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[Tools]How to edit UKX


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hi my friends i see someone want for the way to import model to lineageii

so i put the post

 

note:

 

OAUKX_C6.exe V1.0_beta3 version only for C6 ( Interlude )

OAUKX_C7.exe V1.0_beta1 version only for C7 ( Kamael )

 

it can compile a obj to a ukx that include only one independent static mesh

 

make your *.obj file by 3dsmax or maya etc.

 

draw the obj file onto OAUKX_Cx.exe and the ukx will be made

 

the program only catch the top point index so the value of the face index

must be the same,or maybe the coordinates crash

 

for example this combination is error

 

face  1/2/1  2/1/2  3/3/3

 

first value in each group 1 2 3 is the V's index that the face component by 1 2 3

second value in each group 2 1 3 is the VT's index that the face component by 2 1 3

 

third value in each group 1 2 3 is the VN's index that the face component by 1 2 3

 

 

 

 

btw. the bone animations in the ukx can not be recognise and edit so the model can not have

a animations yet, it need research deeply the ue2 engine of l2

 

Program for view and extract object

http://rapidshare.com/files/88243822/L2UKX.rar

 

Program for encrypt ur UKX files [C6]

http://rapidshare.com/files/88244032/OAUKX_C6_V1_1_.0_beta3.rar

 

Program for encrypt ur UKX files [C7]

http://rapidshare.com/files/88244221/OAUKX_C7_V1_1_.0_beta1.rar

 

Tutorial Video

http://www.lb118.cn/ukx/ukx.avi

 

All credits by Yanshi

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1- this topic should be in client mod section

2- why hide this with 500 post :S even some exploits have less post to see -.-

3- why dont you make one thread with all similar stuff that you post? you are making a lot of post and people are starting to answer why you post in wrong section, the way you write in english, why you hide all with a lot of post, and why you dont say the credits?

 

im from argentina too, i learn some english in school, but before i make a post, at least i try to read and see if other people, when they go to read, can understund something :S

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dont spam man i hide my post because all ppl have my shares free and for me is not easy for find.. in specials forums opnly find this apllications sorry but i cant delete change this cya salu2 xD

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  • 1 year later...

hi my friends i see someone want for the way to import model to lineageii

so i put the post

 

note:

 

OAUKX_C6.exe V1.0_beta3 version only for C6 ( Interlude )

OAUKX_C7.exe V1.0_beta1 version only for C7 ( Kamael )

 

it can compile a obj to a ukx that include only one independent static mesh

 

make your *.obj file by 3dsmax or maya etc.

 

draw the obj file onto OAUKX_Cx.exe and the ukx will be made

 

the program only catch the top point index so the value of the face index

must be the same,or maybe the coordinates crash

 

for example this combination is error

 

face  1/2/1  2/1/2  3/3/3

 

first value in each group 1 2 3 is the V's index that the face component by 1 2 3

second value in each group 2 1 3 is the VT's index that the face component by 2 1 3

 

third value in each group 1 2 3 is the VN's index that the face component by 1 2 3

 

 

 

 

btw. the bone animations in the ukx can not be recognise and edit so the model can not have

a animations yet, it need research deeply the ue2 engine of l2

 

Program for view and extract object

http://rapidshare.com/files/88243822/L2UKX.rar

 

Program for encrypt ur UKX files [C6]

http://rapidshare.com/files/88244032/OAUKX_C6_V1_1_.0_beta3.rar

 

Program for encrypt ur UKX files [C7]

http://rapidshare.com/files/88244221/OAUKX_C7_V1_1_.0_beta1.rar

 

Tutorial Video

http://www.lb118.cn/ukx/ukx.avi

 

All credits by Yanshi

 

You can reupload the video in other server

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