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[request]AdminEffects.java


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/*

* This program is free software: you can redistribute it and/or modify it under

* the terms of the GNU General Public License as published by the Free Software

* Foundation, either version 3 of the License, or (at your option) any later

* version.

*

* This program is distributed in the hope that it will be useful, but WITHOUT

* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS

* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more

* details.

*

* You should have received a copy of the GNU General Public License along with

* this program. If not, see <http://www.gnu.org/licenses/>.

*/

package com.l2jfree.gameserver.handler.admincommandhandlers;

 

import java.util.StringTokenizer;

 

import com.l2jfree.gameserver.communitybbs.Manager.RegionBBSManager;

import com.l2jfree.gameserver.communitybbs.Manager.RegionBBSManager.PlayerStateOnCommunity;

import com.l2jfree.gameserver.datatables.SkillTable;

import com.l2jfree.gameserver.handler.IAdminCommandHandler;

import com.l2jfree.gameserver.instancemanager.grandbosses.FrintezzaManager;

import com.l2jfree.gameserver.model.L2Object;

import com.l2jfree.gameserver.model.L2Skill;

import com.l2jfree.gameserver.model.L2World;

import com.l2jfree.gameserver.model.actor.L2Character;

import com.l2jfree.gameserver.model.actor.L2Npc;

import com.l2jfree.gameserver.model.actor.instance.L2ChestInstance;

import com.l2jfree.gameserver.model.actor.instance.L2PcInstance;

import com.l2jfree.gameserver.network.SystemMessageId;

import com.l2jfree.gameserver.network.serverpackets.Earthquake;

import com.l2jfree.gameserver.network.serverpackets.ExRedSky;

import com.l2jfree.gameserver.network.serverpackets.L2GameServerPacket;

import com.l2jfree.gameserver.network.serverpackets.MagicSkillUse;

import com.l2jfree.gameserver.network.serverpackets.PlaySound;

import com.l2jfree.gameserver.network.serverpackets.SSQInfo;

import com.l2jfree.gameserver.network.serverpackets.SocialAction;

import com.l2jfree.gameserver.network.serverpackets.StopMove;

import com.l2jfree.gameserver.network.serverpackets.SunRise;

import com.l2jfree.gameserver.network.serverpackets.SunSet;

import com.l2jfree.gameserver.skills.AbnormalEffect;

 

 

/**

* This class handles following admin commands:

*   <li> invis/invisible/vis/visible = makes yourself invisible or visible

*   <li> earthquake = causes an earthquake of a given intensity and duration around you

*   <li> bighead/shrinkhead = changes head size

*   <li> gmspeed = temporary Super Haste effect.

*   <li> para/unpara = paralyze/remove paralysis from target

*   <li> para_all/unpara_all = same as para/unpara, affects the whole world.

*   <li> polyself/unpolyself = makes you look as a specified mob.

*   <li> clearteams/setteam_close/setteam = team related commands

*   <li> social = forces an L2Character instance to broadcast social action packets.

*   <li> effect = forces an L2Character instance to broadcast MSU packets.

*   <li> abnormal = force changes over an L2Character instance's abnormal state.

*   <li> play_sound/play_sounds = Music broadcasting related commands

*   <li> atmosphere = sky change related commands.

*/

 

public class AdminEffects implements IAdminCommandHandler

{

private static final String[] ADMIN_COMMANDS =

{

"admin_invis",

"admin_invisible",

"admin_vis",

"admin_visible",

"admin_invis_menu",

"admin_earthquake",

"admin_earthquake_menu",

"admin_bighead",

"admin_shrinkhead",

"admin_frintezza",

"admin_gmspeed",

"admin_gmspeed_menu",

"admin_unpara_all",

"admin_para_all",

"admin_unpara",

"admin_para",

"admin_unpara_all_menu",

"admin_para_all_menu",

"admin_unpara_menu",

"admin_para_menu",

"admin_polyself",

"admin_unpolyself",

"admin_polyself_menu",

"admin_unpolyself_menu",

"admin_clearteams",

"admin_setteam_close",

"admin_setteam",

"admin_social",

"admin_effect",

"admin_social_menu",

"admin_special",

"admin_special_menu",

"admin_effect_menu",

"admin_abnormal",

"admin_abnormal_menu",

"admin_play_sounds",

"admin_play_sound",

"admin_atmosphere",

"admin_atmosphere_menu",

"admin_give_souls" };

 

public boolean useAdminCommand(String command, L2PcInstance activeChar)

{

StringTokenizer st = new StringTokenizer(command);

st.nextToken();

 

if (command.equals("admin_invis_menu"))

{

if (!activeChar.getAppearance().isInvisible())

{

activeChar.getAppearance().setInvisible();

activeChar.updateInvisibilityStatus();

}

else

{

activeChar.getAppearance().setVisible();

activeChar.broadcastUserInfo();

}

RegionBBSManager.changeCommunityBoard(activeChar, PlayerStateOnCommunity.NONE);

}

else if (command.startsWith("admin_invis"))

{

activeChar.getAppearance().setInvisible();

activeChar.updateInvisibilityStatus();

RegionBBSManager.changeCommunityBoard(activeChar, PlayerStateOnCommunity.NONE);

}

else if (command.startsWith("admin_vis"))

{

activeChar.getAppearance().setVisible();

activeChar.broadcastUserInfo();

RegionBBSManager.changeCommunityBoard(activeChar, PlayerStateOnCommunity.NONE);

}

else if (command.startsWith("admin_earthquake"))

{

try

{

String val1 = st.nextToken();

int intensity = Integer.parseInt(val1);

String val2 = st.nextToken();

int duration = Integer.parseInt(val2);

Earthquake eq = new Earthquake(activeChar.getX(), activeChar.getY(), activeChar.getZ(), intensity, duration);

activeChar.broadcastPacket(eq);

}

catch (Exception e)

{

activeChar.sendMessage("Usage: //earthquake <intensity> <duration>");

}

}

else if (command.startsWith("admin_atmosphere"))

{

try

{

String type = st.nextToken();

String state = st.nextToken();

adminAtmosphere(type, state, activeChar);

}

catch (Exception ex)

{

activeChar.sendMessage("Usage: //atmosphere <signsky dawn|dusk>|<sky day|night|red>");

}

}

else if (command.equals("admin_play_sounds"))

{

AdminHelpPage.showHelpPage(activeChar, "songs/songs.htm");

}

else if (command.startsWith("admin_play_sounds"))

{

try

{

AdminHelpPage.showHelpPage(activeChar, "songs/songs" + command.substring(18) + ".htm");

}

catch (StringIndexOutOfBoundsException e)

{

activeChar.sendMessage("Usage: //play_sounds <pagenumber>");

}

}

else if (command.startsWith("admin_play_sound"))

{

try

{

playAdminSound(activeChar, command.substring(17));

}

catch (StringIndexOutOfBoundsException e)

{

activeChar.sendMessage("Usage: //play_sound <soundname>");

}

}

else if (command.startsWith("admin_para_all"))

{

try

{

for (L2PcInstance player : activeChar.getKnownList().getKnownPlayers().values())

{

if (!player.isGM())

{

player.startAbnormalEffect(AbnormalEffect.HOLD_1);

player.startParalyze();

StopMove sm = new StopMove(player);

player.sendPacket(sm);

player.broadcastPacket(sm);

}

}

}

catch (Exception e)

{

}

}

else if (command.startsWith("admin_unpara_all"))

{

try

{

for (L2PcInstance player : activeChar.getKnownList().getKnownPlayers().values())

{

player.stopAbnormalEffect(AbnormalEffect.HOLD_1);

player.stopParalyze(false);

}

}

catch (Exception e)

{

}

}

else if (command.startsWith("admin_para")) // || command.startsWith("admin_para_menu"))

{

String type = "1";

if (st.hasMoreTokens())

type = st.nextToken();

try

{

L2Object target = activeChar.getTarget();

L2Character player = null;

if (target instanceof L2Character)

{

player = (L2Character) target;

if (type.equals("1"))

player.startAbnormalEffect(AbnormalEffect.HOLD_1);

else

player.startAbnormalEffect(AbnormalEffect.HOLD_2);

player.startParalyze();

StopMove sm = new StopMove(player);

player.broadcastPacket(sm);

}

}

catch (Exception e)

{

}

}

else if (command.equals("admin_frintezza"))

{

FrintezzaManager.getInstance().setScarletSpawnTask();

activeChar.sendMessage("Frintezza was Initialized.");

}

else if (command.equals("admin_unpara") || command.equals("admin_unpara_menu"))

{

try

{

L2Object target = activeChar.getTarget();

L2Character player = null;

if (target instanceof L2Character)

{

player = (L2Character)target;

player.stopAbnormalEffect(AbnormalEffect.HOLD_1);

player.stopAbnormalEffect(AbnormalEffect.HOLD_2);

player.stopParalyze(false);

}

}

catch (Exception e)

{

}

}

else if (command.startsWith("admin_bighead"))

{

try

{

L2Object target = activeChar.getTarget();

L2Character player = null;

if (target instanceof L2Character)

{

player = (L2Character) target;

player.startAbnormalEffect(AbnormalEffect.BIG_HEAD);

}

}

catch (Exception e)

{

}

}

else if (command.startsWith("admin_shrinkhead"))

{

try

{

L2Object target = activeChar.getTarget();

L2Character player = null;

if (target instanceof L2Character)

{

player = (L2Character) target;

player.stopAbnormalEffect(AbnormalEffect.BIG_HEAD);

}

}

catch (Exception e)

{

}

}

else if (command.startsWith("admin_gmspeed"))

{

try

{

final int level;

 

if (st.hasMoreTokens())

level = Integer.parseInt(st.nextToken());

else

level = activeChar.getEffects().hasEffect(7029) ? 0 : 4;

 

activeChar.stopSkillEffects(7029);

 

L2Skill skill = SkillTable.getInstance().getInfo(7029, level);

if (skill != null)

skill.getEffects(activeChar, activeChar);

}

catch (RuntimeException e)

{

activeChar.sendMessage("Usage: //gmspeed [value] (0=off...4=max)");

}

finally

{

activeChar.updateEffectIcons();

}

}

else if (command.startsWith("admin_polyself"))

{

try

{

String id = st.nextToken();

if (activeChar.getPoly().setPolyInfo("npc", id))

{

activeChar.teleToLocation(activeChar.getX(), activeChar.getY(), activeChar.getZ(), false);

activeChar.broadcastUserInfo(); // Should be done automatically?

}

else

{

activeChar.sendMessage("Invalid ID specified.");

}

}

catch (Exception e)

{

activeChar.sendMessage("Usage: //polyself <npcId>");

}

}

else if (command.startsWith("admin_unpolyself"))

{

if (activeChar.getPoly().isMorphed())

{

activeChar.getPoly().setPolyInfo(null, "1");

activeChar.decayMe();

activeChar.spawnMe(activeChar.getX(), activeChar.getY(), activeChar.getZ());

activeChar.broadcastUserInfo(); // Should be done automatically?

}

}

else if (command.equals("admin_clearteams"))

{

try

{

for (L2PcInstance player : activeChar.getKnownList().getKnownPlayers().values())

{

player.setTeam(0);

player.broadcastUserInfo();

}

}

catch (Exception e)

{

}

}

else if (command.startsWith("admin_setteam_close"))

{

String val = st.nextToken();

int teamVal = Integer.parseInt(val);

try

{

for (L2PcInstance player : activeChar.getKnownList().getKnownPlayers().values())

{

if (activeChar.isInsideRadius(player, 400, false, true))

{

player.setTeam(teamVal);

if (teamVal != 0)

{

player.sendMessage("You have joined team " + teamVal);

}

player.broadcastUserInfo();

}

}

}

catch (Exception e)

{

activeChar.sendMessage("Usage: //setteam_close <teamId>");

}

}

else if (command.startsWith("admin_setteam"))

{

try

{

String val = st.nextToken();

int teamVal = Integer.parseInt(val);

L2Object target = activeChar.getTarget();

L2PcInstance player = null;

if (target instanceof L2PcInstance)

player = (L2PcInstance) target;

else

return false;

player.setTeam(teamVal);

if (teamVal != 0)

{

player.sendMessage("You have joined team " + teamVal);

}

player.broadcastUserInfo();

}

catch (Exception e)

{

activeChar.sendMessage("Usage: //setteam <teamId>");

}

}

else if (command.startsWith("admin_give_souls"))

{

try

{

if (st.hasMoreTokens())

{

int count = Integer.parseInt(st.nextToken());

L2Object target = activeChar.getTarget();

L2PcInstance player = null;

if (target instanceof L2PcInstance)

{

player = (L2PcInstance) target;

player.setSouls(count);

}

else

activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET);

}

else

{

activeChar.sendMessage("Usage: //give_souls <count>");

}

}

catch (NumberFormatException nbe)

{

activeChar.sendMessage("Usage: //give_souls <count>");

}

}

else if (command.startsWith("admin_social"))

{

try

{

String target = null;

L2Object obj = activeChar.getTarget();

if (st.countTokens() == 2)

{

int social = Integer.parseInt(st.nextToken());

target = st.nextToken();

if (target != null)

{

L2PcInstance player = L2World.getInstance().getPlayer(target);

if (player != null)

{

if (performSocial(social, player, activeChar))

activeChar.sendMessage(player.getName() + " was affected by your request.");

}

else

{

try

{

int radius = Integer.parseInt(target);

for (L2Object object : activeChar.getKnownList().getKnownObjects().values())

if (activeChar.isInsideRadius(object, radius, false, false))

performSocial(social, object, activeChar);

activeChar.sendMessage(radius + " units radius affected by your request.");

}

catch (NumberFormatException nbe)

{

activeChar.sendMessage("Incorrect parameter");

}

}

}

}

else if (st.countTokens() == 1)

{

int social = Integer.parseInt(st.nextToken());

if (obj == null)

obj = activeChar;

if (performSocial(social, obj, activeChar))

activeChar.sendMessage(obj.getName() + " was affected by your request.");

else

activeChar.sendPacket(SystemMessageId.NOTHING_HAPPENED);

}

else if (!command.contains("menu"))

activeChar.sendMessage("Usage: //social <social_id> [player_name|radius]");

}

catch (Exception e)

{

e.printStackTrace();

}

}

else if (command.startsWith("admin_special"))

{

try

{

String target = null;

L2Object obj = activeChar.getTarget();

if (st.countTokens() == 2)

{

String parm = st.nextToken();

int special = Integer.decode("0x" + parm);

target = st.nextToken();

if (target != null)

{

L2PcInstance player = L2World.getInstance().getPlayer(target);

if (player != null)

{

if (performSpecial(special, player))

activeChar.sendMessage(player.getName() + "'s special status was affected by your request.");

else

activeChar.sendPacket(SystemMessageId.NOTHING_HAPPENED);

}

else

{

try

{

int radius = Integer.parseInt(target);

for (L2Object object : activeChar.getKnownList().getKnownObjects().values())

if (activeChar.isInsideRadius(object, radius, false, false))

performSpecial(special, object);

activeChar.sendMessage(radius + " units radius affected by your request.");

}

catch (NumberFormatException nbe)

{

activeChar.sendMessage("Usage: //special <hex_special_mask> [player|radius]");

}

}

}

}

else if (st.countTokens() == 1)

{

int special = Integer.decode("0x" + st.nextToken());

if (obj == null)

obj = activeChar;

//if (obj != null)

//{

if (performSpecial(special, obj))

activeChar.sendMessage(obj.getName() + "'s special status was affected by your request.");

else

activeChar.sendPacket(SystemMessageId.NOTHING_HAPPENED);

//}

//else

// activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET);

}

else if (!command.contains("menu"))

activeChar.sendMessage("Usage: //special <special_mask> [player_name|radius]");

}

catch (Exception e)

{

e.printStackTrace();

}

}

else if (command.startsWith("admin_effect"))

{

try

{

L2Object obj = activeChar.getTarget();

int level = 1, skilltime = 1;

int skill = Integer.parseInt(st.nextToken());

if (st.hasMoreTokens())

level = Integer.parseInt(st.nextToken());

if (st.hasMoreTokens())

skilltime = Integer.parseInt(st.nextToken());

if (obj != null)

{

if (!(obj instanceof L2Character))

activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET);

else

{

L2Character target = (L2Character) obj;

target.broadcastPacket(new MagicSkillUse(target, activeChar, skill, level, skilltime, 0));

activeChar.sendMessage(obj.getName() + " performs MSU " + skill + "/" + level + " by your request.");

}

}

else

activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET);

}

catch (Exception e)

{

activeChar.sendMessage("Usage: //effect skill [level | level skilltime]");

}

}

else if (command.startsWith("admin_abnormal"))

{

try

{

String target = null;

L2Object obj = activeChar.getTarget();

if (st.countTokens() == 2)

{

String parm = st.nextToken();

int abnormal = Integer.decode("0x" + parm);

target = st.nextToken();

if (target != null)

{

L2PcInstance player = L2World.getInstance().getPlayer(target);

if (player != null)

{

if (performAbnormal(abnormal, player))

activeChar.sendMessage(player.getName() + "'s abnormal status was affected by your request.");

else

activeChar.sendPacket(SystemMessageId.NOTHING_HAPPENED);

}

else

{

try

{

int radius = Integer.parseInt(target);

for (L2Object object : activeChar.getKnownList().getKnownObjects().values())

if (activeChar.isInsideRadius(object, radius, false, false))

performAbnormal(abnormal, object);

activeChar.sendMessage(radius + " units radius affected by your request.");

}

catch (NumberFormatException nbe)

{

activeChar.sendMessage("Usage: //abnormal <hex_abnormal_mask> [player|radius]");

}

}

}

}

else if (st.countTokens() == 1)

{

int abnormal = Integer.decode("0x" + st.nextToken());

if (obj != null)

{

if (performAbnormal(abnormal, obj))

activeChar.sendMessage(obj.getName() + "'s abnormal status was affected by your request.");

else

activeChar.sendPacket(SystemMessageId.NOTHING_HAPPENED);

}

else

activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET);

}

else if (!command.contains("menu"))

activeChar.sendMessage("Usage: //abnormal <abnormal_mask> [player_name|radius]");

}

catch (Exception e)

{

e.printStackTrace();

}

}

if (command.contains("menu"))

showMainPage(activeChar, command);

return true;

}

 

/**

* @param action bitmask that should be applied over target's abnormal

* @param target

* @return <i>true</i> if target's abnormal state was affected , <i>false</i> otherwise.

*/

private boolean performAbnormal(int action, L2Object target)

{

if (target instanceof L2Character)

{

L2Character character = (L2Character) target;

if ((character.getAbnormalEffect() & action) == action)

character.stopAbnormalEffect(action);

else

character.startAbnormalEffect(action);

return true;

}

return false;

}

 

private boolean performSpecial(int action, L2Object target)

{

if (target instanceof L2PcInstance)

{

L2Character character = (L2Character) target;

if ((character.getSpecialEffect() & action) == action)

character.stopSpecialEffect(action);

else

character.startSpecialEffect(action);

return true;

}

else

return false;

}

 

private boolean performSocial(int action, L2Object target, L2PcInstance activeChar)

{

try

{

if (target instanceof L2Character)

{

if (target instanceof L2ChestInstance)

{

activeChar.sendPacket(SystemMessageId.NOTHING_HAPPENED);

return false;

}

if (target instanceof L2Npc && (action < 1 || action > 6))

{

activeChar.sendPacket(SystemMessageId.NOTHING_HAPPENED);

return false;

}

if (target instanceof L2PcInstance && (action < 2 || action > 16))

{

activeChar.sendPacket(SystemMessageId.NOTHING_HAPPENED);

return false;

}

L2Character character = (L2Character) target;

character.broadcastPacket(new SocialAction(target.getObjectId(), action));

}

else

return false;

}

catch (Exception e)

{

}

return true;

}

 

/**

*

* @param type - atmosphere type (signssky,sky)

* @param state - atmosphere state(night,day)

*/

private void adminAtmosphere(String type, String state, L2PcInstance activeChar)

{

L2GameServerPacket packet = null;

 

if (type.equals("signsky"))

{

if (state.equals("dawn"))

packet = new SSQInfo(2);

else if (state.equals("dusk"))

packet = new SSQInfo(1);

}

else if (type.equals("sky"))

{

if (state.equals("night"))

packet = SunSet.STATIC_PACKET;

else if (state.equals("day"))

packet = SunRise.STATIC_PACKET;

else if (state.equals("red"))

packet = new ExRedSky(10);

}

else

activeChar.sendMessage("Usage: //atmosphere <signsky dawn|dusk>|<sky day|night|red>");

if (packet != null)

for (L2PcInstance player : L2World.getInstance().getAllPlayers())

player.sendPacket(packet);

}

 

private void playAdminSound(L2PcInstance activeChar, String sound)

{

PlaySound _snd = new PlaySound(1, sound);

activeChar.sendPacket(_snd);

activeChar.broadcastPacket(_snd);

activeChar.sendMessage("Playing " + sound + ".");

}

 

public String[] getAdminCommandList()

{

return ADMIN_COMMANDS;

}

 

private void showMainPage(L2PcInstance activeChar, String command)

{

String filename = "effects_menu";

if (command.contains("abnormal"))

filename = "abnormal";

else if (command.contains("special"))

filename = "special";

else if (command.contains("social"))

filename = "social";

AdminHelpPage.showHelpPage(activeChar, filename + ".htm");

}

}

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    • He's likely baiting you to download his source full of backdoors indeed
    • Yeah inside router i had to enable udnp services 
    • Hello cheaters, As a team of avid developers and enthusiasts of Lineage 2, we are excited to present the L2 Control Hub, a groundbreaking plugin designed by myself and my collaborator, StinkyMadness. This innovative tool equips server administrators with powerful automation capabilities directly within the game's community board. L2 Control Hub simplifies the creation and management of automations, enabling you to customize your server operations without the need to modify the source code.   Key Features of L2 Control Hub: Robust Automation Triggers: Select from a plethora of triggers currently available, with continuous additions in the works to enhance your control options. Dynamic Conditions and Actions: Tailor your server operations with an extensive range of conditions and actions, ensuring flexible and precise control over game events and player interactions. Customizable Variables: Easily integrate server-specific variables from your database to further personalize and streamline your automations. Utilize these variables across various automation scenarios to cater to your specific server requirements. JavaScript Integration: Execute custom JavaScript codes that interact seamlessly with Java classes, bringing advanced functionalities to your server's ecosystem.   Explore L2 Control Hub in Action: We've prepared a series of video tutorials to demonstrate the capabilities of L2 Control Hub: Control Hub - Create a Simple Flow with 1 Condition and 1 Action: Get started with basic automations. Control Hub - Multiple Conditions with Multiple Actions: Explore more complex automations for detailed server management. Control Hub - Using Variables: Discover how to implement and use custom variables for tailored automations. Control Hub - Using JavaScript: Experience the power of custom scripts in enhancing your server functionality.   L2 Control Hub is currently about 70% complete, and we are actively developing and refining features. We invite you to join our ➡️ Discord community ⬅️ to engage with the development process, provide feedback, and be the first to test new features. Additionally, any updates or changes to the plugin are seamlessly delivered to all customers directly from our web server, ensuring your system is always up-to-date without the need for manual downloads.   Your game, your rules, automated. Join us in redefining server management in Lineage 2 and elevate your gaming community with unmatched automation capabilities. For more details, contact us directly to get started with L2 Control Hub.   Currently, the plugin is developed using aCis sources. We will continue with these sources until we finalize all the necessary details before proceeding to integrate with the more prominent sources available.       The L2 Control Hub is designed to extend beyond mere functional additions to your server. We are in the process of implementing a suite of advanced mechanisms, such as a vote manager capable of interfacing with any Lineage 2 voting site without requiring configuration, live statistics to provide admins with real-time insights, and an event engine that can generate any desired event within seconds. All these features will be seamlessly integrated into the module, enhancing your server management experience significantly.     Please note that L2 Control Hub will be a premium tool, reflecting the extensive features and benefits it offers. While we are finalizing the pricing structure, rest assured that we aim to deliver great value for your investment. We will announce the cost details soon on our platforms to ensure everyone is well-informed and can plan accordingly. Join us to take your server management to the next level with L2 Control Hub.     
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