Jump to content

Recommended Posts

Posted

This Manual has written instructions for optimizing Windows Server 2003 x64, and MySQL on the work of Lineage 2 servers with online 500-600.

Everyone knows that Windows is the standard always allocates a large part of the RAM internal services that work in the background.

Such a distribution is not satisfying.

Therefore:

Thus, we achieve the proper distribution of power.

Now we need to allocate more virtual memory for the system.

We do it this way:

If you have an extra empty hard disk, I advise you to use it under the swap file.

At this stage, set up Windows over.

 

Now go to the settings of MySQL, we have long and successfully installed.

 

Primarily set up the maximum number of connections (connection) to MySQL:

 

Maximum number of competing sessions MYSQL server will allow connect. One of these connections will be reserved for the customer with the highest privileges, ie, for the administrator, even if the connection limit has been reached.

 

max_connections = 2000 - then set about 2000, it will be an optimum value for the server, given that you do and the base site, which also connects to.

 

If your tables get large, you need to put a greater value than it is, ie, if your table weighs 200 MB, then you need to put in 2 times is 512.

table_cache = 256

 

This additional memory is allocated for the tables if they are larger than the specified value table_cache, tuning is more than enough 8mb

innodb_additional_mem_pool_size = 8M

 

It makes no sense to put more 16M

he size of the buffer InnoDB uses for buffering log data .  As soon AS
    # It is full, InnoDB will have to flush it to disk. As it is flushed
    # Once per second anyway, it does not make sense to have it very large
    # (Even with long transactions).
    innodb_log_buffer_size = 16M

 

If the server has free RAM, then you can increase the value that would be beneficial for the base.

# InnoDB, unlike MyISAM, uses a buffer pool to cache both indexes and
    # Row data. The bigger you set this the less disk I / O is needed to
    # Access data in tables. On a dedicated database server you may set this
    # Parameter up to 80% of the machine physical memory size. Do not set it
    # Too large, though, because competition of the physical memory may
    # Cause paging in the operating system. Note that on 32bit systems you
    # Might be limited to 2-3.5G of user level memory per process, so do not
    # Set it too high.
    innodb_buffer_pool_size = 1024M

 

Usually exhibit a half from my innodb_buffer_pool_size.

Remember, if you change this configuration, you need to turn off the muscle and remove the logs.

Logs are: MySQL Server 5.0 \ data

remove ib_logile0 and ib_logfile1

# Size of each log file in a log group. You should set the combined size
    # Of log files to about 25% -100% of your buffer pool size to avoid
    # Unneeded buffer pool flush activity on log file overwrite. However,
    # Note that a larger logfile size will increase the time needed for the
    # Recovery process.
    innodb_log_file_size = 512M

 

Assembly (for example, the assembly of Scoria):

gameserver_loop.sh

Dbhost = localhost
    USER = root
    PASS =
    DBNAME = l2jdb

    ERR = 1
    Until  [ $ ERR ==  0  ];
    do
    # Mysqlcheck-h $ DBHOST-u $ USER - password = $ PASS-s-r $ DBNAME>> "log /` date +% Y-% m-% d_% H:% M:% S `-sql_check. log "
    # Mysqldump-h $ DBHOST-u $ USER - password = $ PASS $ DBNAME | zip "backup /` date +% Y-% m-% d_% H:% M:% S `-l2jdb_gameserver.zip" -
    MV . / log / java0 . log . 0  ". / log /` date +% Y-% m-% d_% H-% M-% S `_java.log"
    MV . / log / stdout . log ". / log / Date` +% Y-% m-% D_% H-% M-% S `_stdout.log"
    # If need - uncoment # # mv. / Log / chat.log ". / Log /` date +% Y-% m-% d_% H:% M:% S `-chat.log" #
    Java - Dfile . Encoding = UTF - 8  - Xms1024m  - Xmx2048m  - XX : + UseParallelGC  - XX : + AggressiveOpts  - CP . / lib / *: l2scoria-mmocore-2.jar: bsh-engine.jar: bsh-2.0b5. jar: c3p0-0.9.1.2.jar: jython.jar: jython-engine.jar: commons-logging-1.1.jar: commons-io-1.2.jar: commons-lang-2.1.jar: javolution.jar: mysql- connector-java-5.1.8-bin.jar: / lib/l2scoria-core-3.jar com.l2scoria.gameserver.GameServer>. / log / stdout.log 2> & 1
    sleep 10;
    done

 

mmocore.properties

#------------------------------------------------- ------------
    # Set buffer compounds -
    #------------------------------------------------- ------------
    # The buffer size in kbit (kilobits)
    # By default (Windows) - 64KBits
    # Default (* nix) - 128KBits
    NetworkReadBufferSize  =  128
    NetworkWriteBufferSize  =  128
    NetworkHelperBufferSize  =  128
    ***  If  Win  -  64  stake
    # The size of auxiliary buffers
NetworkHelperBufferCount  =  20

 

flood.properties

# Must be the approximate value of players
    FloodProtectorInitialSize  =  600

 

I hope this Guide will help you, it has certainly helped me alot!

 

Some of MySQL values are just WRONG dude... If you configure your server with those config you need to have.. ammm 40gb of ram???

 

If you have 256MB of table cache... and you have 20 tables into your db, make the numbers 256x20??...

 

How many connexion to the database? 2000???

 

256mb x 20 tables (each one) x 2000 connexions??? A lot of RAM memory

without count your 1024MB of innodb cache for his transactions... 10240GB of ram, or 10.40TB...

 

It's just wrong this guide... Another i-dont-know-just-copy-paste guide without brain on it... 600ppl??? Bofff....

  • 4 months later...
  • 1 month later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • Used to have the same issue managing all my masked files from different edits. What really helped me stay organized was this list: https://www.blueberry-ai.com/blog/12-best-digital-asset-management-software-for-photographers. Found a couple of tools there that make sorting, tagging, and finding assets way easier, especially when working on multiple projects or sharing with clients. Took a massive load off my workflow and saved me a lot of time digging through folders.
    • IBServer for L2OFF GF-H5-GD-Classic I’m excited to share IBServer, a fully standalone authentication and billing server designed for Lineage II Official (L2OFF) Generations Supporting Gracia Final (GF), High Five (H5), Glory Days (GD), and Classic Year(2018-2020).   Key features: 🔌 Real IB Communication: Integrates directly with the L2OFF client protocol for in‑band packet handling. ⚙️ Zero Client/Server Modification: No changes required to L2Server.exe, no extenders, no hooks — plug and play. 🛠️ ODBC SQL Server Support: Built‑in DBManager C++ class for handling premium points, purchases, and account data via stored procedures. 📦 Complete Packet API: Full implementation of RequestCheckVersion, GetPremiumItems, GetGamePoint, AddGamePoint, BuyItem, DeleteItem, etc. 🚀 Ready to Deploy: Simple config.txt for port and connection string, runs as a native Windows service or console app.   Price: $150 USD (one‑time payment, no licensing restrictions — use on as many PCs as you want)   How to purchase & support: Please reply here or send me a private message on MaxCheaters. I’ll provide a compiled binary along with installation instructions.
    • Hello everyone I'm Albert, Starting now with the dream on have a L2 server, I'm having several issues with RS and I need someone help to Create an skill and implement to the correct class ID and make it work. Skill Required from me is  Festival Sweep  Skill or Item with the ability. I really need help guys and then after if possible i would need NPC and skins with .dressme        
    • Changeset 410 (3371)   Makers, NpcAi / Desires, Cursed Weapon rework, Bugfixes, Admincommands, Movement, Organization   Makers Fix ghost corpses. Introduce task manager for MultiSpawn spawn schedule. Introduce task managers for Npc respawn and despawn tasks. Add missing random treasurebox maker. NpcAi / Desires AttackableAttack > NpcAttack, allowing ATTACK_FINISHED event over Npc. Merge all reduceWeight from NpcAI operations. Don't broadcast MoveToPawn packet for cast hold scenarii. CH and CP managers use hold cast. Probably way more to add. Rework DesireQueue#addOrUpdate to avoid to generate a List. Drop _isInHitAnimation, avoid twice runAI calls upon attack end animation, save a ThreadPool. Implement Desire#isInvalid, used over the main loop to clean invalid Desires. All sided getDesires().removeIf are dropped, notably over AggroList/HateList. Cursed Weapon rework Fix potential task scheduling issues, reworking the whole layers. Reduce code by 1/3. Use L2OFF formulas/data for item drop rate, staging process. CW end duration now decreases when killing other Players. Bugfixes Revert schedule part from ThreadPool. Fix Pet inventory IU. Ty Denzel for the report. Fix Pet item timestamp reuse delay. Ty artemis for the fix. Disable automatic beastshots when his owner dies. Ty Root for the report. Player cannot craft while casting a skill, nor trade. Ty Root for the report. Add missing weight checks for player/summon pickup, and player craft. Ty Root for the report. Implement /graduatelist command, which displays a list of clan academy graduates for the past week. Ty RooT for the report. Fix PLAYING_FOR_LONG_TIME concept ; rest message is server related, not Player related. Ty RooT for the report. Player should stop movement when opening store. Fix Q351 occurences of itemId 4310 by 4407 one + slight fix. Fix Q365 missing memoState + poison skillId. Ty Root for the report. Fix Q417 Torai despawn over cond 11. Fix Q216 4 missing npcIds. Ty Karudin for the report. Fix the invalid comment of DeleteCharAfterDays Config. Fix NPC drop penalty level calculation. Ty Bandnentans for the report. Items are now dropped in a 30/45 donut shape around dropper. Ty Bandnentans for the report. PartyMatch fixes Don't show Party members or CW holder as available waiting members. You can't show overall List or join a PartyMatch room as CW holder. CW owner, upon acquisition, leave PartyMatch system. PartyMatch window is now automatically closed upon Player#removeMeFromPartyMatch. Remove Player from PartyMatch if Player and newly joined Party leader PartyMatch rooms differ. You can't join or be invited in a PartyMatch room if already partying/CW holding. Fix ShowLicence config when set to false. Ty artemis for the fix. Fix maximum number of macros. Ty artemis for the fix. Fix invalid IU update over //enchant. Ty artemis for the fix. Fix Castle Mass Gatekeeper HTMs. Ty kingNik0n for the fix. Drop _disabledItems implementation. Won't be used by next refactors. Ty artemis for the report. Fix loading handlers under debug. Ty Keku for the fix. Fix character_macroses table structure (commands = 12x32 chars minimum). Admincommands Merge all old spawn admincommands (//list_spawns, //spawn, //unspawnall, //respawnall, //delete) to //spawn and //unspawn (previously //delete). Generate //help. //unspawn works over all ASpawn. Merge all old fence admincommands (//spawnfence, //deletefence, //listfence) to //fence [add|remove], generate AdminFence. They now use proper Pagination. You can also teleport to it. Implementation of //show manor. Implementation of //set quest <id> [cond]. Related items must be hand-given. Implementation of //set henna [page] [add|remove symbolId]. The hennas are still bound to game logic (slots, canBeUsedBy). Movement - Ty LaRoja, Bandnentans Fix Boats IOOBE. Adapt getHeight logic from L2OFF. Introduce back WASD movement, handle boat board/unboard. Fix WATER/FLY movement logic. Avoid to pathfind diagonal cells with detected obstacle. Organization Addition of QuestVars class, holding all related variables from quests (itemIds, npcIds, questNames, sounds, etc), allowing to reduce length of each script while reusing variables. 100+ cloned variables were deleted. Refactor geometry package and Territory. Territory is now a unique 3D shape, holding any type of 2D geometry.  Remove few useless Location#clone uses. Implementation of ItemContainer#forEachItem. Clean many unused FrequentSkill. The whole enum is questionable. Drop MathUtil#checkIfInRange, implement WorldObject#isInStrictRadius (involve collision of that WorldObject, and potential WorldObject parameter). WorldObject#isIn2DRadius parameter is now a Point2D, not a Location (since a Location inherits Point2D, Location are still usable as parameter). Rework Pagination#generatePages to handle page number > 1000. Use Pagination over Tryskell SchemeBuffer. Ty CUCU23 for the share.
    • It's a custom instance used as Event not retail - like. You can re-create it easily.
  • Topics

×
×
  • Create New...