Jump to content

Recommended Posts

Posted

Kalimera paidia, loipon tha ithela na m dwsete safeis odigies gia to pws na kanw dika m items kai dika m skills se l2j pack! Thanks ek twn proterwn! Opoios me help +1 apo emena :) :)

Posted

lpn akolouthise tis odigies stin foto aytes einai gia tin dimiourgeia xml...prepi na exeis notepad ++

apo ekei  kai pera prepi na peraseis to skill stin DB an thes na to pernei kapoio class kai meta an thes na to vlepoun kai oi alloi

prpei sto system na pirakseis kati p tha s to dikso alli fora gt simera dn mporo :D :P

Isos xreiastei core support dn eimai sigouros! ama xreiastei tha psakso kai tha sou po

alla na m peis an xreiastei

k89fmnf0chzrmjxaenx8_thumb.jpg

 

Posted

Thanks! Loipon thelw auta ta skills na exoun kapoio eikonidio, kai na ta pairnoun oi players mono an mazepsoun kapoia items pou tha petaw apo event!

Posted

Lpn vrika kati apo ton killer_007 gia to client modding

fisika ola ta credits se ayto gia ayto p postara molis

 

 

Now this is the hard step, because it needs time to understand each row. The easiest way (for example for our custom – zariche) is copying the rows from zariche in weapongrp.dat and itemname-e.dat and just changing the name of the weapon and the p. atk/m.atk and of course the description. If you do something wrong, you will get an error. Well, copying the line from weapongrp.dat and then just changing the id is easy, but in the itemname-e.dat you can easily make a mistake by destroying the columns. You have NOT TO edit after the big gaps (I mean, don’t destroy <(for example)> all the old description, select it UNTIL YOU REACH THE END OF THE LETTERS !DON’T! touch the gap. Edit the ID, the description and you are ready. Just load your GS and watch out for error in the .xml loading. If you don’t get any, you are ok! Client editing needs time to learn it, and it’s time consuming because of the errors you can get easily. Use a patched system for any modification, otherwise you gonna get critical error from the client! (Patched system you can find in any server with custom stuff).

For custom armor ~> edit in client the… itemname-e.dat, armorgrp.dat

For custom weapon ~> edit in client… itemname-e.dat, armorgrp.dat

For custom skill ~> edit in client… skillname-e.dat, skillgrp.dat, skillsoundgrp.dat

THIS IS ONLY for full customized skills. If you just edit the affects, you won’t need to change any of these. If you want to change the description of these use the itemname-e/skillname-e.dat files. For custom icons use the armorgrp/skillgrp.dat files.

 

icon.skillXXXX for changing icons in skills (use another’s skill number).

icon.armor_t06_u_i00 for changing armor icons (you have to edit all the text <(icon.armor_t06_u_i00)> in order to get it fully working.

 

Credits to Killer_007

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...