_sokolates < 200)
{
	System.out.println("Efages liges,mporeis kialles,mono " +fagomenes_sokolates);
}
else if (fagomenes_sokolates > 400)
{
	System.out.println("Egrapses lathos , 400 exoume sinolika pos efages " +fagomenes_sokolates );
}
}
}

 

Alla to teleuteo statement pou lei >400 an grapsw dld 500 dn kanei tpt ...bgazei efages para polles dhladh blabla...gt omos?

Posted

signomi gia to dp ala paratirisa an paw to

else if (fagomenes_sokolates > 400)

{

System.out.println("Egrapses lathos , 400 exoume sinolika pos efages " +fagomenes_sokolates );

}

panw apo to allo me to >200 to bgazei sosta ala meta dn litourgei to 200 :P

Posted

Λογικό...

'Εχοντας τον πρώτο κώδικα, πες ότι η μεταβλητή fagomenes_sokolates έχει την τιμή 500.

Μπαίνουμε στην if

1)Εξετάζει αν η τιμή της μεταβλητής είναι 200. ΨΕΥΔΗΣ

2)Εξετάζει αν η τιμή της μεταβλητής είναι μεγαλύτερη του 200. ΑΛΗΘΗΣ (500>200)

Εδώ σταματάει η εκτέλεση της if, επομένως δεν εκτελέιται η συνθήκη if (fagomenes_sokolates > 400) η οποία θα ήταν αληθής.

 

Μπορείς να κάνεις χρήση διαστημάτων.

Σαν αλγόριθμος(Δεν γνωρίζω την σύνταξη της java):

if ((fagomenes_sokolates >= 0) && (fagomenes_sokolates < 200))

    print "efages liges...";

else if (fagomenes_sokolates == 200)

    print "efages tis mises";

else if ((fagomenes_sokolates > 200) && (fagomenes_sokolates <= 400))

    print "efages para polles sokolates";

else if (fagomenes_sokolates > 400)

    print "Den ginetai na exeis faei panw apo 400 sokolates";

else

    print "Den ginetai na exeis faei arnitiko ari8mo sokolatwn";

 

Posted

Γενικά όταν κάνεις συγκρίσεις, καλό θα ήταν (άμα θες ο κώδικάς σου να δουλεύει σωστά), να ελέγχεις αν η δωθήσα τιμή είναι μεταξύ κάποιων διαστημάτων όπως λέει και ο Hax0r. Μην χρησιμοποιείς απλά >, <, ==, αλλά διαστήματα. Αν το κάνεις έτσι θα δουλέψει όπως το θες.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad nevermind, i got what you mean, here's the fix   https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing   CanIngnoreCollision=True CanBeIngnoredCollision=True  
    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
    • If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming.   This one works as it should, allowing you to target characters
    • MICROTEXT AND WATERMARKS BREAK MOST RENDERINGS Microtext and watermarks aren’t just small decorative details. They are one of the most common reasons a document fails verification, even when it looks decent at first glance. The issue is that these elements are almost impossible to reproduce “by eye.” Microtext requires precise geometry and legibility at a very small size, while a watermark needs the correct density, transparency, and accurate placement relative to other security features. Any deviation becomes obvious during detailed inspection. ▪ What’s most often done wrong: - microtext is drawn too thick or blurry - the watermark is made either too visible or almost invisible - the positioning between microtext and watermark is ignored - the original printing technology isn’t taken into account when choosing density and shape - The stronger the document’s security features, the less room there is for approximation. What matters here isn’t visual similarity, but accurate reproduction of the original technical characteristics. If your document contains microtext and watermarks, this is always an area that requires extra attention. Write to us in DMs. We’ll review your case and point out exactly which details need the highest precision during rendering. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #drawing #microtext #photoshop #editing #watermarks
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..