else if (!Config.ALT_GAME_KARMA_PLAYER_CAN_USE_GK && player.getKarma() > 0) //karma
{
SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
sm.addString("Go away, you're not welcome here.");
player.sendPacket(sm);
return;
}
8elw na kanw to idio me tin buffer dld na min ginete na kanoun buffs apo opiadipote buffer otan ine flag...ala dn mporw na vrw se pio java arxio na paw :/
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Hello.
This code works well. It removes buff with double click, but If you preffer remove buff with ALT + mouse click, place this code in AbnormalStatusWnd.uc
function OnLButtonDown(WindowHandle a_WindowHandle, int X, int Y)
{
local Rect windowBounds;
local int targetRow;
local int targetCol;
local StatusIconInfo info;
local SkillInfo skillInfo;
if (IsKeyDown(IK_alt) == false)
return;
// Find window position
windowBounds = Me.GetRect();
// Process clicks outside of window frame only
if (X > (windowBounds.nX + NSTATUSICON_FRAMESIZE))
{
// Calc row and col of targeted icon
targetRow = (Y - windowBounds.nY) / NSTATUSICON_SIZE;
targetCol = (X - windowBounds.nX - NSTATUSICON_FRAMESIZE) / NSTATUSICON_SIZE;
// Store status info of targeted icon
StatusIcon.GetItem(targetRow, targetCol, info);
// Store actual skill info and make sure it is exists
if (GetSkillInfo(info.ClassID, info.Level, skillInfo))
{
// Request server to stop skill effect
// Usage: _dispel:<int:skill_id>,<int :skill_level>
// Example: _dispel:313,8
RequestBypassToServer ( "_dispel:" $ string ( skillInfo. SkillID ) $ "," $ string ( skillInfo. SkillLevel ) ) ) ;
}
}
}
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L2TeleportInstance.java
else if (!Config.ALT_GAME_KARMA_PLAYER_CAN_USE_GK && player.getKarma() > 0) //karma
{
SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
sm.addString("Go away, you're not welcome here.");
player.sendPacket(sm);
return;
}
8elw na kanw to idio me tin buffer dld na min ginete na kanoun buffs apo opiadipote buffer otan ine flag...ala dn mporw na vrw se pio java arxio na paw :/
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