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Posted

Do you own a L2J Server?

 

Do you give donation gifts to people who has donated?

 

Then this might be for you.

 

I present to all of you, Item Giver, by me and Brianmay.

 

It works like this:

 

*You upload it on your website, this makes it easier for you if you are on holiday and still want to give the players items.

*You Log into the item giver with your game account information.

*You enter the character name of the player, that you want to give the item to.

*You enter the ID of the item, that you want to give to the player.

*You enter the amount of item(s), that you want to give to the player.

*You enter if the item should have an enchantment.

*And press Add Item, the item has now been given to the player, the player must relog to see the item incase he was online during the transfer.

 

*You can also (if you have weapon,armor and etcitem sql tables in your database) use a search function, for example type "Short Sword", hit search and the ID will show up in the Item ID field.

 

Login:

shot1.png

Inside:

shot2.png

 

Question: But if it is uploaded on my web, maybe someone will find the URL and give him/other items.

Answer: They are not allowed to log in, you must allow the accounts to log in, via a custom table in your database.

 

Question: How do I install this?

Answer: The Item Giver comes with it's own "How to Install" guide.

Only we (Scrubs & Brianmay at MaxCheaters.com) are allowed to sell this tool, no reseller rights!

 

The price for this useful tool is only 15 7 euros!

 

We only accept payment via PayPal.

 

If you are interested, pm me (scrubs) here on MXC, and we will talk business!

Posted

Do you own a L2J Server?

 

Do you give donation gifts to people who has donated?

 

Then this might be for you.

 

I present to all of you, Item Giver, by me and Brianmay.

 

It works like this:

 

*You upload it on your website, this makes it easier for you if you are on holiday and still want to give the players items.

*You Log into the item giver with your game account information.

*You enter the character name of the player, that you want to give the item to.

*You enter the ID of the item, that you want to give to the player.

*You enter the amount of item(s), that you want to give to the player.

*You enter if the item should have an enchantment.

*And press Add Item, the item has now been given to the player, the player must relog to see the item incase he was online during the transfer.

 

*You can also (if you have weapon,armor and etcitem sql tables in your database) use a search function, for example type "Short Sword", hit search and the ID will show up in the Item ID field.

 

Login:

shot1.png

Inside:

shot2.png

 

Question: But if it is uploaded on my web, maybe someone will find the URL and give him/other items.

Answer: They are not allowed to log in, you must allow the accounts to log in, via a custom table in your database.

 

Question: How do I install this?

Answer: The Item Giver comes with it's own "How to Install" guide.

Only we (Scrubs & Brianmay at MaxCheaters.com) are allowed to sell this tool, no reseller rights!

 

The price for this useful tool is only 15 euros!

 

We only accept payment via PayPal.

 

If you are interested, pm me (scrubs) here on MXC, and we will talk business!

Work this program on all server or no? c6-freya-epilogue etc..??

Posted

We have tested it in Freya.. But as I know, the SQL tables looks the same in C6-Freya (not latest freya, since Armor/Weapon tables are xml's, so you can't use search with the latest freya version).

 

But it should work, and if it doesn't, then we will make it work.

 

But the only tables it uses are:

 

Characters

Items

Weapon

Armor

Etcitem

Posted

Register as in having access?

 

When you install these files, then you also create a new table in your DB.

To have access, you just type in any account name in the table, and you will now be able to log in with your game account info.

Posted

Register as in having access?

 

When you install these files, then you also create a new table in your DB.

To have access, you just type in any account name in the table, and you will now be able to log in with your game account info.

well be sure i will pm you :)

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  • Posts

    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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