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AIO Buffer dual sword.. exclusive for AIO Buffer characters,tested and working.. for L2J Gracia part 2 and Interlude..

 

shot00016e.th.jpg

Download here: Gracia part 2

 

 

New Update Interlude:

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Download here:Interlude

 

New update: Freya

Weapongrp.dat

0	42450	1	1	7	10	0	LineageWeapons.sirr_blade_m00_wp	LineageWeapons.sirr_blade_m00_wp		LineageWeaponsTex.sirr_blade_t00_wp	LineageWeaponsTex.sirr_blade_t00_wp			0	0	0	0	0	1	1	0	icon.weapon_dual_sword_i00	icon.weapon_sirr_blade_i00	icon.weapon_sirr_blade_i00			-1	1520	8	1	0	0		1		7	3	2	LineageWeapons.sirr_blade_m00_wp	LineageWeapons.sirr_blade_m00_wp	1	1	2	LineageWeaponsTex.sirr_blade_t00_wp	LineageWeaponsTex.sirr_blade_t00_wp			1					ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	505	183	8	7	8	0	0	0	0	325	0	1	1	1000	0	1	0	LineageEffect.w_vari_b4_006_a	LineageEffect.w_vari_r4_006_a	-2.00000000	0.00000000	0.00000000	-5.00000000	0.00000000	0.00000000	0.69999999	1.20000005	0.89999998	0.60000002	LineageWeapons.rangesample	LineageWeapons.rangesample	1.10000002	0.60000002	0.60000002	1.20000005	0.80000001	0.80000001	10.00000000	0.00000000	0.00000000	8.50000000	0.00000000	0.00000000	4	4	-1	-1	-1	-1				

 

ItemName-e.grp

42450	Dual Sword	AIO	a,A modified dual sword exclusive for Aio Buffers.	-1	0	0						a,	0	0		a,	0	0	0	0	0	0	0	0	0	0	a,	1

 

Server Side:

<?xml version="1.0" encoding="UTF-8"?>
<list>

<item id="42450" type="Weapon" name="AIO Dual Sword">
	<set name="icon" val="icon.weapon_the_dualsword_of_hero_i00" />
	<set name="default_action" val="equip" />
	<set name="weapon_type" val="dual" />
	<set name="bodypart" val="lrhand" />
	<set name="random_damage" val="10" />
	<set name="attack_range" val="40" />
	<set name="damage_range" val="0;0;44;120" />
	<set name="immediate_effect" val="1" />
	<set name="crystal_type" val="s" />
	<set name="material" val="adamantaite" />
	<set name="weight" val="1300" />
	<set name="soulshots" val="1" />
	<set name="spiritshots" val="1" />
	<set name="is_tradable" val="false" />
	<set name="is_dropable" val="false" />
	<set name="is_destroyable" val="false" />
	<set name="is_sellable" val="false" />
	<set name="is_depositable" val="false" />
	<set name="is_oly_restricted" val="true" />
	<for>

                        <mul order="0x30" stat="pAtkSpd" val="3" />
                        <mul order="0x30" stat="mAtkSpd" val="15" />
	        <mul order="0x30" stat="regMp" val="70" />
		<mul order="0x30" stat="regMp" val="70" />
		<mul order="0x30" stat="maxMp" val="20" />
		<mul order="0x30" stat="pReuse" val="0" />
		<mul order="0x30" stat="mReuse" val="0" />
                        <mul order="0x30" stat="giveHp" val="10" />
	</for>

</list>

  • 1 year later...

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