exw kapoia skill, ta opoia 8elw na ta kanw etsi wste na exoun idio reuse ane3arthta apo to class tou player... (dld eite mage eisai eite fighter na exei idio reuse...)
Sini8ws, ta skill exoun IsMagic=True h False.... ee kai ta pio polla skill kanoun diaforetika reuse se ka8e class...
8elw tropo px na kanw to heroic valor na exei 1 wra reuse ANE3ARTHTWS Class.
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Hello.
This code works well. It removes buff with double click, but If you preffer remove buff with ALT + mouse click, place this code in AbnormalStatusWnd.uc
function OnLButtonDown(WindowHandle a_WindowHandle, int X, int Y)
{
local Rect windowBounds;
local int targetRow;
local int targetCol;
local StatusIconInfo info;
local SkillInfo skillInfo;
if (IsKeyDown(IK_alt) == false)
return;
// Find window position
windowBounds = Me.GetRect();
// Process clicks outside of window frame only
if (X > (windowBounds.nX + NSTATUSICON_FRAMESIZE))
{
// Calc row and col of targeted icon
targetRow = (Y - windowBounds.nY) / NSTATUSICON_SIZE;
targetCol = (X - windowBounds.nX - NSTATUSICON_FRAMESIZE) / NSTATUSICON_SIZE;
// Store status info of targeted icon
StatusIcon.GetItem(targetRow, targetCol, info);
// Store actual skill info and make sure it is exists
if (GetSkillInfo(info.ClassID, info.Level, skillInfo))
{
// Request server to stop skill effect
// Usage: _dispel:<int:skill_id>,<int :skill_level>
// Example: _dispel:313,8
RequestBypassToServer ( "_dispel:" $ string ( skillInfo. SkillID ) $ "," $ string ( skillInfo. SkillLevel ) ) ) ;
}
}
}
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exw kapoia skill, ta opoia 8elw na ta kanw etsi wste na exoun idio reuse ane3arthta apo to class tou player... (dld eite mage eisai eite fighter na exei idio reuse...)
Sini8ws, ta skill exoun IsMagic=True h False.... ee kai ta pio polla skill kanoun diaforetika reuse se ka8e class...
8elw tropo px na kanw to heroic valor na exei 1 wra reuse ANE3ARTHTWS Class.
Kamia idea? Thanks.
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