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[HELP] L2J Script Editing


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Posted

Hello :) I have a problem , apparently all users that download this script buffer http://www.maxcheaters.com/forum/index.php?topic=188080.0 have no problem with it and it works perfectly ... well i have a small problem , my buff section as you see in the image below is empty but the rest dances , songs , chants work perfectly and has all the buffs in the script , now  ... can anyone please tell me how to modify the script so that i can add buffs to it? I never edited an .py file and i don't know how to add buffs :(

 

buffm.jpgsongf.jpgdancepr.jpg

 

6 answers to this question

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  • 0
Posted

Actually, try to find in the .py file the magic barrier buff(by searching the ID), and copy/paste it, and just change the numbers, and the ID of the buff, and the level. Then go to the HTML, and copy paste the magic barrier, and if it says for example npc_%objectId%_Quest 9999NPCBuffer 100, make it like 9999NPCBuffer 101 etc, i hope you understand.

  • 0
Posted

Ok yes , that was my first idea too , i searched my .py far and long and i don't have any ID from any buff thats what i don't get , now the next problem , i don't have a HTML , the initial .py is generating the NPC from the game so i can't change anything in a HTML , if you have time can you please take a look at the .py for me?

 

import sys
from java.lang import System
from java.util import Iterator
from com.l2jserver import Config
from com.l2jserver.gameserver.model.quest import State
from com.l2jserver.gameserver.model.quest import QuestState
from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest
from com.l2jserver.gameserver.instancemanager import QuestManager
from com.l2jserver import L2DatabaseFactory
from com.l2jserver.gameserver.datatables import SkillTable
from com.l2jserver.gameserver.datatables import ItemTable
from com.l2jserver.gameserver.model.actor.instance import L2PcInstance
from com.l2jserver.gameserver.model.actor.instance import L2PetInstance
from com.l2jserver.gameserver.model.actor.instance import L2SummonInstance
from com.l2jserver.gameserver.network.serverpackets import SetSummonRemainTime
from com.l2jserver.gameserver.network.serverpackets import SetupGauge

QUEST_ID = 555
QUEST_NAME   = "NPCBuffer"
QUEST_DESCRIPTION   = "custom"
QUEST_LOADING_INFO = str(QUEST_ID)+"_"+QUEST_NAME
NPC_ID = 555

TITLE_NAME = "L2 Zariche Fryea Buffer"
SCRIPT_RELOAD = True 
ENABLE_VIP_BUFFER = False
VIP_ACCESS_LEVEL = 50                
ENABLE_BUFF_SECTION = True    
ENABLE_SCHEME_SYSTEM = True              
ENABLE_HEAL = True                       
ENABLE_BUFFS = True                      
ENABLE_RESIST = True                     
ENABLE_SONGS = True                      
ENABLE_DANCES = True                     
ENABLE_CHANTS = True                 
ENABLE_OTHERS = False                     
ENABLE_SPECIAL = False                    
ENABLE_CUBIC = True                    
ENABLE_BUFF_REMOVE = True                
ENABLE_BUFF_SET = True
BUFF_WITH_KARMA = True                  
FREE_BUFFS = True                       
TIME_OUT = True           
TIME_OUT_TIME = 10                    
MIN_LEVEL = 1                           
BUFF_REMOVE_PRICE = 10000                 
HEAL_PRICE = 10000                     
BUFF_PRICE = 10000                     
RESIST_PRICE = 10000                    
SONG_PRICE = 10000                      
DANCE_PRICE = 10000                      
CHANT_PRICE = 10000                      
OTHERS_PRICE = 10000                     
SPECIAL_PRICE = 10000                   
CUBIC_PRICE = 10000                    
BUFF_SET_PRICE = 10000                 
SCHEME_BUFF_PRICE = 10000              
SCHEMES_PER_PLAYER = 4                   
CONSUMABLE_ID = 57                       
MAX_SCHEME_BUFFS = Config.BUFFS_MAX_AMOUNT
MAX_SCHEME_DANCES = Config.DANCES_MAX_AMOUNT

def rebuildMainHtml(st) :
MAIN_HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"; MESSAGE = ""
bottonA="Auto Buff";bottonB="Heal Me";bottonC="Rem. Buffs";i=0;j=0;Temp="<tr><td> </td> <td> </td></tr>";TRS = Temp.split(" ")
if st.getInt("Pet-On-Off") == 1:
	bottonA="Auto Buff Pet";bottonB="Heal My Pet";bottonC="Rem. Pet Buffs"
	MAIN_HTML_MESSAGE += "<button value=\"Pet Options\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " buffpet 0 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"	
else: MAIN_HTML_MESSAGE += "<button value=\"Char Options\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " buffpet 1 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"
if ENABLE_BUFF_SECTION == True :	
	if ENABLE_BUFFS == True :
		if i>2:i=0
		MESSAGE += TRS[i]+"<button value=\"Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_buffs 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]
		i+=2;j+=1
	if ENABLE_RESIST == True :
	       	if i>2:i=0
		MESSAGE += TRS[i]+"<button value=\"Resist\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_resists 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]	
                	i+=2;j+=1
	if ENABLE_SONGS == True :
		if i>2:i=0
		MESSAGE += TRS[i]+"<button value=\"Songs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_songs 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]
		i+=2;j+=1
	if ENABLE_DANCES == True :
		if i>2:i=0
		MESSAGE += TRS[i]+"<button value=\"Dances\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_dances 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]
		i+=2;j+=1
	if ENABLE_CHANTS == True :
		if i>2:i=0
		MESSAGE += TRS[i]+"<button value=\"Chants\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_chants 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]
		i+=2;j+=1
	if ENABLE_SPECIAL == True :
		if i>2:i=0
		MESSAGE += TRS[i]+"<button value=\"Special\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_special 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]
		i+=2;j+=1
	if ENABLE_OTHERS == True :
		if i>2:i=0
		MESSAGE += TRS[i]+"<button value=\"Others\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_others 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]
		i+=2;j+=1
if ENABLE_CUBIC == True:
	if i>2:i=0
	MESSAGE += TRS[i]+"<button value=\"Cubics\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_cubic 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]
	i+=2;j+=1
if ENABLE_BUFF_SET == True :
	if i>2:i=0
	MESSAGE += TRS[i]+"<button value=\""+bottonA+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " castBuffSet 0 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]		
	i+=2;j+=1
if ENABLE_HEAL == True :
	if i>2:i=0
	MESSAGE += TRS[i]+"<button value=\""+bottonB+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " heal 0 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]	
	i+=2;j+=1
if ENABLE_BUFF_REMOVE == True:
	if i>2:i=0
	MESSAGE += TRS[i]+"<button value=\""+bottonC+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " removeBuffs 0 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]			
	i+=2;j+=1
if j == 1: MAIN_HTML_MESSAGE+= MESSAGE + "<br>"
else: MAIN_HTML_MESSAGE+= "<table>" + MESSAGE + "</table><br>"
if ENABLE_SCHEME_SYSTEM == True : 
	MAIN_HTML_MESSAGE += generateScheme(st) 
if st.getPlayer().isGM() : 
	MAIN_HTML_MESSAGE += "<br><button value=\"Manage Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect manage_buffs 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"
MAIN_HTML_MESSAGE += "<br><font color=\"303030\">Edited by Z!T!oN</font>"
MAIN_HTML_MESSAGE += "</center></body></html>"
return MAIN_HTML_MESSAGE

def generateScheme(st) :
schemeName = []
schemeId = []
HTML = ""
conn=L2DatabaseFactory.getInstance().getConnection()
rss = conn.prepareStatement("SELECT * FROM buffer_scheme_list WHERE player_id="+str(st.getPlayer().getObjectId()))
action=rss.executeQuery()
while (action.next()) :
	try :
		schemeName += [action.getString("scheme_name")]
		schemeId += [action.getString("id")]
	except : print "Query error!"
try : conn.close()
except : pass
if len(schemeName) > 0:
	MESSAGE = ""
	i=0;j=0;Temp="<tr><td> </td> <td> </td></tr>";TRS = Temp.split(" ")
	while i <= len(schemeName) - 1:
	       	if j>2:j=0
		MESSAGE += TRS[j]+"<button value=\""+schemeName[i]+"\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" cast "+schemeId[i]+" x x\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[j+1]
		i+=1;j+=2
	if i == 1: HTML+= MESSAGE + "<br>"
	else: HTML+= "<table>" + MESSAGE + "</table><br>"
if len(schemeName) < SCHEMES_PER_PLAYER :
	HTML += "<table><tr><td><button value=\"Create\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" create_1 x x x\" width=85 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"
else : HTML += "<table width=100><tr>"
if len(schemeName) > 0 :
	HTML += "<td><button value=\"Edit\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" edit_1 x x x\" width=85 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"
	HTML += "<td><button value=\"Delete\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete_1 x x x\" width=85 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr></table>"				
else : HTML += "</tr></table>"
return HTML

def reloadPanel(st) :
HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"
HTML_MESSAGE += "<font color=\"303030\">"+TITLE_NAME+"</font><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>"
HTML_MESSAGE += "<table width=260 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td><br></td></tr>"                                                                                                                                                                                                
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FFFFFF\">This option can be seen by GMs only and it<br1>allow to update any changes made in the<br1>script. You can disable this option in<br1>the settings section within the Script.<br><font color=\"LEVEL\">Do you want to update the SCRIPT?</font></font></td></tr>"
HTML_MESSAGE += "<tr><td></td></tr></table><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>"
HTML_MESSAGE += "<button value=\"Yes\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" reloadscript 1 0 0\" width=50 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"
HTML_MESSAGE += "<button value=\"No\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" reloadscript 0 0 0\" width=50 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"				
HTML_MESSAGE += "</center></body></html>"
return HTML_MESSAGE

def getitemname(st,itemval):
conn=L2DatabaseFactory.getInstance().getConnection()
itemidList = conn.prepareStatement("SELECT * FROM etcitem WHERE item_id="+str(itemval))
il=itemidList.executeQuery()
val = "No Name"
if il :
	il.next()
	try : val = il.getString("name")					
	except : pass
try : conn.close()
except: pass
return val

def getBuffCount(scheme) :
count = 0
conn=L2DatabaseFactory.getInstance().getConnection()
rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id=\""+str(scheme)+"\"")
action=rss.executeQuery()
while (action.next()) :
	try : count += 1
	except : count = 0
try : conn.close()
except : pass		
return count

def getBuffType(id) :
conn=L2DatabaseFactory.getInstance().getConnection()
act = conn.prepareStatement("SELECT buffType FROM buffer_buff_list WHERE buffId=? LIMIT 1")
act.setInt(1, int(id))
rs=act.executeQuery()
val = "none"
if rs :
	rs.next()
	try : val = rs.getString("buffType")					
	except : val = "none"
try : conn.close()
except: pass
return val

def isEnabled(id,level) :
conn=L2DatabaseFactory.getInstance().getConnection()
act = conn.prepareStatement("SELECT canUse FROM buffer_buff_list WHERE buffId=? AND buffLevel=? LIMIT 1")
act.setInt(1, int(id))
act.setInt(2, int(level))
rs=act.executeQuery()
val = "False"
if rs :
	rs.next()
	try : num = rs.getString("canUse")					
	except : pass
try : conn.close()
except: pass
if num == "1" : val = "True"	
return val	

def isUsed(scheme,id,level) :
count = 0; used = False
conn=L2DatabaseFactory.getInstance().getConnection()
rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id=\""+str(scheme)+"\" AND skill_id=\""+str(id)+"\" AND skill_level=\""+str(level)+"\"")
action=rss.executeQuery()
used = False
while (action.next()) :
	try : count += 1
	except : count = 0
try : conn.close()
except : pass		
if count > 0 : used = True
return used

def getclassbuff(id):	
conn=L2DatabaseFactory.getInstance().getConnection()
getTipo = conn.prepareStatement("SELECT * FROM buffer_buff_list WHERE buffId=\""+id+"\"")
gt=getTipo.executeQuery()
val = 0
if gt :
	gt.next()
	try : val = gt.getInt("buff_class")
	except : pass
try : conn.close()
except : pass
return val

def showText(st,type,text,buttonEnabled,buttonName,location) :
MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"
MESSAGE += "<font color=\"LEVEL\">"+type+"</font><br>"+text+"<br>"
if buttonEnabled == "True" :
	MESSAGE += "<button value=\""+buttonName+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect "+location+" 0 0\" width=100 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"
MESSAGE += "<font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"
st.playSound("ItemSound3.sys_shortage")
return MESSAGE

def ReloadConfig(st) :
try:
	if QuestManager.getInstance().reload(QUEST_ID): st.player.sendMessage("The script and settings have been reloaded successfully.")
	else: st.player.sendMessage("Script Reloaded Failed. you edited something wrong! :P, fix it and restart the server")
except: st.player.sendMessage("Script Reloaded Failed. you edited something wrong! :P, fix it and restart the server")
return rebuildMainHtml(st)

class Quest (JQuest) :

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

def onAdvEvent (self,event,npc,player) :
	st = player.getQuestState(QUEST_LOADING_INFO)
	getpetbuff = 0
	if st.getInt("Pet-On-Off") == 1: getpetbuff = 1

	def createScheme() :
		HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>You MUST seprerate new words with a dot (.)<br><br>Scheme name: <edit var=\"name\" width=100><br><br>"
		HTML += "<button value=\"Create Scheme\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" create $name no_name x x\" width=200 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"
		HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"
		HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"
		return HTML

  • 0
Posted
			
	def deleteScheme() : 
		HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>Available schemes:<br><br>"
		conn=L2DatabaseFactory.getInstance().getConnection()
		rss = conn.prepareStatement("SELECT * FROM buffer_scheme_list WHERE player_id="+str(st.getPlayer().getObjectId()))
		action=rss.executeQuery()
		while (action.next()) :
			try : HTML += "<button value=\""+action.getString("scheme_name")+"\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete_c "+action.getString("id")+" "+action.getString("scheme_name")+" x\" width=200 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"
			except : print "Query error!"
		try : conn.close()
		except : pass	
		HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"			
		HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"
		return HTML

	def editScheme() : 
		name = ""; id = ""
		HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>Select a scheme that you would like to manage:<br><br>"
		conn=L2DatabaseFactory.getInstance().getConnection()
		rss = conn.prepareStatement("SELECT * FROM buffer_scheme_list WHERE player_id="+str(st.getPlayer().getObjectId()))
		action=rss.executeQuery()
		while (action.next()) :
			try :
				name = action.getString("scheme_name")
				id = action.getString("id")
				HTML += "<button value=\""+name+"\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_select "+id+" x x\" width=200 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"
			except : print "Query error!"
		try : conn.close()
		except : pass	
		HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"
		HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"
		return HTML

	def getOptionList(scheme) :
		Bcount = getBuffCount(scheme)
		HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>There are <font color=\"LEVEL\">"+str(Bcount)+"</font> buffs in current scheme!<br><br>"
		if Bcount < MAX_SCHEME_BUFFS + MAX_SCHEME_DANCES:
			HTML += "<button value=\"Add buffs\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_1 "+str(scheme)+" 1 x\" width=200 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"
		if Bcount > 0 :
			HTML += "<button value=\"Remove buffs\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_2 "+str(scheme)+" 1 x\" width=200 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"				
		HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_1 0 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"
		HTML += "<button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"
		HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"
		return HTML

	def buildHtml(buffType):
		HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><br>"
		if FREE_BUFFS == True : HTML_MESSAGE += "<center>All buffs are for <font color=\"LEVEL\">free</font>!</center>"			
		else :
			price = 0
			if buffType == "buff" : price = BUFF_PRICE
                                if buffType == "resist" : price = RESIST_PRICE
			if buffType == "song" : price = SONG_PRICE
			if buffType == "dance" : price = DANCE_PRICE
			if buffType == "chant" : price = CHANT_PRICE
			if buffType == "others" : price = OTHERS_PRICE
			if buffType == "special" : price = SPECIAL_PRICE
			if buffType == "cubic" : price = CUBIC_PRICE
			HTML_MESSAGE += "<center>All special buffs cost <font color=\"LEVEL\">"+str(price)+"</font> adena!</center>"
		HTML_MESSAGE += "<table>"
		conn=L2DatabaseFactory.getInstance().getConnection()
		buffCount = 0; i = 0
		getList = conn.prepareStatement("SELECT * FROM buffer_buff_list WHERE buffType=\""+buffType+"\" AND canUse=1")
		rs=getList.executeQuery()
		while (rs.next()) :
			try : buffCount += 1
			except : buffCount = 0
		if buffCount == 0 : HTML_MESSAGE += "<center>No buffs are available at this moment!</center><br>"
		else :
			availableBuffs = []
			getList = conn.prepareStatement("SELECT buffId,buffLevel FROM buffer_buff_list WHERE buffType=\""+buffType+"\" AND canUse=1  ORDER BY Buff_Class ASC, id")
			rs=getList.executeQuery()
			while (rs.next()) :
				try :
					bId = rs.getInt("buffId")
					bLevel = rs.getInt("buffLevel")
					bName = SkillTable.getInstance().getInfo(bId,bLevel).getName()
					bName = bName.replace(" ","+")
					availableBuffs += [bName+"_"+str(bId)+"_"+str(bLevel)]
				except: HTML_MESSAGE += "Error loading buff list...<br>"
			try : conn.close()
			except : pass
			avBuffs = len(availableBuffs)
			format = "0000"
			for avBuffs in availableBuffs :
				buff = avBuffs
				buff = buff.replace("_"," ")
				buffSplit = buff.split(" ")
				name = buffSplit[0]
				id = int(buffSplit[1])
				level = buffSplit[2]
				name = name.replace("+"," ")
				if id < 100 : format = "00"+str(id)
				elif id > 99 and id < 1000 : format = "0"+str(id)
				else :
					if id > 4698 and id < 4701 : format = "1331"
					elif id > 4701 and id < 4704 : format = "1332"
					else: format = str(id)
				i += 1
				HTML_MESSAGE += "<tr><td><img src=\"Icon.skill"+format+"\" width=32 height=32></td><td><button value=\""+name+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " giveBuffs "+str(id)+" "+str(level)+" "+buffType+"\" width=235 height=32 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"
	        	HTML_MESSAGE += "</table><br><center><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></center>"
		HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></body></html>"
		return HTML_MESSAGE

	def generateQuery(case,case2) :
		aa = 1; count = 0; qry = ""; buffTypes = []
		if ENABLE_BUFFS == True and case < MAX_SCHEME_BUFFS:
			count += 1
			buffTypes += ["\"buff\""]
		if ENABLE_RESIST == True and case < MAX_SCHEME_BUFFS:
			count += 1
			buffTypes += ["\"resist\""]
		if ENABLE_SONGS == True and case2 < MAX_SCHEME_DANCES:
			count += 1
			buffTypes += ["\"song\""]
		if ENABLE_DANCES == True and case2 < MAX_SCHEME_DANCES:
			count += 1
			buffTypes += ["\"dance\""]
		if ENABLE_CHANTS == True and case < MAX_SCHEME_BUFFS:
			count += 1
			buffTypes += ["\"chant\""]
		if ENABLE_OTHERS == True and case < MAX_SCHEME_BUFFS:
			count += 1
			buffTypes += ["\"others\""]
		if ENABLE_SPECIAL == True and case < MAX_SCHEME_BUFFS:
			count += 1
			buffTypes += ["\"special\""]
		while aa <= count :
			if aa == count : qry += buffTypes[aa-1]
			else : qry += buffTypes[aa-1]+","
			aa += 1
		return qry

	def viewAllSchemeBuffs(scheme,page,action) :
		def getBuffCount(scheme) :
			count = 0; D_S_Count = 0; B_Count = 0
			conn=L2DatabaseFactory.getInstance().getConnection()
			rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id=\""+str(scheme)+"\"")
			action=rss.executeQuery()
			while (action.next()) :
				try : 
					val = action.getInt("buff_class")
					count += 1	
					if val == 1 or val == 2: D_S_Count += 1
					else: B_Count += 1			
				except : count = 0; D_S_Count = 0 ; B_Count = 0
			res = str(count) + " " + str(B_Count) + " " + str(D_S_Count)
			try : conn.close()
			except : pass		
			return res
		buffList = []
		conn=L2DatabaseFactory.getInstance().getConnection()
		count = 0; pc = 0; bll = 0; i = 0; buffsPerPage = 0; incPageCount = True; listOrder=""
		HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><br>"
		eventSplit = getBuffCount(scheme).split(" ")
		TOTAL_BUFF = int(eventSplit[0]); BUFF_COUNT = int(eventSplit[1]); DANCE_SONG = int(eventSplit[2])
		if action == "add" :
			HTML_MESSAGE += "<center>You can add <font color=\"LEVEL\">"+str(MAX_SCHEME_BUFFS - BUFF_COUNT)+"</font> Buffs and <font color=\"LEVEL\">"+str(MAX_SCHEME_DANCES - DANCE_SONG)+"</font> Dances more!</center>"
			QUERY = "SELECT * FROM buffer_buff_list WHERE buffType IN ("+ generateQuery(BUFF_COUNT,DANCE_SONG) + ") AND canUse=1 ORDER BY Buff_Class ASC, id"
		if action == "remove" :
			HTML_MESSAGE += "<center>You have <font color=\"LEVEL\">"+str(BUFF_COUNT)+"</font> Buffs and <font color=\"LEVEL\">"+str(DANCE_SONG)+"</font> Dances</center>"
			QUERY = "SELECT * FROM buffer_scheme_contents WHERE scheme_id="+str(scheme)+" ORDER BY Buff_Class ASC, id"				
		getBuffCount = conn.prepareStatement(QUERY)
		rss = getBuffCount.executeQuery()
		while (rss.next()) :
			try :
				if action == "add" :
					name = SkillTable.getInstance().getInfo(rss.getInt("buffId"),rss.getInt("buffLevel")).getName()
					name = name.replace(" ","+")
					buffList += [name+"_"+str(rss.getInt("buffId"))+"_"+str(rss.getInt("buffLevel"))+"_"+str(page)]
				if action == "remove" :
					name = SkillTable.getInstance().getInfo(rss.getInt("skill_id"),rss.getInt("skill_level")).getName()
					name = name.replace(" ","+")
					buffList += [name+"_"+str(rss.getInt("skill_id"))+"_"+str(rss.getInt("skill_level"))+"_"+str(page)]						
				count = count + 1
			except :
				buffList = []
				count = 0
		try : conn.close()
		except : pass
		HTML_MESSAGE += "<table border=\"0\"><tr>"
		buffsPerPage = 20
		while incPageCount == True: # generating page count
			if count < buffsPerPage : incPageCount = False
			else : count = count - buffsPerPage 
			pc += 1 
		ii = 1
		while ii <= pc :
			if pc > 5 :
				width = "25"
				pageName = "P"
			else :
				width = "50"
				pageName = "Page "
			if action == "add" : HTML_MESSAGE += "<td width=\""+width+"\"><button value=\""+pageName+""+str(ii)+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_1 "+str(scheme)+" "+str(ii)+" x\" width="+width+" height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"
			if action == "remove" : HTML_MESSAGE += "<td width=\""+width+"\"><button value=\""+pageName+""+str(ii)+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_2 "+str(scheme)+" "+str(ii)+" x\" width="+width+" height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"					
			ii += 1
		HTML_MESSAGE += "</tr></center></table>"
		value = ""; bll = len(buffList); j = 0; k=0
		if buffsPerPage*int(page) > bll : j = bll
		else : j = buffsPerPage*int(page)
		i = buffsPerPage*int(page)-buffsPerPage
		while i < j :
			value = buffList[i]
			value = value.replace("_"," ")
			extr = value.split(" ")
			name = extr[0]
			name = name.replace("+"," ")
			id = int(extr[1])
			level = extr[2]
			page = int(extr[3])
			if id < 100 : format = "00"+str(id)
			elif id > 99 and id < 1000 : format = "0"+str(id)
			else :
				if id > 4698 and id < 4701 : format = "1331"
				elif id > 4701 and id < 4704 : format = "1332"
				else: format = str(id)
			if action == "add":
				if isUsed(scheme,id,level) == False:
					if k % 2 != 0 : HTML_MESSAGE += "<table border=\"0\" bgcolor=333333>"
					else : HTML_MESSAGE += "<table border=\"0\" bgcolor=292929>"
					HTML_MESSAGE += "<tr><td width=\"35\"><img src=\"Icon.skill"+format+"\" width=32 height=32></td><td width=\"170\">"+name+"</td><td><button value=\"Add\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" add_buff "+str(scheme)+"_"+str(id)+"_"+str(level)+" "+str(page)+" "+str(TOTAL_BUFF)+"\" width=65 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"
					HTML_MESSAGE += "</tr></table>"; k+=1
			if action == "remove":
				if k % 2 != 0 : HTML_MESSAGE += "<table border=\"0\" bgcolor=333333>"
				else : HTML_MESSAGE += "<table border=\"0\" bgcolor=292929>"
				HTML_MESSAGE += "<tr><td width=\"35\"><img src=\"Icon.skill"+format+"\" width=32 height=32></td><td width=\"170\">"+name+"</td><td><button value=\"Remove\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" remove_buff "+str(scheme)+"_"+str(id)+"_"+str(level)+" "+str(page)+" "+str(TOTAL_BUFF)+"\" width=65 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"
				HTML_MESSAGE += "</table>"; k+=1
			i += 1
		HTML_MESSAGE += "<br><br><center><button value=\"Back\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_select "+str(scheme)+" x x\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></center>"
		HTML_MESSAGE += "<center><button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></center>"				
		HTML_MESSAGE += "<br><center><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"
		return HTML_MESSAGE

	def viewAllBuffTypes() :
		HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"
		HTML_MESSAGE += "<font color=\"LEVEL\">[buff management]</font><br>"
		if ENABLE_BUFFS == True :
			HTML_MESSAGE += "<button value=\"Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list buff Buffs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"
		if ENABLE_RESIST == True :
			HTML_MESSAGE += "<button value=\"Resist Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list resist Resists 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"
                        if ENABLE_SONGS == True :
			HTML_MESSAGE += "<button value=\"Songs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list song Songs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"
		if ENABLE_DANCES == True :
			HTML_MESSAGE += "<button value=\"Dances\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list dance Dances 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"
		if ENABLE_CHANTS == True :
			HTML_MESSAGE += "<button value=\"Chants\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list chant Chants 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"
		if ENABLE_SPECIAL == True :
			HTML_MESSAGE += "<button value=\"Special Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list special Special_Buffs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"
		if ENABLE_OTHERS == True :
			HTML_MESSAGE += "<button value=\"Others Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list others Others_Buffs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"
		if ENABLE_CUBIC == True :
			HTML_MESSAGE += "<button value=\"Cubics\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list cubic cubic_Buffs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"
		if ENABLE_BUFF_SET == True :
			HTML_MESSAGE += "<button value=\"Buff Sets\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list set Buff_Sets 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"><br>"			
		HTML_MESSAGE += "<button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"
		HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"
		return HTML_MESSAGE

	def viewAllBuffs(type,typeName,page) :
		buffList = []
		conn=L2DatabaseFactory.getInstance().getConnection()
		count = 0; pc = 0; bll = 0; i = 0; buffsPerPage = 0; formula = 0 ; incPageCount = True ; listOrder=""
		HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"
		typeName = typeName.replace("_"," ")
		if type == "set" : QUERY = "SELECT * FROM buffer_buff_list WHERE buffType IN ("+generateQuery(0,0)+") AND canUse=1"
		else : QUERY = "SELECT * FROM buffer_buff_list WHERE buffType=\""+type+"\""
		getBuffCount = conn.prepareStatement(QUERY)
		rss = getBuffCount.executeQuery()
		while (rss.next()) :
			try :	
				name = SkillTable.getInstance().getInfo(rss.getInt("buffId"),rss.getInt("buffLevel")).getName()

  • 0
Posted
name = name.replace(" ","+")
				usable = rss.getString("canUse")
				forClass = rss.getString("forClass")
				skill_id = rss.getString("buffId")
				skill_level = rss.getString("buffLevel")
				buffList += [name+"_"+forClass+"_"+str(page)+"_"+usable+"_"+skill_id+"_"+skill_level]
				count = count + 1
			except :
				buffList = []
				count = 0
		try : conn.close()
		except : pass
		buffList.sort()
		HTML_MESSAGE += "<font color=\"LEVEL\">[buff management - "+typeName+" - Page "+str(page)+"]</font><br><table border=\"0\"><tr>"
		if type == "set" : buffsPerPage = 12
		else : buffsPerPage = 20
		while incPageCount == True:
			if count < buffsPerPage :  incPageCount = False
			else : count -= buffsPerPage 
			pc += 1
		ii = 1
		typeName = typeName.replace(" ","_")
		while ii <= pc :
			if pc > 5 :
				width = "25"
				pageName = "P"
			else :
				width = "50"
				pageName = "Page "
			HTML_MESSAGE += "<td width=\""+width+"\"><button value=\""+pageName+""+str(ii)+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list "+type+" "+typeName+" "+str(ii)+"\" width="+width+" height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"
			ii += 1
		HTML_MESSAGE += "</tr></table><br>"
		value = ""; bll = len(buffList); j = 0
		if buffsPerPage*int(page) > bll : j = bll
		else : j = buffsPerPage*int(page)
		i = buffsPerPage*int(page)-buffsPerPage
		while i < j :
			value = buffList[i]
			value = value.replace("_"," ")
			extr = value.split(" ")
			name = extr[0]
			name = name.replace("+"," ")
			forClass = int(extr[1])
			page = extr[2]
			usable = int(extr[3])
			skillPos = extr[4]+"_"+extr[5]
			if i % 2 != 0 : HTML_MESSAGE += "<table border=\"0\" bgcolor=333333>"
			else : HTML_MESSAGE += "<table border=\"0\" bgcolor=292929>"
			if type == "set" :
				if forClass == 0 :
					listOrder="List=\"Fighter;Mage;All;None;\""
				if forClass == 1 :
					listOrder="List=\"Mage;Fighter;All;None;\""
				if forClass == 2 :
					listOrder="List=\"All;Fighter;Mage;None;\""
				if forClass == 3 :
					listOrder="List=\"None;Fighter;Mage;All;\""	
				HTML_MESSAGE += "<tr><td width=\"145\">"+name+"</td><td width=\"70\"><combobox var=\"newSet"+str(i)+"\" width=70 "+listOrder+"></td>"
				HTML_MESSAGE += "<td width=\"50\"><button value=\"Update\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " changeBuffSet "+str(skillPos)+" $newSet"+str(i)+" "+page+"\" width=50 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"
			else :
				HTML_MESSAGE += "<tr><td width=\"170\">"+name+"</td><td width=\"80\">"
				if usable == 1 : HTML_MESSAGE += "<button value=\"Disable\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " editSelectedBuff "+skillPos+" 0-"+page+" "+type+"\" width=80 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"
				elif usable == 0 : HTML_MESSAGE += "<button value=\"Enable\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " editSelectedBuff "+skillPos+" 1-"+page+" "+type+"\" width=80 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"
			HTML_MESSAGE += "</table>"
			i += 1
		HTML_MESSAGE += "<br><br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect manage_buffs 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"
		HTML_MESSAGE += "<button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"				
		HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></body></html>"
		return HTML_MESSAGE	

	def manageSelectedBuff(buffPosId,canUseBuff) :
		bpid = buffPosId.split("_")
		bId= bpid[0]
		bLvl= bpid[1]
		conn=L2DatabaseFactory.getInstance().getConnection()
		upd=conn.prepareStatement("UPDATE buffer_buff_list SET canUse=\""+canUseBuff+"\" WHERE buffId=\""+str(bId)+"\" AND buffLevel=\""+str(bLvl)+"\" LIMIT 1")
		try :
			upd.executeUpdate()
			upd.close()
			conn.close()
		except :
			try : conn.close()
			except : pass

	def manageSelectedSet(id,newVal,opt3) :
		bpid = id.split("_")
		bId= bpid[0]
		bLvl= bpid[1]		
		conn=L2DatabaseFactory.getInstance().getConnection()
		upd=conn.prepareStatement("UPDATE buffer_buff_list SET forClass=? WHERE buffId=? AND bufflevel=?")
		upd.setString(1, newVal)
		upd.setString(2, str(bId))
		upd.setString(3, str(bLvl))
		try :
			upd.executeUpdate()
			upd.close()
			conn.close()
		except :
			try : conn.close()
			except : pass
		return viewAllBuffs("set","Buff Sets",str(opt3))											

	def addTimeout(gaugeColor,amount,offset) :
		endtime = int((System.currentTimeMillis() + (amount * 1000))/1000)
		st.set("blockUntilTime",str(endtime))
		st.getPlayer().sendPacket(SetupGauge(gaugeColor, amount * 1000 + offset))	

	def heal(case) :
		if case == 0:
			st.getPlayer().getStatus().setCurrentHp(st.getPlayer().getStat().getMaxHp())
			st.getPlayer().getStatus().setCurrentMp(st.getPlayer().getStat().getMaxMp())
			st.getPlayer().getStatus().setCurrentCp(st.getPlayer().getStat().getMaxCp())
		if case == 1 and st.player.getPet() != None :
			st.player.getPet().getStatus().setCurrentHp(st.player.getPet().getStat().getMaxHp())
			st.player.getPet().getStatus().setCurrentMp(st.player.getPet().getStat().getMaxMp())
			try:
				st.player.getPet().setCurrentFed(st.player.getPet().getMaxFed())
				st.player.sendPacket(SetSummonRemainTime(st.player.getPet().getMaxFed(), st.player.getPet().getCurrentFed()))
			except: 
				try: 
					st.player.getPet().decTimeRemaining(st.player.getPet().getTimeRemaining() - st.player.getPet().getTotalLifeTime())
					st.player.sendPacket(SetSummonRemainTime(st.player.getPet().getTotalLifeTime(), st.player.getPet().getTimeRemaining()))
				except: pass
	eventSplit = event.split(" ")
	event = eventSplit[0]
	eventParam1 = eventSplit[1]
	eventParam2 = eventSplit[2]
	eventParam3 = eventSplit[3]

	if event == "reloadscript":
		if eventParam1 == "1": return ReloadConfig(st)
		if eventParam1 == "0": return rebuildMainHtml(st)

	if event == "redirect" :
		if eventParam1 == "main" : return rebuildMainHtml(st)
		if eventParam1 == "manage_buffs" : return viewAllBuffTypes()

	if event == "buffpet" :
		if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") :
			st.set("Pet-On-Off",eventParam1)
			if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME/2,600)
		return rebuildMainHtml(st)

	if event == "create" :
		con=L2DatabaseFactory.getInstance().getConnection()
		param = eventParam1.replace("."," ")
		if param == "no_name" :
			return showText(st,"Info","Please, enter the scheme name!","True","Return","main")
		else :
			ins = con.prepareStatement("INSERT INTO buffer_scheme_list (player_id,scheme_name) VALUES (?,?)")
			ins.setString(1, str(st.player.getObjectId()))
			ins.setString(2, param)
			try :
				ins.executeUpdate()
				ins.close()
				con.close()
			except : pass
		return rebuildMainHtml(st)

	if event == "delete" :
		conn=L2DatabaseFactory.getInstance().getConnection()
		rem=conn.prepareStatement("DELETE FROM buffer_scheme_list WHERE id=? LIMIT 1")
		rem.setString(1, eventParam1)
		try : rem.executeUpdate()
		except : pass
		rem=conn.prepareStatement("DELETE FROM buffer_scheme_contents WHERE scheme_id=?")
		rem.setString(1, eventParam1)
		try :
			rem.executeUpdate()
			rem.close()
			conn.close()
		except :
			try : conn.close()
			except : pass		
		return rebuildMainHtml(st)

	if event == "delete_c" :
		HTML = HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>Do you really want to delete '"+eventParam2+"' scheme?<br><br>"
		HTML += "<button value=\"Yes\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete "+eventParam1+" x x\" width=50 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"
		HTML += "<button value=\"No\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete_1 x x x\" width=50 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"				
		HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"
		return HTML			

	if event == "create_1" : return createScheme()

	if event == "edit_1" : return editScheme()

	if event == "delete_1" : return deleteScheme()

	if event == "manage_scheme_1" : return viewAllSchemeBuffs(eventParam1,eventParam2,"add")

	if event == "manage_scheme_2" : return viewAllSchemeBuffs(eventParam1,eventParam2,"remove")

	if event == "manage_scheme_select" : return getOptionList(eventParam1)

	if event == "remove_buff" :
		event = eventParam1.split("_")
		scheme = event[0]
		skill = event[1]
		level = event[2]
		con=L2DatabaseFactory.getInstance().getConnection()
		rem=con.prepareStatement("DELETE FROM buffer_scheme_contents WHERE scheme_id=? AND skill_id=? AND skill_level=? LIMIT 1")
		rem.setString(1, scheme)
		rem.setString(2, skill)
		rem.setString(3, level)
		try : 
			rem.executeUpdate()
			rem.close()
			con.close()
		except : pass
		temp=int(eventParam3) - 1
		if temp <= 0 : HTML = getOptionList(scheme)
		else : HTML = viewAllSchemeBuffs(scheme,eventParam2,"remove")
		return HTML

	if event == "add_buff" :
		event = eventParam1.split("_")
		scheme = event[0]
		skill = event[1]
		level = event[2]
		idbuffclass = getclassbuff(skill)
		con=L2DatabaseFactory.getInstance().getConnection()
		ins = con.prepareStatement("INSERT INTO buffer_scheme_contents (scheme_id,skill_id,skill_level,buff_class) VALUES (?,?,?,?)")
		ins.setString(1, str(scheme))
		ins.setString(2, str(skill))
		ins.setString(3, str(level))
		ins.setString(4, str(idbuffclass))
		try :
			ins.executeUpdate()
			ins.close()
			con.close()
		except : pass
		temp = int(eventParam3) + 1	
		if temp >= MAX_SCHEME_BUFFS + MAX_SCHEME_DANCES : HTML = getOptionList(scheme)
		else : HTML = viewAllSchemeBuffs(scheme,eventParam2,"add")
		return HTML

	if event == "edit_buff_list" :
		return viewAllBuffs(eventParam1,eventParam2,eventParam3)

	if event == "changeBuffSet" :
		eventParam2 = eventParam2.replace("Fighter","0")
		eventParam2 = eventParam2.replace("Mage","1")
		eventParam2 = eventParam2.replace("All","2")
		eventParam2 = eventParam2.replace("None","3")
		return manageSelectedSet(eventParam1,eventParam2,eventParam3)

	if event == "editSelectedBuff" :
		eventParam2 = eventParam2.replace("-"," ")
		split = eventParam2.split(" ")
		action = split[0]
		page = split[1]		
		manageSelectedBuff(eventParam1,action)
		if eventParam3 == "buff" : typeName = "Buffs"
                        if eventParam3 == "resist" : typeName = "Resists"
		if eventParam3 == "song" : typeName = "Songs"
		if eventParam3 == "dance" : typeName = "Dances"
		if eventParam3 == "chant" : typeName = "Chants"
		if eventParam3 == "others" : typeName = "Others_Buffs"
		if eventParam3 == "special" : typeName = "Special_Buffs"
		if eventParam3 == "cubic" : typeName = "Cubics"
		return viewAllBuffs(eventParam3,typeName,page)

	if event == "viewSelectedConfig" : return viewSelectedConfig(eventParam1,eventParam2)

	if event == "changeConfig" : return updateConfigValue(eventParam1,eventParam2,eventParam3)

	if event == "redirect" :
		if eventParam1 == "view_buffs" : return buildHtml("buff")
                        if eventParam1 == "view_resists" : return buildHtml("resist")
		if eventParam1 == "view_songs" : return buildHtml("song")
		if eventParam1 == "view_dances" : return buildHtml("dance")
		if eventParam1 == "view_chants" : return buildHtml("chant")
		if eventParam1 == "view_others" : return buildHtml("others")
		if eventParam1 == "view_special" : return buildHtml("special")
		if eventParam1 == "view_cubic" : return buildHtml("cubic")

	if event == "heal" :
		if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"):
			if st.getQuestItemsCount(CONSUMABLE_ID) < HEAL_PRICE  : 
				return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(HEAL_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0)
			else :
				if getpetbuff == 1 :
					if st.player.getPet() != None : heal(getpetbuff)
					else: return showText(st,"Info","You can't use the Pet's options.<br>Summon your pet first!","False","Return","main")
				else : heal(getpetbuff)				
				st.takeItems(CONSUMABLE_ID,HEAL_PRICE)					
				if TIME_OUT == True: addTimeout(1,TIME_OUT_TIME/2,600)
				return rebuildMainHtml(st)
		return rebuildMainHtml(st)

	if event == "removeBuffs" :
		if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"):						
			if st.getQuestItemsCount(CONSUMABLE_ID) < BUFF_REMOVE_PRICE : 
				return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(BUFF_REMOVE_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0)
			else :
				if getpetbuff == 1 :
					if st.player.getPet() != None : st.player.getPet().stopAllEffects()
					else: return showText(st,"Info","You can't use the Pet's options.<br>Summon your pet first!","False","Return","main")
				else :
					st.getPlayer().stopAllEffects()
                				if st.player.getCubics() != None:
                       					for cubic in st.player.getCubics().values():  
                            					cubic.stopAction() 
                            					st.player.delCubic(cubic.getId())   
				st.takeItems(CONSUMABLE_ID,BUFF_REMOVE_PRICE)
				if TIME_OUT == True: addTimeout(2,TIME_OUT_TIME/2,600)
				return rebuildMainHtml(st)
		return rebuildMainHtml(st)

	if event == "cast" :
		if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") :
			buffs = []; levels = []; id = 0; level = 0
			conn=L2DatabaseFactory.getInstance().getConnection()
			rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id="+eventParam1+" ORDER BY id")
			action=rss.executeQuery()
			while (action.next()) :
				try :
					enabled = 1
					id = int(action.getString("skill_id"))
					level = int(action.getString("skill_level"))
					skillType = getBuffType(id)
					if skillType == "buff" :
						if ENABLE_BUFFS == True :
							if isEnabled(id,level) == "True" : 
								buffs += [id]
								levels += [level]
					if skillType == "resist" :
						if ENABLE_RESIST == True :
							if isEnabled(id,level) == "True" :
								buffs += [id]
								levels += [level]
					if skillType == "song" :
						if ENABLE_SONGS == True :
							if isEnabled(id,level) == "True" :
								buffs += [id]
								levels += [level]
					if skillType == "dance" :
						if ENABLE_DANCES == True :
							if isEnabled(id,level) == "True" :
								buffs += [id]
								levels += [level]
					if skillType == "chant" :
						if ENABLE_CHANTS == True :
							if isEnabled(id,level) == "True" :
								buffs += [id]
								levels += [level]
					if skillType == "others" :
						if ENABLE_OTHERS == True :
							if isEnabled(id,level) == "True" :
								buffs += [id]
								levels += [level]
					if skillType == "special" :
						if ENABLE_SPECIAL == True :
							if isEnabled(id,level) == "True" :
								buffs += [id]
								levels += [level]
				except : print "Query error!"
			try : conn.close()
			except : pass

			if len(buffs) == 0 : return viewAllSchemeBuffs(eventParam1,1,"add")
			else :
				if FREE_BUFFS == False :
					if st.getQuestItemsCount(CONSUMABLE_ID) < SCHEME_BUFF_PRICE : 
						return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(SCHEME_BUFF_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0)
				i = 0
				while i <= len(buffs) - 1 :
					if getpetbuff == 0 : SkillTable.getInstance().getInfo(buffs[i],levels[i]).getEffects(st.player,st.player)
					else:
						if st.player.getPet() != None : SkillTable.getInstance().getInfo(buffs[i],levels[i]).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
						else: return showText(st,"Info","You can't use the Pet's options.<br>Summon your pet first!","False","Return","main")
					i += 1
				heal(getpetbuff)
				st.takeItems(CONSUMABLE_ID,SCHEME_BUFF_PRICE)
				if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME,600)
				return rebuildMainHtml(st)
		else : return rebuildMainHtml(st)

	if event == "giveBuffs" :
		if eventParam3 == "buff" : cost = BUFF_PRICE
		if eventParam3 == "resist" : cost = RESIST_PRICE
		if eventParam3 == "song" : cost = SONG_PRICE
		if eventParam3 == "dance" : cost = DANCE_PRICE
		if eventParam3 == "chant" : cost = CHANT_PRICE
		if eventParam3 == "others" : cost = OTHERS_PRICE
		if eventParam3 == "special" : cost = SPECIAL_PRICE	
		if eventParam3 == "cubic" : cost = CUBIC_PRICE			
		if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") :
			if FREE_BUFFS == False :
				if st.getQuestItemsCount(CONSUMABLE_ID) < cost :
					return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(cost)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0)
			skill=SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2))
			if str(skill.getSkillType()) == "SUMMON":
				if st.getQuestItemsCount(skill.getItemConsumeId()) < skill.getItemConsume():
					return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(skill.getItemConsume())+" "+str(getitemname(st,skill.getItemConsumeId()))+"!","False",0,0)
			if getpetbuff == 0 :
				if eventParam3 == "cubic" :
                				if st.player.getCubics() != None:
                       					for cubic in st.player.getCubics().values():  
                            					cubic.stopAction() 
                            					st.player.delCubic(cubic.getId())
					st.getPlayer().useMagic(SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)),False,False)
				else: SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)).getEffects(st.getPlayer(),st.getPlayer())
			else:
				if eventParam3 == "cubic": 
                				if st.player.getCubics() != None:
                       					for cubic in st.player.getCubics().values():  
                            					cubic.stopAction() 
                            					st.player.delCubic(cubic.getId())
					st.getPlayer().useMagic(SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)),False,False)
				else: 
					if st.player.getPet() != None : SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
					else: return showText(st,"Info","You can't use the Pet's options.<br>Summon your pet first!","False","Return","main")
			st.takeItems(CONSUMABLE_ID,cost)
			if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME/10,600)
			return buildHtml(eventParam3)
		else : return buildHtml(eventParam3)

	if event == "castBuffSet" :
		if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") :
			if FREE_BUFFS == False :
				if st.getQuestItemsCount(CONSUMABLE_ID) < BUFF_SET_PRICE : 
					return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(BUFF_SET_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0)
			buff_sets=[]; i = 0; player_class = 3
			if st.getPlayer().isMageClass() : player_class = 1
			else : player_class = 0
			if getpetbuff == 0 :
				conn=L2DatabaseFactory.getInstance().getConnection()
				getSimilarNameCount = conn.prepareStatement("SELECT buffId,buffLevel FROM buffer_buff_list WHERE forClass IN (?,?) ORDER BY id ASC")
				getSimilarNameCount.setString(1, str(player_class))
				getSimilarNameCount.setString(2, "2")
				rss = getSimilarNameCount.executeQuery()
				while (rss.next()) :
					try :
						id = rss.getInt("buffId")
						lvl = rss.getInt("buffLevel")
						buff_sets += [id,lvl]
					except : buff_sets = []
				try: conn.close()
				except: pass
				while i <= len(buff_sets)-2 :
					SkillTable.getInstance().getInfo(buff_sets[i],buff_sets[i+1]).getEffects(st.getPlayer(),st.getPlayer())
					i += 2
			else:
				if st.player.getPet() != None :
					i = 0
					conn=L2DatabaseFactory.getInstance().getConnection()
					getSimilarNameCount = conn.prepareStatement("SELECT buffId,buffLevel FROM buffer_buff_list WHERE forClass IN (?,?) ORDER BY id ASC")
					getSimilarNameCount.setString(1, "0")
					getSimilarNameCount.setString(2, "2")
					rss = getSimilarNameCount.executeQuery()
					while (rss.next()) :
						try :
							id = rss.getInt("buffId")
							lvl = rss.getInt("buffLevel")
							buff_sets += [id,lvl]
						except : buff_sets = []
					try: conn.close()
					except: pass
					while i <= len(buff_sets)-2 :
						SkillTable.getInstance().getInfo(buff_sets[i],buff_sets[i+1]).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
						i += 2
				else: return showText(st,"Info","You can't use the Pet's options.<br>Summon your pet first!","False","Return","main")
			heal(getpetbuff)
			st.takeItems(CONSUMABLE_ID,BUFF_SET_PRICE)
			if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME,600)
			return rebuildMainHtml(st)
		else : return rebuildMainHtml(st)
	return rebuildMainHtml(st)

def onFirstTalk (self,npc,player):
	st = player.getQuestState(QUEST_LOADING_INFO)
	if not st : st = self.newQuestState(player)
	if player.isGM(): 
		if SCRIPT_RELOAD == True: return reloadPanel(st)
		else: return rebuildMainHtml(st)
	elif int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"):

		if ENABLE_VIP_BUFFER == False or player.getAccessLevel().getLevel() == VIP_ACCESS_LEVEL and ENABLE_VIP_BUFFER == True:

			if BUFF_WITH_KARMA == False and player.getKarma() > 0 :
				return showText(st,"Info","You have too much <font color=\"FF0000\">karma!</font><br>Come back,<br>when you don't have any karma!","False","Return","main")

			elif st.player.getLevel() < MIN_LEVEL :
				return showText(st,"Info","Your level is too low!<br>You have to be at least level <font color\"LEVEL\">"+str(MIN_LEVEL)+"</font>,<br>to use my services!","False","Return","main")

			elif st.player.isInCombat() :
				return showText(st,"Info","You can't buff while you are attacking!<br>Stop your fight and try again!","False","Return","main")

			else: return rebuildMainHtml(st)

		else: return showText(st,"Sorry","This buffer is only for VIP's!<br>Contact the administrator for more info!","False","Return","main")	
   	else: return showText(st,"Sorry","You have to wait a while!<br>if you wish to use my services!","False","Return","main")


QUEST = Quest(QUEST_ID,QUEST_LOADING_INFO,QUEST_DESCRIPTION)
QUEST.addStartNpc(NPC_ID)
QUEST.addFirstTalkId(NPC_ID)
QUEST.addTalkId(NPC_ID)

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