Frank Posted January 31, 2008 Posted January 31, 2008 Kalimera paidia, loipon tha ithela na m dwsete safeis odigies gia to pws na kanw dika m items kai dika m skills se l2j pack! Thanks ek twn proterwn! Opoios me help +1 apo emena :) :) Quote
METALLAS Posted January 31, 2008 Posted January 31, 2008 lpn akolouthise tis odigies stin foto aytes einai gia tin dimiourgeia xml...prepi na exeis notepad ++ apo ekei kai pera prepi na peraseis to skill stin DB an thes na to pernei kapoio class kai meta an thes na to vlepoun kai oi alloi prpei sto system na pirakseis kati p tha s to dikso alli fora gt simera dn mporo :D :P Isos xreiastei core support dn eimai sigouros! ama xreiastei tha psakso kai tha sou po alla na m peis an xreiastei Quote
Frank Posted January 31, 2008 Author Posted January 31, 2008 Thanks! Loipon thelw auta ta skills na exoun kapoio eikonidio, kai na ta pairnoun oi players mono an mazepsoun kapoia items pou tha petaw apo event! Quote
METALLAS Posted January 31, 2008 Posted January 31, 2008 Lpn vrika kati apo ton killer_007 gia to client modding fisika ola ta credits se ayto gia ayto p postara molis Now this is the hard step, because it needs time to understand each row. The easiest way (for example for our custom – zariche) is copying the rows from zariche in weapongrp.dat and itemname-e.dat and just changing the name of the weapon and the p. atk/m.atk and of course the description. If you do something wrong, you will get an error. Well, copying the line from weapongrp.dat and then just changing the id is easy, but in the itemname-e.dat you can easily make a mistake by destroying the columns. You have NOT TO edit after the big gaps (I mean, don’t destroy <(for example)> all the old description, select it UNTIL YOU REACH THE END OF THE LETTERS !DON’T! touch the gap. Edit the ID, the description and you are ready. Just load your GS and watch out for error in the .xml loading. If you don’t get any, you are ok! Client editing needs time to learn it, and it’s time consuming because of the errors you can get easily. Use a patched system for any modification, otherwise you gonna get critical error from the client! (Patched system you can find in any server with custom stuff). For custom armor ~> edit in client the… itemname-e.dat, armorgrp.dat For custom weapon ~> edit in client… itemname-e.dat, armorgrp.dat For custom skill ~> edit in client… skillname-e.dat, skillgrp.dat, skillsoundgrp.dat THIS IS ONLY for full customized skills. If you just edit the affects, you won’t need to change any of these. If you want to change the description of these use the itemname-e/skillname-e.dat files. For custom icons use the armorgrp/skillgrp.dat files. icon.skillXXXX for changing icons in skills (use another’s skill number). icon.armor_t06_u_i00 for changing armor icons (you have to edit all the text <(icon.armor_t06_u_i00)> in order to get it fully working. Credits to Killer_007 Quote
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