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Dark][Omen (FRESH START 12/01/2011)

Already 1,000+ ONLINE !

Website: http://www.l2darkomen.com

 

# Rates :

 

° XP 22x

° SP 22x

° Party XP x1.9

° Party SP x1.9

° Adena 20x

° Drop 10x

° Spoil 15x

° Raid Boss Drop 4x

° Grand Boss Drop 3x

° Quest Drop Rate 4x

° Quest Reward XP 2x

° Quest Reward SP 2x

° (24) Buff slots. (Almost Retail Like)

° (12) Dance/Songs slots. (Retail Like)

° (+4) slots from Divine Inspirations (from events). (Retail Like)

° Enchant Rate 66% (Retail Like)

° Blessed Enchant Rate 66% (Retail Like)

° Safe Enchant +3 (Retail Like)

° Safe Enchant Full Body +4 (Retail Like)

° Max Enchant Weapon +16

° Max Enchant Armor +16

° Max Enchant Jewelery +16

° Element Enchant 50% (Retail Like)

 

# Supports :

 

NPC Buffer in any Town(whitout cubis and kamaels) Manual Buffs & Scheme Buffs. All buffs 2h.

Global Gate Keeper. All Town | Town Areas | Seven Sings | Interlude | Gracia | Arenas...

GM Shop in any Town support you max to A grade full items.

Blacksmith of Mammon & Merchant of Mammon are in Giran town and can be used without 7sins.

All unseal and special ability for S | S80 | S84 work 100%.

1st, 2nd and 3rd Quest's Free. Pop up button or manager by your choice.

 

# More informations :

 

° Teleport Protection. Full protect from PK or Aggresive Monsters.

° Fortress sieges - (Retail Like)

° Castle sieges - (Retail Like)

° Olympiad Games - (Retail Like)

° All Grand Bosses - (Retail Like)

° All Normal Bosses - (Retail Like)

° Seed of Anihilation - works.

° Hellbound Island with Levels/Quests/etc - works.

° Shift+Click on Mobs - will show drops & spoils of selected mob and his exactly % of drop/sweep.

° S grade items Full functional + Foundation {PvP} - (Retail Like)

° S80 grade items Full functional + Foundation {PvP} - (Retail Like)

° S84 grade items Full functional + Foundation {PvP} - (Retail Like)

° Vesper Recipes + Fabrics added at new zones. Freya change set - (Retail Like)

° Moirai Recipes + Fabrics added at new zones. Freya change set - (Retail Like)

° Talismans 85% Fixed.

° Skill Enchantment - Fixed and working as Freya - (Retail Like)

° Jewel Augmentation - All Rings,Earnings,Necklaces - (Retail Like)

° PVP/PK Feed protection!

° Offline Shops - Enabled (Sit on private store and exit game).

° Oly Feed Protectection.

° Anti-Bots Protections.

° Conquerable Clan Halls - works. (Retail Like)

° Sub class without quest: max 3.

° Sub class max level 85.

° Clan war reward: 30 points.

° .xpoff / .xpon commands.

 

# Instances :

 

° Seed of Infinity - works. (Retail Like)

° Seed of Destruction - works.

° Chamber of Delusion (East | Great | Nort | Sout | Tower | West) - works.

° Crystal Caverns - works. (Retail Like)

° Dark Cloud Mansion - works.

° Kamaloka - works. (Retail Like)

° Nornils Garden - works.

° Pailaka - works. (Retail Like)

° RimKamaloka - works. (Retail Like)

° New Solo Instance (81+) - works.

° All Hellbound Island instances - works.

 

# Auto Events :

 

Team vs Team | VIP Team vs Team | DeathMatch | Last Man Standing | Capture the Flag | Domination |

Simon Says | Bomb Fight | Double Domination | Lucky Chest | Zombie | Russian Roulette | Battlefield | Mutant. +8 Events will be added soon.

 

# Auto Mini Events :

 

1 vs 1 | Party vs Party | Korean style Party vs Party.

And much more managed by Admin/GMs.

 

Never lag, every bugs fixed asup, just join us and see yourself.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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